2015-2017 Unspecified
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
EARLY 1990S UNSPECIFIED: Takeru Tominaga Is Born
EARLY 1990s UNSPECIFIED: Takeru Tominaga is born. He will go on to become a cameraman and be caught up in a biohazard outbreak on the island of Sonido de Tortuga in 2014. CHARACTER PROFILE: TAKERU TOMINAGA *Born: UK. Died: NA. Height: UK. Weight: UK. B-T: UK. Nationality: Japanese. Affiliation: None. Takeru Tominaga was an assistant director and camera operator working in the Japanese media industry. He was friendly, always courteous and polite to those around him, and tremendously upbeat about life, but he had a reputation for being a little clumsy which often incurred the wrath of his superiors. One example was when he had to book a bikini photo shoot with Yuki Mayu, one of Japan’s top gravure idols. When Takeru discovered the indoor studio was already booked, he organised an outdoor shoot without thinking about how cold the weather would be in the middle of winter. But ever the professional, Mayu got on with the job and Takeru was a massive fan of hers. As a younger man he was quite socially awkward and would take steps to always avoid conflict and keep away from confrontational situations. His eyesight was not the best and his distinguishing feature was his large glasses. Outside of work, he was a big fan of horror movies. In 2014, Takeru was hired as an assistant director to work on the fourth series of Idol Survival, a popular reality TV show where swimwear models competed in a series of survival games across a deserted island. That year marked the first time the series included international models and Yuki Mayu was entered as Japan’s top challenger. -
Fr. Dulaney, Priest for 43 Years and Staff Member for 22, Years Passes Away by Sebastian Rosas Father William R
Cathedral Prep School & Seminary The Current, Volume IV, March 2017 1 Page 2 Pages 2 and 3 Page 4 The Guide to Lent Movie and Game Reviews NASA at Work Summary of Academy Awards Love Guru Sports The Current Cathedral Preparatory School & Seminary Very Rev. Joseph J. Fonti, Rector-President, Mr. Richie Diaz, Principal Fr. Dulaney, Priest for 43 Years and Staff Member for 22, Years Passes Away By Sebastian Rosas Father William R. Dulaney, 68, an of Brooklyn, Father Dulaney was the Pastor of active member of the Diocese of Brooklyn Mary Queen of Heaven (Brooklyn), as well as and Queens, passed away unexpectedly on Parochial Vicar of many other churches, including Friday, February 10th, 2017, just five days St. Sebastian and Saint Thomas the Apostle. Also, before what would‟ve been his 69th he was not only an alumnus of Cathedral Prep, but birthday. He passed away in his sleep at he also served as a Vice-Rector, teacher, and a North Shore University Hospital, in spiritual director, giving a total of 22 years of Manhasset, after being hospitalized for loving service to this school. breaking both of his knees in an Along with his service to Cathedral Prep, unfortunate fall. he was also a chaplain at St. Edmund Prep H.S., Father Dulaney was born in Jackson as well as the Parochial Vicar at St. Gregory the Heights, Queens, on February 15th, 1948. Great since 2007. He studied in Blessed Sacrament School, His funeral mass was held at St. Gregory then went on the Cathedral Prep (class of the Great Church. -
Folha De Rosto ICS.Cdr
“For when established identities become outworn or unfinished ones threaten to remain incomplete, special crises compel men to wage holy wars, by the cruellest means, against those who seem to question or threaten their unsafe ideological bases.” Erik Erikson (1956), “The Problem of Ego Identity”, p. 114 “In games it’s very difficult to portray complex human relationships. Likewise, in movies you often flit between action in various scenes. That’s very difficult to do in games, as you generally play a single character: if you switch, it breaks immersion. The fact that most games are first-person shooters today makes that clear. Stories in which the player doesn’t