Mass Surveillance and the Negation of the Monomyth Houman Sadri
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Outlaw: Wilderness and Exile in Old and Middle
THE ‘BESTLI’ OUTLAW: WILDERNESS AND EXILE IN OLD AND MIDDLE ENGLISH LITERATURE A Dissertation Presented to the Faculty of the Graduate School of Cornell University In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy by Sarah Michelle Haughey August 2011 © 2011 Sarah Michelle Haughey THE ‘BESTLI’ OUTLAW: WILDERNESS AND EXILE IN OLD AND MIDDLE ENGLISH LITERATURE Sarah Michelle Haughey, Ph. D. Cornell University 2011 This dissertation, The ‘Bestli’ Outlaw: Wilderness and Exile in Old and Middle English Literature explores the reasons for the survival of the beast-like outlaw, a transgressive figure who highlights tensions in normative definitions of human and natural, which came to represent both the fears and the desires of a people in a state of constant negotiation with the land they inhabited. Although the outlaw’s shelter in the wilderness changed dramatically from the dense and menacing forests of Anglo-Saxon England to the bright, known, and mapped greenwood of the late outlaw romances and ballads, the outlaw remained strongly animalistic, other, and liminal, in strong contrast to premodern notions of what it meant to be human and civilized. I argue that outlaw narratives become particularly popular and poignant at moments of national political and ecological crisis—as they did during the Viking attacks of the Anglo-Saxon period, the epoch of intense natural change following the Norman Conquest, and the beginning of the market revolution at the end of the Middle Ages. Figures like the Anglo-Saxon resistance fighter Hereward, the exiled Marcher lord Fulk Fitz Waryn, and the brutal yet courtly Gamelyn and Robin Hood, represent a lost England imagined as pristine and forested. -
JUSTICE LEAGUE (NEW 52) CHARACTER CARDS Original Text
JUSTICE LEAGUE (NEW 52) CHARACTER CARDS Original Text ©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5). 3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents) 4. Under Page Handling>Page Scaling select Multiple pages per sheet. 5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border. 7. Click OK. ©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) TABLE OF CONTENTS Aquaman, 8 Wonder Woman, 6 Batman, 5 Zatanna, 17 Cyborg, 9 Deadman, 16 Deathstroke, 23 Enchantress, 19 Firestorm (Jason Rusch), 13 Firestorm (Ronnie Raymond), 12 The Flash, 20 Fury, 24 Green Arrow, 10 Green Lantern, 7 Hawkman, 14 John Constantine, 22 Madame Xanadu, 21 Mera, 11 Mindwarp, 18 Shade the Changing Man, 15 Superman, 4 ©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) 001 DC COMICS SUPERMAN Justice League, Kryptonian, Metropolis, Reporter FROM THE PLANET KRYPTON (Impervious) EMPOWERED BY EARTH’S YELLOW SUN FASTER THAN A SPEEDING BULLET (Charge) (Invulnerability) TO FIGHT FOR TRUTH, JUSTICE AND THE ABLE TO LEAP TALL BUILDINGS (Hypersonic Speed) AMERICAN WAY (Close Combat Expert) MORE POWERFUL THAN A LOCOMOTIVE (Super Strength) Gale-Force Breath Superman can use Force Blast. When he does, he may target an adjacent character and up to two characters that are adjacent to that character. -
Crossmedia Adaptation and the Development of Continuity in the Dc Animated Universe
“INFINITE EARTHS”: CROSSMEDIA ADAPTATION AND THE DEVELOPMENT OF CONTINUITY IN THE DC ANIMATED UNIVERSE Alex Nader A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Committee: Jeff Brown, Advisor Becca Cragin © 2015 Alexander Nader All Rights Reserved iii ABSTRACT Jeff Brown, Advisor This thesis examines the process of adapting comic book properties into other visual media. I focus on the DC Animated Universe, the popular adaptation of DC Comics characters and concepts into all-ages programming. This adapted universe started with Batman: The Animated Series and comprised several shows on multiple networks, all of which fit into a shared universe based on their comic book counterparts. The