The Home Computer
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
What Are Your Best Computer Options for Teleworking?
What are your best computer options for teleworking? If you NEED… And you HAVE a… Then your BEST telework option is… COMMON COUNTY APPS such as Microsoft Office, Adobe County Laptop ONLY - Connect your County laptop to the County VPN Reader, and web applications County Laptop AND - Connect your County laptop to the County VPN County Desktop PC County Laptop AND - Connect your County laptop to the County VPN Home Computer Home Computer ONLY - Connect remotely using VDI (Virtual Desktop) Home Computer AND - Connect remotely using Dakota County VPN County Desktop Computer - Remotely control your computer using Windows Remote Desktop County Desktop Computer ONLY - Check out a County laptop from IT Laptop Loaner Program - Connect your County laptop to the County VPN COMMON COUNTY APPS such as Microsoft Office, Adobe County Laptop ONLY - Connect your County laptop to the County VPN Reader, and web applications SUPPORTED BUSINESS APPS such as OneSolution, OnBase, SIRE, Microsoft Project, and Visio County Laptop AND - Connect your County laptop to the County VPN County Desktop PC If you NEED… And you HAVE a… Then your BEST telework option is… County Laptop AND - Connect your County laptop to the County VPN Home Computer Home Computer ONLY - Contact the County IT Help Desk at 651/438-4346 Home Computer AND - Connect remotely using Dakota County VPN County Desktop Computer - Remotely control your computer using Windows Remote Desktop County Desktop Computer ONLY - Check out a County laptop from IT Laptop Loaner Program - Connect your County laptop -
10 Minutes of Code TI-BASIC
10 Minutes of Code TI-BASIC Unit 1: Program Basics and Displaying on Screen Skill Builder 1: Using program editor and syntax This is the first of three ‘Skill Builders’ in Unit 1. At the end Objectives: of this unit, you will use the skills you have learned in these Use the TI Basic Program Editor to create and run Skill Builders to create a more complex program. This is a simple program. your first lesson in learning to code with TI Basic. Use the program menus to select and paste TI Basic is a programming language that can be used to commands into a program. program on the TI calculators. While the structure and Run a program. syntax (grammar) of TI Basic is simpler than other modern languages, it provides a great starting point for learning the basics of coding. Let’s get started! Teacher Tip: B.A.S.I.C. is one of the original programming languages that was designed for teaching and learning programming. It is an acronym of Beginners’ All-purpose Symbolic Instruction Code. TI Basic is based upon this language. Turn on your TI-84 Plus CE and press the p key. Select NEW using the arrow keys. Select Create New by pressing e. Name your program. Our program name will be HELLOXY. It can be any legal name*. Press e after typing the name. You are now in the Program Editor. Each line begins with the colon character ( : ). *A legal name must: be up to 8 characters long, start with a letter, include only uppercase letters and numbers, with no spaces; and be unique. -
Liste Von Programmiersprachen
www.sf-ag.com Liste von Programmiersprachen A (1) A (21) AMOS BASIC (2) A# (22) AMPL (3) A+ (23) Angel Script (4) ABAP (24) ANSYS Parametric Design Language (5) Action (25) APL (6) Action Script (26) App Inventor (7) Action Oberon (27) Applied Type System (8) ACUCOBOL (28) Apple Script (9) Ada (29) Arden-Syntax (10) ADbasic (30) ARLA (11) Adenine (31) ASIC (12) Agilent VEE (32) Atlas Transformatikon Language (13) AIMMS (33) Autocoder (14) Aldor (34) Auto Hotkey (15) Alef (35) Autolt (16) Aleph (36) AutoLISP (17) ALGOL (ALGOL 60, ALGOL W, ALGOL 68) (37) Automatically Programmed Tools (APT) (18) Alice (38) Avenue (19) AML (39) awk (awk, gawk, mawk, nawk) (20) Amiga BASIC B (1) B (9) Bean Shell (2) B-0 (10) Befunge (3) BANCStar (11) Beta (Programmiersprache) (4) BASIC, siehe auch Liste der BASIC-Dialekte (12) BLISS (Programmiersprache) (5) Basic Calculator (13) Blitz Basic (6) Batch (14) Boo (7) Bash (15) Brainfuck, Branfuck2D (8) Basic Combined Programming Language (BCPL) Stichworte: Hochsprachenliste Letzte Änderung: 27.07.2016 / TS C:\Users\Goose\Downloads\Softwareentwicklung\Hochsprachenliste.doc Seite 1 von 7 www.sf-ag.com C (1) C (20) Cluster (2) C++ (21) Co-array Fortran (3) C-- (22) COBOL (4) C# (23) Cobra (5) C/AL (24) Coffee Script (6) Caml, siehe Objective CAML (25) COMAL (7) Ceylon (26) Cω (8) C for graphics (27) COMIT (9) Chef (28) Common Lisp (10) CHILL (29) Component Pascal (11) Chuck (Programmiersprache) (30) Comskee (12) CL (31) CONZEPT 16 (13) Clarion (32) CPL (14) Clean (33) CURL (15) Clipper (34) Curry (16) CLIPS (35) -