inhabit the main character are difficult for games to handle.” Hideo Kojima Simon Parkin (2014), “Hideo Kojima: ‘Metal Gear questions US dominance of the world”, The Guardian iii AGRADECIMENTOS Por começar quero desde já agradecer o constante e imprescindível apoio, compreensão, atenção e orientação dos Professores Jean Rabot e Clara Simães, sem os quais este trabalho não teria a fruição completa e correta. Um enorme obrigado pelos meses de trabalho, reuniões, telefonemas, emails, conversas e oportunidades. Quero agradecer o apoio de família e amigos, em especial, Tia Bela, João, Teté, Ângela, Verxka, Elma, Silvana, Noëmie, Kalashnikov, Madrinha, Gaivota, Chacal, Rita, Lina, Tri, Bia, Quelinha, Fi, TS, Cinco de Sete, Daniel, Catarina, Professor Albertino, Professora Marques e Professora Abranches, tanto pelas forças de apoio moral e psicológico, pelas recomendações e conselhos de vida, e principalmente pela amizade e memórias ao longo desta batalha. Por último, mas não menos importante, quero agradecer a incessante confiança, companhia e aceitação do bom e do mau pela minha Twin, Safira, que nunca me abandonou em todo o processo desta investigação, do meu caminho académico e da conquista da vida e sonhos. -
ÜBERSICHT Umbrella Corps™ Ist Ein Brandneuer, Rasanter Third-Person
ÜBERSICHT Umbrella Corps™ ist ein brandneuer, rasanter Third-Person-Shooter, dessen schweißtreibende Online-Matches in aus dem legendären Resident Evil™-Universum bekannten Arenen wie „Umbrella Facility“ spielen. Das Spiel, das die die Unity-Engine von Unity Technologies nutzt, erscheint bei uns am 21. Juni 2016 in digitaler Form zum Preis von 29.99 Euro auf PlayStation 4 und PC. Die Umbrella Corporation, ein skrupelloses internationales Pharma-Unternehmen, war für seine genetischen Experimente und Bio-Waffen berüchtigt, die u.a. zu dem tragischen Vorfall in Raccoon City führten. Obwohl die Organisation im Jahr 2003 offiziell zu Fall gebracht wurde, konnte ihrem Bioterrorismus kein Einhalt geboten werden. Heutzutage lassen Unternehmen mit fragwürdigem Interesse an Biowaffen ausgewählte Spezialeinheiten in virenverseuchten Arenen gegen Söldnertruppen antreten. SPIELEIGENSCHAFTEN Intensive Gefechte – schweißtreibende, rasante Partien, in denen sich keiner verstecken kann Genre: Shooter Rasend schneller Team-Shooter – auch online gibt es keine Verschnaufpause Plattform: PS4, PC (nur Einzigartige Spielmodi – viele Spielvarianten stehen zur Wahl, inkl. dem spannenden „One Life digital) Match“, wo Spieler das gegnerische Team mit gerade mal einem zur Verfügung stehenden Spielerzahl: 6 Bildschirmleben auslöschen müssen Resident Evil ist überall – bekannte Arenen erfreuen Serienfans, Zombie-Gegner sorgen für eine Erscheint: 21. Juni 2016 zusätzliche Herausforderung beim Spielen Altersfreigabe: USK 18 Analoges Ziel- und Deckungssystem – ein -
CAPCOM INTEGRATED REPORT 2019 Code Number: 9697
CAPCOM CO., LTD. INTEGRATED REPORT 2019 Captivating a Connected World CAPCOM INTEGRATED REPORT 2019 Code Number: 9697 Code Number: 9697 Advancing Our Global Brand Further Monster Hunter World: Iceborne Released in January 2018, Monster Hunter: World (MH:W, below), succeeded on two key elements of our growth strategy, namely globalization and shifting to digital. This propelled it to over 12.4 million units shipped worldwide, making it Capcom’s biggest hit ever. We aim to grow the fanbase even further by continuing to advance these two elements on Monster Hunter World: Iceborne (MHW:I, below), which is scheduled for release during the fiscal year ending March 2020. For details, see p. 35 of the Integrated Report 2018. Globalization Increasing global users by supporting 12 languages 1 and launching titles simultaneously worldwide The two key MH : W raised the Monster Hunter series to global Overseas Approximately 25% elements to brand status by increasing the overseas sales ratio to our success roughly 60%, compared to its historical 25%. We plan to solidify our global user base with MHW:I Overseas by releasing it simultaneously around the globe and Approximately offering the game in 12 languages. 75% 01 CAPCOM INTEGRATED REPORT 2019 Digital Shift 2 Taking our main sales and marketing channels online We expect the bulk of MHW:I sales to be digital. While we maximize revenue using the digital marketing data Trial version we have accumulated up to this point, we will analyze Feedback Capcom user purchasing trends to utilize in digital sales -