adaptation of these properties is heavily reliant to intertextuality across DC Comics media. The shared universe developed within the television medium acted as an early example of comic book media adapting the idea of shared universes, a process that has been replicated with extreme financial success by DC and Marvel (in various stages of fruition). I address the process of adapting DC Comics properties in television, dividing it into “strict” or “loose” adaptations, as well as derivative adaptations that add new material to the comic book canon. This process was initially slow, exploding after the first series (Batman: The Animated Series) changed networks and Saturday morning cartoons flourished, allowing for more opportunities for producers to create content. References, crossover episodes, and the later series Justice League Unlimited allowed producers to utilize this shared universe to develop otherwise impossible adaptations that often became lasting additions to DC Comics publishing. -
Vestiges of Midsummer Ritual in Motets for John the Baptist
Early Music History (2011) Volume 30. Cambridge University Press doi:10.1017/S0261127911000027 M A A Email: [email protected] FIRE, FOLIAGE AND FURY: VESTIGES OF MIDSUMMER RITUAL IN MOTETS FOR JOHN THE BAPTIST The thirteenth-century motet repertory has been understood on a wide spectrum, with recent scholarship amplifying the relationship between the liturgical tenors and the commentary in the upper voices. This study examines a family of motets based on the tenors IOHANNE and MULIERUM from the feast of the Nativity of John the Baptist (24 June). Several texts within this motet family make references to well-known traditions associated with the pagan festival of Midsummer, the celebration of the summer solstice. Allusions to popular solstitial practices including the lighting of bonfires and the public criticism of authority, in addition to the cultural awareness of the sun’s power on this day, conspicuously surface in these motets, particularly when viewed through the lens of the tenor. The study suggests the further obfuscation of sacred and secular poles in the motet through attentiveness to images of popular, pre-Christian rituals that survive in these polyphonic works. In the northern French village of Jumièges from the late Middle Ages to the middle of the nineteenth century, a peculiar fraternal ritual took place. Each year on the evening of the twenty-third of June, the Brotherhood of the Green Wolf chose its new chief. Arrayed in a brimless green hat in the shape of a cone, the elected master led the men to a priest and choir; Portions of this study were read at the Medieval and Renaissance Conference at the Institut für Musikwissenschaft, University of Vienna, 8–11 August 2007 and at the University of Chicago’s Medieval Workshop on 19 May 2006. -
Superman…Superwoman…Supervisor ~The Ultimate SUPERHERO~
SUPERman…SUPERwoman…SUPERvisor ~The Ultimate SUPERHERO~ Facilitated By: Heather Recchia, M.Ed Alger Studstill, Jr., MBA #DCFSuperheroes #IWearACape Agenda • Introductions • Ice-Breaker • Part 1 • Superhero Activity • Part 2 • Q&A INTRODUCTIONS Heather Recchia, M.Ed AKA “Agent Fabulous” Alger M. Studstill, Jr., MBA ICE-BREAKER https://youtu.be/6LLr1EC3UPI PART 1 SUPER Consults • Review the case (priors, criminal history, and PDA) prior to completing consult • Allow the CPI to lead the conversation, but don’t allow for long tangents (TACT advice) • Plan for day 3 or day 4 for completing consults to avoid time crunch on day 5 • Utilize Seniors to complete follow-up consults on day 30/45, as well as, Present Danger Safety Plans SUPER Time Management • We suggest that investigators have cut-out time…why shouldn’t supervisors • Utilize Outlook calendar functions and consider having a team calendar so that everyone can put key things on calendar and know what time staff aren’t available • Good old fashion “to do” lists still work • What personal life?? SUPER Data Management • FFA Drill Down Report and Critical Activity Report • Develop Seniors to be able to know how to run reports and analyze the data • What reports do you use? • Any reports that you wish were available? **SUPERHERO ACTIVITY** PART 2: LEADERSHIP LESSONS FROM THE AVENGERS The Avengers (team members) are mighty, incredible, and invincible. They can handle themselves solo pretty well. They all have huge personalities (which can destroy your team if you let them get out of control). Nick Fury understands all of these dynamics of his team and he manages them masterfully. -
