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Greenwich Visual Arts Objectives Advanced Computer Graphics High School

Media, Techniques and Processes

1. Discerns between the tools to draw digitally to capture the essence of the subject using an application program such as Apple works Paint® (eg.,. pencil tool, pen tool) (*1d)

2. Discerns between the tools to paint digitally in such a way as to add volume to the subject to create form using an application program such as Apple works Paint® (e.g., paint brush, paint bucket.) (*1c, 1d)

3. Creates complex characters, graphics and composites (e.g., animated cartoons) using the computer tools to solve design dilemmas (*1c, 1d, 2e)

4. Demonstrates a mastery of tools and shortcut keys and does not rely on the overuse of the mouse (*1c)

5. Exports graphics for use with other applications with correct recognition of file types and extensions (*1c, 1d, 2e)

6. Demonstrates when to use appropriate computer peripheral devices such as printer, scanner, digital camera, to create digital works of art (*1c, 1d, 2e)

7. Demonstrates an understanding of the appropriate file formats for importing images in both raster-based and vector-based software for print, web and other applications (*1c, 1d) 8. Combines and manipulates images to create a digital composite that shows a mastery of selection tools and layers using Adobe Photoshop® in such a way as to be convincing (*1c, 1d, 2b, 2c)

9. Develops an advertising campaign using a vector-based program such as Adobe Illustrator ® that effectively communicates a specific idea or concept to advertise or promote a product or service (*1c, 1c, 2b, 2c)

10.Creates complex animations (tween, animated gif) that shows motion based on the manipulation of frames using imagery, sound, music and text (*1c, 1d, 2d, 2e)

*Connecticut Arts Curriculum Framework-Content Standards in Visual Arts Copyright©2004 Greenwich Public Schools Policy Studies in Education

Greenwich Visual Arts Objectives Advanced Computer Graphics High School

11. Develops an advertising concept for a package such as a compact disc jewel case design (front, back, inside, sides) to illustrate a concept with attention to the demographics, market and function for actual use (*1c, 1d, 2d, 2e)

12. Knows when to use filters and Plug-ins such as KPT6 and Eye Candy 4000, to produce dramatic effects that enhance the digital artwork. (Adobe Photoshop®) without over filtration of an image (*1c, 1d)

13. Demonstrates the ability to develop an animation that investigates the relationship between form and content and incorporates the use of line, shape, color, sound, text and motion using tween-animation. (e.g. Macromedia Flash®) (*1c, 1d, 2d, 2e)

14. Creates a working website that includes tweens, thumbnails, rollovers, slices and animated GIFs (*1c, 1d)

15. Discusses HTML in relationship to using a web editor such as Macromedia Dreamweaver® and edits codes when applicable (*1c, 1e, 2d, 2e)

16. Compares and contrasts animation types including cell animation, animated GIF, and tween animation and determines the suitability of an animation type for a particular application (*2d, 2e)

17. Uses a variety of re-touching techniques such as rubber-stamp tool and employs accurate color correction strategies (*1c, 1d, 2e)

18. Uses image optimization to prepare artwork for use with Flash® and / or web publishing. (e.g., Adobe Image Ready®) (*1c, 1d)

*Connecticut Arts Curriculum Framework-Content Standards in Visual Arts Copyright©2004 Greenwich Public Schools Policy Studies in Education

Greenwich Visual Arts Objectives Advanced Computer Graphics High School

Elements and Principles

1. Shows an understanding of all the elements and principles of art found in digital artworks from a variety of sources (including the World Wide Web) (*2d, 2e)

2. Uses appropriate art vocabulary (e.g., color, line, space, shape, form, pattern, texture, contrast, rhythm, composition, balance, movement, unity) to create works which depict the elements and principles of art (*2d, 2e)

3. Shows a mastery of negative and positive space when creating a digital composite (*2d)

4. Becomes proficient with the use of the digital color palette in relation to the different color modules including (HSB hue, saturation, brightness RGB red, green, blue and CMYK cyan, magenta, yellow, black) (*2a, 2b, 2c, 2d, 2e)

