From Hypertext to Hypermedia. Overview of the Development of Open-Ended Works
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The Origins of the Underline As Visual Representation of the Hyperlink on the Web: a Case Study in Skeuomorphism
The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Romano, John J. 2016. The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism. Master's thesis, Harvard Extension School. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33797379 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism John J Romano A Thesis in the Field of Visual Arts for the Degree of Master of Liberal Arts in Extension Studies Harvard University November 2016 Abstract This thesis investigates the process by which the underline came to be used as the default signifier of hyperlinks on the World Wide Web. Created in 1990 by Tim Berners- Lee, the web quickly became the most used hypertext system in the world, and most browsers default to indicating hyperlinks with an underline. To answer the question of why the underline was chosen over competing demarcation techniques, the thesis applies the methods of history of technology and sociology of technology. Before the invention of the web, the underline–also known as the vinculum–was used in many contexts in writing systems; collecting entities together to form a whole and ascribing additional meaning to the content. -
Learning from Multimedia and Hypermedia
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by DSpace at Open Universiteit Nederland Chapter 15 Learning from Multimedia and Hypermedia Peter Gerjets and Paul Kirschner Abstract Computer-based multimedia and hypermedia resources (e.g., the world wide web) have become one of the primary sources of academic information for a majority of pupils and students. In line with this expansion in the field of education, the scientific study of learning from multimedia and hypermedia has become a very active field of research. In this chapter we provide a short overview with regard to research on learning with multimedia and hypermedia. In two review sections, we describe the educational benefits of multiple representations and of learner control, as these are the two defining characteristics of hypermedia. In a third review section we describe recent scientific trends in the field of multimedia/hypermedia learning. In all three review sections we will point to relevant European work on multimedia/hypermedia carried out within the last 5 years, and often carried out within the Kaleidoscope Network of Excellence. According to the interdisciplinary nature of the field this work might come not only from psychology, but also from technology or pedagogy. Comparing the different research activities on multimedia and hypermedia that have dominated the international scientific discourse in the last decade reveals some important differences. Most important, a gap seems to exist between researchers mainly interested in a “serious” educational use of multi- media/hypermedia and researchers mainly interested in “serious” experimental re- search on learning with multimedia/hypermedia. -
Hypermedia Apis for Sensor Data: a Pragmatic Approach to the Web of Things
Hypermedia APIs for Sensor Data: A pragmatic approach to the Web of Things The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Russell, Spencer, and Joseph Paradiso. “Hypermedia APIs for Sensor Data: A Pragmatic Approach to the Web of Things.” Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (2014). As Published http://dx.doi.org/10.4108/icst.mobiquitous.2014.258072 Publisher European Union Digital Library/ICST Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/103763 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike Detailed Terms http://creativecommons.org/licenses/by-nc-sa/4.0/ Hypermedia APIs for Sensor Data A pragmatic approach to the Web of Things Spencer Russell Joseph A. Paradiso [email protected] [email protected] Responsive Environments Group MIT Media Lab Massachusetts Institute of Technology Cambridge, MA, USA ABSTRACT dards and protocols such as AllJoyn1 and MQTT2, other As our world becomes more instrumented, sensors are ap- projects [20] seek to use existing application-level Web stan- pearing in our homes, cars, and on our bodies [12]. These dards such as HTTP to provide an interface that is more sensors are connected to a diverse set of systems and pro- familiar to developers, and also that can take advantage of tocols driven by cost, power, bandwidth, and more. De- tooling and infrastructure already in place for the World spite this heterogeneous infrastructure, we need to be able Wide Web. These efforts are often dubbed the Web of to build applications that use that data, and the most value Things, which reflects the relationships to existing Web stan- comes from integrating these disparate sources together. -
Hypertext Semiotics in the Commercialized Internet
