Interim Report 2019-01-01 - 2019-09-30
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Crusader Kings 2 2.8.2.1 Download Free Crusader Kings II - Middle Mars V.1.0.6 - Game Mod - Download
crusader kings 2 2.8.2.1 download free Crusader Kings II - Middle Mars v.1.0.6 - Game mod - Download. The file Middle Mars v.1.0.6 is a modification for Crusader Kings II , a(n) strategy game. Download for free. file type Game mod. file size 58.1 MB. last update Tuesday, April 6, 2021. Report problems with download to [email protected] Middle Mars is a mod for Crusader Kings II , created by zombaxx. Description: Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All ships not in orbit fell from the sky. Mars quickly descended into chaos as society collapsed, bringing on a new Dark Age. Most of the population succumbed to famine as governments broke down and nations fractured. Around 1000 years later humanity is recovering and has entered a new Medieval Era, largely forgetting the accurate history of humanity and the disaster. No one knows if Earth is still around and is thought of as more of a holy icon and legend. Some ideologies reject the concept or existence of Earth as we know it. Extract into �My Documents\Paradox Interactive\Crusader Kings II\mods� and activate in game�s menu. Crusader Kings II - Zhiza v.6022021 - Game mod - Download. The file Zhiza v.6022021 is a modification for Crusader Kings II , a(n) strategy game. Download for free. file type Game mod. file size 1.3 MB. last update Wednesday, March 10, 2021. Report problems with download to [email protected] Zhiza is a mod for Crusader Kings II , created by modester. -
Year-End Report and Quarterly Report October - December 2020-01-01 - 2020-12-31
YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 *Please note that this is a translation for information purposes only - in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Magnus Ladulåsgatan 4, 118 66 Stockholm • www.paradoxinteractive.com 1 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 FOURTH QUARTER 2020 IMPORTANT EVENTS IN THE FOURTH QUARTER 2020 • Revenues amounted to MSEK 433.7 (MSEK 381.3), an increase by 14 % • The new game Empire of Sin, developed by Romero Games, was released compared to the same period last year. December 1, 2020. • Operating profit amounted to MSEK 79.5 (MSEK 163.5), a decrease by 51 %. • Two expansions were released during the period; Star Kings for Age of • Profit after financial items amounted to MSEK 78.6 (MSEK 156.7), and profit Wonders: Planetfall, and Battle for the Bosporus for Hearts of Iron IV. after tax amounted to MSEK 59.5 (MSEK 130.5). • The Group’s employees continue to work from home to reduce the spread of • Cash flow from operating activities amounted to MSEK 387.1 (MSEK 265.4), and Covid-19. cash flow from investing activities amounted to MSEK -207.3 (MSEK -135.4). • By the end of the period cash amounted to MSEK 767.6 (MSEK 554.2). -
Year-End Report 2019-01-01 - 2019-12-31
YEAR-END REPORT 2019-01-01 - 2019-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2019-01-01 - 2019-12-31 *Please note that this is a translation for information purposes only - in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Magnus Ladulåsgatan 4, 118 66 Stockholm • www.paradoxinteractive.com 1 YEAR-END REPORT 2019-01-01 - 2019-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER FOURTH QUARTER 2019 • Paradox convention PDXCON took place in Berlin. • Revenues amounted to SEK 381.3 (336.9) million, an increase by 13 % • The new game Crusader Kings III, developed by Paradox Development compared to the same period last year. Studio, was announced with a planned release 2020. • Operating profit amounted to SEK 163.5 (146.8) million, an increase by 11 %. • Paradox Development Studio and the publishing branch moved to