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Student Manual STATECRAFT IR SIMULATION Your Student Manual For the best user experience, we recommend using ​Google Chrome or Safari​ as your web browser. If you get stuck, ​email ​[email protected]​ - we’re here to help! We know all the answers and can help with anything you may need. Index / Hyperlinks How it works 1 Configure your Country 1 Strategy ideas 1 Turn 1 Guide 1 Turn 2 and beyond 2 THE WORLD IS IN YOUR HANDS 6 OVERVIEW OF THE SIMULATION 7 The Map 7 Sim Interface 8 Turns 8 HOW IT WORKS 8 Performance Indicators 9 Your Country: Domestic Factors 9 [email protected] The World: International Factors 9 Actions 10 STRATEGY 11 ROLES 11 CONFIGURE YOUR COUNTRY 15 Naming 15 Cities 15 Regime Type 15 1. Democracy 16 2.Constitutional Monarchy 16 3. Communist Totalitarian 17 4. Military Dictatorship 18 Country Attributes 18 Points and Scoring 20 THE GOALS 20 1. Cooperative Global Goals 20 2. Country Development Goals 21 3. Competitive Country Goals 21 EXTRA GOAL: Historians’ Verdict Award 22 QUALITY OF LIFE (QOL) RATINGS 23 YOUR CITIZENS 24 Domestic Factions 24 The Six Factions + Their Demands 25 Domestic Faction Approval Ratings 25 Domestic Faction Approval Rating Chart 26 Suppression of Domestic Factions 27 POLITICAL CAPITAL (PC) 27 RESOURCES 29 Managing Resources 29 Trading with Other Countries 30 Trading on the Black Market 30 RESEARCH & TECHNOLOGIES 31 [email protected] Technologies 31 Education 31 Research 32 “Hurrying” Research with Scientific Knowledge 33 Free Technology 33 Technology Trading 34 STRUCTURES 36 Invest in Structures 36 Rate of Building Construction 38 Maintenance on Existing Structures 38 BIG PROJECTS 39 Win & Build Big Projects 39 Bidding on Big Projects 39 PROGRAMS 41 Invest In Enacting Programs 41 Domestic Programs 41 International Programs 41 Enjoying Program Benefits 42 SPYING AND COVERT OPERATIONS 43 The Easiest Way to Spy: Exchanging Ambassadors 43 Regime Types 44 Country Attributes 46 RESEARCH 48 Research Category: Welfare, Health and Environment 48 Welfare 48 Health 48 Environment 49 Research Category: Education, Culture and Safety 49 Education 49 Culture 49 Safety 50 Research Category: Resource Enhancement 50 Industrialization 50 Agriculture 50 [email protected] Steel 51 Science 51 Oil 51 Weather Manipulation Research 51 Research Category: Military and Intelligence 52 Military Personnel 52 Defensive Technology 52 Espionage 53 Military Intelligence 1 53 Military Intelligence 2 54 Espionage 54 STRUCTURES 54 Resource Enhancement Structures 54 Military Structures 55 BIG PROJECTS 56 DOMESTIC PROGRAMS 57 INTERNATIONAL PROGRAMS 60 [email protected] THE WORLD IS IN YOUR HANDS Welcome, Illustrious Leader! You have entered the Statecraft world, where you and your classmates take the reins of power, becoming presidents, kings, military dictators, Secretaries of State and Defense, intelligence chiefs, UN Representatives, and political advisers (among other roles). This is a learning game designed to replicate core dynamics of world politics. You will face the same challenges, opportunities, and tradeoffs that real world leaders confront every day. You’ll see course concepts in action and be able to apply class lessons to your success in the Simulation. As a result, you’ll finish the simulation with insight into a host of critical IR concepts, theories, and real world cases. In this simulation there is no one winner–you’re simply playing for the highest score possible at the end of the simulation. Your goal is to achieve your strategy and ​build the most impressive country ever seen! ​Plus, there are competitive awards that only one country can win in each simulation. You are free to use your country’s diplomatic, economic, and military resources to build or to destroy, to work for the betterment of all countries or to focus on maximizing only your own country’s wealth, power, and quality of life. It’s possible to achieve world peace. It’s possible to conquer other countries and become a global superpower. It’s possible for you to be completely wiped off the map in total defeat. It’s also possible for multiple countries to excel and “tie” at the top but with completely different distinctions. There are literally hundreds of potential outcomes for your simulation; you have ultimate control to define your destiny and choose your adventure. Your instructor will choose the grading specifics for your class. [email protected] OVERVIEW OF THE SIMULATION The Map The Statecraft World Map is where all of the action happens! It illustrates the geographical layout of the world showing resource centers, deserts and mountains as well as the climate situation. Your world will have between six and twelve countries, depending on class size. The colored lines on the map delineate territory zones belonging to each country. The icons mark cities, military units, landmarks and terrorist occupations. Once your country