THORESBY SPRINT TRIATHLON and FUTURE OUTLAW JUNIOR and MINI RUNS Participation in the Event Is Subject to and Conditional Upon the Following Terms and Conditions: 1
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Outlaw: Wilderness and Exile in Old and Middle
THE ‘BESTLI’ OUTLAW: WILDERNESS AND EXILE IN OLD AND MIDDLE ENGLISH LITERATURE A Dissertation Presented to the Faculty of the Graduate School of Cornell University In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy by Sarah Michelle Haughey August 2011 © 2011 Sarah Michelle Haughey THE ‘BESTLI’ OUTLAW: WILDERNESS AND EXILE IN OLD AND MIDDLE ENGLISH LITERATURE Sarah Michelle Haughey, Ph. D. Cornell University 2011 This dissertation, The ‘Bestli’ Outlaw: Wilderness and Exile in Old and Middle English Literature explores the reasons for the survival of the beast-like outlaw, a transgressive figure who highlights tensions in normative definitions of human and natural, which came to represent both the fears and the desires of a people in a state of constant negotiation with the land they inhabited. Although the outlaw’s shelter in the wilderness changed dramatically from the dense and menacing forests of Anglo-Saxon England to the bright, known, and mapped greenwood of the late outlaw romances and ballads, the outlaw remained strongly animalistic, other, and liminal, in strong contrast to premodern notions of what it meant to be human and civilized. I argue that outlaw narratives become particularly popular and poignant at moments of national political and ecological crisis—as they did during the Viking attacks of the Anglo-Saxon period, the epoch of intense natural change following the Norman Conquest, and the beginning of the market revolution at the end of the Middle Ages. Figures like the Anglo-Saxon resistance fighter Hereward, the exiled Marcher lord Fulk Fitz Waryn, and the brutal yet courtly Gamelyn and Robin Hood, represent a lost England imagined as pristine and forested. -
Three Icelandic Outlaw Sagas
THREE ICELANDIC OUTLAW SAGAS THREE ICELANDIC OUTLAW SAGAS THE SAGA OF GISLI THE SAGA OF GRETTIR THE SAGA OF HORD VIKING SOCIETY FOR NORTHERN RESEARCH UNIVERSITY COLLEGE LONDON 2004 Selection, introduction and other critical apparatus © J. M. Dent 2001 Translation of The Saga of Grettir and The Saga of Hord © J. M. Dent 2001 Translation of The Saga of Gisli © J. M. Dent 1963 This edition first published by Everyman Paperbacks in 2001 Reissued by Viking Society for Northern Research in 2004 Reprinted with minor corrections in 2014 ISBN 978 0 903521 66 6 The maps are based on those in various volumes of Íslensk fornrit. The cover illustration is of Grettir Ásmundarson from AM 426 fol., a late seventeenth-century Icelandic manuscript in Stofnun Árna Magnússonar á Íslandi, Reykjavík Printed by Short Run Press Limited, Exeter CONTENTS Preface ............................................................................................ vii Chronology .................................................................................... viii Introduction ..................................................................................... xi Note on the Text .......................................................................... xxvi THE SAGA OF GISLI ..................................................................... 1 THE SAGA OF GRETTIR ............................................................. 69 THE SAGA OF HORD ................................................................ 265 Text Summaries ........................................................................... -
Mason 2015 02Thesis.Pdf (1.969Mb)
‘Page 1, Panel 1…” Creating an Australian Comic Book Series Author Mason, Paul James Published 2015 Thesis Type Thesis (Professional Doctorate) School Queensland College of Art DOI https://doi.org/10.25904/1912/3741 Copyright Statement The author owns the copyright in this thesis, unless stated otherwise. Downloaded from http://hdl.handle.net/10072/367413 Griffith Research Online https://research-repository.griffith.edu.au ‘Page 1, Panel 1…” Creating an Australian Comic Book Series Paul James Mason s2585694 Bachelor of Arts/Fine Art Major Bachelor of Animation with First Class Honours Queensland College of Art Arts, Education and Law Group Griffith University Submitted in fulfillment for the requirements of the degree of Doctor of Visual Arts (DVA) June 2014 Abstract: What methods do writers and illustrators use to visually approach the comic book page in an American Superhero form that can be adapted to create a professional and engaging Australian hero comic? The purpose of this research is to adapt the approaches used by prominent and influential writers and artists in the American superhero/action comic-book field to create an engaging Australian hero comic book. Further, the aim of this thesis is to bridge the gap between the lack of academic writing on the professional practice of the Australian comic industry. In order to achieve this, I explored and learned the methods these prominent and professional US writers and artists use. Compared to the American industry, the creating of comic books in Australia has rarely been documented, particularly in a formal capacity or from a contemporary perspective. The process I used was to navigate through the research and studio practice from the perspective of a solo artist with an interest to learn, and to develop into an artist with a firmer understanding of not only the medium being engaged, but the context in which the medium is being created. -
