Ajinkya Limaye

(213) 984-8454 | [email protected] | http://www.ajplaysvideogames.com/digitalgames/

SUMMARY

Game designer with a passion for systems design and creating compelling narrative experiences, informed by a strong Technical and Storytelling background.

PRO FESSIONAL W O R K EXPERIENCE – Game Designer  : 2019 (Unreleased Title) – Coop/Zombies Mode Sep 2017 – present o Designing and providing direction for the following systems – ▪ Crafting & Scavenging systems ▪ Weapon & Equipment systems ▪ Quests & linear narrative experiences ▪ Battle-chatter & Dialogue systems  Call of Duty: Infinite Warfare (Core Game + 4 DLCs) – Coop/Zombies Mode Jun 2016 – Sep 2017 o Designed & scripted the development of the VO/Dialogue System o Designed & maintained systems for Weapons and Abilities o Implemented Quests & miscellaneous Puzzle – based systems o Scripted a Stats tracking system to aid map/systems balance o Scripted an Achievements system that checks for relevant Gameplay logic in the Script VM  Call of Duty: Infinite Warfare (Core Game) – Multiplayer Mode Jan 2016 – Jun 2016 o Designed & scripted Killstreaks and abilities o Prototyped & providing design for Game modes Project: Tesseract (formerly: Virtual Backlot) – Producer / Researcher Jun 2015 – Jan 2016  Worked with directors like David Lynch to map out production workflows with efficient asset usage for Transmedia Storytelling  Designed & Directed a workflow for Video Games as a part of this project that aided production of The Martian: VR Experience SKILLS

Game Engines: IW Engine, 4, Programming Languages: GSC Script, C#, C++, C, LUA Software/ Version Control/ Misc. Apps: Visual Studio, Office Suite, Perforce, GitHub, Confluence/JIRA, Certifications: CEH, CCNA PERSONAL WORK EXPERIENCE Project Sollertia – Gameplay Programming / Game Design Jan 2015 – Jun 2016  Programmed a momentum based movement system ( / CPMA based) in C++ o Bunny Hopping, Circle Strafing, Ramp Sliding  Programmed various character abilities for the game o Grappling Hook Programming / Programming Jul 2015 – present  As a part of USC’s Game Dev. Course, worked on the following concepts and techniques in C++ o Physics Engine, Particle Systems, GPU – Based Programming, NPR Shading, Building Rasterizers E DUCATION University of Southern California, Los Angeles, CA Master of Science, Computer Science: Game Development Dec 2015 Birla Institute of Technology and Science, Dubai, United Arab Emirates Bachelor of Engineering (Honors), Computer Science Jun 2014

References available on request