Hypertext Semiotics in the Commercialized Internet Moritz Neumüller Wien, Oktober 2001 DOKTORAT DER SOZIAL- UND WIRTSCHAFTSWISSENSCHAFTEN 1. Beurteiler: Univ. Prof. Dipl.-Ing. Dr. Wolfgang Panny, Institut für Informationsver- arbeitung und Informationswirtschaft der Wirtschaftsuniversität Wien, Abteilung für Angewandte Informatik. 2. Beurteiler: Univ. Prof. Dr. Herbert Hrachovec, Institut für Philosophie der Universität Wien. Betreuer: Gastprofessor Univ. Doz. Dipl.-Ing. Dr. Veith Risak Eingereicht am: Hypertext Semiotics in the Commercialized Internet Dissertation zur Erlangung des akademischen Grades eines Doktors der Sozial- und Wirtschaftswissenschaften an der Wirtschaftsuniversität Wien eingereicht bei 1. Beurteiler: Univ. Prof. Dr. Wolfgang Panny, Institut für Informationsverarbeitung und Informationswirtschaft der Wirtschaftsuniversität Wien, Abteilung für Angewandte Informatik 2. Beurteiler: Univ. Prof. Dr. Herbert Hrachovec, Institut für Philosophie der Universität Wien Betreuer: Gastprofessor Univ. Doz. Dipl.-Ing. Dr. Veith Risak Fachgebiet: Informationswirtschaft von MMag. Moritz Neumüller Wien, im Oktober 2001 Ich versichere: 1. daß ich die Dissertation selbständig verfaßt, andere als die angegebenen Quellen und Hilfsmittel nicht benutzt und mich auch sonst keiner unerlaubten Hilfe bedient habe. 2. daß ich diese Dissertation bisher weder im In- noch im Ausland (einer Beurteilerin / einem Beurteiler zur Begutachtung) in irgendeiner Form als Prüfungsarbeit vorgelegt habe. 3. daß dieses Exemplar mit der beurteilten Arbeit überein -
Ted Nelson History of Computing
History of Computing Douglas R. Dechow Daniele C. Struppa Editors Intertwingled The Work and Influence of Ted Nelson History of Computing Founding Editor Martin Campbell-Kelly, University of Warwick, Coventry, UK Series Editor Gerard Alberts, University of Amsterdam, Amsterdam, The Netherlands Advisory Board Jack Copeland, University of Canterbury, Christchurch, New Zealand Ulf Hashagen, Deutsches Museum, Munich, Germany John V. Tucker, Swansea University, Swansea, UK Jeffrey R. Yost, University of Minnesota, Minneapolis, USA The History of Computing series publishes high-quality books which address the history of computing, with an emphasis on the ‘externalist’ view of this history, more accessible to a wider audience. The series examines content and history from four main quadrants: the history of relevant technologies, the history of the core science, the history of relevant business and economic developments, and the history of computing as it pertains to social history and societal developments. Titles can span a variety of product types, including but not exclusively, themed volumes, biographies, ‘profi le’ books (with brief biographies of a number of key people), expansions of workshop proceedings, general readers, scholarly expositions, titles used as ancillary textbooks, revivals and new editions of previous worthy titles. These books will appeal, varyingly, to academics and students in computer science, history, mathematics, business and technology studies. Some titles will also directly appeal to professionals and practitioners -
Topic Name: Www
SOS POLITICAL SCIENCE AND PUBLIC ADMINISTRATION MBA FA 401 SUBJECT NAME: COMPUTER APPLICATIONS IN FINANCIAL ADMINISTRATION UNIT-V TOPIC NAME: WWW The World Wide Web (WWW), commonly known as the Web, is an information system where documents and other web resources are identified by Uniform Resource Locators (URLs, such as https://www.example.com/), which may be interlinked by hypertext, and are accessible over the Internet. The resources of the WWW are transferred via the Hypertext Transfer Protocol (HTTP) and may be accessed by users by a software application called a web browser and are published by a software application called a web server. English scientist Tim Berners-Lee invented the World Wide Web in 1989. He wrote the first web browser in 1990 while employed at CERN near Geneva, Switzerland. The browser was released outside CERN in 1991, first to other research institutions starting in January 1991 and then to the general public in August 1991. The World Wide Web has been central to the development of the Information Age and is the primary tool billions of people use to interact on the Internet. Web resources may be any type of downloaded media, but web pages are hypertext media that have been formatted in Hypertext Markup Language (HTML). Such formatting allows for embedded hyperlinks that contain URLs and permit users to navigate to other web resources. In addition to text, web pages may contain references to images, video, audio, and software components which are displayed in the user's web browser as coherent pages of multimedia content. Multiple web resources with a common theme, a common domain name, or both, make up a website. -
Extended Link Visualization with DHTML: the Web As an Open Hypermedia System