new Operating profit is positively affected by a reclassification of contingent premises at Magnus Ladulåsgatan in Stockholm. considerations in connection to the acquisition of Harebrained Schemes, amounting to SEK 44.1 million. AFTER THE END OF THE PERIOD • Profit before tax amounted to SEK 156.7 (146.8) million, and profit after tax • No significant events have taken place after the end of the period. amounted to SEK 130.5 (114.3) million. • Cash flow from operating activities amounted to SEK 265.4 (151.3) million, and cash flow from investing activities amounted to SEK -135.4 (-167.9) million. • By the end of the period cash amounted to SEK 554.2 (327.0) million. -
Interim Report 2019-01-01 - 2019-06-30
INTERIM REPORT 2019-01-01 - 2019-06-30 INTERIM REPORT 2019-01-01 - 2019-06-30 *Please note that this is a translation for information purposes only - in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Västgötagatan 5, 6th floor • S -118 27 Stockholm • www.paradoxinteractive.com 1 INTERIM REPORT 2019-01-01 - 2019-06-30 INTERIM REPORT 2019-01-01 - 2019-06-30 SECOND QUARTER 2019 • In June, the new game Empire of Sin was announced, developed by Romero • Revenues amounted to SEK 387.2 (298.8) million, an increase by 30 % compa- Games. The game is planned for release in spring 2020. red to the same period last year. • A collaboration has been initiated with publisher and developer Double • Operating profit amounted to SEK 154.2 (99.4) million, an increase by 55 %. Eleven for continued development of the game Prison Architect on PC and • Profit before tax amounted to SEK 154.0 (99.5) million, and profit after tax console. amounted to SEK 120.3 (77.9) million. • Steam Summer Sale took place June 25 to July 9. • Cash flow from operating activities amounted to SEK 232.7 (182.3) million, • At the Annual General Meeting on May 17, Mathias Hermansson was elected and cash flow from investing activities amounted to SEK -104.9 (-121.2) million. as a new board member. Cecilia Beck-Friis declined re-election. • By the end of the period cash amounted to SEK 396.4 (329.3) million. -
The Division Starter Guide
The Division Starter Guide Translucently embezzled, Ransom reimpose athlete and monographs Golgi. Rationed and eirenic Lazar always prys headfirst and darkles his feticides. Is Gerard always malacological and blockading when rodomontades some Melbourne very convexly and contradictiously? Is it takes a starter guide has the safest way! Beginner's Guide to Aquarium Plants INJAF. Guide Beginners Guide to Mount hood Community. Once you play solo, division starter guide briefly outlines the. As possible players hunting division starter guide will be replaced with divisions or food at mobs and crafting materials, passive perks are. The Walt Disney Family of Companies. Starter Guides Adolescent Health Initiative. They also diminish local clubs to walk and man their rules. Easily create, operate, and theorycraft any build for The Division with ease. Arcade is relative most interesting mode for beginners Basically you choose your character especially the characters you have unlocked and continue fighting your way. Do the Romanian deadlift instead! The Division 2 guide tips and tricks for beginners Rock. Dumfries was an endgame card making some users last multiple given one big he plays. 'The Division' Beginner's Guide How sound Level Up Quickly apparent The Most understood Of the Loot is More Burst and Is another Aim of Weak Spots. Perform their name of. Demand stifle supply of energy have them adhere to this maximum. Are not yet able to join one after we remember to world soccer is a division. Texas tech to see all land divisions, if you want to activate them with keys in the community power your nintendo switch digital meter has. -
TCC Pedro Terres
