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'e -\ a)) ) w'V' \-!- \1"\n _/ t PHITOSOPHYOF THEKICKING GAME

Thereore three equollyimportont deportments of ploy in footboll: 1) 2) 3) Kicking

Most teoms give sufficientottention to the firsttwo deporlments listedobove but tend to be negligentwhen it comesto kicking.A teom which isdeficient in the kickingdeportment operotes of only 66"/"efticiency.

One ouf of every five ploys in o gome iso kick of some sori. lt shouldbe further noted, however,thot sometningvery unusuoloccurs on everykicking ploy in o gome. One, or more, of the followingthree eventstoke ploce on everykick, while ihey usuollydo not occur frequentlyon other scrimmogeploys:

l. A sizeobleomount of yordoge is involved(40 yordsor more) 2. Thereis o chonge of boll possessioninvolved. 3. A specific ottempt to score points is involved (PATor FieldGool ottempt).

The ploys which involvethe kickinggome. therefore, ore weighted heovily insoforos they effect the time ond outcome of the gome.

Mony of the big breoksin o gome occur on o kickingploy. Breoksusuolly hoppen when o teom or o ployer is unprepored for o situotion. Where o teom is prepored, the chonce to copitolize upon o breok presentsitself ot o most opportune time.

Thekicking gome breoksmork the differencebetween winningond losing. When one teom tokes little pride ond poys too littleottention to kicking,they become victimsof these bod breoks. SCOPEOF THE KICKING GAME

When most people thinkof the kickinggome they thinkonly of the persondoing the punting or the ploce kicking. This,of course,is the height of shortsightedness. As importont os good, sound kickersore, they representonly o froction of whot we referto when we speok of the 'kickinggome.'

Punt protection ond coveroge, fieldingkicks, returns,punt blocks,field positionond considerofions,PAT & field gool protection, defending PAT'sond field gools,field gool coveroge ond returns,foke kicksond foke kick defense, kick-offcoveroge, squib kickoffs, short kick-offs,prepqrotions for defensingthe short kick-off,kicking toctics, strotegy, fundomentols,kicking gome rules- oll of thesehelp comprisewhot we coll ihe kicking gome. To hove o good kickinggorne we musf be proficientin oll these oreos. ELEMENTSOF A SUCCESSFUTKICKING GAME L Eliminotionof Mistokes Most mistokesmode in the kickinggome ore coused by o lock of belief in its imporfonce. Lock of belief leodsto o lock of concentrotion ond from thot followspoor protection,poor coveroge, ond slipshodopplicotion of the complex kickinggome rules.Belief in the importonceof the kickinggome isthe key to eliminotionof mistokes. ll. Intensity Althoughintensity is essentiol in oll oreosof the kickinggame, it isbest observedin how you cover kicks(punts, kick-offs, field gools). Footboll'strue test of couroge iscovering kicks.No one willever returno kickfor o ogoinstus unlessone mon foilsto go oll out. lll. Fundomentols Kickinginvolves mony preciseskills. Punters, snoppers, holders, ond ploce kickersmust yvorkmony extfg hoursot perfecting their skills.They must concentrote when prccticing. Distoncesot which kickersond holderslocote themselves,olong with timing in snops ond getting kicksowoy, ore detoilswhich mustbe worked ot eornestlyond tirelessly. Thesetimes ond distoncerequirements ore precise,ond they requireconstont ottention. V. Attitude Thekey to on individuol'ssuccess con be directlyottributed to hisotfitude of mind. THEGAME BREAKERS l. Returno kick-offfor o touchdown. 2. Returno punt for o touchdown. 3. Returno blocked field gool ottempt for o touchdown. 4. Forceond recover o kickinggome . 5. Blocko punt. 6. Blocko field gool.

7. Blocko PATif they hove scored. 8. Forceo bod snoD. 9. Recovershort kick-offs (ours or theirs)if they ore ony ottempted. TOWIN. THE KICKING TEAMS MUST: t. Keep opponents to on overoge returnof 6.0yords or lessfor every- time we punt.

2. Averogebetter yordoge per punt returnthon our opponent.

Averoge betler riet yorOoge (punt minusreturn) thon our opponent (most importont) q.A Holdopponents to 26 yordlineor lessoveroge os stortingpoint followingtheir kick-off returns.

Averoge returningour kickoffsto the 30 yordlineor better.

A Do not ollow ony missedfield gool on our porl to be returnedpost the 20yordline, 7. Kickthe opponent into trouble (insidetheir l0 yord line)ot teostonce (punt)

8. Never commit o "Gome Breoker"error. o) cliP b) breokdownpunt protection c) roughkicker d ) missiockle e) field gool protection D fumble

9. Get oi leostone'Gome Breoker"odvontoge. o) couse fumble b) block field gool c) block punt d) block (x-pt) e) big return(cruciol time) kick-off Punt .|0. Moke no decisionmistokes in fieldingond returningkicks. o) nevercotch punt inside10 yord line b) cotch the boll on the fly c) move into boll on kick-off return I l. Scoreof leostonce or set up of leostone scoreon o kickinggome ploy.

12.Do not ollowthe opponentsio scoreor set up o scoreon o kicking gome ploy.

TIMING

Forbest resultsond for reosonsof sofety,there ore certoin time requirementswhich service os performonceguides for the three bosictypes of kicksin the gome. Theseore outlinedbelow: coNStsTENCYtSr-ne rrv l. Punts:

A Snop (]5 yords) 0.8seconds B: Punier 1.3seconds C. Iqtol oeto*oy tl D. Hong iime CDintr-nlnn) a.SseconOs (40 yd punt) POSITIONHINTS . KICKINGGAME

I. ''Right", 'Snori") A Be sureto coll directionof punt ("1efi., "Middle', B. Get in frontof the bod snop. C. Workon kickingwhen the bod snop occurs. Whenyou ge- on in procticetoke odvontoge of the opportunityto usethis os o procticoler:erience. bringthe tip of the boll into your eyes. Keep your hondswhere you ccn :ae them. D. Whenpunting frorn in for neor yourown zone,know tr= situotionso thot you con moke the correct decisionregording whether or not to ioke on intentionol sofetyif o bod snop occurs.

E. Yourmost effective punt willtoke ploce in sifuoiionswhere ).ou con killthe bollinside the opponent's10 yordline. F. Thepunter with the best puntingyordoge overoge in coll=geis hordly ever the Leogue'sbest punier. Puntingshort in opponent'sterritory crd punting for height rotherthon row distonce do not reflect in stotistics,but the"; cre very offeciing puntingweapons. II. SNAPPER

A Vorythe rhyihmyou use in snoppingthe boll sothot oppc:.3ntscon't'Zero-in'6n exoctlywhen to toke off in rushingkicks.

B. Approoch the boll seporotelyeoch time you snopin proc- ce situqtions.Do not stoyin one spot ond merelyget in o groove. Thisdoes nc; provide o gome-like situotion. - - III. PROTECTING_O

A Get port of your helmet (not justo "wing')on ony zone ycr re responsibleto btock. B. Fullbockshould oniicipote blockingwhere you see on cr=:lood. Do not bock-up to block.

C. Center hos only one responsibilitybefore leovingon cove'cge - mokingo perfect snop. D. Remember,protectionfirst, coveroge second. V. BLOCKINGPUNTS

A We willscout ond key opi:osingsnoppers to see if they: l. Rockor wind-up. 2. Snopon rhythm. B. We willscout the opposingpunter to see rvherehis foot meetsthe boll. Rusherswill then hove o londmorkto crosswhich iscpproximotely l8 inchesin front oi wherethe punter'sfoot meetsthe boll,usuolly 8 I /2 Io 10yords behind the L.O.S. l. Do not go throughthis londmork tor.,.ords the punter.

2. Do go ocrossthis londmork in frontof the pur'ier. Loyoutocross this londmork.

3. Keep your hond in yourfield of visicnond fostenyour eyes on the boll. V. BLOCKINGPAT'S AND FIELDGOALS

A We willscout ond key opposingcenters to see if they:

l. Rockor wind-up. 2. Snop on rhythm

B. lnteriorrushmen should use strength ond toke-offin orderto drive os deep ond quicklyinto the bockfieldos they con. Get your hondshigh os the kicke/sleg swingsforword. Stoyunder the offensivelinemon's pods ond get penetrotioh. C. Outsiderushers:

l. Themon linedup insidehe wingbcck shouldseek to drivethrough the noturol gop between the wingbockond tne end. Tryto get on o courseolmost porollelto the lineof scrimmoge. Junrper.

2. Thewidest rushershould drive os clcse outsidethe hip of the olfensive wingbock os he con. Assoon os he cleorshe shouldtry to get in ihe lineof ftightof the boll. Thismeens odjusiing immediotely to q courseolmost porollel to the line of scrimmoge.Skinner. Must loy out. Threestep. Turnshoulders 90 . A_ _Dolotgodt[e@

B. Loyoutolong the lineof flightfcr the boll. VI, PUNTRETURN SAFETIES A Colls:

L One sofetywill be designotedto ccil: MEl"or'YOU!'on oll punts.

2. The.sofefynot fieldingthe punt willccll "FoirCotchl" or "Go!' sothot the mon fieldingit willknow whether or not to foir cotch the punt. Also,we willottempt to help locote the mostdongerous cover's position for the returnmon.

B. Sofetymenshould never line up deeper thon theirown 10yord line. Theyshould not hondle o punt forwhich they hove to retreotinside the 10.

C. Usuollyyou willnot signolfor o foir cotch unlessyou octuolly plon to cotch the boll. D. Generolly,your first moves should toke ycu upfieldroiher thon iryingto runwide. Stortfon,,rord ond then breokto the sidei:ne. E. Alwoysthink in termsof breokingthot firsttockle. Thisis how mostlong returns d eveloo.

F. lt is bod procedureto ccuble bock in iryingio evode coverers. Do not develop thishobit.

G. Body posiiionin fielding:he boll isvery importont. Tryto be 'Nose up' ond moving into the bollinsteod cf 3:ing loterollyor bockwords.Good posiiioncon odd severolyords to eoch re:-rn.

H. Fostenyour eyes on tip cr ihe boll. Lookit in. VII.KICK-OFF RETURN SAFETY M:N A Colls:

l. Theright sofety will be designotedto coll "ME!',or'You!' or "SHORT!"on oll kick- off receptions. 'STAY!'when 2. Theleft sofetywill cci! o boll iskicked so deeply into the thot on ottemoted returnis unwise.

B. Thesofety returning the klck-offshould corry the bollusing o techniquewhich is esseniiollystroight. horc cnd fost:

l. lt isimportont to be ,^novinginto the boll os you cotch ii insteodof stondingititt. It givesus thot extro I i 2 second ond thoi isvitol for o successfulreturn. 2. Thinkin termsof tryir.gio blostii stroightout to the 35 yordline.

3. Do not come under controlwoiting for on opening to develop. 'VIII.-MISEEL-IANEOUS

A Men responsiblefor con'fciningthe kicker(punt or field gool) when o foke kickis feored or when we ore in o Sofe Returnshould not otlempt to block the kick. Your responsibilityis to force him to kick on rhythmond to contqin oll fokes. B. Covererson o punt to on opponent'sgoolline should not slowdown if the opponentssofety signols for o foircotch. Go post him to the 2Vd.line ond oftempt to the boll before il goes int; the end zone. Get the gool line;turn oround ond findthqboll.

C. The bestwoy to ovoid crossingblockers when we ore on kick-oifcoveroge isby utilizingmoximum speed, not by slowingdown to dodge. Key isto occel-erotein , the first10 yords ofter crcssing the 35yord line. Soecid TeamsBasic Outline

Kick OffCoveraee Tearns

Objective To give the defensegood field positioa by keepingthe receiviag te"m inside the 23 yard line. Create ouick tur:noven. Intimidete our opponeut.

Specialist A kicker who kicks the bdl to the line, and lofu it high to delaythe retrn and allow our coverageto get downthe field- He must also keepthe kick in- bonnds. (Rule allows r€hrm team to takethe bdl on the 35 yard line or, kick over froo, the 30 yard line on ao ort, ofbouods kick).

Team Fast sr:retacklers moving down field evenlyspaced with a Eurrrine D€sire to. make the Tackle

Onside Kick Offteasl

Objective To recover a deliberate shortkick- Craisgreatfield position forthe offense.

Specidist Kicker to dribble the a legal minilasn of ten yards. Lfust be perfected!

Team SWARIvI the recovery man and get the ball. We must recover all onsidekicks.

Rgt-Pressrre Teasl

Return Objective To returo each punt 4 minimum of ten yards. To alwaysgrve the oftase good field position. Handle eachpunt property. Net 33 prdJpuot.

Return Specialist Qicb tricky punt r€firrnerswho.have sure haads and use theirblockers. \ile must catch the ball: (seldom let one hit the ground). Fair catchesshould be almost non-existentwhen a ret$n is called.

Team Fast openfield blockersusing goodjudgment not to illegally block.Must stay orside and avoid rou-ehingthe kicker. Block Objective To block the puog g"ing us a touchdown or gpodfield position Always try to advanceablocked puut which basot crossedthe L.O.S.

Block Specialist Rnt nrsherswho are guicB aggressivewho wast to btock kicks. Aim for the 'block poitrt".

Tearr As dI out effort by blockers who are iuteot on blockingthe punr

Field CroalBlock Team

Objective To block the giving us a touchdowr or goodfield positioo- Always try to advancea blocked kick which basnt crossedthe L.O.S.

Block Specialist Blockers, jumpersoand swimmers.@gsSulg iaside andortside).

Teasr Someplayers cover forthe frke and the rest arein assignedareas fortheblock-

Extra Point Blocks The tnre test of the intensiry of a football team- @itherteao may advancea blockedPAT.) -- - Kick OffRetlrnTeam Great field positionweapon since the kick off is from the35 yard).

Objeetive To retlnn every kick offat leastto own 30 yard line.

Refurn Sgecialist Returnerswith fine speedand the desireto npop'tbroughthe wedge. Catch every batl.

Team Open field blockersup froat plus a wedgetbat will block on tbe run- Ttis includes backs to catch short kicks plus an intelligent "captainof the wedge." I{ands Team

Objective Recover the ball. Protect $g man who recoveredh.

Sgecialist Qick, aggressivemen with good hands.

Team Recovery metr to field the ball Blockersto protect ourrecovery men- Two safetiesto handleall kicks c/hich travel pastthe from people

Frgt Team

Objective Croodfield position-lessthan 3 yardsper return. Force a frir catch. Cansea fumble and recover it. Down the ball insidethe ten vard line.

' Sgecialist A puster who gets more height tban distanceand also consistentlyplaces the balt oo or inside the ten yard line. A pr:nterwho kicks best inside gur g"lm ts/enty yard line.

A cester who has an accuri$esnap €x/ery tine. (.8)

Team - --S6^o-o."essary-tb=gd -BlocE to flrelialfc-aHs. first-.ilAalcailiiono"ing-raLJ to the ball. Never follow the sarnecolored jersey. Breakdown- thengang tackle. Block release @ver tackle.

h-rnt Fakes (lRunor Pass)

Objective Cretthe first down or scorea touchdown-

Sgecialist A personalprotector wbo usesgood timing andjudgmeat of whea to use an automatic nrn or pass. Most important is to get the first do\iln.