13Th Age Archmage Engine, Or You Can Make Your Own
Monsters You can use the monsters included in the 13th Age Archmage Engine, or you can make your own. Monster Rules Stats & Characteristics Most monster attacks generally deal a specific amount of damage (instead of rolling for damage) and don’t add on the escalation die. Only exceptional monsters get to add the escalation die to their attacks. Monsters may have particular abilities or powers that are triggered when the attack roll is greater than a certain threshold. The default trigger happens at a 16+ monster d20 attack roll, though unpredictable monsters may have effects trigger on other rolls. Mooks Mooks are weaker monsters that can be cut down in large numbers in a single turn. Damage is not tracked against single mooks, but against the entire mob of mooks you’re facing. If you roll damage against a mook and it is greater than the single mook’s hit points, then another mook takes the remainder. In this way, damage can cascade to multiple mooks, and a player can kill multiple in one turn, even if they’re not all directly within your attack range. A mook’s hit point value is one-fifth that of a regular monster. Mooks move and attack individually. Mooks deal a fixed damage when they hit, and double damage when they roll a natural 20. Mooks can be split up into multiple mobs with different initiative numbers and hit point pools for each. Large & Huge Monsters Large monsters generally have twice the hit points and deal roughly double the damage of a normal-sized monster. -
Gender Representations in Spider-Man Video Games
Gender representations in Spider-Man video games Master’s Thesis Miro Helenius University of Jyväskylä Department of Language and Communication Studies English May 2021 JYVÄSKYLÄN YLIOPISTO Tiedekunta – Faculty Laitos – Department Humanistis-yhteiskuntatieteellinen tiedekunta Kieli- ja viestintätieteiden laitos Tekijä – Author Miro Helenius Työn nimi – Title Gender representations in Spider-Man video games Oppiaine – Subject Työn laji – Level Englannin kieli Maisterin tutkielma Aika – Month and year Sivumäärä – Number of pages Toukokuu 2021 67 Tiivistelmä – Abstract Supersankarit ovat nykypäivänä suosionsa huipulla, erityisesti elokuvissa ja tv-sarjoissa. Samankaltaista suosiota nauttivat videopelit, jotka ovat vuosien mittaan nousseet myös valtavirran suosimaksi viihdemuodoksi. Tämä tutkielma yhdistää supersankarit ja videopelit, sillä tutkimuksen keskiössä ovat sukupuolten representaatiot Hämähäkkimieheen pohjautuvissa videopeleissä. Aiemmat tutkimukset supersankarisarjakuvista, -elokuvista, -sarjoista ja yleensä videopeleistä ovat löytäneet muun muassa hypermaskuliinisia ja epäinhimillisiä mieskuvia sekä seksualisoituja, passiivisia ja toissijaisiin rooleihin asetettuja naiskuvia. Koska nimenomaan supersankaripeleihin keskittyvää tutkimusta oli haastavaa löytää, valikoituivat niissä esiintyvät sukupuolten representaatiot tutkielman aiheeksi. Tämä tutkielma keskittyy ikoniseen supersankariin Hämähäkkimieheen ja tämän kumppaniin Mary Janeen. Aineistona toimivat kaksi menestynyttä videopeliä, vuoden 2000 Spider-Man ja vuoden 2018 Marvel’s -
Avengers Explored
2020 Avengers Explored IRON MAN AND CAPTAIN AMERICA: A STUDY IN TRANSMEDIA, ADDITIVE COMPREHENSION AND ADDITIVE MYSTERY OLIVIER SNEPVANGERS Contents Introduction ............................................................................................................................................. 2 1. Theory: Transmedia and Narratology… Assemble! ............................................................................. 5 1.1 Transmedia .................................................................................................................................... 5 1.2 Narratology .................................................................................................................................. 10 1.3 Method ........................................................................................................................................ 19 2. Analysis: Captain America and Iron Man: A tale of two superheroes ............................................... 20 2.1 Captain America: Fragile body, Strong mind ............................................................................... 20 2.2 Iron Man: Fragile ego, Strong suit ............................................................................................... 29 2.3 Steve and Tony: Fragile friendship, Stronger together ............................................................... 37 2.3.1 The narratological nature of the relationship ...................................................................... 37 2.3.2 Exploring and expanding on Stony -
