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Crusader Kings II to Europa Universalis IV Converter Summary
Crusader Kings II to Europa Universalis IV Converter The Crusader Kings II to Europa Universalis IV Converter will let you take any point in time in the Crusader Kings II game and convert that into a Europa Universalis IV game. You can export your Crusader Kings II game at any time while playing or when at the end game screen. In the Europa Universalis IV launcher, you then select the exported game as a mod. No matter what the game date is in Crusader Kings II, it will be 1444 in Europa Universalis IV. Crusader Kings II features a lot of content with focus on Europe, which gives us more nations, different religions, culture groups and so on than exist in Europa Universalis IV. So, let's say you managed to save Zoroastrianism from extinction in your game. Even though EU4 does not have that religion, the converter will create a mod for Europa Universalis IV where it does! Among the dynamically created things are nation names, cultures, religions and flags. We've tried to transfer as much data as possible from Crusader Kings II, including special events. Independent Counts and Dukes of Crusader Kings II will be happy to know that they'll get promoted to kings after converting. Buildings, wars and technology are not exported since there is no way to map them to something in Europa Universalis IV in any sensible way. Every independent nation is converted to a Europa Universalis IV equivalent where possible. Where it is impossible to map it to an already existing one a new nation is created with its own unique flag. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Master's Thesis: Visualizing Storytelling in Games
Chronicle Developing a visualisation of emergent narratives in grand strategy games EDVARD RUTSTRO¨ M JONAS WICKERSTRO¨ M Master's Thesis in Interaction Design Department of Applied Information Technology Chalmers University of Technology Gothenburg, Sweden 2013 Master's Thesis 2013:091 The Authors grants to Chalmers University of Technology and University of Gothen- burg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Authors warrants that they are the authors to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Authors shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Authors has signed a copyright agreement with a third party regarding the Work, the Authors warrants hereby that they have obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Chronicle Developing a Visualisation of Emergent Narratives in Grand Strategy Games c EDVARD RUTSTROM,¨ June 2013. c JONAS WICKERSTROM,¨ June 2013. Examiner: OLOF TORGERSSON Department of Applied Information Technology Chalmers University of Technology, SE-412 96, G¨oteborg, Sweden Telephone +46 (0)31-772 1000 Gothenburg, Sweden June 2013 Abstract Many games of high complexity give rise to emergent narratives, where the events of the game are retold as a story. The goal of this thesis was to investigate ways to support the player in discovering their own emergent stories in grand strategy games. -
Year-End Report and Quarterly Report October - December 2020-01-01 - 2020-12-31
YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 *Please note that this is a translation for information purposes only - in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Magnus Ladulåsgatan 4, 118 66 Stockholm • www.paradoxinteractive.com 1 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 FOURTH QUARTER 2020 IMPORTANT EVENTS IN THE FOURTH QUARTER 2020 • Revenues amounted to MSEK 433.7 (MSEK 381.3), an increase by 14 % • The new game Empire of Sin, developed by Romero Games, was released compared to the same period last year. December 1, 2020. • Operating profit amounted to MSEK 79.5 (MSEK 163.5), a decrease by 51 %. • Two expansions were released during the period; Star Kings for Age of • Profit after financial items amounted to MSEK 78.6 (MSEK 156.7), and profit Wonders: Planetfall, and Battle for the Bosporus for Hearts of Iron IV. after tax amounted to MSEK 59.5 (MSEK 130.5). • The Group’s employees continue to work from home to reduce the spread of • Cash flow from operating activities amounted to MSEK 387.1 (MSEK 265.4), and Covid-19. cash flow from investing activities amounted to MSEK -207.3 (MSEK -135.4). • By the end of the period cash amounted to MSEK 767.6 (MSEK 554.2). -