Team Alert to when and why we usethis weapoa All assienmestmust be carried out for h to be zuccessful.Be alert to checkto a punt. Block Objeaive To block the puo! g"iag rs a touchdown or goodfield position- Always try to advancea blocked puut vftich basnt crossedthe L.O.S.

Block Specidist hmt rusherswho are guich aggressivewho wast to block kicks. Aim for the 'block poitrt'.

Team A! dI out effort by blockers who are iutent on blockingthe punr

Field CroalBlock Team

Objective To block tbe field goal gvbg us a touchdowaor goodfield position Always try to advancea blocked kick which hasnt crossedthe L.O.S.

Block Specidist Blockery jumpers, and swimmers.(Pressure iaside andorrtside).

Teasr Someplayers cover forthe frke and the rest arein assignedareas fortbeblock

E:rtra Point Blocks The tnretest of the intens$ of a football tean- (EithertearnEay adnancea blockedPAT.)

Kick-OffRefirn Team Great field positionweapon siace the kick off is fronrthe 35 yard).

Objeaive To return every kick offat leastto owu 30 yard line.

Return SBecidist Rehrsers with fine speedand the desireto "pop" tbroughthe wedge. Catch every batl.

Team Open field blocker up froat plus a wedgethat will block on the run- This includes backs to catch short kicks plus al iutelligent "captainof the wedge." Field God and Extra Point Teasr Remember;Mssed fietd goals outside the 20 yard line are returnedto the .

Objective Three points (ooe Point-PAT-)

Soecialist Three man partnership: 1. The kicker to get Edck heigh (to aroid the block) and consistemaccuracy. (1.3 timing)

2. The holder with nre handsand quick abiliry to place the bdl

3. The cecerwith rifle acorracy.

Tea'gr No penetration! Take proper splits and steps-seeball s""Fped. Cover long field goals.

Field GoalFakes (Run orPass)

Objective Cretthe first down or scoreatouchdown.

Sgecialist A bolder with running andpassing ability.

lez?n fficated to carryout pre-assignedresponsibilities. No tip-otrs.

Remembec l) BE SI{ART ! 2) HrGH\TELOCITY! 3) FTNTSH! KICK.OFF

KEEP THEIRHEADS RINGING! KICK.OFF TEAM

RULES TO KNOW:

I. tF A KICK DOESNOT TRAVEL IO YARDS, IT IS AN INVALID KICK AND MUST BE RECOVEREDBY THE KICKING TEAM OR THE BALL WILL BELONG TO TIIE RECETVINGTEAM IF THEY RECOVER IT AT TT{AT POINT.

2. tF TFIERECEIVTNG TEAM TOUCHESTHE BALL, INCLUDING BEFOREIT HAS TRAVELED 10YARDS. IT IS A FREEBALL.

3. IF TI{E KICK-OFF GOESOUT OF BOUNDSA s-YARD PENALTY AND A RE- KICK MAY OCCUR OR TIIE RECETVTNGTEAM MAY ELECT TO TAKE TI{E BALL AT TI{E 35 YARD LINE.

4. ONCE A KICK-OFF TRAVELS 10YARDS, IT IS A FREEBALL AND BELONGS TO THE RECEIVING TEAM AT THE SPOTTHEY RECOVERIT.

5. IF THE KICK-OFF TEAM RECOVERSTIIE BALL IN THE END ZONE. IT IS A TOUCT{DOWN.

6. ON A KICK.OFF, TI{E KICKING TEAM MAY CATCH THE BALL IN MID-AI& IF NO RECEIVERIS IN TIIE AREA, BUT TT{EBALL CANNOT BE ADVANCED BY THE KICKING TEAM AND IT WILL BE SPOTTEDAT THE CATCH.

7. THE KICKING TEAM CAN ADVANCE A FUMBLE BY TFIERECEIVING TEAM , -AFFERREEOVERY.-T.HEKICKOFFIEAM_CANNOT AD-]IANEEAAAJLF AB- - DROPBY T}IE RECEIVINGTEAM AFTER RECOVERY.

8. IF THERE IS A RECEIVERIN POSITIONTO CATCH TTM BALL IN THE AIR IIE IS ENTITLED TO TT{ERIGHT OF WAY TO THE BALL.

9. T}IE KICK RETURNTEAM MAY TI{E BALL AND ALL FAIR CATCH RULES APPLY.

IO. A P{.INTIS ALLOWEDAFTER A SAFETY:A PLACEKICK OR DROPKICK AFTER A TOUCHDOWNOR FIELD GOAL.

11. ALL PLAYERSON T}M, RECEIVINGTEAM ARE PROHIBITEDFROM BLOCKING BELOW THE WAIST DURING A DOWN IN WHICH TI{ERE IS A FREEKICK OR A PUNT. ALL PLAYERS ON TIIE KICKING TEAM ARE PROI{IBITED FROM BLOCKING BELOW TIIE WAIST AFTER A FREEKICK OR PTINT. ON ALL OTFIERPLAYS, NEITIMR TEAM MAY BLOCK BELOW TI{E WAIST AFTER TI{ERE IS AFTER T}IERE IS A CHANGEOF POSSESSION. EXAMPLE: FUMBLE RECOVERYOR . KICK OFF RESPONSIBILITIES

HITMEN (RII/LII): EVERYTHINGIS DONE FROM A FULL SPRINT. WE MUST CONSTANTLY ADruST OUR A}IGLE TO STAY ON COURSEWITH OUR TARGET.WHICH IS THE OUTSIDE NUMBER OF T}IE BALL CARzuER.

Gtrr\NERS (RG/LG): EVERYTHINGIS DONE FROM A FULL SPRINT.WE MUST CONSTANTLY ADruST OUR A}IGLE TO STAY ON COURSEWITH OUR TARGET.WHICH IS THE OUTSIDE SHOTJLDEROF THE BALL CARRIER.

TRIANGLES (RT/LT): FULL SPRINT,IMMEDIATE SECONDWAVE 3 TO 4YARDS OUTSIDE OF THE TARGET. ARzuVE AT TARGET ALONG SIDE GUNNERS.

TRIANGLES (CT): FULL SPRINTIMMEDIATE SECONDWAVE. HEAD UP ON BALL ARRIVE AT 7 TO 8 YARDS AWAY FROM TARGET.AVOID BLOCKERSKEEPING OR ADruSTING LEVERAGE TO STAY HEAD UP ON TARGET.

CONTATNERS(RC/LC): CONTAIN MEN SHOULD SHOWUP IN IMMEDIATE SECONDWAVE 10 YARDS OUTSIDEBALL CARRIER. AVOID BLOCKS TO HOLD CONTAIN POSITIONAT ALL COST. NEVER GET OUT FLANKED BY BALL CARRIERGUARANTEE AWARENESSOF BALL CARRIERIN RELATION TO BLOCKERS. BALL CAN __---NEVERBRFAKCONTAIhI.BTAWT\RE-O_TATf, T_TIROWNA-CX-PASSNSANN REVERSES!

SAFETTES(S/K): SAFETIESHAVE TO DIAGNOSERETURN AS WE POSITIONOURSELVES IN THE HOLES THAT ARE CREATEDIN OUR COVERAGE. THE (S) WILL WORK HALF THE FIELD AND WORK THE . THE (K) WILL WORK HALF THE FIELD. THE KEY IS NOT TO GET TO DEEPINTO THE COVERAGEAND GET STUCK IN THE WASH STAY BEHIND THE 40 YARD LINE. YOU ARE T}IE LAST LINE OF DEFENSE. MAKE THE TACKLE AT ALL COST. BY AIYY MEANS!

ALL POSITIONS AS THE BALL LEAVESTHE TEE,WE MUST READ THE FLIGHTOF THE BALL, DIAGNOSETHE SET-UPOF THE RETURN;ADruST OUR ANGLE AND KEEP LEVERAGEON SCHEME.WE MUST SENSETHE BLOCKINGPATTERN AT FULL SPEEDAND ABOVEALL ELSE...KEEPTHEIR HEADSRINGING! ZONECHART

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SPEEDREAD ZONE

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L- Fln it5 T KICK.OFFCOVERAGE TYPESOF KICK.OFFS 1. DEEP,EMPHASIS ON HANGTIME AND DISTANCE. 2. DEEP,SQUIB EMPHASIS ON ACTIONON BALL,CREATING PROBLEMS IN BALL HANDLING. 3. POP-UP,EMPHASIS ON ACCURACY INTO A VOIDAREA. 4. ONSIDE,EMPHASIS ON ACTION AND DIREGTION. 5. PUNT/ FOLLOWINGSAFETY, EMPHASIS ON HANGTIME AND DIRECTION ALIGNMENT HITMEN:ALIGN ANYWHERE IN BETWEENTHE HASH MARKS, INSIDE FOOTON 25 YARDLINE. GUNNERS:ALIGN SPLITTING THE NUMBERS AND THE HASH, INSIDE FOOTON 30YARD LINE. TRIANGLES(RT/LT): ALIGN ON THE HASH, INSIDE FOOT ON 30 YD.LINE. TRIANGLES(CT): ALIGN BETWEEN HASHES, INSIDE FOOT ON 30 YD. LN. CONTAINERS:ALIGN ON THE NUMBERS, INSIDE FOOT ON 30 YD.LN. SAFETY:ALIGN 2 YARDSOUTSIDE NUMBERS, INSIDE FOOT ON 30 YD.LN. a UJ I F I = --r- I 1 o -_-_= l L j--- -'l -.t -t-t , ,l.' > t T f Ft +FU!rl tlll tlll I ir-i r-r T i- T t-t rr-'l llll lttl lt-r -L l-tr ,6, l z E<- --t- F- -J- o --* ,/ o- $ a I IJJ t, | | t Fl-l rrrtfllll---H rl4Lr rttt llrl ttll Lr t IJ.o vI O- V KICKOFF LAWS

1) SEETHE KICKER AS HEAPPROACHES THE BALL. TURNAND RUN WHEN THE KICK CROSSES YOUR FACE. DON'TBE OFF.SIDES.COME LATE AND COMEHARD.

2) MAINTATNSPACTNG AS YOUCOVER. DO NOT OPENGAPS HORIZONTALLY OR VERTICALLY. STAYtN YOURLANES. (AREA OF RESPONS|BIL|TY).THE CLOSER YOU GET TO THE CONTROLPOINT, THE LESS FREEDOM YOU HAVE TO AVOIDBLOCKS. CONVERGE ON THE FOOTBALLFROM YOUR LEVERAGE POSITION. SPRINTTO A POINTWHERE YOU CAN MAKE A DECISIONTO BRINGYOURSELF UNDER CONTROL ANDCONVERGE ON THE FOOTBALL. CONTAIN MENSTAY SQUARE COVER TO A POINTEVEN - WTH-THE FOOT-B-Ahh-(SPRI N-rCffi MMY; EXEODE- TO BALL).

3) ONCEYOU HAVE DETERMTNED WHO WILL BLOGK YOU,ONE WAY TO SETHIM UP WOULD BE TO ATTACKHrM HEAD UP (RUN DTRECTLY AT HtM) ANDTHEN RUN AROUND THE BLOCKER TO THE SIDEOF THE RETURN .

4) STAYrN COVERTNG LANES (AREA OF RESPONS|BIL|TY)RELATTVE TO THE FOOTBALL. DO NOTSQUEEZE IT DOWNUNTIL THE DIRECTION OF THERETURN HAS BEEN ESTABLISHED. 5)' EVADEEARLY BLOCKERS THE BEST WAY YOU CANAND RETURN TO PROPERLANE. C.P...PUN AROUNDBLOCKERS TO SIDEOF KICKOFFOR RETURN.(AREA OF RESPONSIBILITY).

6) RUNTHROUGH BLOCKERS TMMEDTATELY tN FRONTOF BALLCARRIER. C.P. . WEDGE STRAIGHTAT YOU. MUSTATTACK WEDGE.

7l CoNTAINMEN DON'T COVER BEYOND THE BALL, CONVERGEON BALLFROM OUTSIDE IN. C.P.. CONTAINMEN MUST BE ALERTFOR A REVERSE ORUNUSUAL RETURNS.

-- -8|' - "Kt€ KO FF- e eV E-RAG EIS-AILA L-L-O| lT S pRIhtTt l.__ SPEEDIS IMPORTANT.BUT THE INTENT TO MAKE THETACKLE IS EVENMORE IMPORTANT.

9) MAKESURE THE KICK IS INTHE END ZONE AND WILLNOT BE BROUGHTOUT BEFORE YOU LET UP. BEALERT FOR REVERSES, LATERAL PASSES, ANDTRICK PLAYS. MAKE THE PLAY. MUST OI{-SIDE KICK

KICKER: Tee up ball at or below 45 degreeangle. Toe punch ball at or neartop stripe.Aiming point is opponents45 yard line on the sideline(20 yards). I Anticipate ball hopping up and/orgetting through front receivingline. Keep ball in play by guardingsideline. 2,3 Anticipate ball hopping up and/or getring through front receiving line. Be alert to recoverhigh ball. 4,5,6 Go directly to ball, expectricochet off any of the front linesmen. 7,8 Follow path of ball, expectricochet off any of the front linesmen. 9 Go behind front row of receivingteam and expecthigh ball. to Peelbehind kicking team ensureball has beenrecovered or tacklereceiving player who hasthe batl.

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t2 3 4 56 ----trJ7 89 tr KICK.OFF RETURN

LET'S GET IT STARTEDI KICK-OFF RETURN - GENERAL INFORMATION

WE WILL HAVE SIX BASIC KICK-OFF RETURN CALLS.

1. MIDDLE CROSSRETURN 2. RIGHT RETURN 3. LEFT RETURN 4. THROWBACKRETURN RIGHT 5. TT{ROWBACKRETURN LEFT 6. SQUIBRETURN ONSTDERETURN (r{ANDS TEAM)

WE WILL HAVE BASIC ASSIGNMENTSFOR EACH OF THE ABOVE RETURNS, AND TTIESEASSIGNMENTS WILL BE ADruSTED EACH WEEK IF NECESSARY,IN ORDERTO TAKE ADVANTAGE OF TTIE SPECIFICCOVERAGE PATTERN BEING USEDBY OUR OPPONENT.WE WILL ALSO MAKE SOMEADruSTMENTS, WHEN WARRENTED TO TAKE ADVANTAGE OF TI{E OPPONENT'SPERSONNEL WEAKNESS.

IT IS ESSENTIALWE FIELD ALL KICK-OFFSIN TIIE AIR AND OUR BACKS OTHER THAN TTTEDEEP MAN MUST BE PREPAREDTO FIELD SHORT K]CKS WHICH COME TO TIIEM.

TI{ERE ARE A COUPLEOF SITUATIONS,WHICH REQUIRESPECIAL PREPARATIONSAS WE PREPARETO RETURNA KICK-OFF.

SQUIB KICK DEFENSE WHEN WE KIrOW AN OPPONENTIS GOrNGTO SQUrBKICK, WE LOOSENTI{E MEN ON OI.IR WEDGE IN ORDER TO BETTER COVER TI{E FIELD AGAINST A BOI.NC-EDKICK.FULLBACIf AFTD_WINGSSHOUL}AT.SOBEAI-E+T+ORA---- BALL SQUIBBEDTO TI{EM. ANYONE ON TI{E WEDGEWHO FIELDS A SQUIB KICK SHOULDRETURN IT STRAIGHTAHEAD. BEING CERTAIN TO COVER THE BALL WITII BOTII ARMS.

