WEB WWW.ROYVANDEMORTEL.COM ROY VAN DE M RTEL LEVEL DESIGNER PROGRAMMER 22-02-’88 - Present + PHONE +31 (0) 6 28 92 76 30 BACHELOR OF ART AND TECHNOLOGY Al-Masoedilaan 16, 3526 GZ Utrecht EMAIL
[email protected] RELEVANT WORK EXPERIENCE CAPABILITIES Qu alit Game y As Design su ra n c e 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 M2H / Blackmill Level Design & Programmer (Freelance) Level 07/18 - Present 07/18 - Present Verdun and Tannenberg UI Programming and Multiplayer map designer for Verdun and Tannenberg (PC, Xbox One & PS4) Programming Design 03/19 - 10/19 Unannounced puzzle game Level and puzzle design for an unannounced game (Unity, C#, puzzle) Digital Dreams Level Design & Programmer (Co-Founder) 12/10 - Present 08/16 - 03/19 Mirage (Working title, unannounced puzzle game) Level design & programming (Unity, C#, Open world, first person puzzle) 08/14 - 08/16 Metrico+ (Ps4, Xbox One, Steam) EDUCATION Lead level design, QA & programming (Unity, C#, puzzle platformer) 08/12 - 08/14 Metrico (PSVita) Game Design & Development Lead level design, QA & programming (Unity, C#, puzzle platformer) 2006 - 2010 Utrecht School of the Arts SKILLS & PROFICIENCY 02/12 - 08/12 Cowbeam (iOS) Art, Media and Technology. Bachelor (Diploma 2010) Game design & programming (Unity, C#, puzzle) 12/10 - 02/12 Various flash games and prototypes Board Games Seminar UNITY 3D Level design & programming for various flash, iPhone and XBLA games 2010 Utrecht School of the Arts UNREAL ENGINE HKU Level Design Seminar Attended a Board Game Seminar