Publisher Version (Open Access)
EUROCENTRIC VALUES AT PLAY MODDING THE COLONIAL FROM THE INDIGENOUS PERSPECTIVE RHETT LOBAN AND THOMAS APPERLEY Indigenous people and cultures are rarely included in digital games, and if they are it is often in a rather thoughtless manner. The indigenous peoples and cultures of many parts of the world have been portrayed in digital games in several ways that show little respect or understanding of the important issues these populations face. For example, in the Australian-made Ty the Tasmanian Tiger (Electronic Arts, 2002), Australian Aboriginal people are completely absent, replaced by anthropomorphized indigenous animals some of whom wear traditional face paint, while the plot involves rescuing other animals from the “dreamtime.” So while a secularized white settler version of Aboriginal culture is a core part of the game, the people are absent. The controversial mobile game Survival Island 3: Australia Story (NIL Entertainment, 2015), was removed from the Google Play and Apple stores in January 2016, largely because of an online petition that was concerned the game encouraged violence against indigenous Australians. The game portrayed Aboriginal people as “savages” who contributed to the difficulty of surviving in the Australian outback. Other games have appropriated indigenous iconography and culture, like Mark of Kri (Sony Computer Entertainment, 2002) which used traditional Māori (the indigenous people of Aotearoa/New Zealand) facial tattoo or Tā moko on characters in the game. These examples are disappointing, and seem to represent a common 1 occurrence in commercial non-indigenous media. However, there have also recently been a number of critically acclaimed commercial gaming projects which deal with indigenous culture and issues from an indigenous perspective, for example the game Never Alone/Kisima Inŋitchuŋa (E-Line Media, 2014), made by Upper One Games in partnership with 2 Alaska’s Cook Inlet Tribal Council. -
Interim Report 2019-01-01 - 2019-06-30
INTERIM REPORT 2019-01-01 - 2019-06-30 INTERIM REPORT 2019-01-01 - 2019-06-30 *Please note that this is a translation for information purposes only - in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Västgötagatan 5, 6th floor • S -118 27 Stockholm • www.paradoxinteractive.com 1 INTERIM REPORT 2019-01-01 - 2019-06-30 INTERIM REPORT 2019-01-01 - 2019-06-30 SECOND QUARTER 2019 • In June, the new game Empire of Sin was announced, developed by Romero • Revenues amounted to SEK 387.2 (298.8) million, an increase by 30 % compa- Games. The game is planned for release in spring 2020. red to the same period last year. • A collaboration has been initiated with publisher and developer Double • Operating profit amounted to SEK 154.2 (99.4) million, an increase by 55 %. Eleven for continued development of the game Prison Architect on PC and • Profit before tax amounted to SEK 154.0 (99.5) million, and profit after tax console. amounted to SEK 120.3 (77.9) million. • Steam Summer Sale took place June 25 to July 9. • Cash flow from operating activities amounted to SEK 232.7 (182.3) million, • At the Annual General Meeting on May 17, Mathias Hermansson was elected and cash flow from investing activities amounted to SEK -104.9 (-121.2) million. as a new board member. Cecilia Beck-Friis declined re-election. • By the end of the period cash amounted to SEK 396.4 (329.3) million. -
Europa Universalis Iv As a Catalyst for Worldbuilding
WORLDBUILDING INSIDE A BOX: EUROPA UNIVERSALIS IV AS A CATALYST FOR WORLDBUILDING JAYHANT SAULOG School of Design and Informatics Abertay University (May 2018) ABSTRACT Worldbuilding (the practice of creating fictional worlds) faces a unique challenge due to video games’ interactive nature, especially regarding sandbox games and non-linear narratives: how does one build a world in a genre so inherently pervasive? Where the player can be anyone and travel anywhere at any time? Where the game is less driven by the main story (or even lacking it completely), and instead leaves the world and setting to stand on its own? However, with the right platform, the pervasive nature of the sandbox genre can act as a catalyst to work to the worldbuilder’s advantage. When the platform asks questions, the worldbuilder is called to answer, and from this a development loop occurs resulting in a