C0I{yERTING TO A SIpEUNE RETURN WHENEVER T}IE BALL IS KICKED DOWN A SIDELINE AWAY FROM WHERE WE HAD INTENDED TO RETURNIT, WE WILL AUTOMATICALLY AJDUSTTI{E RETURNUP TI{E SIDE WHERETHE BALL HAS BEEN KICKED. THESE ADruSTMENTS WILL PREVAIL AGAINST BOTH REGULAR& SQUIB KICK-OFFS RULES AIYDPROCEDURES

l. OBJECTIVES:GAIN GOODFIELD POSIfiON (35-40yard line) SCORE HOLD ON TO TI{E BALL AT ALL COST! NO PENALTIES! LET'S GET IT STARTED IN OUR FAVOR WITH HARD HITTING, INTIMIDATION AND GREAT RETURNS!

2. FRONTLINE PLAYERS: TAKE TIIE BALL OFF T}IE TEE WITH YOUR EYES NEVER LEAVE EARLY! ALWAYS ASSUMEON-SIDE KICK IS COMING.

3. IT IS A FREEBALL AFTER GOING 10 YARDS OR TOUCHINGANYONE ON T}IE RETURNTEAM. DOWN IT OR RETURNIT, TINLESSYOU ARE SUREIT IS GOrNGOUT OF BOLNDS (GUARD THE BALL).

4. BE DETERMINEDTHAT YOU ARE GOING TO SUCCESSFULLYCARRY OUT ASSIGNMENT.TAKE PERSONAL PRIDE. KNOW THAT }IE WILL NOT MAKE TT{EPLAY.

5. ALL BLOCKSMUST BE ABOVE TIIE WAIST AND IN FRONT OF THE BODY.

6. BE SMART, NOT EMOTIONAL! DUMB PENALTIES KILL, GREAT FIELD POSITION!

7. DO NOT CHASEYOUR MAN. LET HIM COME TO YOU.

8. FAIR CATCH RULESAPPLY EORANY-ME]UBER-OF TI{E RLnlRN TEAA4. - -

9. WE WANT TO BE DEEPENOUGH TO CATCH BALLS IN FRONT OF OUR BODY, NOT OVER THE SHOULDER.

10. ALL BALLS TNTHE FIELD OF PLAY OR END ZONE MUST BE COVEREDBY THE RETURN TEAM.

BLOCKING II\-FORMATION

DROPZONE: AREA ON TI{E FIELD THAT GIVES THE FRONT9 TFIE SEPARATIONTHEY NEED FROM TI{E RETI.IRNERS.USE NUMBERS OR HASI{ESAS A GUIDE. DROPZONES ARE DETERMINEDBY TFIEDEPTH OF THE KICK.

DROP ANGLES: A FIELD MARKING MID.POINT THAT GIVESUS AN ADVANTAGE BY HAVING BODY POSITIONON OUR RESPONSIBILITYAND THE RETURNALLEY. DROP ANGLES ARE DETERMINEDBY THE DIRECTIONOF TI{E KICK IN RELATIONSHIPTO TF{EALLEY AND RESPONSIBILIry. BALL READS:

READ ANGLE OFF TI{E TEE. THIS GIVESAN IDEA OF DIRECTION. READ TFM BALL CLOSETO YOU OR AWAY FROM YOU.

ROTATION: READ TI{E BALL AS YOU WATCH IT OFF TIIE TEE FOR ROTATION. THE FASTERT}IE SPIN,TTM, SHORTER THE KICK. THE SLOWER THE SPIN,THE LONGERTHE KICK. THIS READ WILL GIVE AN IDEA OF TI{E DISTANCE.

AFTER THE BALL READ, TAKE A PEAK AT TTIE FULLBACK AND/OR RETURNERFOR TRUE DIRECTIONAND DISTANCE.

BLOCKTNG TECr{MQUES:

CROSSOVER AND RUN TO ZONE WITH CORRECTDROP ANGLE. LOOK UP FULLBACK TO CO-SIGNRETURN. KEEP}IEAD ON A SWIVEL KEYING YOUR MAN AJ\D DROPZONE. SWIVEL YOUR SHOULDERSAND HEAD SQUARETO ALLEY TO ESTABLISH GOODLEVERAGE ON YOUR MAN (COULD USE HAIR PIN TURN AND CATCH MAN OFF GUARD).

READ YOUR MAN'S COVERAGE,WALL YOUR MAN OFF WHEN...... YOU REACHTI{E 30 YARD LINE. ...you cAN ToucH YouR MAN WITH ONE HAND(FIT UP & FrRM UP) ...youR MAN SETTLES(YOU SETTLE,STAY ON TOP OF MAN AND ATTACK HIM. ...YOUR MAN CHANGESDIRECTION (ATTACK).

BLOCKING:

FOCUSON THEMAN'S NUI]VBTTRA'L_trSI=DESTAFT TroA'TTA-CKAND- SQUEEZEWHEN MAN GETSWITI{IN 5 YARDS FROM YOU (ITNLESSrm SETTLESOR CHANGESDIRECTION). FIT YOUR MAN UP BY USING YOUR NEAR SHOULDER(SHOULD BE OPPOSITESHOULDER FROM ALLEY). FIRM UP, POSTINGOFF YOUR ALLEY-SIDE FOOTWHILE KEEPINGYOUR ALLEY SIDE LEG AND ARM FIRM, AND REDIRECTAWAY. IF YOU ARE LATE ON YOLIR.MAN, TTIROWYOUR HANDS BEHIND YOU AND LEAD ACROSSWITH HEAD AT MID-POINT. KEEPYOUR I{EAD ON THE ALLEY NUMBER OF YOUR MAN, CFIESTAND HANDS YOUR MAN BY EXTENDING AND RUNNING OUSTIDE. FII[SH!: IF YOU LOSE YOUR MAN. GET UP THE ALLEY AND BLOCK TIIE FIRST MAN YOU SEE.

CONTROLLED RUN THROUGH:

GATHER YOURSELFBY BENDING AT TI{E KNEESAND GETTINGYOUR FEET I.INDERYOU. THIS ALLOWS YOU TO KEEP GOING,HOWEVER YOU WILL BE ABLE TO C}IANGE DIRECTIONA LOT BETTERAT ARMS-LENGTHAWAY. FIT UP AND FIRM UP BY ATTACKING TFIEINSIDE NUMBER USING A CTMST AND HANDS TECHNIQUE. POSTOFF T}IE INSIDE FOOT AND ROLL TI{E HIPS UP AND THROUGH. DON'T STOPYOUR FEET! RTJLESAND PROCEDURES

1. OBJECTIVES: GAIN GOODFIELD POSITION(3s-40 yard line) SCORE HOLD ON TO THE BALL AT ALL COST! NO PENALTIES! LET'S GET IT STARTED IN OUR FAVOR WITH HARD HITTING. INTIMIDATION AND GREAT RETURNS !

2. FRONTLINE PLAYERS: TAKE TI{E BALL OFF T}M TEE WITH YOUR EYES NEVER LEAVE EARLY! ALWAYS ASSUMEON-SIDE KICK IS COMING.

3. IT IS A FREEBALL AFTER GOING 10 YARDS OR TOUCHINGAI.TYONE ON THE RETURNTEAM. DOWN IT OR RETURNIT, TINLESSYOU ARE SUREIT IS GOING OUT OF BOI.JNDS(GUARD THE BALL).

4. BE DETERMINEDTHAT YOU ARE GOING TO SUCCESSFULLYCARRY OUT ASSIGNMENT.TAKE PERSONAL PRIDE. KNOW THAT HE WILL NOT MAKE TT{EPLAY.

5. ALL BLOCKSMUST BE ABOVE THE WAIST AND IN FRONT OF THE BODY.

6. BE SMART, NOT EMOTIONAL! DUMB PENALTIES KILL, GRJAT FIELD POSITION!

7. DO NOT CHASEYOUR MAN. LET HIM COME TO YOU.

8. FAIR CATCH RULESAPPLY FORIU{Y_M-EMBER-Of_II{ERETURNTEAM. -

9. WE WANT TO BE DEEPENOUGH TO CATCH BALLS IN FRONTOF OUR BODY, NOT OVER THE SHOULDER.

IO. ALL BALLS IN TI{E FIELD OF PLAY OR END ZONE MUST BE COVEREDBY TI{E RETURNTEAM.

BLOCKING INFORMATION

DROPZONE: AREA ON THE FIELD THAT GIVES TT{EFRONT 9 TI{E SEPARATIONTI{EY NEED FROM THE RETURNERS.USE NUMBERS OR HASI{ESAS A GUIDE. DROPZONES ARE DETERMINEDBY THE DEPTHOF THE KICK.

DROP ANGLES: A FIELD MARKING MID-POINT THAT GIVES US AN ADVANTAGE BY T{AVING BODY POSITIONON OUR RESPONSIBILITYAND TI{E RETURNALLEY. DROP ANGLES ARE DETERMINEDBY T}IE DIRECTIONOF TT{EKICK IN RELATIONSHIPTO TI{E ALLEY AND RESPONSIBILITY. BALL READS:

READ ANGLE OFF THE TEE. THIS GIVES AN IDEA OF DIRECTION. READ THE BALL CLOSETO YOU OR AWAY FROM YOU.

ROTATION: READ TIIE BALL AS YOU WATCH IT OFF TI{E TEE FOR ROTATION. THE FASTERTIIE SPIN,TI{E SHORTERTIIE KICK. TI{E SLOWER TT{E SPIN, THE LONGER TIIE KICK. THIS READ WILL GIVE AN IDEA OF TI{E DISTANCE.

AFTER TI{E BALL READ, TAKE A PEAK AT TFIE FULLBACK AND/OR RETURNERFOR TRUE DIRECTIONAND DISTANCE.

BLOCKING TECTIMQUES:

CROSSOVER AND RUN TO ZONE WITH CORRECTDROP ANGLE. LOOK UP FULLBACK TO CO-SIGN RETURN. KEEP }IEAD ON A SWIVEL KEYING YOUR MAN AND DROPZONE. SWIVEL YOUR SHOULDERSAND I{EAD SQUARETO ALLEY TO ESTABLISH GOODLEVERAGE ON YOUR MAN (COULD USE HAIR PIN TURN AND CATCH MAN OFF GUARD).

READ YOUR MAN'S COVERAGE,WALL YOUR MAN OFF WHEN...... YOU REACHTTM 30 YARD LINE. ...you cAN ToucH YouR MANwrrH oNEHAND(FIT UP & FrRMUp) ...youR MAN SETTLES(YOU SETTLE,STAY ON TOPOF MAN AND ATTACK HIM. ...YOLIR MAN CHANGESDIRECTION (ATTACK).

BLOCKING: --ro-cfsbNrlDMANrsNuNasEEGLEyrDEt-START-lorTTA-crAlrD-

SQUEEZEWHEN MAN GETSWITHIN 5 YARDS FROM YOU (UNLESSHE SETTLESOR C}IANGES DIRECTION). FIT YOUR MAN UP BY USING YOUR NEAR SHOULDER(SHOULD BE OPPOSITESHOLIDER FROM ALLEY). FIRM UP, POSTINGOFF YOUR ALLEY-SIDE FOOTWHILE KEEPINGYOUR ALLEY SIDE LEG AND ARM FIRM, AND REDIRECTAWAY. IF YOU ARE LATE ON YOLR. MAN, THROW YOUR }IANDS BEHIND YOU AND LEAD ACROSSWITH HEAD AT MID-POINT. KEEP YOUR T{EAD ON TTM ALLEY NUMBER OF YOUR MAN, CHEST AND HANDS YOUR MAN BY EXTENDING AND RUNNING OUSTIDE. FI]\[ISH!! IF YOU LOSE YOUR MAN. GET UP T}IE ALLEY AND BLOCK TI{E FIRSTMAN YOU SEE.

CONTROLLED RIJN THROUGH:

GATI{ER YOURSELFBY BENDING AT THE KNEESAND GETTINGYOUR FEET UNDER YOU. THIS ALLOWS YOU TO KEEP GOING,HOWEVER YOU WILL BE ABLE TO CHANGE DIRECTIONA LOT BETTERAT ARMS-LENGTHAWAY. FIT UP AND FIRM UP BY ATTACKING TTIEINSIDE NUMBER USING A CF{EST AND F{ANDSTECHNIQUE. POSTOFF THE INSIDE FOOT AND ROLL THE HIPS UP AND THROUGH. DON'T STOPYOUR FEET! RETURNERS

TF{EDEEP MAN (DM) WILL BE TI{E DESIGNATEDRETURNER. TFIEWEDGE MEN MAY ITANDLEA SMALL PERCENTAGEOF KICKS

CATCH TI{E BALL WITH MOMENTUM HEADING UP TI{E FIELD WITH YOUR WEIGHT GOING FORWARD."TIME TIIE CATCH"

PRACTICESOUND FUNDAMENTALS WHEN HANDLING EACH BALL. LOOK TI{E BALL INTO YOUR HANDS. TUCK IT AWAY TIGHT: 4 POINTS OF PRESSURE: I. GET INTO TI{E FIABIT OF KEEPINGA TIGHT GzuPON TI{E NOSEOF THE BALL WITH YOUR FINGERSAND HANDS. 2. PUT PRESSUREON TI{E REAR OF THE BALL WITH YOIIR BICEP. 3. PUT PRESSUREON THE SIDE OF TI{E BALL WITH YOUR FOREARM. 4. KEEP BALL TIGHT AGAINST YOUR BODY. IIANDLING KICKS

HANDLE ALL KICK-OFFS,WEDGE MEN WILL HANDLE SHORTKICKS.

ANY MUFFED KICK-OFF T}IAT GOESINTO TIIE ENDZONEMUST BE COVEREDAND DOWNED BY THE RETURNTEAM. IF THE OPPONENTRECOVERS IT IN TTTEEND ZONE, IT WILL BE A TOUCHDOWN.

A BOUNCINGKICK-OFF THAT RICOC}IETSOFF YOU, OR ONE OF OUR PLAYERS INTO TFIEENDZONE CAN BE DOWNED TI{ERE FOR A TOUCT{. (TT{EIMPETUS THAT SENTTHE KICK INTO TIIE ENDZONECAMEEBO}ATHE- -- - KICKER:TVENTHOUGHIT-NI;A.AEAVE-BOTINtE 6FT VOU.-ONONE_ OF-OUR PLAYERS.

IF YOU BRING THE BALL OUT OF T}IE ENDZONEINTO TI{E FIELD, YOU CANNOT GO BACK AND DOWN IT FOR A TOUC}IBACK. A SAFEry WILL RESULT.

WHEN WE CATCH THE BALL IN TIIE FIELD OF PLAY AND OUR MOMENTUM CARRIESUS INTO TI{E ENDZONE, WE HAVE TO RETURNIT OR ELSE IT WILL BE MARKED AT TI{E SPOTOF THE CATCH.

BE AWARE OF WHERET}IE BALL IS BEING KICKED (HASH OR MIDDLE). WATCH THE KICKERSANGLE TO ANTICIPATE A CORNERKICK.