SUPERGIRLS and WONDER WOMEN: FEMALE REPRESENTATION in WARTIME COMIC BOOKS By
SUPERGIRLS AND WONDER WOMEN: FEMALE REPRESENTATION IN WARTIME COMIC BOOKS by Skyler E. Marker A Master's paper submitted to the faculty of the School of Information and Library Science of the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Master of Science in Library Science. Chapel Hill, North Carolina May, 2017 Approved by: ________________________ Rebecca Vargha Skyler E. Marker. Supergirls and Wonder Women: Female Representation in Wartime Comics. A Master's paper for the M.S. in L.S. degree. May, 2017. 70 pages. Advisor: Rebecca Vargha This paper analyzes the representation of women in wartime era comics during World War Two (1941-1945) and Operation Iraqi Freedom (2001-2010). The questions addressed are: In what ways are women represented in WWII era comic books? What ways are they represented in Post 9/11 comic books? How are the representations similar or different? In what ways did the outside war environment influence the depiction of women in these comic books? In what ways did the comic books influence the women in the war outside the comic pages? This research will closely examine two vital periods in the publications of comic books. The World War II era includes the genesis and development to the first war-themed comics. In addition many classic comic characters were introduced during this time period. In the post-9/11 and Operation Iraqi Freedom time period war-themed comics reemerged as the dominant format of comics. Headings: women in popular culture-- United States-- History-- 20th Century Superhero comic books, strips, etc.-- History and criticism World War, 1939-1945-- Women-- United States Iraq war (2003-2011)-- Women-- United States 1 I. -
Three Icelandic Outlaw Sagas
THREE ICELANDIC OUTLAW SAGAS THREE ICELANDIC OUTLAW SAGAS THE SAGA OF GISLI THE SAGA OF GRETTIR THE SAGA OF HORD VIKING SOCIETY FOR NORTHERN RESEARCH UNIVERSITY COLLEGE LONDON 2004 Selection, introduction and other critical apparatus © J. M. Dent 2001 Translation of The Saga of Grettir and The Saga of Hord © J. M. Dent 2001 Translation of The Saga of Gisli © J. M. Dent 1963 This edition first published by Everyman Paperbacks in 2001 Reissued by Viking Society for Northern Research in 2004 Reprinted with minor corrections in 2014 ISBN 978 0 903521 66 6 The maps are based on those in various volumes of Íslensk fornrit. The cover illustration is of Grettir Ásmundarson from AM 426 fol., a late seventeenth-century Icelandic manuscript in Stofnun Árna Magnússonar á Íslandi, Reykjavík Printed by Short Run Press Limited, Exeter CONTENTS Preface ............................................................................................ vii Chronology .................................................................................... viii Introduction ..................................................................................... xi Note on the Text .......................................................................... xxvi THE SAGA OF GISLI ..................................................................... 1 THE SAGA OF GRETTIR ............................................................. 69 THE SAGA OF HORD ................................................................ 265 Text Summaries ........................................................................... -
Mason 2015 02Thesis.Pdf (1.969Mb)
