Boarding Action Ranged Weapons Table
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Sage Advice Compendium
Sage Advice Compendium Questions and answers about the rules of fifth edition D&D a game, rather than simply improvised storytelling. Dungeons & Dragons appear in Sage Advice, a monthly The game’s rules are meant to help organize, and even in- column on the D&D website (dnd.wizards.com). This spire, the action of a D&D campaign. The rules are a tool, document compiles most of them and organizes them by and we want our tools to be as effective as possible. No topic, after first noting what the game’s official rules ref- matter how good those tools might be, they need a group of erences are. players to bring them to life and a DM to guide their use. If you have a question that you’d like addressed in Sage The DM is key. Many unexpected things can happen in Advice, please contact the game’s rules manager, Jeremy a D&D campaign, and no set of rules could reasonably ac- Crawford, on Twitter (@JeremyECrawford). If the ques- count for every contingency. If the rules tried to do so, the tion is too long for a tweet, please email it to sageadvice@ game would become unplayable. An alternative would be wizards.com. for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The direc- Rules References tion we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the The fifth edition of D&D has three official rulebooks, each DM’s role as the bridge between the things the rules ad- of which was first published in 2014: dress and the things they don’t. -
Combat Maneuvers
Combat Maneuvers May be used with Combat Options Maneuver Option Description Movement Active Defenses Determined Melee: +4 to hit Ranged: +1 to hit Double Make 2 attacks. The first will unready unbalanced weapons. Feint Feint, then one attack. The Feint only applies to this attack. Strong +2 damage or +1/die, whichever is better All-Out Attack +1 yard of reach Half (forward) None No penalty to thrust attacks, -2 damage or -1/die to swing attacks, whichever is worse. Long The maneuver ends up in a kneeling position, any non two-handed weapon wielder can make a DX roll to end in a crouch. Can't be used with defensive grip. Suppression Fire Ranged weapon with RoF 5+. Spray area with fire for entire turn. Determined +2 to hit OR Committed +1 step Cannot parry/block with attack Attack Step weapon/arm or dodge if he kicked. +1 to damage OR All other defenses at -2. Strong -2 to hit, +1 damage, and +1 step Attack Make a melee, close combat, or ranged attack Step Any You can move and attack. Melee attacks suffer a -4 penalty and cannot exceed an effective skill of 9. Any, but cannot parry with the Move and Attack Ranged attacks suffer a -2 penalty or the bulk penalty, whichever is worse Full attacking weapon, nor can you If you aim previously, the aim bonuses are lost. retreat. -2 to damage or -1/die of damage whichever is worse, target gets +1 to defend Balanced against a grapple AND +1 to Parry or Block OR Defensive Attack with kick +2 on rolls to avoid Leg Grapples and to avoid falling. -
Tinker Emporium Tinker Emporium Vol. Firearms Vol. 7
Tinker Emporium Vol. 7 Firearms Introduction : This file contains ten homebrew firearms (based on real world) , each presented with a unique description and a colored picture. Separate pictures in better resolution are included in the download for sake of creating handouts, etc. by Revlis M. Template Created by William Tian DUNGEONS & DRAGONS, D& D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Co ast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any re production or unauthorized use of the mater ial or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057 -0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 SampleThe Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, file Not for resale. Permission granted to print or photocopy this document for personal use only . T.E. Firearms 1 Firearms Fire L ance Introduction and Points of Interest Firearm, 5 lb, Two-handed, (2d4) Bludgeoning, Ranged (15/30), Reload, Blaze Rod What are Firearms in D&D Firearms by definition are barreled ranged weapons that inflict damage by launching projectiles. In the world of D&D the firearms are created with the use of rare metals and alchemical discoveries. -
The Ottoman Gunpowder Empire and the Composite Bow Nathan Lanan Gettysburg College Class of 2012
