Jedi Fallen Order Arena Fight
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Star Wars and the History of Transmedia Storytelling
13. Chasing Wild Space Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic Cody Mejeur As introduced in the iconic line that precedes the first film’s opening crawl, Star Wars’s galaxy far, far away is the foundation for the franchise’s world- building efforts. It is the backdrop and context for the story told by any Star Wars film, novel, game, or other text,1 and as such it functions as a narrative world or storyworld. David Herman describes a storyworld as the “mental model” of the larger world of a text, one that audiences construct from “textual cues and the inferences that they make possible.”2 In other words, the Star Wars galaxy is only partially represented by any particular text, and audiences use that partial representation to imagine how the rest of the galaxy works. However, it seems strange to call the Star Wars galaxy, itself an agglomeration of inconsistent and contested narratives, characters, and worlds, a singular storyworld. Marie-Laure Ryan’s recent conception of the narrative universe as an accumulation of storyworlds seems more apt.3 This chapter therefore explores the space of the Star Wars galaxy as a narrative universe, arguing that it renews itself and its transmedial franchise through the mystery of outside spaces. The use of these outside spaces in Star Wars suggests a new modification or addition to existing theories of narrative world-building, and draws critical attention to the ethical and political dimensions of world-building processes. A narrative universe relies on the creation of narrative space, including a dynamic process of expanding and exploring that space. -
Gamestar 2004-05.Pdf 11369KB 7 2012-02-25 11:03:58
TELJES JÁTÉK, KÖZTÜK: DAVE MIRRA FREESTYLE BMX 2 Európa legolvasottabb gamer magazinja www.gamestar.hu 2004/05 05 BÓNUSZ TELJES JÁTÉK: 2004/05 • Előfizetve: 1272 Ft • Ára: GameStar – Európa legolvasottabb gamer magazinja – Teljes játék: Dave Mirra BMX, Flight of the Amazon Queen Mirra BMX, Flight of the Amazon Queen játék: Dave GameStar – Európa – Teljes legolvasottabb gamer magazinja FLIGHT OF THE AMAZON QUEEN 1646 Ft € 6.50 7 játszható demó, 12 animáció, 3 CD 33 játékkiegészítés a CD-n! HHALF-LIFEALF-LIFE 2 FELEJTSD EL A BOTRÁNYT... LÁTTUK A VALÓSÁGOT! HHITMANITMAN 3 FÓKUSZTESZT + JÁTSZHATÓ DEMÓ A CD-N! EEXIGOAARMIESRXMIIEGS OFOOF RÉSZLETES INFÓK ÉS EXKLUZÍV KÉPEK A VILÁGON NÁLUNK ELŐSZÖR! K.O.T.O.R. 2 AAZZ UUTÓBBITÓBBI ÉVEKÉVEK LEGJOBBLEGJOBB RPGRPG-JJEE FFOLYTATÓDIK!OLYTATÓDIK! VVILÁGPREMIERILÁGPREMIER – 6 OOLDALON!LDALON! Bemutatók: Syberia 2, Counter-Strike: Condition Zero, TOCA 2, Singles, Castle Strike, Dead Man’s Hand, Crime Scene Investigation 2, Painkiller, Rainbow Six 3: Athena Sword Mélyvíz: Ati R420 vs. NVIDIA NV 40, Kormányteszt, TV-Tuner teszt, S3 Delta Chrome GGS_2004_maj_cimlap_CD_v3_021.inddS_2004_maj_cimlap_CD_v3_021.indd 1 22004.05.04.004.05.04. 11:02:55:02:55 TARTALOM Bemelegítés Gyorskereső CD-tartalom 6 CÍMLAP DVD-tartalom 7 Armies of Exigo 30 E Teljes játék: Dave Mirra 8 Battle Mages 15 H Borthers in Arms 18 H Call of Duty: United Offensive 13 H Castle Strike 74 B T C Colin Mcrae Rally 5 18 H CounterStrike: CZ 66 B C Crusader Kings 78 B CSI 2 65 B Dead Man's Hand 68 B C Dragoon 13 H Dungeon Siege 2 10 El Elsõ látásra: Dungeon Siege 2 10 Empire Earth 2 23 UI FIFA 2004 88 T Gore II 17 H Újdonságok GTR 34 Bt Half-life 2 38 E Star Wars: Knights of the Old Republic 24 Hellforces 14 H Armies of Exigo 30 Hitman 3 46 B T GTR34 34 Juiced 17 H Knights of the Old Republic 24 E Leisure Suit Larry 8 16 Ek LOTR: Return of the King 88 T KOTOR 2 Myst IV 14 H THE SITH LORDS Nexus 17 H Operation Matriarchy 13 H Painkiller 56 B T C 46. -
Star Wars Jedi Battles Pdf, Epub, Ebook
STAR WARS JEDI BATTLES PDF, EPUB, EBOOK DK | 128 pages | 14 Dec 2015 | Dorling Kindersley Ltd | 9781409346807 | English | London, United Kingdom Star Wars Jedi Battles PDF Book Join the battle! Even as they were being slowly dragged into the ship's main hangar, however, Onasi, Shan, and Revan busied themselves formulating a plan for escape; they soon decided that it would be best for another member of the party to use their own talents to either avoid or escape confinement, then liberate the rest of the crew from their holding cells. In the wake of the betrayal and capture of Revan by Malak and the Jedi, the Sith Empire continued to assault the Republic without mercy. Nor was this the last sending, for soon after this both of them shared yet another memory, a vision