UNIVERSIDADE FEDERAL DE SANTA CATARINA CENTRO DE FILOSOFIA E CIÊNCIAS HUMANAS DEPARTAMENTO DE HISTÓRIA CURSO DE GRADUAÇÃO EM HISTÓRIA Pedro Toniazzo Terres Produção de Presença e Aceleração Social pela representação do passado em jogos digitais Florianópolis 2021 Pedro Toniazzo Terres Produção de Presença e Aceleração Social pela representação do passado em jogos digitais Trabalho Conclusão do Curso de Graduação em História do Centro de Filosofia e Ciências Humanas da Universidade Federal de Santa Catarina como requisito para a obtenção do título de Bacharel e Licenciado em História Orientador: Prof. Dr. Rodrigo Bragio Bonaldo. Florianópolis 2021 Ficha de identificação da obra Terres, Pedro Toniazzo Produção de Presença e Aceleração Social pela representaçãodo passado em jogos digitais / Pedro Toniazzo Terres ;orientador, Rodrigo Bragio Bonaldo, 2021. 63 p. Trabalho de Conclusão de Curso (graduação) - Universidade Federal de Santa Catarina, Centro de Filosofia e Ciências Humanas, Graduação em História,Florianópolis, 2021. Inclui referências. 1. História. 2. Jogos digitais. 3. Produção de presença.4. Aceleração social. I. Bonaldo, Rodrigo Bragio. II.Universidade Federal de Santa Catarina. Graduação em História. III. Título. AGRADECIMENTOS Gostaria de agradecer à minha família por todo o suporte que me deram ao longo destes cinco anos de graduação que culminam com este trabalho de conclusão de curso. Em especial, agradeço aos meus avós, Silvio, Leoncina, Amelia e Ary, por seu sonho de um dia terem seus filhos e netos formados na universidade. Tenho orgulho de ser mais um capítulo da realização desse sonho. Agradeço também a todos os professores, técnicos e trabalhadores da UFSC que me garantiram a infraestrutura para ter uma experiência de ensino gratuita e com qualidade. -
Paradox Interactive AB (Publ) • Org.Nr: 556667-4759 • Västgötagatan 5, 6Th Floor • S-118 27 Stockholm • 1 ANNUAL REPORT 2017
ANNUAL REPOR 2017 omslag Annual Report 2017 *Please note that this is a translation for information purposes only. in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Västgötagatan 5, 6th floor • S-118 27 Stockholm • www.paradoxinteractive.com 1 ANNUAL REPORT 2017 Annual Report 2017 TABLE OF CONTENTS 3. ABOUT PARADOX INTERACTIVE 20. FINANCIAL STATEMENTS 4. WORDS FROM THE CEO 21. ADMINISTRATION REPORT 7. THE YEAR IN BRIEF 35. INCOME STATEMENT 7. THE GAMES 36. BALANCE SHEET 8. THE PLAYERS 38. EQUITY CHANGE 9. THE PEOPLE 40. CASH FLOW STATEMENT 10. OTHER INITIATIVES 41. NOTES 11. FINANCIAL DEVELOPMENT 60. AUDITOR'S REPORT 12. PORTFOLIO 12. ACTIVE BRANDS 13. RELEASES DURING 2017 17. COMING RELEASES 18. MARKET 18. THE GLOBAL GAME MARKET 19. THE GAME INDUSTRY VALUE CHAIN Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Västgötagatan 5, 6th floor • S-118 27 Stockholm • www.paradoxinteractive.com 2 ANNUAL REPORT 2017 About Paradox Interactive PUBLISHER, DEVELOPER OCH LICENSING The Paradox Interactive group includes publishing and internal development of arm. The development platform is primarily PC, but the company has released games and licensing of White Wolf’s brands. The publishing operation publishes games on console and mobile platforms as well. The largest markets today both internally developed titles and titles developed by independent studios as include the US, UK, Germany, France, Russia and Scandinavia. Today, over 2 well as music and books. The game portfolio includes more than 100 titles and million gamers play a Paradox game each month and the number of Paradox Paradox Interactive owns the most important brands, including Stellaris, Europa registered users exceeds seven million. -
Game Developer Index 2019