5. Chooses the most appropriate and effective application program to create a well-balanced digital work of art (e.g., Adobe Photoshop, Macromedia Flash) (*2d, 2e)

6. Applies scale and at a mastery level when creating transformations (e.g., create the illusion of depth in digital artworks) (*2d, 2e)

7. Solves typographical problems to increase the readability of the design by the expert manipulating the elements and principles of art (e.g., uses the appropriate font, size and style) (*2d, 2e)

8. Manipulates the color gamut as it relates to documents that are to be printed and / or used for other purposes such as animation or web publishing (*2d, 2e)

9. Employs the principle of repetition of a group of shapes, lines and color as it relates to the creation of a pattern, graphic and logo (*2e)

*Connecticut Arts Curriculum Framework-Content Standards in Visual Arts Copyright©2004 Greenwich Public Schools Policy Studies in Education

Greenwich Visual Arts Objectives Advanced Computer Graphics High School

Content

1. Demonstrates a mastery of the concept of progression to develop patterns that represent geometric, freeform, and figurative genres using deductive and inductive reasoning (*3c, 3d)

2. Uses digital self-portrait combined with other imagery to create a composite, which expresses a personal concept, idea or value (*3b, 3c, 3d)

3. Employs the ethical use of digital media with relation to copyright laws with respect for copying images and using software application programs (*2d, 2e, 5d)

4. Uses design concepts to create packaging (e.g., for a CD cover design) that conveys a mood or idea that influences the viewer in such a way as to keep his or her attention (*3c, 3d, 5d)

5. Animates a character that faces a predicament using complex techniques (*3c, 3d, 5d)

6. Solves a dilemma using critical and abstract thinking processes which defends the validity of sources for content (*3a, 3b, 5d)

7. Selects colors based on the psychology of color to create feeling, sensation or emotion (e.g., Blue generates a feeling of harmony or peace as compared to red with generates feelings of agitation or passion) (*3c, 3d)

8. Develops a new product to market that has a positive impact on the world, and it must be original and creative (*3d)

9. Manipulates images, photos and text to design layouts for publishing advertising projects and explains why they are of value in the design (*3c)

10. Corrects images from scanner and digital camera to remove casts, noise and clean up channel levels to effectively communicate ideas (*3c, 3d)

*Connecticut Arts Curriculum Framework-Content Standards in Visual Arts Copyright©2004 Greenwich Public Schools Policy Studies in Education

Greenwich Visual Arts Objectives Advanced Computer Graphics High School

History and Culture

1. Analyzes and interprets the work of Contemporary artists (e.g., Peter Davies, Paul Garrin, Don Flavin) in terms of form, cultural and historical context and purpose (*4d, 4e)

2. Analyzes common characteristics of the visual, cultural, historical and ethical characteristics of contemporary digital design including commercial magazines, considering copyright laws and standards (*4d, 4e)

3. Compares and contrasts elements of traditional and non-traditional animation including cell animation, tween animation, claymation and computer rendered animation through the use of video, DVD, film, the Internet and other related media (*4d, 4e)

4. Analyzes contemporary examples of computer-produced art made by professionals in the field (*4d, 4e)

5. Recognizes and responds to works of art by contemporary designers (e.g., Lunar Design, Jonathan Irve, Karim Rashid) with regard to techniques for communicating meanings, ideas, attitudes, views and intentions (*5d)

6. Compares computer artwork found on sites such as www.raph.com/3D Artists, www. museumofcomputerart.com to one another in terms of history, aesthetics and culture (*4d, 4e)

7. Integrates the knowledge gained through the analysis of computer art works to inform the student’s own art making (*4d, 4e, 5c, 5d)

8. Analyzes the design and visual characteristics of Internet sites in terms of history, culture and style (*4a)

9. Uses judgment regarding history, culture and style to make informed decisions when making digital art (*4d, 4e)

10. Investigates the artistic period of by analyzing artists such as Salvador Dali, , Rene Magritte, Frida Kahlo, Giorgio de Chirico, and as it relates to computer composites and filter distortions (*4d, 4e)

*Connecticut Arts Curriculum Framework-Content Standards in Visual Arts Copyright©2004 Greenwich Public Schools Policy Studies in Education