Punisher Born Free
FREE PUNISHER BORN PDF Garth Ennis | 112 pages | 10 May 2016 | Marvel Comics | 9781302901738 | English | New York, United States The Punisher MAX: Born by Garth Ennis Uh-oh, it looks like your Internet Punisher Born is out of date. For a better shopping experience, please upgrade now. Javascript is not enabled in your browser. Enabling JavaScript Punisher Born your browser will allow you to Punisher Born all the features of our site. Learn how to enable JavaScript on your browser. NOOK Book. Home 1 Books 2. Add to Punisher Born. Sign in to Purchase Instantly. Members save with free shipping everyday! See details. Overview I n the waning days of the Vietnam War Punisher Born year is With mounting casualties and a rising anti-war sentiment, America's time in Vietnam is coming to a close. Yet in the isolated Valley Forge Firebase on the Cambodian border, Captain Frank Castle is one of the few soldiers still committed to the fi ght against the enemy. With dwindling reserves, Castle must stand against an impending Viet Cong attack that threatens to wipe out the entire American platoon. To survive the battle, what Punisher Born decision must he make that will forever alter the course of his life? In this acclaimed tale, superstar Garth Ennis reveals the never-before-told story of the horrors Castle was forced to face to come home from Vietnam alive - ending in a shocking twist that will forever change how readers see Marvel Comics' most famous urban vigilante. Product Details. Related Searches. Hey there, Marvel Universe. The Punisher is back - with a vengeance. -
Common Uncommon
COMMON 32. Sandi Brandenberg: Secretary AND Receptionist 33. : Sword 1. Agent Carter: Behind Enemy Lines Satchel of Unlimited Weaponry 34. : Scarlet? Why not just red? 2. Agent X: Nijo Minamiyori Scarlet Witch 35. : Demon Bride 3. Angel Dust: Chicagoan Shiklah 36. : Mindee 4. Angela: Asgardian Assassin Stepford Cuckoos 37. : Thunderclap 5. Black Bolt: … Storm 38. : Astounding Mimicry 6. Black Tom Cassidy: Trusty Shillelagh Taskmaster 39. : Snikt! 7. Blind Al: Stay in the Deadhut Wolverine 40. : Created to be a Weapon 8. Bob, Agent of Hydra: Hiding Behind You X-23 9. Colossus: Rigid Morals UNCOMMON 10. Deadpool: My Set. My Rules. 41. Agent Carter: Combat Trained 11. Dogpool: Earth-20110 42. Agent X: Trained by Taskmaster 12. Domino: Neena Thurman 43. Angel Dust: Morlock 13. Elektra: Greek Tragedy 44. Angela: Aldrif Odinsdottir 14. Evil Deadpool: Spare Parts 45. Black Bolt: Let It All Out! 15. Fantomex: Misdirection 46. Black Tom Cassidy: Concussive Blast 16. Flying Car: Buckle Up! 47. Blind Al: Laxatives in Your Food 17. Free Chimichangas: Delicious 48. Bob, Agent of Hydra: Hydra Doesn’t Offer Dental 18. Hit-Monkey: No Monkey Business 49. Colossus: Former Juggernaut 19. Kidpool: Earth-10330 50. Deadpool: Mmmmmm Chimichangas… 20. Lady Bullseye: Attack on Two Fronts 51. Dogpool: Woof 21. Lady Deadpool: Regenerative Healing Factor-Thingie 52. Domino: Luck Be A Lady 22. Lockjaw: Fiercely Loyal 53. Elektra: Get to the Point 23. M.O.D.O.K.: Most Powerful Brain Alive 54. Evil Deadpool: Bang! Bang! Bang! 24. Madame Hydra: Viper 55. Fantomex: E.V.A. 25. Medusa: Tangled Up 56. -
Table of Contents Introduction 2 Young Readers 3 Middle School 7 High School 14 Older Teens 22
An Annotated Bibliography by Jack Baur and Amanda Jacobs-Foust with Carla Avitabile, Casey Gilly, Jessica Lee, Holly Nguyen, JoAnn Rees, Shawna Sherman, and Elsie Tep May 17th, 2012 Table of Contents Introduction 2 Young Readers 3 Middle School 7 High School 14 Older Teens 22 Prepared by BAYA for the California Library Association 1 Introduction It’s no secret that comics (or “graphic novels,” if you prefer) are hot items in the library world these days. Oh, we’ve known that for years, but recently publishers have been getting into the game in a big way. Too big, arguably. As publishers struggle, it seems like more and more they are turning to graphic novels as new revenue streams, to diversify existing properties, or as ways to repackage old content. With the deluge of titles coming at us, it’s becoming increasingly difficult for a librarian who isn’t deeply invested in their GN collection or tuned into the world of comics publishing to discern the excellent titles from the merely popular, and the quality from the... well, crap. And oh there’s a lot of crap out there these days... But there’s a whole lot of great stuff, too. Comics are a wonderful and unique medium, which allow any kind of story or instruction to be delivered in a way that is fun, engaging, and accessible. Just like other storytelling forms, the content can be simple and amusing, or it can be deep and challenging. It’s no surprise that comics are seeing such a jump in popularity and acceptance now. -
Deadpool – Anti-Hero, Trickster? Both, Neither? Master’S Diploma Thesis