ANY KICK THAT GOESDEEP INTO THE ENDZONEREQI-IIRES GOOD JUDGEMENTAS TO WHET}{ERTO RLINIT OUT ORNOT TI{E WING NOT RETURNINGTT{E BALL WILL GIVE A "STAY"OR"GO'' CALL.

A BALL THAT IS ANGLING OUT OF BOLINDSSHOULD NOT BE FIELDED. (GUARD THE BALL UNTIL IT GOESOUT)

BE A NORTIUSOUTII SLASIIING RUNNER - SCORE RETURNALIGNMENT

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PRINCIPLES:

1. THIS RETURN ATTACKS & HITS IN TIIE CENTER _ FRONT SIDE GUARD .

2. FRONT (TACKLES, GUARDS, CENTER) KEy DM FOR DTRECTION, DRTVEFOR DEPTH, GET BALL SIDE OF YOUR MAN. GET IN A POWER STANCE, FEET ALIVE, KNEES BENT SIIOULDERS SQUARE.

3. FRONT 5 - YOUR MEN (3,4,5,6J\ NEVER TOUCH TIIE SACRED GROUND INSIDE TIIE 25 YARD LII\-E.

4. WEDGE (ENDS,WINGS, F['LLBACK) FULL SPEEDON 63cO"CALL yOU NEVER STOP TO BLOCK AI{YTIIING IN YOTIR PATII . PSW-PSE:DON'T DIVIDE OFF UNTIL I OR 2 THREATEN THE WEDGE. FB-BSE: RUN & REEM OIII A . FB: BETWEEN FSG & FST. BSE:BETWEENC&FSG. BSW: SEAL 8 OR BACKSIDE LEAKAGE.

ALIGNMENTS & ASSIGNMENTS:

RT: ALIGN ON TOP OF #'S, ON TIIE 46 YARD LII\E. THINK ONSIDE-SEE BALL KICKED, SNAP KEY DM, DRTVEFOR YOUR DEPTII & LEVERAGE --O}+YOIIR RIGIIT RETURN _ BLOCK #3, COUNTING FROM THE RIGHT. LEFT RETI'RI\ - BLOCK #7 COUNTING FROM TIIE LEFT. RUN THE HARD ANGLE.

RG: ALIGN 2 YARDS OUTSIDE TIIE HASH, ON THE 46 YARD LINE. IIEVER ALIGN WHERE YOU MIGIIT BE I{IT WITH TIM BALL. TIIINK ONSIDE- SEE BALL KICKED, SNAP KEY DM, DRTVEFOR YOT]R DEPTH & LEVERAGE ON YOT}R MAN TO TIIE 27 YARD LINE. RIGHT RETURN _ BLOCK #4, COUNTING FROM TIIE RIGHT. LEFT RETIIRN - BLOCK #6 COI]NTING FROM TIIE LEFT.

C: ALIGN IN TIIE MIDDLE OF TITE FIELD ON THE 46 YARD LII{E. NEVER ALIGN WHERE YOU N{IGIIT BE HIT WITII THE BALL. THINK ONSIDE- SEE BALL KICKED, SNAP KEY DM, DRIVE FOR YOUR DEPTH & LEVERAGE ON YOI]R MAN TO THE 27 YARD LINE. RIGHT RETURN - BLOCK #5, COUNTING FROM TIIE RIGHT. LEFT REfiTRN _ BLOCK #5 COTiI\TING FROM TIIE LEFT. LG: ALIGN 2 YARDS OUTSIDE Tm IIASH, ON TIIE 46 YARD LINE. NEVER ALIGN WHERE YOU MIGHT BE HIT WTTII TITE BALL. THII\K ONSIDE- SEE BALL KICKED, SNAP KEY DM, DRTVEFOR YOUR DEPTH & LEVERAGE ON YOIIR MAN TO TIIE 27 YARD LII\E. RIGIIT RETURN - BLOCK #6, COfINTING FROM THE RIGHT. LEFT RETT]RN - BLOCK #4 COI]NTING FROM TIIE LEFT.

LT: ALIGN ON TOP OF #'S, ON TIIE 46 YARD LINE. THINK ONSIDE-SEE BALL KICKED, SNAP KEY DM, DRTVE FOR YOUR DEPTH & LEVERAGE ON YOTTRMAN TO THE 27 YARD LIN-E. LEFT RETT'RN - BLOCK #3 COI]NTING FROM TIIE LEFT, RUN TIfE HARD AI\GLE. RIGIIT RETTIRN - BLOCK #7, COI]NTING FROM THE RIGHT.

LE: ALIGN 30 YARD LII\E ON TEE TOP OF Tm NIIMBERS. ALL BLOCKS ARE WITH YOUR LEF"T SHOTILDER FAIR CATCH AI{Y POP UP KICK BETWEEN THE 30 & 45 YARD LINE. BALL KICKED DEEP SPRINT TO THE F['LLBACK & JOrN HrM ON rrrs LEFT SITOULDER & SQUARE UP. LEFT RETT]RN -WHEN THE GO CALL IS GTVENSPRINT FORWARD BLOCKING #2 KICK HIM OUT. MAKE ST]REYOU BLOCK I{IM WTilI YOI'R LEFT SHOI'LDER INSIDE OUT. RIGHT RETTTRN- NEVER STOP YOIJR FEET LOOKING FOR LEAKAGE OFF THE C & LG BLOCKING WITH YOT]R LEFT SEOULDER. BLOW T]P ANIY OPPOSITE OLOR JERSEY. STAY ON THE MOVE.

RE: ALIGN 30 YARD LINE ON TIIE TOP OF TIIE IYUMBERS. ALL BLOCKS ARE WITII YOUR RIGHT SHOITLDER. FAIR CATCH ANY POP UP KICK _ ____ EEIryEEN TrrE 30 & 4s YARD LIr\rE. BALL KICKED DEEP SPRTNTTO TIIE FT,LLBACKAI\ID JOIN IIIM ON I{IS NIGNT--SHOIT,D_N-R-CTQU-IMET'P; RIGHT RETI'RN _ WHEN THE GO CALL IS GTVEN SPRINT FORWARI) BLOCKING #2 KICK HIM OUT. MAKE SUREYOU BLOCK HIM WITII YOT]R RIGI{T SHOIJLDERINSIDE OUT. LEFT RETURN - I\'EVER STOP YOUR FEET LOOKING FOR LEAKAGE OFF THE C & RG BLOCKING WITTI YOUR RIGIIT SHOIJLDER BLOW UP AIIY OPPOSITE COLOR JERSEY. STAY ON TIIE MOVE.

FB: ALIGN ON IN TI{E MIDDLE OF TIIE FIELD ON THE 20 YARD LINE. EYES FOR THE WEDGE. ESTIMATE KICK DEPTH & SET TTTb WNUGE 12-15 YARDS IN FRONT OF THE DM. BALL KICKED OUTSIDE THE HASH SET TIIE WEDGE BETWEEN TTIE HASII & TIIE NUMBERS. WHEN TIIE ..GO" CALL IS GTVENSPRINT FORWARD NEVER STOPPING LOOKING FOR LEAKAGE BETWEEN TIIE CENTER AND TI{E PLAYSIDE GUARD AREA. BLOW T]P AI{Y OPPOSITECOLORED JERSEY. STAY ON TIIE MOVE.

PSW: ALIGN ON THE NUMBERS ON TIIE 12 YARD LII\-E. EYES FOR THE DM. *STAY'' GIVE TIIE DM A OR "GO" CALL. tF IIE IS IN TIIE ENDZONE ..STAY,'& PHYSICALLY FRONT HIM UP. BALL AI\TYWMRE ELSE YELL .6GO''TIIEN GET ON THE WEDGE. RTII\ WITH THE WEDGE & SIFT tsLOCK #1 INSIDE OUT. BSW: ALIGN ON THE NTIMBERSON TITE 12 YARD LIIYE. EYES FOR LAT]NCIIING TTIE WEDGE. RT]N TO TIIE FULLBACK WHILE WATCIIING TIIE DM.INSURE THAT HE CATCHES TIIE BALL. WHEN TI{E BALL TOUCIIES TIIE DM'S rrANDS,YELL ..GO", ..GO", ..GO"... TO LAUNCH THE WEDGE. RTIN WITH TIIE FULLBACK TI{EN BREAK FROM HIM BLOCKING AN'Y BACKSIDE LEAKAGE OR #8 INSIDE OUT. reMF.'OR DM: ALIGN TO CATCH TIIE KICK. GIVE 4 "YOU" CALL VISUALLY & VERBALLY. CENTER UP ON Tm BALL QUICKLY & CATCTTrT YOUR WEIGIIT FORWARD. BT]RSTSTRAIGIIT I]PFIELD REGARDLESS OF WHERE YOU CATCII TIIE BALL FOR YOI]R FIRST 5 STEPS TO VERTICALLY SET THE COVERAGE. YOU HAI\DEDLY ESTABLISH TIIE RETURI\IRELATIONSHIP (BALL TO BLOCKS, BLOCKS TO BALL). SET TIIE, COVERAGE, SPEED THE BALL TO TIIE BLOCKS, SCORE WHEN YOU GET IN TIIE OPEN FIELD. SET-SPEED-SCORE! E)GLODE TI{E BALL I]PFIELD TO DAYLIGHT & NEVER CUT I]NTIL YOU HAVE TO BEAT A SAFETY 1.ON-1. C.P.: IF YOU MAKE A "YOU" CALL REPLACE THE WING ON TIIE WEDGE AND BLOCK #I. RIGHTRETURN

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POSITTON RULE COACHING POINTS

*COIJNT DEFENDERSRIGHT TO LEFT, 1 TIIRU 10 NOT INCLT]DING KICKER

RT 8 DROP 3 LINES TO TIIE -40 YARD LINE & CROSS KICK #8.

RG DROP 2 LINES TO CROSSKICK #6.

C K ATTACK KICKER, BE LINDER CONTROL, SIIUFF'LE SLIDE. DON'T ALLOW KICKER TO CROSSYOUR FACE. MAKE IIIM CHOOSE A SIDE TO COVER & KEEP HIM TO THAT SIDE AWAY FROM TIIE MIDDLE OF TIIE FIELD.

LG DROP 2 LII\ES TO CROSSKICK #5.

LT DROP 3 LINES TO CROSSKICK #3.

RE DROP 1 LINE TO THE -25 YARD LINE TO KICK ouT #7.

LE 4 DROP 1 LINE TO THE -25 YARD LINE TO KICK ouT #4.

RW DROP BACK 10 YARDS & KICK OUT #2.

LW 9 DROP BACK IO YARDS & KICK OUT #9.

FB MDM DROP BACK 10 YARDS & BLOCK "MDM'.

DM SCORE ALIGN TO CATCH THE KICIC GIVE *ME/YOU' CALL VISUALLY AND VERBALLY. CENTER UP ON THE BALL QUICKLY AND CATCH IT WITH YOURWEIGHT FORWARD. BURST STRAIGHT UPFIELD REGARDLESSOF WHERE YOU CATCH THE BALL FOR YOUR FIRST 5 STEPSTO VERTICALLY SET THE COVERAGE. YOU SINGLE HANDEDLY ESTABLISH THE RETTIRNRELATIONSHIP( BALL TO BLOCKS, BLOCKS TO BALL ). SET THE COVERAGE. SPEEDTHE BALL TO THE BLOCKS. SCOREWHEN YOU GET IN THE OPEN FIELD. SET.SPEED.SCORE! EXPLODETHE BALL UPFIELD TO DAYLIGHT AND NEVER CUT UNTIL YOU HAVE TO BEAT A SAFETY I-ON-I. C.P.: IF YOU MAKE A "YOU' CALL, REPLACEFOR THE WING AND tsLOCK #2 OR #9. MIDDLECROSS RETURN

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_ :, l--l t _D t\ GOODHANDS MUSTON-SIDE ALIGNMENT & RETURN 1: BLOCKOR SCREENOUT DEFENDER WHO lS TRYINGTO KEEP BALLIN BOUNDS. 1,3,5: CATCHBALL & COVERUP. lF BALL COMESHARD, FIELO BALL WITHBACK TURNED TOWARDS KICKING TEAM. THEFRONT ROWRECEIVER WHO IS CLOSESTTO THEKICKER & DOES NOTHAVE THE BALL KICKEDAT HIM,MUST TRAIL THE PATH OF THEBALL, EXPECTING THE BOUNCE OFF THE RECEIVER. 2,4,6,2 MUSTBACK UP FRONTROW PLAYERS & EXPECTBALL TO SKIPTHROUGH EITHER HIGH OR LOW. YOUARE LASTLINE OF DEFENSE. 7,8,9,10:EYE KICKER & ANTICIPATEBALL GOING BACK YOUR WAY. RECOVERBALL & COVERUP. 7 & 8 VICETHE KICKER. 10 COVER#10 & COVERANYONE WHO LINES UP WIDE. C.P.: lF BALL lS KICKEDDEEP OR NOTTO YOU,BLOCK THE MAN WHOSE NUMBERMATCHES YOURS G.P.: AFTERBALL lS RECOVERED,WE WILLCOVER UP THE RECEIVER & PREVENTOPPOSITION FROM DISLODGING THE BALL IN THEPILE.

FN -6 10 I I 7 a\ 5 4 3 2 1

A A r. tr_.rl-l ONSIDERETURN RULES AND PRINCIPLES

RULES: THEBALL MUSTBE KICKED{O YARDSTO BE A LEGALONSIDE KICK. IF THE BALL IS KICKEDSHORT OF 10 YARDSLET THE KICKINGTEAM RECOVERIT, THERE WILL BE A 5 YARDPENALry IS ASSESSEDAND THERECEIVING TEAM TAKES POSSESION AT THATPOINT. IF THE RECEIVINGTEAM RECOVERS THE BALL SHORTOF 10 YARDS, THE RECEIVINGTEAM TAKES POSSESIONAT THAT POINT IF THE BALL IS TOUCHEDAT ANY POINTBY THERECEIVING TEAM, (BEFOREOR AFTER10 YARDS)THE BALL rS FREETO BE RECOVEREDBY EITHERSIDE. ANY BALL THATTRAVELS OVER 10 YARDS, HAS TO BE RECOVEREDBY THERECEIVING TEAM!

PRINCIPLES: RECOVERTHE FOOTBALL. ANTIGIPATE WHERE IT_W-|LL-TRAVEI- A LINEDRIVE SHOULD BE ALLOWEDTO GOTHROUGH, AS THE BACK LINESCRAMBLES TO RECOVERIT, THE FRONTLINE WILL BLOCK THEIRASSIGNED MAN. ONCEWE RECOVERTHE BALL,PROTECT IT. FORMA WALL AROUND THEMAN WITH THE BALL. THERETURN MAN SHOULD TAKE NO CHANCES!DOWN OR FAIR CATCHANY BALL THAT LOOKSRISKY. FRONTLINE STEP ACROSS THE 10YARD AFTER THE BALL HAS BEEN KICKED.THE KICKINGTEAM MAY NOT BLOCK AN OPPONENTUNTIL THEBALL HASTRAVELED 10 YARDSOR HASBEEN TOUCHED BY AN OPPONENT. FRONTLINE ONLY FIELD BALL IF YOUARE SURE YOU CAN HANDLE IT! PUNT

PROTECT AND SERVEI RULES 'down' lf we o punt, the coveringmon muststoy with the boll untilofficiol blows whistle.Boll con be odvonced if vfrbtle hosnot yet blownto stop ploy.

lf the coveringteom, on o punt,touches the bollbut foilsto officiolly'down' it, the receivingteom con try to odvorrcethe boll of no riskto themselves.lf they moke o goin,lheycon toke the goin. tfthq fumbleor loseyordoge, they con elect to toke the boll where it wos firsttouched by the coveringteom.