spies on a foreign country their cities and military units will also be exposed. Clicking on the icons reveals more information, so the best way to get familiar with your map is to click around and simply explore! Top left there’s a “+” symbol you can click for a detailed legend key that offers extra map guidance. [email protected] Sim Interface The top navigation houses the simulation features. ​Behind every label and icon is a set of actions and insights. Beneath the top bar you can see and manage your resources by clicking on them. The left-hand navigation houses your help and admin functions. ​You’ll use these functions to manage gameplay. Make sure to take advantage of the help section! It houses TONS of tutorials, guides and videos. If you are hunting for specific information ​be sure to use the help search feature​. After you make updates, you can use the “refresh” button here at the top left corner above the map to see the most current version of everything. Turns The simulation is organized into a series of “turns” which are the periods of gameplay. Your instructor sets the length and number of turns. During each turn you can make decisions, negotiate, and enter your choices into the system. When the turn “ends,” the system calculates the effects of your choices: resources are updated, new structures are built, combat results are calculated, intelligence missions take place, research is discovered, and approval ratings change. At the start of the next turn, you’ll receive news messages and can see how the other countries’ actions have also affected the world. Turn 0 ​is all about configuration and onboarding. You can plot your strategy but you won’t be able to make any moves yet. ​Turn 1 and beyond ​is when​ ​things really start happening! You’ll be able to take actions to put your strategy in motion, you’ll feel the effects of your classmates’ moves, and there will be global events that impact everyone in the world. HOW IT WORKS This is a light overview to help you understand the basics. Deeper in the manual we provide complete details. [email protected] Performance Indicators ● Goals, Points & Score You’re playing to achieve the highest score possible at the end of the game. You’ll be working towards a few different goals: both collective goals for the entire world to achieve and competitive goals and awards that your country can win individually. Each goal you achieve adds points to your final score. ● Quality of Life (QOL) This is an indicator of how awesome it is for your citizens to live in your country. The calculation will refresh after each turn and you can improve it by enacting domestic and international programs, researching technologies and building QOL structures. It will also go down if you’re neglecting your citizens’ wellbeing. Your Country: Domestic Factors ● Your Citizens Within every country are domestic factions, like environmentalists or socialists, who have opinions about how the country should be run and what they do and don’t like. They’ll give you ​approval ratings​ each turn that directly affect your political capital. If they get really upset, they’ll riot and you’ll have to deal with a mess that may equate to potential losses in resources. ● Sim Currency Every turn you’ll generate both ​Political Capital ​and​ Resources ​which can be invested in country growth and maintenance as well as big moves towards your strategy. If you’re low on a resource you can trade with other countries. You can increase your PC and Resources by building structures and enacting programs. ● Technology & Research By researching technologies you’ll gain new knowledge that allows you to build structures and enact programs that will directly affect your QOL and resource production. The World: International Factors Everything might be just peachy in your country, but don’t forget you’re part of a world where a lot of other things are happening! ● Terrorism Yup, you just got attacked by pirates. Now what? You’re going to have to figure out how [email protected] to defend your citizens and prevent future attacks. Should you just wipe them off the map? Is it possible to do this? ● Global issues You’ll have to confront issues that affect the whole world like global warming causing a world flood. Will you be the country that tackles this big issue? Is that fair? Maybe another country should do it. You might have to negotiate in the UN. ● Other Countries Every other country is also playing to maximize their points! Watch them closely. You have no idea what they’re up to. Should you be friendly or suspicious? Are they trying to hide out and hoard points leaving you to deal with all the major world issues? Are they building up an army to attack you? Actions ● Invest in Structures, Domestic & International Programs In order to affect your resource, political capital, and QOL scores you can do a few things.
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