Volume 9 Article 4 2010 The Ottoman Gunpowder Empire and the Composite Bow Nathan Lanan Gettysburg College Class of 2012 Follow this and additional works at: https://cupola.gettysburg.edu/ghj Part of the Islamic World and Near East History Commons, and the Military History Commons Share feedback about the accessibility of this item. Lanan, Nathan (2010) "The Ottoman Gunpowder Empire and the Composite Bow," The Gettysburg Historical Journal: Vol. 9 , Article 4. Available at: https://cupola.gettysburg.edu/ghj/vol9/iss1/4 This open access article is brought to you by The uC pola: Scholarship at Gettysburg College. It has been accepted for inclusion by an authorized administrator of The uC pola. For more information, please contact [email protected]. The Ottoman Gunpowder Empire and the Composite Bow Abstract The Ottoman Empire is known today as a major Gunpowder Empire, famous for its prevalent use of this staple of modern warfare as early as the sixteenth century. However, when Ogier Ghiselin de Busbecq visited Constantinople from 1554 to 1562, gunpowder was not used by the Sipahi cavalry who stubbornly, it seems, insisted on continuing to use the composite bow that the Turks had been using for centuries. This continued, despite their fear of European cavalry who used “small muskets” against them on raids. Was this a good idea? Was the composite bow a match or contemporary handheld firearms? Were Turkish tactics incompatible with firearms to the point that the Ottomans would have lost their effectiveness on the battlefield? Could the -
A New York City Rifle and Shotgun Permit Application
LICENSE DIVISION APPLICATION — RIFLE / SHOTGUN PERMIT RIFLE / SHOTGUN SECTION PD 641-040 (Rev. 03-13) 120-55 Queens Blvd, B-11 Kew Gardens, New York 11424 718-520-9300 1. Complete each form as directed and answer all questions. All entries must be clearly printed in ink (Blue or Black) or typed. 2. The minimum age to receive a permit is 21. 3. If you were ever arrested for any crime or violation you must submit a certifi cate of disposition from the court concerned indicating the offense and the fi nal disposition of the charges. You must do this even if the case was dismissed, the record sealed or the case nullifi ed by operation of law (i.e. Youthful Offender status). The New York State Division of Criminal Justice Services will report to us every instance involving the arrest of an applicant. Do not rely on anyone’s representation that you need not list a previous arrest. ANY OMISSION OF A PREVIOUS ARREST MAY RESULT IN THE DENIAL OF YOUR APPLICATION. You must submit a notarized statement explaining the circumstances of the arrest. 4. If you were ever convicted of a felony, before your application can be considered, you must apply for a Certifi cate of Relief from Forfeitures and Disabilities from New York State. 5. If you were ever convicted of a Serious Offense you must get a New York State Certifi cate of Relief from Forfeitures and Disabilities. Serious Offenses are listed in Section 265.00(17) of the Penal Law. They include any offense involving drugs or narcotics, any sex offense, any violation of the laws pertaining to the illegal use or possession of a pistol or other dangerous weapon, possession of burglars tools and receiving stolen property. -
Air Gun Shooting Sports Safety Guide
AIR GUN SHOOTING SPORTS SAFETY GUIDE Developed by the Education & Training and Competitive Shooting Divisions A Publication of the National Rifle Association of America First Edition – January, 2006 Copyright, 2006, National Rifle Association All rights reserved. Printed in the United States of America. This book may not be reprinted or reproduced in whole or in part by mechanical means, photocopying, electronic reproduction, scanning, or any other means without prior written permission. For information, write to: Training Department, Education & Training Division, National Rifle Association, 11250 Waples Mill Road, Fairfax, Virginia 22030 01-06 AIR GUN SHOOTING SPORTS SAFETY GUIDE TABLE OF CONTENTS INTRODUCTION .............................................................................................................. 1 BASIC AIR GUN SAFETY............................................................................................... 3 Safety .............................................................................................................................. 3 The Safe Gun Handling Rules ........................................................................................ 3 SAFETY PRECAUTIONS AND PROCEDURES ........................................................ 6 Mechanical Safety....................................................................................................... 6 Safety Enhancers............................................................................................................. 7 Safety Rod.................................................................................................................. -