Greenwich Visual Arts Objectives Advanced Computer Graphics High School

Evaluation

1. Judges the quality of a computer-generated artwork by describing its specific art elements (*5a, 5b, 5c)

2. Judges the quality of a computer-generated artwork by describing its specific art design principles (*2a, 2b, 5b)

3. Evaluates the artwork of his or her classmates, based on a rubric supplied by the teacher (*5a, 5b, 5c)

4. Evaluates his or her own artworks over time, based on rubrics supplied by the teacher (*5a, 5b 6b)

5. Evaluates the creativity, originality, and craftsmanship of each of his or her individual artworks (*5a, 5b)

6. Writes and/or talks about his or her own artwork, using appropriate art vocabulary (*2a, 2b, 5a, 5b)

7. Explains the purpose or function of the digital artworks (*4a, 5a, 5b)

8. Describes the process of the digital artwork (*5a, 5b, 6a)

9. Judges the success of the techniques used to create the digital artworks (*5a, 5b, 5c)

10. Compares the student works to other artists including well-known artists (*6a, 6b, 5a, 5b)

11. Formulates a theory behind works of master and/or contemporary artists. (e.g., Why did Dali create this? What was he trying to achieve?) (*5a, 5b)

12. Writes a short critique of contemporary digital artwork, using appropriate art vocabulary (*2a, 2b, 5a, 5b)

13. Judges the success of various art elements and principles used to create the digital artwork (*2a, 2b, 5a)

14. Discusses whether or not the digital artwork achieved its purpose (*2a, 2b, 5a)

*Connecticut Arts Curriculum Framework-Content Standards in Visual Arts Copyright©2004 Greenwich Public Schools Policy Studies in Education

Greenwich Visual Arts Objectives Advanced Computer Graphics High School

15. Compares works by the same artist to one another to see progress and development, and/ or compares similar works done by different artists (*6a, 5a, 5b)

16. Defends personal interpretations of specific works of art using reasoned argument (*2d)

Connections

1. Uses the specified storage space as a digital sketchbook to record thoughts and ideas for content for future work (*3a, 3b, 3c)

2. Discusses how the creative process used by computer designers might be similar to that of other types of creative professionals (e.g., musicians, dancers) (*6a, 6b, 6c)

3. Discusses post secondary career opportunities both in specialized art schools and through art departments of colleges and universities (*4b, 6a)

4. Discusses how a post-secondary art education could be relevant to employment in a variety of career fields (e.g., computer illustrator, web page designer, art director, animation artist) (*4b, 6a)

5. Uses mathematical concepts along with art techniques and processes to solve design problems (e.g., ’s, Base 2 language, measurement) (*6a, 6b, 6c)

6. Uses basic engineering to create structures suitable for package design (e.g., support systems, weight distribution) (*6a, 6b, 6c)

7. Participates in a group to solve interdisciplinary problem through a multimedia project that includes text, sound, motion, 3D design and presentation skills (*6a, 6b, 6c)

8. Investigates and discusses why computer graphics is a good way to make a living (*4b, 6a)

*Connecticut Arts Curriculum Framework-Content Standards in Visual Arts Copyright©2004 Greenwich Public Schools Policy Studies in Education

Greenwich Visual Arts Objectives Advanced Computer Graphics High School

Aesthetic Appreciation

1. Is interested in seeking computer art instruction outside of school while still in high school (*5a)

2. Expresses what he or she likes about computer-generated artworks (*5c).

3. Believes that it is important to give his or her best effort in order to create computer artwork (*5d)

4. Wants to publish and/or display animations, web sites, or artworks for public viewing (*1b)

5. Enjoys experimenting with new computer graphic techniques (*6c)

6. Appreciates the influence that one artist can have on each other. (*6b)

7. Uses the public nature of the Internet to enjoy and share digital works of art (*1b, 6a, 6b)

8. Enjoys and respects the creative works and ideas of other artists including well known and peer artists (*6b)

9. Holds a special place for art in his or her life (*2a, 3b)

*Connecticut Arts Curriculum Framework-Content Standards in Visual Arts Copyright©2004 Greenwich Public Schools Policy Studies in Education