Extended Link Visualization with DHTML: The Web as an Open Hypermedia System Glenn Oberholzer and Erik Wilde Computer Engineering and Networks Laboratory Swiss Federal Institute of Technology, Z¨urich TIK Report 125 January 2002 Abstract The World Wide Web is by far the most successful hypermedia system, its name often being used synonymously for the Internet. However, it is based on a rather restricted hy- permedia model with limited linking functionality. Even though underlying systems may provide a richer data model, there is still the question of how to present this informa- tion in a Web-based interface in an easily understandable way. Assuming an underlying system similar to Topic Maps, which allows storing, managing, and categorizing meta data and links, we propose a presentation of extended links. We try to provide a usable way for users to handle the additional functionality. The mechanism is based on already available technologies like DHTML. It is one facet of our approach to make the Web more interconnected and to work towards a more richly and openly linked Web. Keywords: Electronic publishing (020), Graphic design (029), Hypermedia (036), Internet (045), World Wide Web (084), XLink, Linkbases, DHTML 1 Introduction Compared to many other hypermedia systems [24,11,16], the linking capabilities of the World Wide Web are rather limited. It only makes use of a few concepts of hypermedia. In recent years, however, new recommendations issued by the W3C like XML [3], XLink [10], and XPointer [9], or ISO/IEC’s Topic Maps [19] have tried to overcome this shortcoming. Due to the popularity of the Web, efforts have to be made to integrate and improve the current system with more sophisticated hypermedia concepts. -
Reusable Hypertext Structures for Distance and JIT Learning
Reusable Hypertext Structures for Distance and JIT Learning Anne Morgan Spalter Rosemary Michelle Simpson Department of Computer Science Department of Computer Science Brown University Brown University Providence, RI, USA Providence, RI, USA Tel: 1-401-863-7615 Tel: 1-401-863-7651 E-mail: [email protected] E-mail: [email protected] ABSTRACT System) developed with Ted Nelson in the 1960s[15], Software components for distance and just-in-time (JIT) FRESS (File Retrieval and Editing System), developed in the learning are an increasingly common method of encouraging 1970s and the first hypertext system used to teach a liberal reuse and facilitating the development process[56], but no arts course[21], and IRIS Intermedia in the 1980s[35][73], a analogous efforts have been made so far for designing hyper- UNIX-based networked hypertext system with advanced fea- text components that can be reused in educationalofferings. 1 tures used for teaching undergraduate and graduate courses We argue that such structures will be of tangible benefit to the online learning community, serving to offload a substan- These efforts led to the notion of an electronic book with tialburden from programmers and designers of software, as interactive illustrations, a new form of textbook that took well as allowing educators without any programming experi- advantage of the power of hypertext and the power of 2D and ence to customize available online resources. 3D interactive computer graphics. This model, however, proved difficult to apply for all but the most determined and We present our motivation for hypertext structure compo- privileged educators. Few teachers have the time, inclination, nents (HTSC) and then propose a set of pedagogicalstruc- ability, and support necessary to write a textbook or develop tures and their building blocks that reflect the categories of interactive software, using either hypertextualor linearfor- lecture, laboratory, creative project, playground, and mats (although when they do, the results can be extraordi- game[36]. -
Knowledge Sharing System
Knowledge Sharing System 武田英明 Hideaki Takeda [email protected] National Institute of Informatics Hideaki Takeda / National Institute of Informatics Outline of the lecture l Scope: To learn information and knowledge sharing techniques, such as Knowledge Representation, Semantic Web and Social Network Science l Category: Artificial Intelligence, Web Informatics l Learning goal: n Conceptual understanding of recent development of the knowledge sharing technologies n Theoretical understanding of basic knowledge representation technologies n Improvement of modeling and programing skills to use the knowledge representation and sharing technologies l Prerequisite: n Some experience of programming (python, ruby, perl, etc) Hideaki Takeda / National Institute of Informatics Outline of this course l Topics: 1. Introduction 2. Information Integration 3. Semantic Web: Introduction 4. Knowledge Representation in AI: Ontology 5. Knowledge Representation in AI: Description Logics and OWL 6. Semantic Web Languages: RDF, RDFS, SPARQL 7. Semantic Web Languages: RDF, RDFS, SPARQL (cont.) 8. Semantic Web Languages: RDF, RDFS, SPARQL (cont.) 9. Linked Open Data 10. Linked Open Data (cont.) 11. Knowledge Graph 12. Knowledge Graph (cont.) 13. Practice l Style of the lecture n 2-3 talks then some small Assignments (exercise and/or presentation) n Final report Hideaki Takeda / National Institute of Informatics Outline of this course l Information sharing n What is the nature of information sharing. We can learn it from the history of Information in our society. We realize that Information sharing is inevitable. n What is the enabling technology for Information Sharing. Information Sharing consists of three layers; the information layer, the semantics layer and the social network layer. -