Rodney Thompson and JD Wiker Rodney Thompson and JD Wiker O - Rodney Thompson and Jd Wiker
• T.. Rodney Thompson and JD Wiker Rodney Thompson and JD Wiker o - Rodney Thompson and jD Wiker Editor Tammie Webb Ryan Interior Artists Attila Adorjany. Kalman Andrasofszky, jeffrey Carlisle, Anderson Gaston, Andez Gaston, D. Alexander Gregory, jaime jones, I Warren Mahy. joel Thomas, Francis Tsai . G . h· 0 Paul Hebron, Kate Irwin, jennifer Lathrop, Soe Murayama - T h .. Travis Adams This product requires the use of the d20 Modern Roleploying Game by Bill Siavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. Rules mechanics are based on the d20 Modern Roleplaying Game, the original DUNGEONS & DRAGONS'"rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Sources for this product include the Alternity Science Fiction Roleplaying Game by Bill Siavicsek and Richard Baker; Warships by Richard Baker; Star Frontiers Alpha Dawn (published by TSR, Inc.); Zebulon's Guide to Frontier Space by Kimber Eastland; "Mecha Crusade" by David Noonan (Polyhedron #154); and "Genetech" by Rich Redman (Polyhedron #155). This Wizards of the Coast'"game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. u.s .. CANADA. EUROPEAN HEADQUARTERS ASIA, PACIFIC. & LATIN AMERICA Hasbro UK Ltd. Wizards of the Coast. Inc. Caswell Way P.O. Box 707 Newport. Gwent NP9 OYH Renton WA 98057-0707 Great Brital" (Questions?) 1-800-324-6496 620-95396740-00l-EN Please keep this address for your records 987654321 ISBN·l0: 0·7869·3949-4 First Printing: February 2006 ISBN-ll: 978-0-7869-3949-7 d20.d20FYtlollr. -
The Gunpowder Age and Global History
The Age of Gunpowder 1 Introduction: The Gunpowder Age and Global History Tonio Andrade Professor of History, Emory University When Chinese alchemists invented the “fire drug” in the 800s AD, they unleashed one of the most transformative technologies in world history. Early gunpowder was not the explosive that it later became. It took centuries of development before it became capable of propelling projectiles. The Chinese used the early gunpowder mixtures for weapons, of course, but they were conflagratives and fire spewers, used for burning structures and people. Proper guns emerged in the 1200s, and by the mid-1300s the new weapons had begun transforming warfare, used in huge numbers in the fierce battles that led, eventually, to the triumph of the Ming Dynasty, which has been rightly referred to as the world’s first gunpowder empire.1 Guns and gunpowder quickly spread beyond China, and this issue of Emory Endeavors in History is devoted to exploring their effects – and other issues of military modernization and innovation – in world history. China’s closest neighbors found themselves forced to adapt to gun warfare quickly, and one of the pioneers of early gunpowder history, historian Sun Laichen of California State University, Fullerton, has famously described this process for Vietnam and other parts of Southeast Asia.2 Yet equally important, but much less well understood, is the adoption of guns by China’s northeastern neighbors, Korea and Japan. Although Japan is not usually considered an early gun adopter (it is known much more for its later adoption of Portuguese-style arquebuses in the 1 Sun Laichen, “Ming-Southeast Asian Overland Interactions, 1368-1644,” Ph.D. -
Gunslinger Credits Credit to Zow Aka /U/Zowjr for the Creation of the Original Class
Gunslinger Credits Credit to Zow aka /u/ZowJr for the creation of the original class. Firearm Properties Inspired from Matthew Mercer and Taliesin Jaffe from These are some of the specific rules regarding the properties Critical Role, as well as Firaxis games' XCOM of a firearm. Scatter. When you hit a creature with a firearm that has the scatter property, creatures within 5 feet of the target take General Rules scatter damage if the attack would hit them. The original These are universal rules for every gun found in this book. target does not take this damage. Misfire. Whenever you make an attack roll with a firearm You have resistance to the scatter damage dealt from your and the dice roll is 1, the weapon misfires. The attack misses firearm attacks. and the weapon cannot be used again until you spend an Loading. Because of the time required to load this weapon, action to repair your firearm. To do so, you must use a set of you can fire only one piece of ammunition from it when you Tinker's Tools to perform this action. use an action, bonus action, or reaction to fire it, regardless Reload. Some ranged weapons can be fired a number of of the number of attacks you can normally make. times before they must be reloaded. Ranged weapons with Heavy. Small creatures have disadvantage on attack rolls the reload property take an action to reload its ammunition. with heavy weapons. A heavy weapon's size and bulk make it Alternatively, when you take the attack action on your turn too large for a Small creature to use effectively. -