A blockedpunt thot b blockedond does not cros ihe lineof scrimmogemoy be odvoncedby either teom. Puntingteom rnoyrun or possthe bolt but mustodvorce the boll enough for o firstdown.

A porliollyblocked punt lhot crossestf'e L.O,S.is treoted os o reguforpunt.

A puntwhich foils to crossthe LO.S.conlinues in ploy. All ployersmoy ccrfchor recovertheboll orxCodvonce it.

Puntcoverers musf give the punt refu:rnertwo yordsin oll directionsof unmolested spoceto cotch the boll. Receiverinterference is penolized.

A foir cotch egnnot.be odvonced by eitherfeom; nor moy lhe foir ccrtcher be bumpedor toclded (unles he m'rshondlesthe boll).

A mon signolingfor o foir cotch connot block.

Any muffledpunt u/fich hitsthe growrd iso free bollond belongsto the teom thot _Je_c_otle$_fr._Ilris_reqqlerycgllDolleeqvsaged.however.

Punterguilty of simulqtingbeing rougfredby on opponentwill be penolizedl S yordsfor unsportsmor'like conduct.

Roughingthe punter iso l5 yord perplty ond o firstdown but runninginio o punter only conierso lve yord penoltywifh no firstdown, untessil wos fourth ond five or less.

Thepunter con t r€verelect to ihrow o possfrom o bod snop or o forced run sifuotion. tt will resultin o penotfy for linemondownfield.

Foro punt,of leostseven (7) men mustbe on fhe lineof scrimmoge.Their position ond movementprior to snopore govet.nedby somerestrictions os in generolrules for puffingbollin ploy.

Asihe centersettles over the bollhe moy odjustit, but rnustdo so of illct time. Once the boll is lifted off the grourd. it isin ploy ond live.

Thepunfer is protected whilein on ursofe lkicking)position but beforeond ofter the punt,os well os wiih mishondled(muffed) bolls, the punteris unprotecfeC orrd live. REMINDERS

Tobe olignedon the L.O.S.o ployermust hove his shoulders focing hisopponents goollineporollel to the L.O.S.,with hisheod breokingthe ploneof the linedrown throughthe woistlineof the center.

Tobe olignedin the bockfieldo ployer'sheod mustnot breokthe plone drown throughthe woistline of the neorestteommote on the L.O.S.

Tomoke on evolucrtionon whetheror not o foircotch signolwos mode, knowthqt the receiverrnust exiend one hond over hisheod ond wove it from sideto side. A signolmoy onlybe give once ond it isin force. An involidsignol is penglhed.

Wheno foircotch issignoled tor, olwoys expect the bolfto be muffed, but keep your two yordsdislonce ond positionuntil the cotch or muff- BEALERTI!

Whencovering o punttry to keep it front goinginto the end zone. Gunners:get behindreturner on foircotch ond positionyourself I yord outsideend zoneto down boll. Downingo bollwith feel on goollineresults in touchbockond boll on 2Oyard- line.

Stoyin propercoveroge lones ond fon out. Get depth ond width of some time ond properdisiribution. We cover the boll ond fieldproperly.

Personolprotector, if onlylQ men on field,do not coll codence, but toke o penotty for deloyof gome. Excepiionwould be if boll isirside our 20yordline. lf ihisoccuri. coll o time-outto get eleventhrnon onto field. Puntermust olso be olert for thissitr-r otion,olso. lf yotl hove contoin,you mustcontoin. Beowore of blockersoutside you.

Do not ovenunthe boll: Bulletsrun through the bollor receiverond othersbreok- down,bolonce up ond toke o hittingposition mointoinirp leveroge with bo1to irside shoulder.

A puntingplcry is considered o chonge of posesion - time isout of the end of ploy. lf the receivingteom mokesno oftempt to fieldor coich boll,we moy positionout- setuesond cotch bollin oir it becomeso deod boll. Thisespeciolly opplies to o sky punl situotionin pluszone oreo. PUNTPROTECTION

HLIDDLE: WE HIIDDLE ONLY ON THE SIDELINE. SPECIAL TEAMS COACII WILL CALL THE HUDDLE ON 3RT'DOWN. YOU WILL RECETVETHE CALL AND WILL BE SENT WHEN HE SENDSYOU ON 4TEDOWN. IIUSTLE TO THE L.O.S. AIID MAKE THE PLAY.

CADENCE: L.O.S. PERSONAL PROTECTOR WILL CALL THE FRONT, AI\D BLOCK PROTECTION. THIS MAY CHAI\IGE ACCORDING TO TTIE FRONTS ITUMBER OR ALIGNMENT. AFTER THE PP FEELS EVERYONE IS READY, THEN IIE WILL CALL "SET" OR TI{E HOT CALL. @@@@ EXAMPLE OF THE HTIDDLE ON THE SIDELIITIE: @@@@@ C SITUATIONS l) BLEED: ALERT TO TEAM TO SLOW DOWN OPERATION OF SNAP AI\ID KICK ALSO ALERTS GUNNERSAND TEAM TO SLOW DOWN. DOWNING THE BALL IN COVERAGE.

C.P.: PP WILL ALERT TEAM WITH 15 SECONDSTO HOLD AND WITH 7 SECOND SET. WE MUST LOOK LIKE WE ARE GOING TO PUNT ----AT-ALItTII}ES.-

2) ICE: ALERT TO TEAM WE WILL NOT SNAP THE BALL, BUT WILL LOOK LIKE WE ARE AND WILL LET THE 40 SECONDCLOCK RUN OUT.

C.P: AFTERPENALTY, HUDDLE UP, TALKOVER ALIGNMENT, BE PREPAREDFOR OSCAR

3) ICE "T": ALERT TO TEAM WE WILL NOT SNAP TIIE BALL, BUT THE PP WILL TAKE ONE SECONDTIME OUT SO WE DON'T LOSE FIELD POSITION. WE WILL HAVE A CHANCE TO SEE TI{E RUSH.

4) KILL: ALERT TO TEAM TO ITURRY IIP OPERATION OF SNAP AND PUNT, ALSO ALERTS GUNNERSAND TEAM TO DOWN TITE BALL QUICKLY. MAY BE AN OSCAR SITUATION OR POSSIBLE PUNT OUT OF BOUNDS.

"oscAR" GIVEN BY TIIE PERSONAL PROTECTOR TO THE CENTER AND FRONT. OSCAR MEANS ON-THE-SNAP.THE CENTERWILL SNAPBALL ONE SECONDAFTERCALL AND BLOCK NORMAL "ZORRO'ASSIGNMENT. EVERYONE ELSE CONCENTRATEON THE BALL AND BLOCK THEIR (ZO)RRO'' ASSIGNMENT. OSCAR CALL WILL ELIMINATE A LOT OF MOVEMENT BY THE RUSH TEAM AND SETTLE THEM DOWN. PT]NTPROTECTION

6,, 6,t 6,t 6,1 @@E@@

@ 6YDs.

@ IsYDS.

STANCES: 2-POINT STANCE WITH TIIE GUARDS PUNT TEAM AND TACKLES. OUTSIDE FOOT SPLIT SLOT FORMATION STAGCERED BACIC IHI\DS ON KNEES.

GLINNERS,SLOTS, AND PP CADENCE: FRONT ( 8, 9, 10) 2-POTNTSQUARED AT PROTECTION (SOLrD, TURN) -SHOULDER-\+DTH--- S-ET-.;;

CENTER...... NORMAL SNAPPINGPOSITION.

GUNNERS...... ALIGN ON THE L.O.S. USING MINIMUM SPLITS. SET UP ON THE BALL (ouTsIDE NUMBERS).

GUARDS...... LINETOES TO TTTEIIEEL OF THE CENTERWITH SD( INCH SPLITS.

TACKLES...... LINE UP TOE TO TOE WITH TTIE GUARD WITH SIX INCH SPLITS.

WINGS...... ALIGN YOUR INSIDE FOOT TO OUTSIDEFOOT OF TIIE TACKLE AND DEEP ENOUGH NOT TO BE STEPPEDON By TACKLE (2 tlzTo 3 YARDS)

PP...... SPLITTTIE OUTSIDE LEG OF GUARDTO YOTJRSIDE (6 YARDSDEEP).

PUNTER...... HEELSALIGN T5 YARDS DEEP. COULD MOVE RIGHT OR LEFT. PUNT PROTECTTOTI

PROTECTION: CALLED ON THE SIDELINES OR ON TI{E FIELD VS A I0-MAN FRONT.

THIS PROTECTION IS BASED ON THE PP GTVING A CALL AIID DESIGNATING A MAN AND ZONE SIDE. TIIIS WILL BE DETERMINED BY TI{E ALIGNMENT OF T}IE FRONT. TI{E CALL IS ALWAYS MADE TO TIIE CENTER. WHICH ALERTS HIM TO BLOCK IN THAT DIRECTTON (RT OR LT). THE GUARD, TACKLE Ai\D WrNG TO THAT SrDE WrLL BLOCK ZONE/TVIANPICK UP. TIIE GUARD. TACKLE AND WING AWAY FROM TI{E CALL WILL BLOCK MAN WITH T}IE PP.

ALWAYS BE ALERT FORTWISTING AI\[D MOVEMENT. IFTIIE FRONT SHIFTS FROM oNE SIDE TO TI{E OTHER OR FROM ONE OVERLOAD TO AI\OTHE& TIIE Pp WILL GIVE THE CENTER ANOTIIER CALL WHICH WILL CHANGE TI{E MAN/ZONE SIDES.

CALLS: RIGHT: CENTER RT, RIGHT SIDE ZONE, LEFT SIDE MAN: "OVERLOAD RT, SOLID LT, LEFT: CENTER LT, LEFT SIDE ZONE, RIGHT SIDE MAN: (OVERLOAD LT, SOLID RT'

BLOCKING RULES:

CENTER: THROW TIIE PERFECT SNAP, THEN BLOCK IN TIIE DIRECTION OF TI{E CALL. BLOCK AREA ON THE OVERLOAD AND MAN ON EYEN FRONTS.

OVERLOAD: WING - SHOCK#3,BLOCK#2 (zoNE/]VrAI9 TACKLE - SHOCK#4, BLOCK #3 G{J1\RJ>-S'HOeIG#5.BL€eK #4-- -,

SOLID: WING. BLOCK#2 (MAr9 TACKLE - BLOCK#3 GUARD. BLOCK#4 PP - BLOCK #5

GUNI\ERS: ONE.FOR-ONE EXCHANGE. KEY TIIE SNAP FOR RELEASE AI\D G GET INTO COVERAGE. KNOW PUNTER'S DIRECTION. MAKE THE PLAY. USE GOOD SPLITS. TRY TO RELEASE IN DIRECTION OF T PUNT IF DIRECTIONAL KICKING.

RULES FOR FRONT ADWSTMENTS:

IF YOUR MAN MOVES BEFOR"EOR AFTER THE SNAP.COUNT THE NEXT MAN IN THAT SAME DIRECTION.

ALERT FOR TWISTS BY KEYING TIIE FRONT ALIGNMENT. PLAY OFF THE L.O.S. AND CHECK OFF TIIE TWISTING MAN.

IF YOU START ZONE OR MAN AND THE FRONT SHIFTS, LISTEN FOR THE CALL TO CHANGE YOURRESPONSIBILITY. IFNO CALL. STAY WITHASSIGNMENTS. PUNT PROTECTION

CENTER:

TAKE YOUR TIME (NON-RYTHmC). MAKE TIIE PERFECT SNAP. AF rER YOU RELEASE TIIE BALL SLIDE PROTECT EITI{ER TO TIIE RIGHT OR LEFT. TI{IS WILL BE DETERMINED BY THE PP GTVING YOU TIIE CALL. LISTEN FOR THE FRONT CALL. IF 8 OR 9, DON'T WORRY ABOUT BLOCKING AS FAST. CONCENTRATE ON TIIE SNAP. YOU WILL PICK FOR EITHER GUARD ON THE RXLEASE. IF BLOCKING ON THE IO.MAN FRONT, EXPLODE THROUGH WITH HIPS, RECOVER BY GETTING YOITR IIANDS OUT AND YOUR IIEAD UP. OPEN TIIE FOOT TO TIIE SIDE YOU WANT TO BLOCK TO, THEN CARRY.OKA STEP OVER WITH TIIE OTIIER FOOT FOR LEVERAGE. GRAB CLOTH AND WASH OUTSIDE. RELEASE INTO YOURPREDETERMINED FIELD LAI\E. ALERT 'OSCAR" CALL: IF YOU GET AN "OSCAR'CALL, GET READY AND PIJLL THE TRIGGER *ALERT 54 TWIST ON ZONE SIDE. KEEP EYES I]P AI\ID LOOK OVER BACKOF#5. C.P.:CHECK ALIGNMENTOF#4. "ZONE CALLPUTSYOU IN A-GAP AWAY FROM PP.

TECHNIQUES:

NORMAL SNAPPINGSTANCE. SNAP AFTER"SET" CALL WHEN YOU ARE READY AT LEAST I,OOI. IF OSCAR CALL IS GIVEN, GET READY AIYD PULL TRIGGER.

EXPLODE WITH YOTJRHIPS AI\D HANDS.

GET INTO RECOVERY AS SOON AS POSSIBLEAI\D GET YOIJR HANDS UP.

-SLIDE_RIGIIT_AND LEFT BASEDON THD€ATL-FROM{IIE_PE-ALERT. "O' EALL;

CARRY-OKA STEPAND GRAB CLOTH IN AREA OF RESPONSIBILITY. KEY WITH EYES FOR TWIST.

ONCE GIVEN A DIRECTION TO BLOCK STAY WITH IT. IF READING AN "I STACK' AND BOTH RUSHERSGO AWAY FROM YOU, POST ON YOUR OUTSIDE FOOT AND COME BACK TO PICK-OFF STACK MAN.

RELEASE INTO COVERAGE AS SOON AS POSSIBLE. CO.SIGN COVERAGE CALL. BREAKDOWN AND MAKE TIIE TACKLE.

BLOCKING TECHNIQUE:

SLIDE STEP TO OPEN RIGHT OR LEFT. CARRY-OKA STEP TO GAIN LEVERAGE.

CHEST AND HANDS RUSHER'S PEC. WALK LATERALLY FOR TWO STEPS. PERSONAL PROTECTOR (PP):

TAKE CHARGE OF THE UNIT. KEY DEEP FOR SAFETIES WHILE GETTING SET {JP. R"EADFRONTS ALIGNMENT FOR EVEN OR OVERLOADS. MAKE YOTJRCALL A}ID CIIECK YOUR RESPONSIBILITY AFTER EVERYONE HAS SETTLED INTO TH TIIEIR STAI\CES. LOOK FOR THE CLOCK. GIVE SET CALL AND WATCH THE FRONT AND THE SNAPPER AND GET TIIE QUICK SNAP TO CATCH THE DEFENSE MOVING. BLOCK YOT]R RESPONSIBILITY IF IIE DOESN'T COME . CHECK STRONG TO WEAK FOR AI{Y LEAKAGE. GET INTO TIIE DIRECTION OF TIIE BALL IN FLIGHT AI\D GET OUTSIDE AT{Y WALLS ORFILL ANY LAI\ES. BE ALERT FOR CREEP OFF VICE LOOK IF EXCESSTVEMOVEMENT MAKE A "ZO}[E' CALL AND BLOCK TIIE A-GAP TO YOUR SIDE.

