User Manual V1.74.2 Table of Contents
By Chris Burton User Manual v1.74.2 Table of Contents
Introduction 8 Chapter I: The Basics 10
1. Setting up 11 1.1. Installation 12 1.2. Running the demo games 14 1.3. The Game Editor window 15 1.3.1. The New Game Wizard 16 1.3.2. The Scene Manager 17 1.3.3. The Settings Manager 23 1.3.4. The Actions Manager 25 1.3.5. The Variables Manager 26 1.3.6. The Inventory Manager 27 1.3.7. The Speech Manager 29 1.3.8. The Cursor Manager 30 1.3.9. The Menu Manager 31 1.4. Preparing a 3D scene 32 1.4.1. Adding a PlayerStart 33 1.4.2. Adding visuals 34 1.4.3. Adding colliders and/or a NavMesh 35 1.4.4. Adding cameras 36 1.4.5. Adding interactivity 37 1.5. Preparing a 2D scene 38 1.5.1. Adding a 2D PlayerStart 40 1.5.2. Adding visuals 41 1.5.3. Adding a 2D NavMesh 42 1.5.4. Adding a Sorting Map 43 1.5.5. Adding 2D cameras 46 1.5.6. Adding interactivity 47 1.6. Preparing a 2.5D scene 48 1.6.1. Adding a PlayerStart 49 1.6.2. Adding backgrounds and cameras 50 1.6.3. Adding colliders and/or a NavMesh 52 1.6.4. Adding scene sprites 54 1.6.5. Adding interactivity 55 1.7. Updating Adventure Creator 56 1.8. Project settings 57
2. Input and navigation 58 2.1. Input and navigation overview 59 2.2. Movement methods 60 2 2.2.1. Point-and-click movement 61 2.2.2. Direct movement 62 2.2.3. First-person movement 63 2.2.4. Drag movement 65 2.2.5. Straight-to-cursor movement 66 2.2.6. Ultimate FPS integration 67 2.3. Input methods 68 2.3.1. Mouse and keyboard input 69 2.3.2. Keyboard or controller input 70 2.3.3. Touch-screen input 71 2.4. Pathfinding methods 73 2.4.1. Unity Navigation pathfinding 74 2.4.2. Mesh Collider pathfinding 75 2.4.3. Polygon Collider pathfinding 77 2.4.4. Custom pathfinding 80 2.5. Cursor locking 81 2.6. Active inputs 82 2.7. Input descriptions 84 2.8. Remapping inputs 88
3. Characters 90 3.1. Creating characters 91 3.1.1. The Character wizard 95 3.1.2. Players 96 3.1.3. Player switching 97 3.1.4. NPCs 98 3.2. Character tracking 99 3.3. Character movement 100 3.3.1. Retro movement 102 3.3.2. Precision movement 103 3.3.3. Custom motion controllers 104 3.4. Character animation 106 3.4.1. Character animation (Mecanim) 107 3.4.2. Character animation (Sprites Unity) 111 3.4.3. Character animation (Sprites Unity Complex) 113 3.4.4. Character animation (Legacy) 116 3.4.5. Character animation (Sprites 2D Toolkit) 118 3.4.6. Custom animation engines 120 3.5. Head animation 121 3.6. Footstep sounds 123 3.7. Character scripting 124
4. Camera perspectives 125 4.1. Cameras overview 126 4.2. Camera types 127