fleshed-out world that truly works in cooperation with the game. The research will seek to uncover the effectiveness of using the sandbox-strategy game Europa Universalis IV as a catalyst in the creation of a fantasy setting. The practical-led research will be twofold: the development of a game mod and the development of the world it will be set in. In addition to the main case study above, the research will look at existing literature on worldbuilding as well as a comparative approach on how other successful games have worldbuilt their settings. Keywords: worldbuilding, narrative, strategy, exposition, sandbox, secondary belief PREFACE I first started worldbuilding back in 2014 for the game Europa Universalis IV, set around an event called the Blackpowder Rebellion: an 18th century fantasy setting in which the commonfolk led a revolution against their magical masters with the help of gunpowder weapons. -
Victoria 2 Mods Download Victoria 2 Mods Download
victoria 2 mods download Victoria 2 mods download. A mod for Victoria II with Heart of Darkness Expansion that continues the legacy of Divergences : An Alter Vicky mod created by Kinniken. According to the quantum theory, every decision made in the universe creates an alternative universe where all the following events take a different way. The first decision that diverged the timeline is called the Point of Divergence. In the Divergences mod there are PODs that are not bound to each other: The duke of Burgundy decides to continue his support for Plantagenets in the Hundred Years' War The personal union of Denmark, Norway and Sweden survives and evolves to a unitary state Isabella of Spain married a Portuguese prince, instead of Ferdinand II. The Chenghua Emperor does not stop Ming China's explorations, but decides to pursue them with greater zeal than before But that were not all the changes. The timeline began to diverge more and more and after 400 years the very world as we know it looks absolutely different. "Official canon" can be found here : https://forum.paradoxplaza.com/forum/index.php?threads/divergences-of-darkness-history-thread.823974/ In perpetual beta some might say but slowly advancing toward a polished version. What needs to be done ? Graphics : you like the mod and are good with graphics such as making images for events/decisions then you can always contribute Making new colonial nations in Africa. Adding colonial interactions between the Great Power in Asia to create a Great Game ITTL Redoing the map to make it more distinct from the real wolrd Always more flavor for countries ! Feel free to contribute in those areas if you know a bit of code and if you have suggestions you can always tell them here or on the official thread : https://forum.paradoxplaza.com/forum/index.php?threads/divergences-of- darkness.743333/ Aussi hélas pas de traduction française mais si quelqu'un esst motivé il a mes encouragements ! Please log in or register. -
Advanced Guide for Beginners Table of Content
ADVANCED GUIDE FOR BEGINNERS TABLE OF CONTENT TABLE OF CONTENT THE EARLY GAME 5 WHAT IS YOUR PLAN? WHAT DO YOU WANT TO ACCOMPLISH IN THIS GAME? 7 SETTING EARLY RESEARCH PRIORITIES 9 EARLY PRODUCTION PRIORITIES 12 FIRE POWER OR STAYING POWER? 18 SPENDING POLITICAL POWER 24 MIDGAME 26 ORGANIZING AN ARMY 27 USING AIR POWER 34 USING NAVAL POWER 37 MID-GAME RESEARCH 39 MID-GAME PRODUCTION 41 THE LATE GAME 43 NAVAL INVASIONS 44 SPECIALIZED UNITS 47 UPGRADES AND REINFORCEMENTS 50 NUKES AND ROCKETS 52 RESISTANCE 54 IS THERE A STRATEGY TO THE PEACE TREATY? 56 2 INTRODUCTION Hearts of Iron IV is one of Paradox Development Studio’s most popular titles, but also a bit of an outsider. Unlike the broad open-ended stories that are availa- ble to you in Crusader Kings II or Europa Universalis IV, Hearts of Iron is a ruthlessly focused game. You are not shackled to history, but the game is about World War II and World War II will happen. Of course, the World War II you encounter in a game will bear only a passing resemblance to the one we know from history. Maybe Germany goes after the Soviet Union first, and maybe Italy decides to go its own way in 1938. But Hearts of Iron is still a game about war – preparing for war, researching war re- lated technologies, developing attack plans and then keeping that war machi- ne going until the issue is settled. To this end, Hearts of Iron has a much greater emphasis on military matters than political or economic matters. -