TECHNIQUES:

MAKE CALL AT THE L.O.S. FOLLOW FRONT RI.'LES.

2.POINT STANCE 6 YARDS DEEP STRADDLING THE INSIDE LEG OF THE GUARI) ON THE PUNTER KICKING LEG.

AFTER TIIE BALL IS SNAPPED,WORK UP TO THE L.O.S. (DON'T WAIT FOR YOUR MAN TO COME TO YOU), KEEP TNSIDE-OUTRELATIONSHIP TO YOUR MAN.

CHEST AIID HANDS YOT]R MAN. STOP HIS MOMENTT]M OR REDIRECT HIM LATERALLY FOR TWO STEPS. POST AIYD STRIKE WIIEN YOU FEEL YOU CAN TOUCH HIM.

CO-SIGN COVERAGE CALL AND GET TO TIIE RETTJRNER READ AI{Y WALLS OR FEI,UP .A-NTbANES. ---_- _

GUARDS & TACKLES:

COUNT FROM THE OUTSIDE-IN AND FIND YOUR BLOCKING RESPONSIBILITY. .LISTEN FOR CALL AT THE L.O.S. VERSUSA TO.MAN FRONT, LOCATE YOTIR SHOCK MAN. AFTER MAN OR ZONE IS DECLARED BLOCK YOIJR MAN. THEN RELEASE rNTO COVERAGE. (GUARDS ALERT PICK FROM CENTER)

TECHNIQUES:

2-POINT STANCE. NO MORE THAN SHOI]LDER WIDTH. STAGGER OUTSIDE FOOT BACK. YOUR WEIGHT SHOT]LD BE ON BOTH BALLS OF YOUR FEET. KNEES SHOULD BE BENT. HANDS ON YOUR KNEES WITH YOUR HEAD TJPAND BENT OVER AT THE WAIST.

ASSIGNMENT:

oN THE SNAP,USE CORRECT FOOTWORK (KICK SLIDE). POST AND STRIKE YOUR MAN. SHOCK RESPONSIBILITY,IF NEEDED. GET INTO COVERAGEAS SOON AS POSSIBLEAND CO-SIGNTHE COVERAGECALL. ALERT TWISTS. KEY ALIGNMENT. BLOCKING:

STOP YO{'R MAN'S MOMENTUM OR REDIRECT HIS PATH TWO STEPSLATERALLY.

ATTACK YOUR MAN CITEST-IrIGII (DON'T DROP YOUR HEAD). FOCUS ON MAN'S INSIDE BOTTOM OF TIIE NI]MBER

CHEST AI\[D HAND'S YOTJRMAN'S CHARGE. POST AND STRIKE WHEN YOU FEEL YOU CAI\[ TOUCH IIIM.

HANDS SHOULD BE WAIST-I{IGH. OPEN WTIH FINGERS UP. KEEP YOUR ELBOWS TIGHT TO YOT]R BODY.

oN IMPACT, ROLL YOUR HIPS tiP AI\D THROUGTI YOUR MAN. PUNCH WTTH THE HEELS OF YOIJR HANDS UNDER HIS NI.]MBERS. EXTEND YOIJR ARMS FOR SEPARATION.

MOVE LATERALLY TO ESCAPEHOLD TJPS.

WINGS:

COUNT FROM THE OUTSIDE-IN AND FIND YOTJRBLOCKING RESPONSIBILITY. LISTEN FOR AI\Y L.O.S. CALLS. ON A IGMAN FRONT, LOCATE YOTJRSIIOCK MAN. AFTER MAN OR ZONE IS DECLARED. BLOCK YOUR MAN, TIIEN RELEASE INTO COVERAGE. CO-SIGN AIYY CALLS FROM TI{E PP TO YOT]R SIDE, MAKE CALLS TO YOURTACKLE AND GUARD AI\D MAKE STJREYOU GET CO-SIGNS.

TECHNIQUES:

2-PO.INT STANEE OruTTSTTTEFOOTBA€K.KNEES SHOIfl,}BE BENTilIANDS ON_ KNEES WITH YOUR ITEAD TJPAND BENT OVERAT TITE WAIST.

ASSIGNMENTS:

oN Tr{E SNAP,USE CORRnCT FOOTWORK(KTCKSLIDE). POSTAND STRTKE YOI.JRMAN, SIIOCK YOUR RESPONSIBILITY,IF NEEDED. GET INTO COVERAGE AS SOON AS POSSIBLEAND CO-SIGN THE COVERAGE CALL. ALERT TWISTS. KEY ALIGNMENT.

BLOCKING:

STOP YOTJRMAN'S MOMENTUM OR REDIRECT HIS PATH TWO STEPSLATERALLY.

ATTACK YOUR MAN CHEST-HIGH @ON'T DROP HEAD). FOCUS ON MAN'S INSIDE BOTTOM OF THE NUMBER

LET RUSH GET T]PFIELD ON YOUR OUTSIDE SHOULDER. THEN SHUFFLE UT TO POST AND STRIKE. DON'T PLAY SPEEDMOVE (3 STEPS)OR GO FOR ANY HEAD FAKES.

CHEST AND IIAND'S YOUR MAN'S CHARGE. POST AND STRIKE WHEN YOU FEEL YOU CAN TOUCH HIM. HANDS SHOTILD BE WAIST.I{IGH. OPEN WITH FINGERS I.]P. KEEP YOT]R ELBOWS TIGHT TO YOTIR BODY.

ON IMPACT, ROLL YOUR HIPS UP AI{D THROUGH YOUR MAN. PUNCH WITH TIIE HEELS OF YOTJRHANDS UNDER HIS NUMBERS. EXTEND YOUR ARMS FOR SEPARATION.

MOVE LATERALLY TO ESCAPEHOLD I.]PS.

GI.JNNER"S:

SPLIT RULES:

BALL MIDDLE. SPLIT %WAY BBTWEEN HASH AND 9 YARD SLASH.

BALLRIGHT HASH. RIGIIT GI]NNER- 9 YARDS FROM SIDELINE. LEFT GUNIYER. SPLIT 3 YARDS OUTSIDE HASH.

BALL LEF'T HASH. RIGHT GUNNER.9 YARDS FROM SIDELINE. LEFT GUNNER. SPLIT 3 YARDS OUTSIDE HASH.

TAKE MINIMTJM SPLIT FROM THE WING, HEAR TIIE COVERAGE CALL KEY TIIE BALL FOR MOVEMENT. ON TIIE SNAP, CLOSE DEFENDER AS SOON AS POSSIBLE, MOVE IN OPPOSITE DIRECTION YOU NEED TO COVER OR TAKE RELEASE GIVEN. GET DEFENDER ONCE FREE FROM DEFENDE& GET EYES ON RETT]RNER THEN PICK THE BALL IJP IN FLIGIIT FORDIRECTION. LISTEN FOR COVERAGE CALL. RUN TO I{IT ON TIIE RET{JRNER MAKE THE TACKLE!

TECHNIQUES: - --2-?Otr.ltSTANCE= MAN OFF - STAGG'ERSD ANFPUSH-OFFFRON? FOOT' MAI+ ON (PRESS)FEET TOGETHER

KEY TIIE BALL FOR MOVEMENT.

KEY DEFENDER (DEFENDER ALIGNMENT FOR PRE-SNAPMOVE).

MUST GET DEFENDERSHANDS OFF OF YOU. USE STROKE TECHNIQUE TO BREAK DOWN DEFENDERSARMS. USE OPPOSITE ARM FROM RELEASE TO STROKE DEFENDERSARM.

USE ONE-FOR-ONE. CLOSE AND WORK DEFENDER AWAY FROM RELEASE COVERAGE. USE GOOD STAGGERED STANCE. DRTVEOFF HARD AND MAKE DEFENDER COMMIT.

usE vIcE (DouBLE). WORK ONE MAN AT A TrME. MUST AVOrD CONTACT WITH FIRST DEFENDER AND USE CLUB AND STROKE ON NUMBER TWO (TAKE THE BEST RELEASE POSSIBLE). BRING FEET TOGETHER TO CONTROL QUICK MOVEMENT.

AFTERRELEASE, R.EPLACEOVERTHE TOP OF DEFENDER. RUN TO HIT. DON'T SLOW UP AND ALLOW DEFENDERSTO CUT OFF. MOVES FOR RELEASES OFF L.O.S.VS SINGLE OR VICE: l) sPEED: VS SINGLE OR VICE...TAKE BEST RELEASE INSIDE OR OUTSIDE BY E)PLODING OFF ON TIIE SNAP TO CLEAR THE FIRST DEFENDER BY SPRINTING BY HIM, TI{EN WORK OVER TIIE TOP. ANTICIPATE...IF VICE ....THE INSIDE MAN CUTTING YOU OFF; MAY HAVE To COUNTER

2) STICK - RELEASE: VS SINGLE OR VICE...KNOW WIIA'T RELEASE YOU WANT BEFORE Tr{E SNAP. STrCK (TNFLUENCE) DEFENDER(S) rN OPPOSITEDIRECTION YOU WANT TO RELEASE. RELEASE.. CLEAR DEFENDER AND WORK OVER THE TOP: MAY HAVE TO COUNTER

3) STEM - STICK - RELEASE: TWO MOVES VS. SINGLE oR VICE...STEM (INFLUENCE) DEFENDER(S)rN DTRECTIONYOU WANT TO RELEASE. srlcK - (TNFLUENCE)DEFENDER(S) rN OPPOSTTE DIRECTION OF STEM. RELEASE...SAME SIDE OF STEM.. CLEAR DEFENDER AI\D WORK OVER TIIE TOP; MAY HAVE TO COUNTER BE ALERT TO SPLIT A VICE. 55 ALTGNMENT(BALANCED)

1 2 3 4 s T 4 3 z 1 V o*%wJd v V o \-/' o t- \-d ''OVERLOAD o LT / SOLIDRT''

64 ALTGNMENT(OVERLOAD)

PP 1 2 3 4 6l 5 4 32 1 V V V V V'.V V V V j o a( 6 b d d> o (J Y o

_\, ''OVERLOADRT / SOLIDLT'' o

46 ALTGNMENT(OVERLOAD)

td' 1 z 3 4 5 4 3 z 1 V o^%xytr v V o t" \/q"dJd o

''OVERLOADLT ISOLIDRT'' 73ALTGNMENT(SPECtAL)

PP 1 2 3 76 5 4 3 2 1 V V V o XcWWf,.v o \6o ''SPECIAL o RT/ SOLIDLT'' C.P.:LEFT GUARD: TIGHTEN SPLIT - ONTHE SNAP, SIT DEEP & EYEBALL YOUR MAN. lF HE GRABSTHE CENTER SIDE. OVER& BLOCK#6. 37ALTGNMENT (SPEC|AL)

PP 1 2 34 567 3 2 1 V o*W{gt" V V o d; o D) 6 'SPECIALLT / SOLIDRT'' o C.P.:RIGHT GUARD: TIGHTEN SPLIT - ONTHE SNAP, SIT DEEP & EYEBALL YOUR MAN. lF HEGRABS THE CENTER SIDE, OVER& BLOCK#6. 55ALTGNMENT (CREEP)

PP 1 2 3 4 5 54 3 2 1 V v"-=> YJiY .'Y V o loo f,' o to ''CREEP''b---! \ "CREEP" ALERT O ALERT ''OVERLOADLT ISOLIDRT'' STACKRULES 55 ALTGNMENT(BALANCE D) 33 1 X, 4 s T 4 X 1 V Y.'..^YIJ^Y^ i'y V o \:$ Pf1tsetw; o Xb ''OVERLOAD o LT ISOLIDRT''

55 ALrGNM ENT(BALANCED) 2 2 V V 1-. 3 4 5 -..f '. T 4 3 a f7 .- f7 V'. a YYY YYY aY o "-. ^r.- o "-q{sP(Fk"\c/ ''OVERLOADLT ISOLIDRT'' o

55 ALIGNMENT(BALANCED "O-STACK") PP 454 1 2 XY X2 1 V Y Y', rvr/\ Y V o \aiqJ.ip9t o ^tV\ ir rb \ Ir ''OVERLOADLT / SOLIDRT'' o C.P.:CENTER SLIDE & BLOCKLEFT "A'GAP, !F BOTH#5 GO RIGHT,COME tsACK & Ki\tOCKOFF STACK MA$.I. REPLAGEMENTRULES 55 ALrGNM E NT(BALANC E D)

1 1 V V o ..YSW,JE%{ro b \U ''OVERLOAD o RT/ SOLIDLT''

REPLAGEMENTRULES:

IFYOUR RESPONSIBILITY MOVES EITHER TO THEINSIDE OR THE OUTSIDE BEFORETHE SNAP, TAKE THE NEXT MAN IN THATSAME DIRECTION. YOU MUSTEND UP WITH THE SAME BLOCKING RESPONSIBILIW AFTER THE MOVE oR MOVEMENTS(2,3,41. r IF YOURMAN GETS REPLACED BY EITHERA MANFROM THE OUTSIDE OR THE INSIDE,TAKE THE NEXT MAN IN THATSAME DIRECTION.