in the form of a dream depicting Revan and Malak within a nearby set of ruins , who were seeking out "the secrets of the Star Forge". Malak ordered his ship to fire on the bridge of the flagship, killing everyone there save for Bastila Shan and, barely, Revan. Inspired by Episode II. Afterward, Acaadi no longer needed the Mandalorians, so he rid himself of them by having some of them run into his old comrade, the Jedi Duqua Dar. The planet refused and Saul proceeded to devastate its entire surface. The legacy of that conflict would be felt well beyond the Galactic Civil War some four thousand years later, even as many different offshoots and factions of the Sith Order attempted to gain control of the galaxy—or simply to become powerful in their own realm—in their own way. -
KOTORII Manual.Pdf
Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain PUBLIC ACCESS AVAILABLE> VERBAL visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition COMMANDS ENABLED> READY FOR INQUIRY> that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, Introduction........................................................................................3........................................................................................3 or momentary loss of awareness. Seizures may also cause loss of consciousness or Installation....................................................................................................................................................................................3 convulsions that can lead to injury from falling down or striking nearby objects. Default Controls ................................................................................................................................................................4 Main Menu ........................................................................................6 Immediately stop playing and consult a doctor if you experience any of -
The Death of Language: Listening to the Echoes (Of Georges Bataille) in Star Wars: Knights of the Old Republic II—The Sith Lords
Title: The Death of Language: Listening to the Echoes (of Georges Bataille) in Star Wars: Knights of the Old Republic II—The Sith Lords Author: Marcin Hanuszkiewicz Citation style: Hanuszkiewicz Marcin. (2020). The Death of Language: Listening to the Echoes (of Georges Bataille) in Star Wars: Knights of the Old Republic II—The Sith Lords. (“Text Matters. A Journal of Literature, Theory and Culture”, No. 10 (2020), s. 257-273), DOI:10.18778/2083-2931.10.16 Text Matters, Number 10, 2020 http://dx.doi.org/10.18778/2083-2931.10.16 Marcin Hanuszkiewicz University of Silesia, Katowice The Death of Language: Listening to the Echoes (of Georges Bataille) in Star Wars: Knights of the Old Republic II—The Sith Lords A BSTR A CT This article is, firstly, an analysis of Kreia, a character from the Star Wars: Knights of the Old Republic II—The Sith Lords video game, a character whose role in the game is pivotal: the conversations the player has with Kreia serve as the main narrative basis for the entire game experience. Secondly, on the basis of a collection of quotations from these conversations, this article juxtaposes Kreia and Georges Bataille. An intriguing variant of the blind seer trope is revealed in Kreia through studying the game’s poetics, in which a focus on the sense of hearing is discerned. Kreia and Bataille are compared in their understandings of the universe, and a similarity between their ulterior motives is discovered: both of them struggled against something which was considered to be an inextricable element of their respective universes. -
Chapter 4 on Coruscant, Get Choice of Duties 1.) Chief Zalbaar Asks for Jedi Assistance with Creature in Shadowlands
Chapter 4 On Coruscant, get choice of duties 1.) Chief Zalbaar asks for Jedi assistance with creature in Shadowlands (Shan, Asheemi, Jakk, Kal) 2.) Follow up on Sith datapad referring to Iridonia (Zev, HanK, Arlynn, Shan, Asheemi) 3.) Follow up on Sith datapad referring to Dorin (Zev, HanK, Arlynn, Filly, Kael) 4.) Follow up on Dantooine computer hack reference to Lehon, connect with Rakata enter temple (jedi only ‐ Zev, Arlynn, Shan, Asheemi) After training with Zhar’s holocron on Dantooine, Zev and Arlynn had returned to Coruscant to complete her lightsaber trial. Under his supervision, she performed the trial perfectly. Without her fingers ever touching a component, each fitting, screw, circuit, and crystal slid into perfect position with each other. She performed the test blindfolded, and when she was done, the top of it