TI Home Computer Users Club
TI Home Computer Users Club AUTUMN 1984 NE WS A quarterly publication for Club Members No. 3 ONO tvo3 otv6r$ vitigorSS1 933.00 rd03-13-Jruog,e el' 95 (3,siote oi %%0 V° itirois 00 0414 eNe Cd(5Jos _op kPlett t° \5.s loPate 'op iPT°1)T -gb cg2' -w-Ast -041 ird-icoa itrellss 1°'1N-5511.ekV29451°50.0. A .r.to „cow oi Nt-04 torvige° e 611'1 ov'('' SkAlt.e. At6P-12'6-.-44 • - ee6-P ociTN9\66 .kioxy. 9N-100ivie 6- -11.6 vo.e,141-a (2,0 0-001-°t Agin. 0-0, alla tivre10°215 ov6v€0.1k°-et- -;1,14 oV;V1/4-6.1";, lir66TD.uj--i0V 2L14Te-Ph 5e-c.5 ralp31.100-0. tTo-M- 4A0-09- agiW013-g' It-Oeus‘11'6 1-0.90-ceep.o.s cAve eA, BO- -W:ittle' CP' *e?TeS°— 6.1610-aiv 533-014 ' s.5 5,A02"3- Or 170 Tee.I5•0,a-§.atg5-e15' tor0.016,15'° .0. „c0,12Se'5'` qp'154. ,cgIox'}G0, accove :00•21•11•10-013-eS rjr=0.9.0.0-0:40.2u .51.nn /20‘1,0 Ot 01.31V Q2'111' e 6.,d,e-i2,001215TeCi, '1/43'e°1121- \c_aeirr\I'V-113 cile't °4° 2,11.68 -0 love 5" TeT°2h .0 lopieT5.9 ,1 otoe '0•011'49V121, Islagpx rtV'S cos 1 le Tepe e 9,AcOgel • xligeve t I t ,..4.41.W 10,S\ seP et° a, 60 iite 4c0.t4S+ c# .0; ki:5( 44S, ve<9' 0 kci( %.‘4 t,t,e0 0 se The TI Home Computer Users Club News Is published by the TI Home Computers Users Club Ltd., PO Box 190, Maidenhead, Berkshire SL6 1YX, telephone Maidenhead (0628) 71696. -
Scaling the Digital Divide: Home Computer Technology and Student Achievement
Scaling the Digital Divide Home Computer Technology and Student Achievement J a c o b V i g d o r a n d H e l e n l a d d w o r k i n g p a p e r 4 8 • j u n e 2 0 1 0 Scaling the Digital Divide: Home Computer Technology and Student Achievement Jacob L. Vigdor [email protected] Duke University Helen F. Ladd Duke University Contents Acknowledgements ii Abstract iii Introduction 1 Basic Evidence on Home Computer Use by North Carolina Public School Students 5 Access to home computers 5 Access to broadband internet service 7 How Home Computer Technology Might Influence Academic Achievement 10 An Adolescent's time allocation problem 10 Adapting the rational model to ten-year-olds 13 Estimation strategy 14 The Impact of Home Computer Technology on Test Scores 16 Comparing across- and within-student estimates 16 Extensions and robustness checks 22 Testing for effect heterogeneity 25 Examining the mechanism: broadband access and homework effort 29 Conclusions 34 References 36 Appendix Table 1 39 i Acknowledgements The authors are grateful to the William T. Grant Foundation and the National Center for Analysis of Longitudinal Data in Education Research (CALDER), supported through Grant R305A060018 to the Urban Institute from the Institute of Education Sciences, U.S. Department of Education for research support. They wish to thank Jon Guryan, Jesse Shapiro, Tim Smeeding, Andrew Leigh, and seminar participants at the University of Michigan, the University of Florida, Cornell University, the University of Missouri‐ Columbia, the University of Toronto, Georgetown University, Harvard University, the University of Chicago, Syracuse University, the Australian National University, the University of South Australia, and Deakin University for helpful comments on earlier drafts. -
TI-Nspire™ CX Student Software Guidebook
TI-Nspire™ CX Student Software Guidebook Learn more about TI Technology through the online help at education.ti.com/eguide. Important Information Except as otherwise expressly stated in the License that accompanies a program, Texas Instruments makes no warranty, either express or implied, including but not limited to any implied warranties of merchantability and fitness for a particular purpose, regarding any programs or book materials and makes such materials available solely on an "as-is" basis. In no event shall Texas Instruments be liable to anyone for special, collateral, incidental, or consequential damages in connection with or arising out of the purchase or use of these materials, and the sole and exclusive liability of Texas Instruments, regardless of the form of action, shall not exceed the amount set forth in the license for the program. Moreover, Texas Instruments shall not be liable for any claim of any kind whatsoever against the use of these materials by any other party. Adobe®, Adobe® Flash®, Excel®, Mac®, Microsoft®, PowerPoint®, Vernier DataQuest™, Vernier EasyLink®, Vernier EasyTemp®, Vernier Go!Link®, Vernier Go!Motion®, Vernier Go!Temp®, Windows®, and Windows® XP are trademarks of their respective owners. Actual products may vary slightly from provided images. © 2006 - 2019 Texas Instruments Incorporated ii Contents Getting Started with TI-Nspire™ CX Student Software 1 Selecting the Handheld Type 1 Exploring the Documents Workspace 2 Changing Language 3 Using Software Menu Shortcuts 4 Using Handheld Keyboard Shortcuts -