CAPCOM INTEGRATED REPORT 2019 Code Number: 9697
CAPCOM CO., LTD. INTEGRATED REPORT 2019 Captivating a Connected World CAPCOM INTEGRATED REPORT 2019 Code Number: 9697 Code Number: 9697 Advancing Our Global Brand Further Monster Hunter World: Iceborne Released in January 2018, Monster Hunter: World (MH:W, below), succeeded on two key elements of our growth strategy, namely globalization and shifting to digital. This propelled it to over 12.4 million units shipped worldwide, making it Capcom’s biggest hit ever. We aim to grow the fanbase even further by continuing to advance these two elements on Monster Hunter World: Iceborne (MHW:I, below), which is scheduled for release during the fiscal year ending March 2020. For details, see p. 35 of the Integrated Report 2018. Globalization Increasing global users by supporting 12 languages 1 and launching titles simultaneously worldwide The two key MH : W raised the Monster Hunter series to global Overseas Approximately 25% elements to brand status by increasing the overseas sales ratio to our success roughly 60%, compared to its historical 25%. We plan to solidify our global user base with MHW:I Overseas by releasing it simultaneously around the globe and Approximately offering the game in 12 languages. 75% 01 CAPCOM INTEGRATED REPORT 2019 Digital Shift 2 Taking our main sales and marketing channels online We expect the bulk of MHW:I sales to be digital. While we maximize revenue using the digital marketing data Trial version we have accumulated up to this point, we will analyze Feedback Capcom user purchasing trends to utilize in digital sales -
Capcom Integrated Report 2019
The Head of Development Discusses Strategy Taking on the global market as a Japanese hit maker armed with world-class quality. Yoichi Egawa Director and Executive Corporate Officer In charge of Consumer Games Development and Pachinko & Pachislo Business Divisions of the Company Outfitting Our Bolstering Development Environment The world’s Development Personnel most entertaining Enhancing our development studios games Top core members Concentrate development divisions, increase mobility and leadership Repeated achievements Proprietary Core members development tools Selected to direct rereleases or other titles RE Engine enhances quality Bolstered and development efficiency Mid-career and younger employees title lineup (core training framework) Adoption of latest technologies Training programs Support from more senior members World-class, cutting-edge 3D New graduates scanning, motion capture and VR 41 CAPCOM INTEGRATED REPORT 2019 Value Creation Story Medium- to Long-Term Latest Creative Report Foundation for Financial Analysis and Growth Strategy Sustainable Growth (ESG) Corporate Data Development Aiming for sustainable growth by Development Game development engines evolve Policy creating and developing popular IPs Organization in-step with games; maintaining Characteristics an environment that enables In the past three years of overseeing development, my goal has been to ensure the world’s highest quality, working under the philosophy the pinnacle of craftsmanship of standing up and facing whatever may come. The missions we One of Capcom’s -
EARLY 1800S (UNDISCLOSED): Born Into the Family As One of Seven Children, Young Henry Travis Is One of the Heirs to Merchant Shipping Company Travis Trading