was ringed with perspiration. Although she was becoming a very powerful padawan learner, almost a jedi knight, she was still fighting her own insecurities. Zev left his student to train with her new lightsaber and bond with it. As with most jedi; Arlynn was more in tune and accurate with a blade of her own making. Zev wandered the halls of the Jedi Temple until he found himself at a familiar door. He pressed the access button and entered a perfect replica of Atris’ office on Telos. The great desk she built on that planet was a perfect replica of the original that sat here. When he was a student, he remembered lining up with his fellow younglings in her office to watch holovids of the great Jedi Masters and on special days, they would get to see one of her prized holocrons. -
Characters D6 / Darth Revan (Human Dark Lord of the Sith)
Characters D6 / Darth Revan (Human Dark Lord of the Sith) CHARACTER NAME Darth Revan SPECIES - Human GENDER - Male HEIGHT - Unknown MOVE - 10 DEXTERITY: 3D+1 Blaster: 7D Brawling Parry: 4D+2 Dodge: 8D+1 Lightsaber: 10D+1 Melee Combat: 7D Melee Parry: 6D+2 PERCEPTION: 3D Bargain: 6D+2 Command: 8D+1 Hide: 5D Persuasion: 7D+2 Search: 6D+1 Sneak: 5D+1 KNOWLEDGE: 3D+2 Alien Species: 5D+1 Cultures: 5D Intimidation: 9D Languages: 10D+1 Planetary Systems: 7D+2 Scholar (Jedi Lore): 8D Scholar (Sith Lore): 10D+2 Streetwise: 6D Tactics: 8D+1 Value: 6D+1 Willpower: 12D STRENGTH: 3D Brawling: 6D+2 Climbing/Jumping: 5D+1 Stamina: 5D MECHANICAL: 3D Astrogation: 6D+1 Repulsorlift Operation: 8D+1 Space Transports: 5D+2 Starship Gunnery: 9D TECHNICAL: 2D+2 Armour Repair: 5D+1 Computer Programming/Repair: 5D+2 Droid Progamming/Repair: 5D+1 Lightsaber Repair: 6D+1 Security: 6D SPECIAL ABILITIES Control: 12D+2 Absorb/Dissipate Energy, Accelerate Healing, Concentration, Control Pain, Enhance Attribute, Hibernation Trance, Rage, Resist Stun Sense: 13D Combat Sense, Danger Sense, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy, Sense Force Alter: 12D Dark Side Web, Telekinesis Control and Sense Lightsaber Combat Control and Alter Aura of Uneasiness, Force Lightning, Inflict Pain Control, Sense and Alter Affect Mind, Projected Fighting, Telekinetic Kill Sense and Alter Lesser Force Shield, EQUIPMENT CREDITS - 10,000 Modified Red Bladed Lightsaber (7D), Dark Side Robes (+1D+2 vs Energy Damage, +2D+1 vs Physical Damage, +3D vs Force Powers) FORCE SENSITIVE Y FORCE POINTS 30 DARK SIDE POINTS 8 CHARACTER POINTS 45 Character Bio - Darth Revan is a fallen Jedi and Dark Lord of the Sith who came to power 40 years after the Great Sith War and the fall of Exar Kun, or 3,956 years Before the Battle of Yavin. -
KOTOR Anon – 7/7/2016 V.2 Star Wars Supplement Notes and Force Conduit Info
KOTOR Anon – 7/7/2016 v.2 Star Wars Supplement Notes and Force Conduit Info Force Conduit • After completing any two Star Wars jumps you will gain the ability to grant living things in other universes a connection to the Force. You will have full control over who and what becomes Force sensitive and you can grant powers to either a few individuals or an entire universe if you so choose. • The Force Sensitives you create can start anywhere from beginner to padawan in terms of strength and skill, you'll have full control over how well they're initially able to use the Force and wield a lightsaber. With study and training these individuals will be able to improve themselves potentially becoming just as powerful as you are, or perhaps even more so. • You're free to decide whether or not the people you grant Force Powers to gain Midi-chlorians as well. Lightsaber Crystals • After becoming a conduit of the Force you'll be able to create synthetic lightsaber crystals in other universes and allow them to grow in caves with strong magical or spiritual connections. • People you grant Force powers to will also be able to create lightsaber crystals. The Darkside • You and anyone you grant Force sensitivity can always fall to/embrace the darkside of the Force. Willpower and anti-corruption perks will obviously mitigate this danger, and perhaps even eliminate it entirely, but purposefully acting evil or indulging in negative emotions will increase the allure of the darkside. Levels of Force Sensitivity and maximum potential of Force Powers • The first time you gain Force Sensitivity you'll be equal to Ahsoka from The Clone Wars in terms of strength and skill. -
The Last Days of the Republic