Setup Outlook on Your Home Computer
Setup Outlook on your Home Computer Office 2010: 1. Run Microsoft Outlook 2010 2. When the startup wizard opens click Next. 3. When prompted to configure an E-mail Account select Yes and then click Next. 4. The Auto Account Setup will display next, select E-mail Account and fill in the information. Your password is your network password, the same one you use to log into computers on campus. After you fill the information in click Next. 5. Outlook will begin to setup your account; it may take a few minutes before the next window pops up. 6. You will be prompted with some sort of login screen. The one shown here offers 3 choices (Select the middle one if this is the case), but others may only offer 1. Type in the same username you use to login to campus computers but precede it with sdsmt\ Your password will be the same one you use to login on campus. Click OK to continue. 7. Outlook will finish setting up your account; this may take a few minutes. When it is done press the Finish button. 8. Outlook will start up and will begin to download your emails, contacts, and calendar from the server. This may take several minutes; there will be a green loading bar at the bottom of the window. Office 2007: 1. Run Microsoft Outlook 2007 2. When the startup wizard opens click Next. 3. When prompted to configure an E-mail Account select Yes and then click Next. 4. The Auto Account Setup will display next, select E-mail Account and fill in the information. -
The Cost of Using Computers
Summary: Students calculate and compare electrical costs of computers in various modes. Cost of Computers Grade Level: 5-8 Subject Areas: English Objectives puters, lights, and monitors when they’re not (Media and Technology, Research By the end of this activity, students will be in use reduces the number of comfort com- and Inquiry), Mathematics, able to plaints and air conditioning costs. Science (Physical) • explain that different types of computers use different amounts of electricity; There are many computer myths that have been dispelled over the years. One myth is Setting: Classroom • compare and contrast computer mode settings and their electricity use; and that screen-savers save energy. In fact, it Time: • identify ways to conserve electricity when takes the same amount of electricity to move that fish around your screen as it does to do Preparation: 1 hour using computers. any word processing. Activity: two 50-minute periods Rationale Vocabulary: Another myth is that it takes more energy to Calculating the cost of computers will help turn off and restart your computer than it Blended rate, CPU, Electric rate, students realize potential energy savings both does to just leave it on all the time. It is more Kilowatt-hour, Sleep mode, at school and at home. likely that your computer will be outdated Standby consumption, Watt, Watt before it is worn out by turning it off and on. meter Materials There are some school districts that require • Copies of Calculating Computer Costs Major Concept Areas: computers to be left on at night for software Activity Sheet upgrades and network maintenance; these • Quality of life • Calculator (optional) units are often automatically shut down after • Management of energy the upgrades are complete. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Console Games in the Age of Convergence