‘Page 1, Panel 1…” Creating an Australian Comic Book Series Author Mason, Paul James Published 2015 Thesis Type Thesis (Professional Doctorate) School Queensland College of Art DOI https://doi.org/10.25904/1912/3741 Copyright Statement The author owns the copyright in this thesis, unless stated otherwise. Downloaded from http://hdl.handle.net/10072/367413 Griffith Research Online https://research-repository.griffith.edu.au ‘Page 1, Panel 1…” Creating an Australian Comic Book Series Paul James Mason s2585694 Bachelor of Arts/Fine Art Major Bachelor of Animation with First Class Honours Queensland College of Art Arts, Education and Law Group Griffith University Submitted in fulfillment for the requirements of the degree of Doctor of Visual Arts (DVA) June 2014 Abstract: What methods do writers and illustrators use to visually approach the comic book page in an American Superhero form that can be adapted to create a professional and engaging Australian hero comic? The purpose of this research is to adapt the approaches used by prominent and influential writers and artists in the American superhero/action comic-book field to create an engaging Australian hero comic book. Further, the aim of this thesis is to bridge the gap between the lack of academic writing on the professional practice of the Australian comic industry. In order to achieve this, I explored and learned the methods these prominent and professional US writers and artists use. Compared to the American industry, the creating of comic books in Australia has rarely been documented, particularly in a formal capacity or from a contemporary perspective. The process I used was to navigate through the research and studio practice from the perspective of a solo artist with an interest to learn, and to develop into an artist with a firmer understanding of not only the medium being engaged, but the context in which the medium is being created. -
13Th Age Archmage Engine, Or You Can Make Your Own
Monsters You can use the monsters included in the 13th Age Archmage Engine, or you can make your own. Monster Rules Stats & Characteristics Most monster attacks generally deal a specific amount of damage (instead of rolling for damage) and don’t add on the escalation die. Only exceptional monsters get to add the escalation die to their attacks. Monsters may have particular abilities or powers that are triggered when the attack roll is greater than a certain threshold. The default trigger happens at a 16+ monster d20 attack roll, though unpredictable monsters may have effects trigger on other rolls. Mooks Mooks are weaker monsters that can be cut down in large numbers in a single turn. Damage is not tracked against single mooks, but against the entire mob of mooks you’re facing. If you roll damage against a mook and it is greater than the single mook’s hit points, then another mook takes the remainder. In this way, damage can cascade to multiple mooks, and a player can kill multiple in one turn, even if they’re not all directly within your attack range. A mook’s hit point value is one-fifth that of a regular monster. Mooks move and attack individually. Mooks deal a fixed damage when they hit, and double damage when they roll a natural 20. Mooks can be split up into multiple mobs with different initiative numbers and hit point pools for each. Large & Huge Monsters Large monsters generally have twice the hit points and deal roughly double the damage of a normal-sized monster. -
Justice League: Origins