Hypertext and Hypermedia Digital Multimedia, 2Nd Edition Nigel Chapman & Jenny Chapman Chapter 12
Hypertext and Hypermedia Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 12 This presentation © 2004, MacAvon Media Productions 12 384 Hypertext • Text augmented with links • Link: pointer to another piece of text in same or different document • Navigational metaphor • User follows a link from its source to its destination, usually by clicking on source with the mouse • Use browser to view and navigate hypertext © 2004, MacAvon Media Productions 12 385–386 Cursory History • Memex – V Bush, 1945 • Concept of linked documents; photo- mechanical realization never implemented • Xanadu – Ted Nelson, late 1960s/early 1970s • Intended as global system • Hypercard – Apple, 1987 • Shipped with every Mac; popularized concept • World Wide Web – 1992 © 2004, MacAvon Media Productions 12 386–388 Non-linearity • Hypertext not usually read linearly (from start to finish) • Links encourage branching off • History and back button permit backtracking • Not an innovation, but the immediacy of following links by clicking creates a different experience from traditional non-linearity (e.g. cross-references in encyclopedia) © 2004, MacAvon Media Productions 12 389 Links • Simple unidirectional links • Connect single point on one page with a point on another page (e.g. WWW) • Extended links • Regional links (ends may be regions within a page) • Bidirectional links (may be followed in both directions) • Multilinks (may have more than two ends) © 2004, MacAvon Media Productions 12 390–391 Browsing & Searching • Browsing – retrieve information -
Webvise: Browser and Proxy Support for Open Hypermedia Structuring Mechanisms on the WWW
Webvise: Browser and Proxy Support for Open Hypermedia Structuring Mechanisms on the WWW Kaj Grønbæk, Lennert Sloth, & Peter Ørbæk University of Aarhus Department of Computer Science, Åbogade 34, 8200 Århus N, Denmark. Email: {kgronbak, les, poe}@daimi.au.dk Abstract This paper discusses how to augment the WWW with an open hypermedia service (Webvise) that provides structures such as contexts, links, annotations, and guided tours stored in hypermedia databases external to the Web pages. This includes the ability for users collaboratively to create links from parts of HTML Web pages they do not own and support for creating links to parts of Web pages without writing HTML target tags. The method for locating parts of Web pages can locate parts of pages across frame hierarchies and it is also supports certain repairs of links that breaks due to modified Web pages. Support for providing links to/from parts of non-HTML data, such as sound and movie will be possible via interfaces to plug-ins and Java based media players. The hypermedia structures are stored in a hypermedia database, developed from the Devise Hypermedia framework, and the service is available on the Web via an ordinary URL. The best user interface for creating and manipulating the structures is currently provided for the Microsoft Internet Explorer 4.x browser through COM integration that utilize the Explorers DOM representation of Web-pages. But the structures can also be manipulated and used via special Java applets and a pure proxy server solution is provided for users who only need to browse the structures. -
Web 2.0: Hypertext by Any Other Name?
Web 2.0: Hypertext by Any Other Name? David E. Millard and Martin Ross Electronics and Computer Science University of Southampton Southampton, UK +44 (0) 23 8059 3255 {dem, mar302}@ecs.soton.ac.uk ABSTRACT be the inventor of hypertext, and ever since his original work Web 2.0 is the popular name of a new generation of Web others have been refining his approach, both in terms of what applications, sites and companies that emphasis openness, hypertext should offer, how it is interpreted by readers, and also community and interaction. Examples include technologies such in concrete systems and studies. as Blogs and Wikis, and sites such as Flickr. In this paper we Walker has noted that the new generation of Web applications compare these next generation tools to the aspirations of the has created a new form of feral hypertext, unrestrained by early Hypertext pioneers to see if their aims have finally been systems or ownership [22]. In this paper we analyse the field of realized. hypertext research in order to draw out the aspirations of its pioneers and their subsequent refinements by the community, we Categories and Subject Descriptors then compare these aspirations with a number of Web 2.0 H.5.4 [ Hypertext/Hypermedia ]: Theory systems in order to draw conclusions about how well those earlier ideas have been realised in the modern Web. General Terms Design, Theory 2. ASPIRATIONS In 1987, Halasz took the aspirations of the earlier pioneers and, based on the systems around at the time, described seven issues Keywords that had to be considered and resolved in order to progress Web 2.0, Hypertext Pioneers, Hypertext Functionality towards the systems envisioned; these included composite structures, versioning, collaboration and search [12].