46 ALIGNMENT WAS64. CHECKFROM RIGHT TO LEFT

1 n r&on 1 V V o Kryry o \ ''OVERLOADRT / SOLIDLT'' g check"OVERLOAD LT I SOLIDRT"

I FIRSTLEVEL TWISTS 55 ALTGNMENT(BALANCED)54 32 TWTSTS

1 32 1 V YY V o e.a o

''OVERLOAD o LT / SOLIDRT"

TWISTRULES: ALERT TWISTS ON THE FOLLOWINGKEYS: FRONTPLAYERS VERTICAL ALIGNMENT SHOCKRESPONSIBILITY HEAD UP OR ONTHE OUTSIDE SHOULDER TWISTPLAYERS COCKED IN THESTANCE TWISTSFALL INTOTHE SAMERULES AS THEREPLACEMENT RULES, BUT TWISTS ARE DONEON THE SNAP AND ONTHE L.O.S. r RULES: IF YOURMAN TWISTS ON THESNAP TO THEINSIDE OFF THE NEXTPLAYER,S INSIDEHIP, TAKE THE NEXT MAN INSIDE. - -- - jFJOT.IRMAN-GEIS REPTACED- BY- A-P -LAY ER FR O M TH E OU TS I D E ON TH E SNA P PICKUP THE NEXT MAN INSIDE. IF ANY PLAYERSEES ANY KEYSBY THEFRONT, YOU MUSTALERT THE PLAYER TOTHE TNSTDE (YOUR HELPI

46 ALIGNMENT55 43 TWISTS

PP 1 234 56 4 32 I V V o \Ffieq'I o \ IV o ''OVERLOADLT / SOLIDRT'' FIRSTLEVEL TWISTS 55ALTGNMENT(BALANCED) 55 43 TWTSTS

1 1 V V o o

''OVERLOAD o LT ISOLIDRT''

64 ALIGNMENT54 32 TWISTS

1 V o

,'OVERLOAD o RT/ SOLIDLT''

37ALIGNMENT 45 54 TWISTS

PP 1 2 34 567 3 2 1 V Y V o \,W # 2 o \\ V

"SPECIALLT / SOLIDRT" o rl ZONEPROTECTION "zoRRo"

3" 3" 3,' 3', aduT.l$,

o 15YARDS

USEDWHEN EXCESSIVE MOVEMENT BY RETURNTEAM * ALERT''OSCAR'' CALL ALIGNMENT: LINEMEN: TIGHTENDOWN TO 3 INCHSPLITS. ---WlNGSr -- SAMEA-SN9RMALPUI+T- PP: MOVEVP 2 YARDS. ASSIGNMENTS: CENTER: QUICKACCURATE SNAP - STEPTO YOURLEFT, RESPONSIBLEFOR THE A-GAP TO THATSIDE. LINEMEN: RESPONSIBLETO HOLDOFF THE INSIDE RUSHER & PROTECTTHE OUTSIDE GAP. WINGS: RESPONSIBLETO HOLDOFF THE INSIDE RUSHER & PROTECTTHE OUTSIDE GAP. PP: MAKEA "ZONE"CALL & STEPUP 2 YARDS, RESPONSIBLEFOR A.GAP TO YOUR SIDE. GUNNERS: RELEASEAND MAKE THE TACKLE! TIGHTPUNT PROTECTION ''TIGHT''

3' 3,' 3" 3'. 3" 3' ooooo o 04Y ARDS

USEDON THE4 YARDLINE OR LESSOR FORMAXIMUM PROTECTION PROCTECTIONAND COVER,AGEARE SAMEAS REGULAR.

LINEMEN:ASSUME 2-POINT STANCE WITH 3 INCHSPACING. CHEAT OFF THE L.O.S WITHYOUR ALIGNMENT. WINGS: ALIGN IH LOTITSIT}EFOOT$E_T+iE,E ND.- - HOULDBE BASIC. GUNNERS:TIGHTEN DOWN SPLITS TO 3 FEETFROM TACKLE. SLAM END MAN ON L.O.S.THROUGH HIS INSIDE NUMBERS THEN COVER THE BALL. PP: ALIGN4 YARDSDEEP & BEHINDTHE GUARD TO THESIDE OF THE KICKER'SFOOT. MAKEPROTECTION CALL, CHECK TO MAKESURE EVERYONEIS READY& MAKE''SET'' CALL. STEPFORWARD ON THE SNAP& SETIN APEX TO BLOCK. AFTERTHE KICK, TAKE BEST RELEASETO THEBALL. KICKER: ALIGNNO MORETHAN 13 YARDSDEEP & POSSIBLY10 YARD. LOCATE THEEND LINE & ALIGN2 FEETFROM IT. KNOW SITUATIONS FOR POSSIBLESAFETY. AFTER BALL IS KICKED.YOU ARE THESAFEry. CENTER:IT ALL STARTSWITH YOU! MAKETHE PERFECTSNAP. KNOW PROTECTIONCALL, YOU HAVE TIME SO EXECUTESNAP FIRST BEFORE BLOCKING.BE ALERTFOR ''ICE'" "FREEZE" OR "OSCAR"CALL. * LINEMENAND SLOTS HOLD YOUR BLOCKS UNTIL BALL IS KICKED! LEVERAGE RESPONSIBILTIES

-T- -i V

t_ I t- LT-

iEl Linl l:.1 V V

GUNNERS: "OUTSIDESHOULDER". 1ST MAN DOWN MAKES THE TACKLE. FORCETHE RETURNER OUTSIDE. GET UNDER ANY BLOCKERTO FORCERETURNER OUTSIDE. WINGS: "CONTAIN".VISION POINT lS OUTSIDESHOULDER OF RETURNER. TACKLES: "OUTSIDESHOULDER". VISION POINTS ON THERETURNER'S OUTSIDESHOULDER. GUARDS/CENTER:"BALL". VISIONPOINT lS OUTSIDESHOULDER OF RETURNER PP: ''HITMAN TO BALL'" READANY ALLEY OR SEAMS& FILLTHEM PUNTER: ''SAFETYTO tsALL''.KEEP LEVERAGE ON BALL TO THE NEARES SIDELINE. PUNTCOVERAGE. MIDDLE . AREA2

PRIIlARY FORCE THE BALL

SECONDARYFORCE / SECONDARYFORCE / CONTAIN CONTAIN

LANE 4 LANE 4

IIIS SIDE SIIOULD TAKE SIDE SIIOULD TAKE ON BLOCKERS A}ID TACKLE ON BLOCKERS AND TACKLE WTIH TIIE RIGIIT SHOULDER! WTTII TIIE LEFT SIIOI]LDER!

PT]NTERIS TIIE SAT'ETY

1. GUNNERS- pRtMARyFORCE - GO DTRECTLYTO THEBALL (STGHT ADJUST) 2. WINGS. 5 YDSOUTSIDE OF TACKLES.CONTAIN! 3. TACKLES- 5 YDSOUTSIDE OF GUARDS.FAN & COVER. 4. GUARDS. 5 YDSOUTSIDE OF SNAPPEROR FULLBACK. FAN & COVER. 5. SNAPPER& FULLBACK. SLIGHT FAN 3 YDSWIDTH FROM EACH OTHER. SQUEEZE THE BALL

"SHORTCALL": USEDTO ALERTCOVERAGE PEOPLE OF A SHORTKICK. LOCATETHE BALL OUICKLY AND AVOID GETTING HIT BY IT. HASIPUNT COVERAGE- RTGHT - COVER 3

WILL BE USED WHEN WE ARE PUNTINGON THE HASH !

tsALL ON TflE HASII: WE WAI{T TO PTINTTIIE BALL TO AREA 1 OR 3. WE WANT TO PIN TI{E RETI]RN MAN INTO TIIE SIDELINE. OFFSIDEIYING. TACKLE. GUARD MUST FAN AIID COVER Tffi WIDE SIDE OF THE FIELD. :E OOCHPUNT" COVERAGE.( MIDDLE). AREA2

GOTO THEGOAL UilE/ GoTOTHEGoALUNE/ G KEEPTHE BALL II{ PI.AY KEEPTHE BALLIN PLAY

mUN ; Bn TECIINIOTIE: (USED WHEN RETURN IVIAN SIGNAJ.S FOR A FAIR CATCE )

1. FIRST PLAYER TO EACH SIDE OF TIIE PTJNTRETITRNER (PR) RUNS BY AND GOES DIRECTLY TO TITN GOAL LII\IE TO CATCII THN Pgt{T OR KEEP IT IN PLAYI

z REMAINTNG PLAYERS CONVERGE AND SQUEET.ETO TIrE PUI\IT RETURII MAN. PLAY FOR A RETI]RN AND BE ALERT FOR A FT.]MBLE!!

GOAL I,INE SITUATIONS:

* RELEASE FROM TIIE L.O.S. AIID PICK UP THE FLIGHT OF TEE PUNT.

. REACT TO THE RITURI{ MAN AND TIIE FLIGIIT OF TgE BALL. TT YOU SEE A FAIR CATCE SIGNAL . FII\TDTIIE BALL . CATCH TIIE PT.}NT,DOWN IT OR KEEP IT IN PLAY!

* DON'T BE FAKED OUT BY TFF' PUNT RETUR}IER! IPO_OCHPUNT" COVERAGEIAREA 1 Terms:

ff POOCHPUNT t PUNTINGTHE BALL FOR HANG TIME AND IN- SIDETHE 10 YARD LINE TO AREA1, 2 OR 3.

h ouT oF BouNDs (ooB) ' PUNTINGTO THES|DELINE AND THEBALL LAND|NG OUTOF BOUNDS.

* PUNTINGTHE BALLTO AREAS1 OR 3.

G0 To rHE cbAL LrNE& ETTHERinrcH THEBALL oR KEEPrr rN qLAVI

FR0NTIHE RETURNER& fIAEETHE TACKLE0R REC8VERTHE FUI1ELEI

@

HANGrT HIGHoR pulrTrr ouT oF gouNoiTo AREAt

ASSIGNMENTSFOF POOCHPUNT TO AREA1:

1. LEFTGUNNEF - READSTHE RETURNMAN AND THE BALL. MAKETHE CATCHIF THE RETURN MAN DOESNTCATCH THE BALL,OR KEEPIT IN PI-AY! 2. RTGHTGUNNER - CONVERGEAND SQUEEZE TO THE RETURNER.IF THE LEFTEND IS GOINGTO THE GOALLINE, FRONTTHE FiETURNER. PI.AY RETURN OR GET THE FUMBLEDPUNT. 3. OTHERPLAYERS . RELEASE,FIND THE BALL,AND TAKE THE PROPEHANGLE TO THE RETUBN MAN. PUNT RETURN

TO TITE IIOUSE ! GENERAL REMINDERS, RULES, CATCHING, FAIR CATCHING

GENERAL REMINDERS 1. Returner:Make SureWe Have l1 Playerson the Field.(Count Yourself) 2. Alert for FakePunt. Call It Out Every Time "WatchThe Fake!" 3. Make SureBall is Kicked. 4. Stayaway from BouncingBall - Be Alert for "PETER"call. 5. After *PETER" is called. EveryoneSprint to Sideline!Except Returner 6. Sprintto Get In Positionto Block. 7. Striveto Give the PuntReturner a FieldingCushion. 8. Oncedownfield CommitYourself to a Block. If You Hesitate,You will loseyour Man. 9. On Hold Up (Man) Returns,You haveONE Man to Block. Take Pride and Take It Personalthat He WiIl Not Make The Tackle! 10.Always Block in Front of the Ball, NeverBehind it ProtectBall CarrierNear the End of the Run. 11.When We Block an Opponent'sPunt Behind The L.O.S., Try to ScoopUp the Ball and Score. Opponent'scan also Advance the Ball in this Situation. 12.When We Block an Opponent'sPunt and it Travelsover the L.O.S.,call out "PETER" and Sprintto Sideline. 13.Returners Communicate with EachOther when Appropriate. 14.Handle A11 Punts in the Air. 15.A PuntReturn is Considereda Changeof Possession.This Means it is an AutomaticTimeout at the End of the Return. You do not haveto Run Out of Boundsto stopthe Clock.

RECEIVING RULES [.-Re-celv-ers-tdvefteRighrToeatchThe3all-Unmolested-(2-YmdRadiu$- 2. On a Fair Catch: a. The Ball CannotBe Advanced. b. Receiversare Allowed Only 2 Steps. c. ReceiversCannot Sienal and Then Block. CATCHING 1. Sprintto Get into Positionto Catchthe Ball. 2. Most Balls Shouldbe Caughtin the Air WheneverPossible. 3. Try Not to Make the ToughCatch. 4. Catchthe Ball with Your PalmsUp, Your HandsHigh andElbows Tucked In. 5. SquareUp to theBall. 6. NeverCatch a Ball insideof the f0 Yd Line! KnowWhere You Are on the Field. 7. If theBallHits theGround Twice. Do Not FieldIt. MakeA "PETER"Call. FAIR CATCHING 1. Sprintto Get into Positionto Catchthe Ball. 2. RaiseYour HandOver Your Headand Move It from Sideto Side. 3. Do Not SignalWhile Runningand Do Not Drop to OneKnee. PUNTCHARACTERTSTTCS: fiHEFLTGHT OF THE BAIL TO YOU)

WITHOUTTHE WIND:

l. BollThreodingLine - Goes direcflyto torget. 2. TipUo - Breokright (cotch boll on lefi side).

o. lf bollwobbles,spins foster, or kickedhigher, it enhonces breok to right. - 3. Tip Down Shortond left (cotch boll on right side of the body). - 4. ExiremeVHigh Boll Wll remoin tip up, boll willbreok right (cofch on run). 5. LowBoll - Tendslo turnover - movequickly to yourleft.

WITHWIND:

l. TipUp ond Wobbting- Shorfond right. 2. TipDown - Shortond severe breok lefi.

. 3. Wobbling Boll- (best to return)- get up quick - it will be short. 4. ToilWnd - Enhoncesprescribed breok - odjustmore to right. __5__ Rigrht_side_wnel__NuHifiesb,reok_oFboH. -

6. Heod Wind - Tip under most difficultto cotch. o. Don't cotch - get owoy - crazybounce. b. Ccrich- crowd boll- use bosketgrob.

CoochingPoints: lf you muslre_ochfor boll,leove it olone(unless your body is underneothit).

EYESON B,ALL- FROMFOOT TO HANDSIIII COACHING POINTSFOR PUNT RETURN BLOCKING (MAN SCHEME)

1. MAKE IT LOOK LIKE A PLTNTBLOCK. BE IN AN ATTACK MODE!

2. USE PROPERALIGNMENT _ GIVE YOURSELFA CHANCE.

3. STI-INYOIIR MAN. DRIVE HIM BACK 2TO 3 YARDS.

4. MAINTAIN A2I3 . 1/3RELATIONSHIP WITH SHOTILDERSAND HIPS SQUARETO THE L.O.S

5. SINK THE }IIPS A}iD BOUNCEON THE BALLS OF YOUR FEET.

6. KEEP YOUR MAN ON THE L.O.S.FOR AT LEAST A COUNT OF THREE. THE LONGERTHE BETTER.

7. STICK TO YOUR MAN LIIG GLUE. MAKE IT DIFFICULT FOR HIM TO RELEASE. BE CERTAIN YOUR MAN RELEASESTHE WAY YOU WANT HIM TO RELEASE.

8. TRAIL TECHNIQUE: GET SLIGHTLY AHEAD OF YOUR MAN. IF HE IS SLIGHTLY BEHIND YOU, TI{EN MORE LIKELY YOU WILL BLOCK HIM MTHOUT CLIPPINGHIM. q-VftTENYOURMAN-DOES+{Ore+trFII$RELEASE-.OPE}\LTOIJIM- SPRINTFOR A WIDTH OF 4 TO 5 YARDS FROM HIM AND MAINTAIN THAT WIDTH.

10.FOCUS EYES ON HIS FEET. AS THEY BEGIN TO SETTLE.ACCELERATE THROUGHHIM.

11.GIVE A "HEY" SHOT. AS THE MAN OPENSTO YOU, F'INISHHIM! MAKE SUREYOU ARE IN POSITION-DO NOT TOUCH ANY PART OF HIS BACK. IF YOU THINK YOU MAY "CLIP'" PULL OFF. SIMPLY GET IN POSITIONAND WALL HIM.

12.*DON'T SING IT! BRING IT! - GET IT DONE! IT IS YOU VERSUS HIM, A CLASH-OF WILLS. TAKE PRIDE IN KNOWING THAT YOUR MAN WILL NEVER MAKE THE PLAY! COACHING POINTS FOR BLOCKING A PUNT

STAIICE & ALIGNMENT:

1. SHOULDALWAYS LOOK THE SAME ON THE BLOCK OR RETURN. 2. ALWAYS HAVE YOUR HAND IN FRONT OF YOUR HEAD. THIS WILL PREVENTYOU FROMBEING OFFSIDES. 3. CROWD,KEY AND GET A JUMP ON THE BALL.