JUSTICE LEAGUE: ORIGINS Written by Chad Handley [email protected] EXT. PARK - DAY An idyllic American park from our Rockwellian past. A pick- up truck pulls up onto a nearby gravel lot. INT. PICK-UP TRUCK - DAY MARTHA KENT (30s) stalls the engine. Her young son, CLARK, (7) apprehensively peeks out at the park from just under the window. MARTHA KENT Go on, Clark. Scoot. CLARK Can’t I go with you? MARTHA KENT No, you may not. A woman is entitled to shop on her own once in a blue moon. And it’s high time you made friends your own age. Clark watches a group of bigger, rowdier boys play baseball on a diamond in the park. CLARK They won’t like me. MARTHA KENT How will you know unless you try? Go on. I’ll be back before you know it. EXT. PARK - BASEBALL DIAMOND - MOMENTS LATER Clark watches the other kids play from afar - too scared to approach. He is about to give up when a fly ball plops on the ground at his feet. He stares at it, unsure of what to do. BIG KID 1 (yelling) Yo, kid. Little help? Clark picks up the ball. Unsure he can throw the distance, he hesitates. Rolls the ball over instead. It stops halfway to Big Kid 1, who rolls his eyes, runs over and picks it up. 2. BIG KID 1 (CONT’D) Nice throw. The other kids laugh at him. Humiliated, Clark puts his hands in his pockets and walks away. Big Kid 2 advances on Big Kid 1; takes the ball away from him. -
Catwoman (White Queen)
KNI_05_p01 CS6.indd 1 10/09/2020 10:41 IN THIS ISSUE YOUR PIECE Meet your white queen – Gotham City’s 3 ultimate femme fatale Selina Kyle, better known as Catwoman. PROFILE From the slums of Gotham City’s East 4 End, Catwoman has become one of the world’s most famous thieves. GOTHAM GUIDE A examination of Gotham’s East End, a 10 grim area of crime and poverty – and the home of Selina Kyle. RANK & FILE Why Catwoman is the white queen and 12 how some of her moves are refl ected in those of the powerful chess piece. RULES & MOVES An essential guide to the white queen 15 and some specifi c gambits using the piece. Editor: Alan Cowsill Thanks to: Art Editor: Gary Gilbert Writers: Devin K. Grayson, Ed Brubaker, Frank Writer: James Hill Miller, Jeph Loeb, Will Pfeifer, Judd Winick, Consultant: Richard Jackson Darwyn Cooke, Andersen Grabrych. Figurine Sculptor: Imagika Sculpting Pencillers: Jim Balent, Michael Avon Oeming, Studio Ltd David Mazzucchelli, Cameron Stewart, Jim Lee, Pete Woods, Guillem March, Darwyn US CUSTOMER SERVICES Cooke, Brad rader, Rick Burchett. Call: +1 800 261 6898 Inkers: John Stanisci, Mike Manley, Scott Email: [email protected] Williams, Mike Allred, Rick Burchett, Cameron Stewart, Alavaro Lopez. UK CUSTOMER SERVICES Call: +44 (0) 191 490 6421 Email: [email protected] Batman created by Bob Kane with Bill Finger Copyright © 2020 DC Comics. CATWOMAN and all related characters and elements © and TM DC Comics. (s20) EAGL26789 Collectable Figurines. Not designed or intended for play by children. Do not dispose of fi gurine in the domestic waste. -
Gender Representations in Spider-Man Video Games
Gender representations in Spider-Man video games Master’s Thesis Miro Helenius University of Jyväskylä Department of Language and Communication Studies English May 2021 JYVÄSKYLÄN YLIOPISTO Tiedekunta – Faculty Laitos – Department Humanistis-yhteiskuntatieteellinen tiedekunta Kieli- ja viestintätieteiden laitos Tekijä – Author Miro Helenius Työn nimi – Title Gender representations in Spider-Man video games Oppiaine – Subject Työn laji – Level Englannin kieli Maisterin tutkielma Aika – Month and year Sivumäärä – Number of pages Toukokuu 2021 67 Tiivistelmä – Abstract Supersankarit ovat nykypäivänä suosionsa huipulla, erityisesti elokuvissa ja tv-sarjoissa. Samankaltaista suosiota nauttivat videopelit, jotka ovat vuosien mittaan nousseet myös valtavirran suosimaksi viihdemuodoksi. Tämä tutkielma yhdistää supersankarit ja videopelit, sillä tutkimuksen keskiössä ovat sukupuolten representaatiot Hämähäkkimieheen pohjautuvissa videopeleissä. Aiemmat tutkimukset supersankarisarjakuvista, -elokuvista, -sarjoista ja yleensä videopeleistä ovat löytäneet muun muassa hypermaskuliinisia ja epäinhimillisiä mieskuvia sekä seksualisoituja, passiivisia ja toissijaisiin rooleihin asetettuja naiskuvia. Koska nimenomaan supersankaripeleihin keskittyvää tutkimusta oli haastavaa löytää, valikoituivat niissä esiintyvät sukupuolten representaatiot tutkielman aiheeksi. Tämä tutkielma keskittyy ikoniseen supersankariin Hämähäkkimieheen ja tämän kumppaniin Mary Janeen. Aineistona toimivat kaksi menestynyttä videopeliä, vuoden 2000 Spider-Man ja vuoden 2018 Marvel’s