Ajinkya Limaye

Ajinkya Limaye

Ajinkya Limaye (213) 984-8454 | [email protected] | http://www.ajplaysvideogames.com/digitalgames/ SUMMARY Game designer with a passion for systems design and creating compelling narrative experiences, informed by a strong Technical and Storytelling background. PRO FESSIONAL W O R K EXPERIENCE Infinity Ward – Game Designer Call of Duty: 2019 (Unreleased Title) – Coop/Zombies Mode Sep 2017 – present o Designing and providing direction for the following systems – ▪ Crafting & Scavenging systems ▪ Weapon & Equipment systems ▪ Quests & linear narrative experiences ▪ Battle-chatter & Dialogue systems Call of Duty: Infinite Warfare (Core Game + 4 DLCs) – Coop/Zombies Mode Jun 2016 – Sep 2017 o Designed & scripted the development of the VO/Dialogue System o Designed & maintained systems for Weapons and Abilities o Implemented Quests & miscellaneous Puzzle – based systems o Scripted a Stats tracking system to aid map/systems balance o Scripted an Achievements system that checks for relevant Gameplay logic in the Script VM Call of Duty: Infinite Warfare (Core Game) – Multiplayer Mode Jan 2016 – Jun 2016 o Designed & scripted Killstreaks and abilities o Prototyped & providing design for Game modes Project: Tesseract (formerly: Virtual Backlot) – Producer / Researcher Jun 2015 – Jan 2016 Worked with directors like David Lynch to map out production workflows with efficient asset usage for Transmedia Storytelling Designed & Directed a workflow for Video Games as a part of this project that aided production of The Martian: VR Experience SKILLS Game Engines: IW Engine, Unreal Engine 4, Unity Programming Languages: GSC Script, C#, C++, C, LUA Software/ Version Control/ Misc. Apps: Visual Studio, Office Suite, Perforce, GitHub, Confluence/JIRA, Certifications: CEH, CCNA PERSONAL WORK EXPERIENCE Project Sollertia – Gameplay Programming / Game Design Jan 2015 – Jun 2016 Programmed a momentum based movement system (Quake / CPMA based) in C++ o Bunny Hopping, Circle Strafing, Ramp Sliding Programmed various character abilities for the game o Grappling Hook Game Engine Programming / Programming Jul 2015 – present As a part of USC’s Game Dev. Course, worked on the following concepts and techniques in C++ o Physics Engine, Particle Systems, GPU – Based Programming, NPR Shading, Building Rasterizers E DUCATION University of Southern California, Los Angeles, CA Master of Science, Computer Science: Game Development Dec 2015 Birla Institute of Technology and Science, Dubai, United Arab Emirates Bachelor of Engineering (Honors), Computer Science Jun 2014 References available on request .

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