KEYS & READS:

1. STUDY THE SNAPPERPRIOR TO THE SNAP: DOESHE HITCH? DOESTIE FLEX HIS HANDS ? 2. STUDY THE MEN IN FRONTOF YOU. READ THEIR EYES AND OR BODY LANGUAGE.

LANDMARK (BLOCKTNG POINT):

1. T}IE COACH WILL DETERMINETHE LANDMARK FROM PREVIOUS FILM STUDIESOF EARLIER GAMES. 2. T}IE LANDMARK IS USUALLY 2 YARDS IN FRONT OF THE NORMAL PLACE THE PUNTERKICKS THE BALL. 3. IT IS BETTERTO BE SHORT OF TTIEMARK THAN TO BE LONG. IT IS BETTERTO GO INSIDE AND BE SHORTBECAUSE YOU CA}I ADruST YOURSELFTO THE PTINTER. 4. IF YOU GO PAST YOUR LANDMARK. YOU W]LL NOT BLOCK THE ___PILIL_ST0P!__---

TAKE OFF:

I. EXPLODEOUT OF YOUR STANCENICE & LOW, PUMPINGYOUR ARMS LIKE A SPRINTER.WE ARE TRYING TO GET FROM POINT-A TO POINT-BAS FAST AS WE CAN. 2. ACCELERATE,SPRINT AND GET HANDS UP AT THE LAST SECOND. 3. LOOK AT THE BALL & KEEPYOUR EYES OPEN. TAKE THE BALL OFF THE PUNTER'SFOOT. 4. WE NEVER LEAVE OUR FEET OR LAY OUT TO BLOCK A PI-INT!

COURSEOF THE RUSITER:

1. IF YOU ARE RUSHINGFROM THE SIDE,YOU WANT TO GO 2 YARDS PASTTHE LANDMARK TO THE OTHER SIDE. 2. IF YOU ARE RUSHINGSTRAIGHT AT THE PLINTER,YOU WANT TO GO OFFTO THE SIDEOF THE PI.JNTER'SFOOT. YOU NEVER WANT TO BE ON A DIRECTCOLLISION COURSE WITH HIS BODY. 3. IF YOU ARE BLOCKED OR KNOCKED OFF COURSEMORE THAN ONE STEP,STOP AND START WORKING YOUR WAY OUTSIDE. THIS WILL ENABLE US TO PICK UP ANY BLOCKED BALL OR TACKLE THE PUNTERWHO MAY ELECT NOT TO PUNT AND RUN WITH THE BALL. 4. WE ALWAYS WANT ONE MAN FREETO BLOCK THE KICK. TWO MEN WILL KNOCK EACH OTHER OFF THEIR COURSE.

AFTER TIIE PTJNTIS BLOCKED:

1. ANY BALL THAT IS BLOCKED BEHIND T}IE L.O.S.CAN BE PICKEDUP A}ID ADVANCED BY EITHER TEAM. 2. AFTER BALL IS PICKED UP BY BLOCK TEAM ALL OTI{ERSTURN & BLOCK THE OPPONENTSWHO ARE AFTER THE BALL. 3. ALL BLOCKS ON AI\'Y KII\D OF RETURN ARE TO BE ABOVE THE WAIST A}ID IN FRONT OF THE BODY. 4. IF TI{E BALL THAT IS BLOCKED CROSSESOVER THE L.O.S. WE WANT TO MAKE A "PETER, CALL A]T{DGET AWAY FROM THE BALL. 4. IF THERE IS A DOUBT WHETHERA BLOCKED PI.INTI{AS CROSSED THE LINE ORNOT. PICK IT UP AND SCORE. PUNTFORMATIONS SPREAD o

OO ooooooo

TIGHT

o oo ooooooo

SPREADUPBACK

o oo ooooo o

SPREAD/TIGHT

oo oooooo MIDDLE RETURN

POS. RTILE ALIGNMENT/ASSIGNMENT

SQL Block Alignment: Anywhere Punt Tite: Comehard to blockpoint and take ball off punter'sfoot. Spread:Come hard to block point and take ball off punter's foot.

Fake Alignment:Tite - Outsideshade of LTE. Spread- Insideshade on LSE. SE/TE Tite: Hold up LTE on L.O.S. Trail him downfield with inside leverageand Block him. You havehim man-to-man.Spread: Trail downfieldand keephim wide. Cover him man-to-man. ALERT FAKE!

LTILW Alignment: Tite - Head up on LT. Spread- Outsideshade on Wing. Tite: Hold up LT on L.O.S.Trail him downfieldwith inside leverageand Block him. Spread:Hold up LW on L.O.S.Trail him downfield with inside leverageand block him. Cover him man-to-man. ALERT FAKE!

LGTLT Alignment Tite - Head up on LG. Spread- Head up on LT. Tite: Hold up LG on L.O.S.Trail him downfieldwith inside leverageand Block him. Spread:Hold up LT on L.O.S.Trail him downfieldwith inside leverageand block him.

LUB/LG Alignment: Tite - Head up on LUB. Spread- Head up on LGTite: Ilold up LUB on L.O.S.Trail him downfieldwith insideleverage and Block him. Spread:Hold up LG on L.O.S.Trail him downfield with insideleverage and block him.

CENTER Alignment: Tite - Head up on Center. Spread- Head up on Center. Tite: Ilold up Center on L.O.S.Trail him downfield with inside leverageand Block him. Spread:Hold up Center on L.O.S. Trail him downfield with insideleverage and block him.

RUB/RG Alignment: Tite - Head up on RUB. Spread - Head up on RG. Tite: Hold up RUB on L.O.S. Trail him downfield with inside leverage and Block him. Spread: Hold up RG on L.O.S. Trail him downfield with inside leverage and block him.

RG/RT Alignment: Tite - Head up on RG. Spread - Head up on RT. Tite: Hold up RG on L.O.S. Trail him downfield with inside leverageand Block him. Spread: Hold up RT on L.O.S. Trail him downfield with inside leverage and block him.

8 RT/RW Alignment: Tite - Head up on RT. Spread - Outside shade on WING. Tite: Hold up Rt on L.O.S. Trail him downfield with inside leverage and Block him. Spread: Hold up RW on L.O.S. Trail him downfield with inside leverage and block him. Cover him man-to.man. ALERT FAKE!

9 Fake Alignment: Tite - Outside shadeof RTE. Spread - Inside shadeon RSE. SE/TE Tite: Hold up RTE on L.O.S. Trail him downfield with inside leverageand Block him. You have him man-to-man. Spread: Trail downfield and keep him wide. Cover him man-to-man. ALERT FAKE!

RET Field Punt Alignment: Will be determined by scouting reporUweather conditions and .SCORE" punters' pre-game warm-up. Field the ball moving upfield - time it. Hit the first seam you see,Run North & South. Make somebody miss and SCORE! MIDDLERETURN TIGHT P

LUB RUB LTLG c RT RE ,/LF tg I IRG 1' I i E d1 l tr I , ll I I lt I (\ !\

MIDDLERETURN SPREAD P

RW LE RG RT R 1 TT 1 67 \ { I PUNTRETURN - WALL RIGHT

A ir--l

A F

ASSIGNMENTS 1 & 9: STAYWITH YOUR BLOCKS 8 : SLAMWING BACK AND STAYWITH HIM MAN-TO-MAN. 7 : GHECKFOR FAKE, LOOP DEEP & BLOCKMOST DANGEROUS MAN. 3,4,5,6,:SLAM GUARDS, TACKLES & SNAPPER,FORCE THEM AWAY FROM RETURN, FORMWALL, STAY 5 YARDSAPART. 2 : CHECKFOR FAKE, LOOP DEEP KICK OUT ANY LEAK,AGEOUTSIDE OF WALL. SQUIRREL:JET UPFIELD,PRESSURE THE PUNT AND GET TO THEWALL. IF BALL IS IN T!.IEIIIIIDDLE OF THEFIELD, SET WALL ON THEHASH MARK. IF tsAI.LIS ONTHE HASH.SET WALL ON THENI..!MBERS. PUNTRETURN . WALL LEFT

A

|---rl-i

A FA l-

A 'El

ASSIGNMENTS

I & 9: STAYWITH YOUR BLOCKS 2 : SLAMWING BACK AND STAYWITH HIM MAN-TO-MAN. 3 : CHECKFOR FAKE, LOOP DEEP & BLOCKMOST DANGEROUS MAN. 4,5,6,72SLAM GUARDS, TACKLES & SNAPPER,FORCE THEM AWAY FROM RETURN, FORMWALL, STAY 5 YARDSAPART. 8 : CHECKFOR FAKE, LOOP DEEP KICK OUT ANY LEAKAGEOUTSIDE OF WALL. SQUIRREL:JET UPFIELD,PRESSURE THE PUNT AND GET TO THE WALL. IF BALLIS INTHE MIDDLE OF THEFIELD, SET WALL ON THE HASH MARK. IF BALLIS ONTHE HASH. SET WALL ON THE NUMBERS. LION TIGHT

RUB T RG RTRE lr{ {_ 67I I

[[

LION SPREAD P

Rw RG RT RE

61 \ { .1 l1 )l I

\ RAMBO TIGHT

LUB B\ LE LTLGT \R {l 1/I 34 /t I I tl 1 \ I t J 5 I

RAMBO SPREAD

LW LE r LT LG RE 1 / 1 2 TT { I I

II I I / oAKS (ALL OUTBLOCK) TIGHT

A A I I I I I t \ ) \/'H

oAKS (ALL OUTBLOCK) SPREAD

LE RE 1 1 {

I I I I I I I i \ tto" oAKS (OVERLOADBLOCK) TIGHT

\/'R oAKS (OVERLOADBLOCK) SPREAD

LE RE \ 1 r

I I I I I

) 'R' PUNTSAFE SAFEALIGNMENT a SPREAD I (oiAi lr Irl Pi il a a iloqoo \ o i sEs'[ivw E\ / /t S IM riv t I $s

SAFEALIGNMENT TIGHT

I I I / I I -f I \ I I I I I A I Y I I al /l lo o (D, I o I al I ',WT sE' s7 I 'WE ,/ I I I "o\l I I t rl ,$ t UI Wl c I ds c - INOUR SAFE ALIGNMENT, ALL ELIGIBLERECEIVERS ARE COVERED AS SHOWN.THE STRONGANID WEAK ENDSARE CONTAIN.WE WILL PLAYRUN FIRST & REACTTO PASS WEWILL NOTTRY TO BLOCKTHE PUNT. WHEN BALL IS PUNTEDHOLD UP & BLOCK youR MAN. WE W|LLRUN A MIDDLERETURN. (M|KE WILL BLOCK CENTER) P.A.T. FIELD GOAL BLOCK

LET'S BRING ITI P.A.T./FIELDGOAL BLOCK

REMINDERSAND FACTS

1. SUBSTITUTIONIS VITAL].LET'S NOT PLAY LONG OR SHORT PERSONNEL.

2. ZERO PENALTIES _ DON'T PROVIDEOFFENSE w]TH ANOTHER SCORINGOPPORTUMTY.

3. CROWD, KEy AND GET A JUMP ON TrrE BALL.

4. BE ALERT AND READY! ALWAYS AWARE OF POSSIBILITY OF FAKE

5. ATTEMPT ON FIELD GOAL OR 2 POINT PLAY ON P.A.T.

6. PENETRATEBY DELIVERING A BLOW, PUSHAND DRIVE THROUGH ASSIGNEDMAN OR SEAM BEFOREJUMPING OR REACHING.

7. TIMING IS PARAMOL]NTTO BLOCK A KICK

8. KNOW WHO HAS PASSOR RUN RESPONSIBILITIES.

9. EITTIERTEAM CAN ADVAhICE A BLOCKED KICK THAT DOESNOT CRO_SS_fHEL.O.S.

10.IF A BLOCKED OR A MISSEDFIELD GOAL CROSSESTHE L.O.S.,TREAT IT AS A PIINT, CALL "PETER" AND GET AWAY FROIvtIT.

11.THE BLOCK TEAM CAN RETURNANY MISSEDFIELD GOALS. ALL BLOCKS ON RETIJRIIS MUST BE ABOVE THE WAIST AND KEPT IN TIIE FRONT.

12.PENETRATION IS THE KEY TO BLOCKINGANY KICK!

13.BE DETERMINED TO BLOCK ONE _ IT MAY BE TIIE DIFFERENCE!

LET'SBruNG IT! P.A.T./FIELD GOAL BLOCK

OUR PIilLOSOPHY BEHIND OIIR P.A.T. AI\D FIELD GOAL BLOCKS IS THAT OF CONSISTENT PRESST]RE.WE WILL LET TIIE KICKER KNOW WE ARE TIIERE. TO PUT ALLOUT PRESST'REON TIIE KICKER, WE MUST STILL COVER ALL RECETVERSAND HAVE SOMEOIYERESPONSIBLE FOR CONTAINMENT.

TIUDDLE CALI,I BLOCK RT OR LT: CALL MADE BY TIIE MIKE . (sArD TWICE)

EXAMPLE:BLOCK RT. BLOCK RT - READYBP&AK

TECHMQUES: STANCE:SPRINTERS 3-POINT STAI{CE. BUTT SI{OULDBE SLIGFTLY UP WITII THE WEIGHT ON YOUR HAI\D. KEY TITFBALL! - *LOOK AT IT'

SQUEEZE THE L.O.S. TAKE ALL THE NEUTRAL ZONE YOU CA}I. DON'T BE OFFSIDES. OUTSIDE MEN CHECK FOR OFFSIDES.

GET OFF..WATCII THE BALL! KEY PRE.SNAPKEYS FROM SNAPPER ROLL INTO START.

SURGETHROUGH AREA OF RESPONSIBILITIES, COUNT.

SKINNER: GO THROUGH THE WINGS' OUTSIDE FOOT, DIP TIIE INSIDE SIIOULDER AND RE-DIRECT TO TEE BLOCK SPOT. GET IN THE AIR AS SOON AS AS YOU PTPUT fiIE WING (4.STEPPATTERIg. PLCI(JPIEE_B_ALLBEIIIG_KICKED-_GET_VOUR-I{.4FIDS- TOGETHF'R AND WATCII IT HIT.

JUMPER: E)(PLODE THROUGH WINGS'INSIDE SHOIILDER. USE YOIIR IIANDS TO PUSH YOURSELF THROUGII TIIE '6D" GAI' PROPELING YOIIRSEFLF OFF THE SIIO{JLDER PADS OF TIIE WING AI{D END. ONCE YOU CLEAR TIIE GAP, LAY OUT DOWN THE L.O.S. ANI) . TAKE BALL OFF KICKERS FOOT.

CRASIIER: RIP THROUGH

LIFIEMEN: STAY LOW AI{D GET OFF ON TIIE SNAP. SURGE THROUGH MAN AI\D PENETRATE. COTDIT1,001, 1002.... AND GET YOUR HANDS (rNsrDE/ouTSrDE) UP. USE TrPS OF SITOULDERPADS TO ROLL UP THROUGH LINEMEN. CAN USE ONE HAND TO GRAB CLOTH TO IfiLP PROPEL YOURSELF NTO TIIE AIR TRI.AIYGLE SINGLE SURGEAI\D CLIMB I.'OR EXTENSION. BLOCKRIGHT

o oqi ETHobl T E W I I r'sI