Masaryk University Faculty of Arts Department of English and American Studies English Language and Literature Tomáš Lukáč Deadpool – Anti-Hero, Trickster? Both, Neither? Master’s Diploma Thesis Supervisor: Jeffrey Alan Vanderziel, B.A. 2019 I declare that I have worked on this thesis independently, using only the primary and secondary sources listed in the bibliography. …………………………………………….. Tomáš Lukáč 2 I would like to thank everyone who helped to bring this thesis to life, mainly to my supervisor, Jeffrey Alan Vanderziel, B.A. for his patience, as well as to my parents, whose patience exceeded all reasonable expectations. 3 Table of Contents Introduction ....................................................................................................................... 5 Tricksters across Cultures and How to Find Them ........................................................... 7 Theory behind Antiheroes .............................................................................................. 20 The Character of Deadpool ............................................................................................. 22 Comic Book History ................................................................................................... 22 History of the Character .............................................................................................. 23 Films ............................................................................................................................... 25 Synopsis ..................................................................................................................... -
2News Summer 05 Catalog
Justice League of America TM & © DC Comics. All Rights Reserved. December 2013 No.69 $ 9 . 9 5 100-PAGE TENTH EDITION ANNIVERSARY 100-PAGE 1 1 1 82658 27762 8 Volume 1, 1994--2013 Number 69 December 2013 Celebrating the Best Comics’ Bronze Age and Beyond! Comics of the '70s, '80s, '90s, and Beyond! EDITOR-IN-CHIEF Michael Eury PUBLISHER John Morrow DESIGNER Rich Fowlks COVER ARTISTS Dan Jurgens and Ray McCarthy COVER COLORIST Glenn Whitmore COVER DESIGNER FLASHBACK: A Slow Start for Anniversary Editions . .2 Michael Kronenberg PROOFREADER FLASHBACK: The House of Ideas’ Herculean 100th Issues!! . .4 Rob Smentek BEYOND CAPES: The “Antiversary” Issue . .14 SPECIAL THANKS FLASHBACK: Adventure Comics #400: Really? . .22 Jack Abramowitz Elliot S. Maggin Frankie Addiego Andy Mangels FLASHBACK: The Brave and the Bold #100, 150, and 200 . .25 David T. Allen Franck Martini Mark Arnold David Michelinie FLASHBACK: Superman #300 . .31 Mike W. Barr Mark Millar Cary Bates Doug Moench OFF MY CHEST: The Siegel/Superman lawsuit by Larry Tye, excerpted from his book, Jerry Boyd Pamela Mullin Superman: The High-Flying History of America’s Most Enduring Hero . .34 KC Carlson Mike Pigott Gerry Conway Charlie Roberts FLASHBACK: Showcase #100 . .38 DC Comics John Romita, Sr. BEYOND CAPES: Casper #200 and Richie Rich #200 . .41 Daniel DeAngelo Steve Rude Tom DeFalco Michael Savene INTERVIEW: Marv Wolfman on Fantastic Four #200 and Amazing Spider-Man #200 . .44 Steve Englehart Alex Segura A.J. Fowlks Marie Severin FLASHBACK: Batman #300 and 400 . .49 Grand Comic-Book Craig Shutt Database Walter Simonson BACKSTAGE PASS: Bob Greenberger’s Memories of Detective Comics #500 . -
Superheroes & Stereotypes: a Critical Analysis of Race, Gender, And
SUPERHEROES & STEREOTYPES: A CRITICAL ANALYSIS OF RACE, GENDER, AND SOCIAL ISSUES WITHIN COMIC BOOK MATERIAL Gabriel Arnoldo Cruz A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY December 2018 Committee: Alberto González, Advisor Eric Worch Graduate Faculty Representative Joshua Atkinson Frederick Busselle Christina Knopf © 2018 Gabriel Arnoldo Cruz All Rights Reserved iii ABSTRACT Alberto González, Advisor The popularity of modern comic books has fluctuated since their creation and mass production in the early 20th century, experiencing periods of growth as well as decline. While commercial success is not always consistent from one decade to the next it is clear that the medium has been and will continue to be a cultural staple in the society of the United States. I have selected this type of popular culture for analysis precisely because of the longevity of the medium and the recent commercial success of film and television adaptations of comic book material. In this project I apply a Critical lens to selected comic book materials and apply Critical theories related to race, class, and gender in order to understand how the materials function as vehicles for ideological messages. For the project I selected five Marvel comic book characters and examined materials featuring those characters in the form of comic books, film, and television adaptations. The selected characters are Steve Rogers/Captain America, Luke Cage, Miles Morales/Spider-Man, Jean Grey, and Raven Darkholme/Mystique. Methodologically I interrogated the selected texts through the application of visual and narrative rhetorical criticism.