THE LAST DAYS OF THE REPUBLIC It is a dark time for the GALACTIC REPUBLIC. Fifteen years ago the JEDI CIVIL WAR began with the redemption of the Dark Lord, DARTH REVAN. With his help, the jedi were able to gain the upper hand in the war, culminating in the destruction of Revan's STAR FORGE and the death of his apprentice, DARTH MALAK. For a brief time there was peace, but when Master Revan left for the Unknown Regions to investigate an immanent threat, a terrible trio of Sith Lords used his absence to descend upon the galaxy. The new Dark Lord, DARTH NIHILUS, and his apprentice, DARTH SION, began the FIRST JEDI PURGE, an extermination of all Force Users both light and dark. Together, they slaughtered most of the remaining jedi masters at the MASSACRE OF KATARR. Sith assassins killed thousands of jedi knights and forced the survivors into hiding, afraid to reveal themselves and be executed. Forced to seek new allies, the LAST JEDI, an exile, teamed with MANDALORE and destroyed Darth Nihilus's ship, the RAVAGER, with him aboard. The event brought the remaining jedi masters to Dantooine, where the true Dark Lord, DARTH TRAYA, revealed herself and slew them all. Tracking her to the dying planet of Malachor V, the Exile defeated Traya and Sion, breaking the hold of the Sith on the galaxy. A decade after the death of Darth Traya, Master BASTILA SHAN was sent to Malachor V to destroy any remnants of the Sith Academy. Once an apprentice to Darth Malak, she was unable to resist the temptation of the Dark Side and fell a second time. -
STAR WARS and the History of Transmedia Storytelling
3 TRANSMEDIA Guynes and Hassler-Forest (eds) of Transmedia Storytellingof Transmedia History the and Wars Star Edited by Sean Guynes and Dan Hassler-Forest STAR WARS and the History of Transmedia Storytelling Star Wars and the History of Transmedia Storytelling Transmedia: Participatory Culture and Media Convergence The book series Transmedia: Participatory Culture and Media Convergence provides a platform for cutting-edge research in the field of media studies, with a strong focus on the impact of digitization, globalization, and fan culture. The series is dedicated to publishing the highest-quality monographs (and exceptional edited collections) on the developing social, cultural, and economic practices surrounding media convergence and audience participation. The term ‘media convergence’ relates to the complex ways in which the production, distribution, and consumption of contemporary media are affected by digitization, while ‘participatory culture’ refers to the changing relationship between media producers and their audiences. Interdisciplinary by its very definition, the series will provide a publishing platform for international scholars doing new and critical research in relevant fields. While the main focus will be on contemporary media culture, the series is also open to research that focuses on the historical forebears of digital convergence culture, including histories of fandom, cross- and transmedia franchises, reception studies and audience ethnographies, and critical approaches to the culture industry and commodity culture. -
Download Lore Entry
The lore of the Old Republic era of Star Wars is incredibly rich, and many pieces of this lore are captured through codex entries that can be discovered as you play Star Wars: The Old Republic progressing in the story, meeting new groups and organizations, and finding hidden lore objects. Below is a compilation of many of the lore codex entries from the the game, put together by a fan who enjoys the lore of the era. TYTHON TYTHON Location: Tython (Planet) The mysterious Deep Core world of Tython is the birthplace of the Jedi Order. Millennia ago, Tythonian warriors and scholars developed a unique mystic and martial philosophy while studying the Force. Today, their Jedi descendants excavate ancient Tythonian ruins and relearn what was lost. After the recent destruction of the Jedi Temple on Coruscant, the Jedi made their new home on Tython. The mountainous planet remains mostly unexplored, and the violent natives pose a constant threat. The order remains committed to rebuilding here, however, and is now training a new generation of Padawans. REDISCOVERING TYTHON Location: Tython (Lore) The birthplace of the Jedi Order was lost for many thousands of years when known hyperspace lanes leading to the region collapsed–a fate that has befallen many worlds in the unstable heart of the galaxy known as the Deep Core. After the destruction of the Jedi Temple on Coruscant, Satele Shan embarked on a search to rediscover the lost world. Guided by the Force, she ventured into the Deep Core and re- emerged with astrogation charts detailing a new series of stable hyperspace lanes.