EARLY 1800s (UNDISCLOSED): Born into the family as one of seven children, young Henry Travis is one of the heirs to merchant shipping company Travis Trading. Growing up he finds himself fascinated with the idea of exploration and adventure, with a particular interest in Africa and its rich haven of diverse flora and fauna. Using his own share of the family fortune, he makes numerous trips to the continent, documenting and cataloguing as much as he can, inspired by David Livingstone and other such famous explorers of the era. Thanks to his family's vast wealth, he is able to research harder and longer than other explorers of the time and in the course of 34 years, makes five trips to Africa in all. "In the 1800s, Henry Travis, the youngest of seven siblings, invested much of his own fortune into the exploration of Africa. During this period, the exploits of explorers like David Livingstone were creating quite a stir in the newspapers of the days. Henry's expedition was inspired by these accounts and his decision was to have a great impact on Travis Trading's future. Henry made five expeditions to the African continent in order to explore all of its regions. The extensive funds of the Travis family allowed him to continue his research into Africa even through times when results were not forthcoming. After his fifth and final expedition in Africa, Henry Travis returned to his home a full 34 years after he had first left it." - RE5: No.10: Tricell File; Archived 2009 The prestigious Ashford family is founded in England with the birth of first lady and matriarch, Veronica. -
Capcom Integrated Report 2019
The Head of Development Discusses Strategy Taking on the global market as a Japanese hit maker armed with world-class quality. Yoichi Egawa Director and Executive Corporate Officer In charge of Consumer Games Development and Pachinko & Pachislo Business Divisions of the Company Outfitting Our Bolstering Development Environment The world’s Development Personnel most entertaining Enhancing our development studios games Top core members Concentrate development divisions, increase mobility and leadership Repeated achievements Proprietary Core members development tools Selected to direct rereleases or other titles RE Engine enhances quality Bolstered and development efficiency Mid-career and younger employees title lineup (core training framework) Adoption of latest technologies Training programs Support from more senior members World-class, cutting-edge 3D New graduates scanning, motion capture and VR 41 CAPCOM INTEGRATED REPORT 2019 Value Creation Story Medium- to Long-Term Latest Creative Report Foundation for Financial Analysis and Growth Strategy Sustainable Growth (ESG) Corporate Data Development Aiming for sustainable growth by Development Game development engines evolve Policy creating and developing popular IPs Organization in-step with games; maintaining Characteristics an environment that enables In the past three years of overseeing development, my goal has been to ensure the world’s highest quality, working under the philosophy the pinnacle of craftsmanship of standing up and facing whatever may come. The missions we One of Capcom’s -
The Life of Mary Baker Eddy and the History of Christian Science
THE L IFE OF MARY BAKER G. EDDY ANDHE T HISTORY OF CHRISTIAN SCIENCE BY G EORGINE MILMINE ELUSTBATED NEW Y ORK DOUBLEDAY, PAGE & COMPANY 1909 0% ALL R IGHTS RESERVED, INCLUDING THAT OF TRANSLATION INTO FOREIGN LANGUAGES, INCLUDING THE SCANDINAVIAN COPYRIGHT, 1 907, 1908, BY was s. s. uccwax commmr COPYRIGHT, 1909, BY DOUBLEDAY, no: a counmr PUBLISHED, novnmn, 1909 ‘ ~ ‘ ‘ \ Photogra; h b y S. A. Bowers MARY BAKER G. EDDY From a p hotograph taken in Concord, N. H., in 1892 NOTE The f ollowing history was first published in serial form in McClure’s Magazine, 1907-1908. It has since been revised and n ew material has been added. G.. M Qfilw’; CONTENTS CHAPTER PAGE I. M rs. Eddy’s American Ancestors—Mark Baker, and Lifen o the Bow Farm—Schooldays in Til ton—Early I nfluences—Her First Marriage II. M rs. Glover as a. Widow in Tilton—Her Interest in M esmerism and Clairvoyance—The Disposal of H er Son—Marriage to Daniel Patterson 26 III. M rs. Patterson First Hears of Dr. Quimby— Her A rrival in Portland—Quimby and His “Science” . 42 IV. M rs. Patterson Becomes Quimby’s Patient and Pupil—Her D efence of Quimby and His The— ory—Her G rief at His Death—She Asks Mr. Dressero t Take up Quimby’s Work 56 V. T he Quimby Controversy—Mrs. Eddy’s Claim that Christian S cience Was a Divine Revelation to Her—The S tory of Her Fall on the Ice in Lynn a nd Her Miraculous Recovery 71 The Q uimby Controversy Continued—Mrs. -