Europa Universalis IV: Third Rome
Welcome to Europa Universalis IV: Third Rome hird Rome is the first “immersion pack” for Europa Universalis IV. Immersion packs are a new type of expansion for EU4, intended to bring T greater detail and historical customization to a particular region. For Third Rome, we have chosen to focus on Russia, one of the most popular starting regions for many of our players. Russia is big. It stretches from Lithuania in the West to the Pacific in the East, from the Baltic in the North to the Black Sea in the South. The story of how a princely backwater became one of the most important nations in the world is a colorful one, full of terror and triumph. Third Rome starts with a more detailed map of the Russian region and then adds new government types, new special Russian abilities, and revised idea groups that include a unique colonization mechanic that is better suited to Russia’s historic cross- ing of Siberia than the current Idea System. The title of the immersion pack comes from a letter written by a Russian monk to the Muscovite Grand Duke Vasili III. For this monk, Muscovy was the final bulwark of Christendom after the fall of Rome and Constantinople, so, naturally, the Orthodox Church plays a big part in this expansion. We have also introduced new government types for the princely states of Russia and the local merchant republics, as well as raising the Tsarist government to its own level, on par with other empires, but a thing with special powers of its own. -
Free Hoi4 Download
free hoi4 download Hearts Of Iron IV: Field Marshal Edition Free Download (v1.10.4 & ALL DLC’s) Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII. It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs? How to Download & Install Hearts Of Iron IV. Click the Download button below and you should be redirected to UploadHaven. Wait 5 seconds and click on the blue ‘download now’ button. Now let the download begin and wait for it to finish. Once Hearts Of Iron IV is done downloading, right click the .zip file and click on “Extract to Hearts.of.Iron.IV.v1.10.4.zip” (To do this you must have 7-Zip, which you can get here). Double click inside the Hearts Of Iron IV folder and run the exe application. Have fun and play! Make sure to run the game as administrator and if you get any missing dll errors, look for a Redist or _CommonRedist folder and install all the programs in the folder. Hearts Of Iron IV Free Download. -
Paradox Interactive AB (Publ) • Org.Nr: 556667-4759 • Västgötagatan 5, 6Th Floor • S-118 27 Stockholm • 1 ANNUAL REPORT 2017
ANNUAL REPOR 2017 omslag Annual Report 2017 *Please note that this is a translation for information purposes only. in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Västgötagatan 5, 6th floor • S-118 27 Stockholm • www.paradoxinteractive.com 1 ANNUAL REPORT 2017 Annual Report 2017 TABLE OF CONTENTS 3. ABOUT PARADOX INTERACTIVE 20. FINANCIAL STATEMENTS 4. WORDS FROM THE CEO 21. ADMINISTRATION REPORT 7. THE YEAR IN BRIEF 35. INCOME STATEMENT 7. THE GAMES 36. BALANCE SHEET 8. THE PLAYERS 38. EQUITY CHANGE 9. THE PEOPLE 40. CASH FLOW STATEMENT 10. OTHER INITIATIVES 41. NOTES 11. FINANCIAL DEVELOPMENT 60. AUDITOR'S REPORT 12. PORTFOLIO 12. ACTIVE BRANDS 13. RELEASES DURING 2017 17. COMING RELEASES 18. MARKET 18. THE GLOBAL GAME MARKET 19. THE GAME INDUSTRY VALUE CHAIN Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Västgötagatan 5, 6th floor • S-118 27 Stockholm • www.paradoxinteractive.com 2 ANNUAL REPORT 2017 About Paradox Interactive PUBLISHER, DEVELOPER OCH LICENSING The Paradox Interactive group includes publishing and internal development of arm. The development platform is primarily PC, but the company has released games and licensing of White Wolf’s brands. The publishing operation publishes games on console and mobile platforms as well. The largest markets today both internally developed titles and titles developed by independent studios as include the US, UK, Germany, France, Russia and Scandinavia. Today, over 2 well as music and books. The game portfolio includes more than 100 titles and million gamers play a Paradox game each month and the number of Paradox Paradox Interactive owns the most important brands, including Stellaris, Europa registered users exceeds seven million.