Console Games in the Age of Convergence Mark Finn Swinburne University of Technology John Street, Melbourne, Victoria, 3122 Australia +61 3 9214 5254 mfi [email protected] Abstract In this paper, I discuss the development of the games console as a converged form, focusing on the industrial and technical dimensions of convergence. Starting with the decline of hybrid devices like the Commodore 64, the paper traces the way in which notions of convergence and divergence have infl uenced the console gaming market. Special attention is given to the convergence strategies employed by key players such as Sega, Nintendo, Sony and Microsoft, and the success or failure of these strategies is evaluated. Keywords Convergence, Games histories, Nintendo, Sega, Sony, Microsoft INTRODUCTION Although largely ignored by the academic community for most of their existence, recent years have seen video games attain at least some degree of legitimacy as an object of scholarly inquiry. Much of this work has focused on what could be called the textual dimension of the game form, with works such as Finn [17], Ryan [42], and Juul [23] investigating aspects such as narrative and character construction in game texts. Another large body of work focuses on the cultural dimension of games, with issues such as gender representation and the always-controversial theme of violence being of central importance here. Examples of this approach include Jenkins [22], Cassell and Jenkins [10] and Schleiner [43]. 45 Proceedings of Computer Games and Digital Cultures Conference, ed. Frans Mäyrä. Tampere: Tampere University Press, 2002. Copyright: authors and Tampere University Press. Little attention, however, has been given to the industrial dimension of the games phenomenon. -
TI Basic Is the Built-In Programming Language of the TI-89 and TI-92 Plus Calculators
[7.38] Why use TI Basic? TI Basic is the built-in programming language of the TI-89 and TI-92 Plus calculators. It is one of several programming languages you can use; the other languages are M68000 assembly language and two C compilers. "TI Basic" is not Texas Instruments' name for the built-in programming language. In fact, the TI-92 FAQ says this about it: "Programming language of the TI-92 - is it BASIC? No. There are a number of features that are similar to the BASIC programming language, but it is not BASIC." The Getting Started web page for the TI-89/92+ SDK has the only TI reference to "TI Basic" I have found, but I will use that term since it is common and well-understood in the calculator community. Some programmers claim that TI Basic is unsuitable for coding, citing real and imagined advantages of C. TI Basic does have some serious limitations, but there remain several compelling reasons to use it: ! TI Basic is built into every calculator, and programs can be completely developed on the calculator. You don't need an external interpreter, assembler, compiler, editor or development system. ! The TI Graph Link software can be used for program development if desired. Programs can be edited on the PC, then downloaded to the calculator for execution and debugging. ! The learning curve for TI Basic is short and shallow compared to learning C or assembler. ! TI Basic is stable and robust. It is either difficult or impossible to crash the calculator with a TI Basic program. -
When High-Tech Was Low-Tech : a Retrospective Look at Forward-Thinking Technologies [Multiple Exhibits]
University of South Florida Scholar Commons Library and Community-based Exhibits Library Outreach 9-1-2003 When High-Tech was Low-Tech : A Retrospective Look at Forward-Thinking Technologies [Multiple exhibits] James Anthony Schnur, Follow this and additional works at: https://scholarcommons.usf.edu/npml_outreach_exhibits Scholar Commons Citation Schnur,, James Anthony, "When High-Tech was Low-Tech : A Retrospective Look at Forward-Thinking Technologies [Multiple exhibits]" (2003). Library and Community-based Exhibits. 43. https://scholarcommons.usf.edu/npml_outreach_exhibits/43 This Presentation is brought to you for free and open access by the Library Outreach at Scholar Commons. It has been accepted for inclusion in Library and Community-based Exhibits by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. When High-Tech was Low-Tech A Retrospective Look at Forward-Thinking Technologies Nelson Poynter Memorial Library University of South Florida St. Petersburg When High-Tech was Low-Tech When High-Tech was Low-Tech When High-Tech was Low-Tech The development of transistors after By the late 1970s, early “personal Before the widespread use of “floppy” World War II allowed manufacturers to computers” and game systems began to disks (in both 5¼ and 8 inch formats), build smaller, more sophisticated, and appear in homes. One of the most many early personal computers used less expensive devices. No longer did popular games of this period came from tape drives. “Personal computer consumers have to worry about Atari. This Ultra-Pong console, cassettes” usually held about 64,000 purchasing expensive tubes for heavy, released by Atari in 1977, included bytes of data and could take up to 30 bulky radios and televisions.