The House and the Infected Body: the Metonymy of RESIDENT EVIL 7
The House and the Infected Body The Metonymy of Resident Evil 7 Alan McGreevy, Christina Fawcett & Marc Ouellette Abstract: Resident Evil 7, in articulating the threat of infectious mold, situates the illness with the feminine: Historical, cultural, and physiological connections between mold and women gives the game license to limit, objectify, and render the female charac- ters monstrous. First-person immersion brings us into contact with the infection, as mold and Molded threaten the buildings of the Bakers, while mold growing in their brains threatens the Bakers themselves. Through the form of infection, the disease is invasively feminine, reflected in the Bakers and their homes. Keywords: Zombies; Mold; Resident Evil; Female Erasure; Embodiment Schlagworte: Zombies; Schimmel; Resident Evil; Auslöschung des Weiblichen; Verkörperung 1. Introduction In Capcom’s Resident Evil 7: Biohazard (2017), Ethan Winters follows a message from his missing wife, Mia, to a rural home in Dulvey, Louisiana. Upon arrival, he finds Mia held captive by the Baker family; what Ethan does not know is that Mia and the Bakers have been infected by mold. After finding Mia and her cutting off his hand, Ethan wakes at the Bakers’ dinner table and meets Jack, Marguerite, Lucas, and Eveline, who appear horrific and undead. He escapes and moves from building to building, guided by the information from the unseen daughter Zoe Baker, trying to find a cure for his wife, Mia, and ally, Zoe. Beyond the Bakers, Ethan is hunted by ambulatory mold-humanoids, called Molded, who corrupt and infest the buildings and grounds of the Baker home. As with previous Resident Evil games, the player guides the protagonist to escape the zombie threat, which in this game is the Molded, Jack, Marguerite and Lucas Baker, and the underlying threat: the interloper, Eveline. -
Bioshock: the Collection....S
DAS OFFIZIELLE 19. AUGUST 2016 AUSGABE 2 MESSEMAGAZIN Powered by www.gamesaktuell.de präsentiert von www.gamestv24.de AKTUELL Jetzt spielen! Halle 6 B-041 SPECIALS GAMES EVENTS LOOTERKINGS: Interview mit Gronkh, RESIDENT EVIL 7: Horror in der GAMESCOM CITY FESTIVAL: Heute Sarazar und Sgt.Rumpel virtuellen Realität u. a. mit Max Giesinger und Oscar! NACHGEFRAGT: Die Highlights BATTLEFIELD 1: Die Frostbite-Engine GAMESCOM AWARD 2016: und Most Wanteds der gamescom- lässt die Muskeln spielen Preisverleihung heute um 18 Uhr Besucher DISHONORED 2: Als über- RETRO GAMING: Sonderschau XBOX-ZUKUNFT: Micro- natürlicher Assassin ist größer und vielseitiger soft-Manager im Kreativität gefragt! als je zuvor! Interview NINJAS PLAY FREE. BRATON RIFLE 3 DAY AFFINITY BOOSTER 3 DAY CREDIT BOOSTER CLAIM YOUR STARTER PACK AT ©2016 Digital Extremes Ltd. All rights reserved. Warframe and the Warframe logo are registered trademarks of Digital Extremes Ltd. The "PS" Family logo is a registered trademark and "PS4" is a trademark of Sony Computer Entertainment Inc. Unbenannt-1 1 16.08.2016 10:06:26 PRESS START GAMESCOM-APP MIT Jugendschutz MESSEMAGAZIN DIGITAL auf der gamescom Um sicherzustellen, dass Jugendliche nur für sie freigege- News, Events, eine 3D-Map und bene Inhalte sehen oder spielen kön- vieles mehr: Die offizielle games- nen, gibt es an den com-App, kostenlos erhältlich Ständen folgende Beschränkungen: in den gängigen App-Stores, ist Freigegeben ab USK 12: Bei Spielen ein Muss für jeden Besucher ab 12 achtet das 12 Jahren der gamescom! Als Extra findet Standpersonal darauf, dass keine man auf der gamescom-App jüngeren Besucher täglich die neue Ausgabe des selbst spielen.