OPTIONAL RULE: Legendary Weapons Step 1
OPTIONAL RULE: Legendary Weapons Some missions call for a legendary weapon as a reward. When you need a legendary weapon, we have you covered. Step 1: Melee or Ranged Step 4: Finish Statline This is one you may occasionally be able to choose. If At this point, roll on the table corresponding to what not, roll a d6. 1-3 generates a ranged weapon, 4-6 you rolled in step 3. generates a melee weapon. Table A RANGED WEAPONS D6 Roll Rate of Fire Dmg AP Step 2: Type 1-2 +0 D6 -4 3-4 +1 2 -3 D6 Type RoF Rng 5-6 D3 D3 -2 Roll 1-2 Pistol 1 12” 3-4 Assault 1 18” Table B 5 Rapid Fire 1 24” 6 Heavy 1 36” D6 Roll Rate of Fire Dmg AP 1-2 +0 D3 -3 3-4 +1 1 -2 Step 3: Basic Strength 5-6 +2 1 -1 D6 Str Next Roll Roll Table C 1 8 Table A 2 7 Table A D6 Roll Rate of Fire Dmg AP 3 6 Table B 1-2 +2 1 -2 4 5 Table B 3-4 +3 1 -1 5 4 Table C 5-6 +4 1 -0 6 3 Table C Step 5: Generate Two Traits from the table below: D66 Ability Ranged Weapon Effect Roll 11 Shred Re-roll failed wound rolls with this weapon. 12 Graviton If the Target has a save characteristic of 3+ or better, add 1 to this weapon’s damage. 13 Scatter This weapon gains +1 strength if used at half range or less. -
How Does a Cannon Work?
National Park Service Fort Moultrie U.S. Department of the Interior Fort Sumter National Monument How Does A Cannon Work? Tube Top View Tube Chassis Muzzle Trunnions Vent Cascabel Breech Carriage Introduction People have been fascinated with guns since the invention of artillery in the Middle Ages. This basic guide explains how 19th century seacoast cannon operated, and the types of projectiles they fired. These guns are muzzle loaders; everything entered and left through the muzzle. The gun has three basic components: the tube, the carriage, and the chassis. The tube rests on the carriage, which supports it for firing and controls recoil (energy released when the gun fires). Most tubes are made of cast iron. The tube and carriage rests on a chassis, which permits the movement of the cannon left, right, forward or back to aim, load and fire. All together, this weapon is called a piece. Smoothbore Smoothbore guns typically fired spherical Spherical case shot are similar projectiles; the classic round cannonball. to shells, but also contain Ammunition consists of five kinds: solid shot, shell, shrapnel (musket balls). These spherical case shot, canister, and grape shot. are antipersonnel rounds, timed to explode in front of Solid shot are used for the target while airborn. puncturing walls, buildings and ships. When heated they Canister and grape shot turns a cannon into a become hot shot, used for shotgun, killing men and destroying objects alike. starting fires. Canister Shells are hollow, with a charge of gunpowder inside. The powder is ignited by a timed fuse, which lights when the gun is fired. -
Sample File4 Lb
you bring them to life. Maybe you wish your character to Expanded Armory have a more of an Oriental theme to his background. As such, you will want to know how variations of certain standard weapons function. and Gear The Expanded Weapons table shows these more specialized weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any The marketplace teems with buyers and sellers of many special properties they possess. Every weapon is classified sorts: dwarf smiths and elf woodcarvers, Halfling farmers as either melee or ranged. A melee weapon is used to attack and gnome jewelers, not to mention humans of every shape, a target within 5 feet of you, whereas a ranged weapon is size, and color drawn from a spectrum of nations and used to attack a target at a distance. cultures. In the largest cities, almost anything imaginable is offered for sale, from exotic spices and luxurious clothing to wicker baskets and practical swords. Weapon Properties For an adventurer, the availability of armor, weapons, Your race, class, and feats can grant you proficiency with backpacks, rope, and similar goods is of paramount certain weapons or categories of weapons. The two importance, since proper equipment can mean the categories are simple and martial. Most people can use difference between life and death in a dungeon or the simple weapons with proficiency. These weapons include untamed wilds. This document details the mundane and clubs, maces, and other weapons often found in the hands exotic merchandise that adventurers commonly find useful of commoners.