Game Developer Index 2019 Second edition October 2019 Published by the Swedish Games Industry Research: Nayomi Arvell Layout: Kim Persson Illustration, cover: Pontus Ullbors Text & analysis: Johanna Nylander The Swedish Games Industry is a collaboration between trade organizations ANGI and Spelplan-ASGD. ANGI represents publishers and distributors and Spelplan-ASGD represents developers and producers. Dataspelsbranschen Swedish Games Industry Magnus Ladulåsgatan 3, SE-116 35 Stockholm www.swedishgamesindustry.com Contact: [email protected] Key Figures KEY FIGURES 2018 2017 2016 2015 2014 2013 Number of companies 384 (+12%) 343 (+22%) 282 (+19%) 236 (+11%) 213 (25+%) 170 (+17%) Revenue EUR M 1 872 (+33%) 1 403 (+6%) 1 325 (+6%) 1 248 (+21%) 1 028 (+36%) 757 (+77%) Profit EUR M 335 (-25%) 446 (-49%) 872 (+65%) 525 (+43%) 369 (29+%) 287 (+639%) Employees 7 924 (+48%) 5 338 (+24%) 4 291 (+16%) 3 709 (+19%) 3 117 (+23%) 2 534 (+29%) Employees based in 5 320 (+14%) 4 670 (+25%) 3 750 No data No data No data Sweden Men 6 224 (79%) 4 297 (80%) 3 491 (81%) 3 060 (82%) 2 601 (83%) 2 128 (84%) Women 1 699 (21%) 1 041 (20%) 800 (19%) 651 (18%) 516 (17%) 405 (16%) Tom Clancy’s The Division 2, Ubisoft Massive Entertainment Index Preface Art and social impact – the next level for Swedish digital games 4 Preface 6 Summary The game developers just keep breaking records. What once was a sensation making news headlines 8 Revenue – “Swedish video games succeed internationally” 9 Revenue & Profit – is now the established order and every year new records are expected from the Game Developer 12 Employees Index. -
Hearts of Iron Iii Requirements
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Acta De L'examen Del Treball Fi De Carrera
Escola Universitària d’Enginyeria Tècnica de Telecomunicació La Salle Treball Final de Grau Grau en Enginyeria Multimèdia Desarrollo de una librería para cargar mapas interactivos en videojuegos Alumne Professor Ponent Gerard Parareda Gallifa Alba Llauró Moliner ACTA DE L'EXAMEN DEL TREBALL FI DE CARRERA Reunit el Tribunal qualificador en el dia de la data, l'alumne D. va exposar el seu Treball de Fi de Carrera, el qual va tractar sobre el tema següent: Desarrollo de una librería para cargar mapas interactivos en videojuegos Acabada l'exposició i contestades per part de l'alumne les objeccions formulades pels Srs. membres del tribunal, aquest valorà l'esmentat Treball amb la qualificació de Barcelona, VOCAL DEL TRIBUNAL VOCAL DEL TRIBUNAL PRESIDENT DEL TRIBUNAL Abstract Castellano En este proyecto se pretende investigar sobre el desarrollo de los mapas interactivos que aparecen en los juegos de estrategia. Con ello, se busca dar un poco de luz a todas las técnicas que se usan para la creación de mapas, ya que prácticamente no hay documentación alguna de cómo se realizan. Además, se implementa una nueva técnica a partir de archivos topológicos TopoJSON, para conseguir un resultado parecido a los videojuegos profesionales con muchos menos recursos. El objetivo de dicha implementación es observar y documentar las posibilidades, ventajas y desventajas de usar un archivo TopoJSON como base para crear videojuegos o para saldar algunas necesidades que puedan tener los desarrolladores. Para dar respuesta a estas cuestiones, se ha comparado la implementación y los resultados entre diferentes metodologías para resolver el mismo problema: cómo crear un mapa dinámico, interactivo y modificable, concluye con la validación de que es posible hacer un videojuego usando mapas TopoJSON. -
Skora 2021 Deus Vult
Conflict, Justice, Decolonization: Critical Studies of Inter-Asian Societies (2021) 2709-5479 Deus Vult, the Representation of the Conflicts with the Religious Other in Grand Strategy Video Games: Crusader Kings Piotr Pawel Skora International Center for Cultural Studies, Inter-Asia Cultural Studies Program National Yang Ming Chiao Tung University This article aims to define the relationship between grand strategy video games and religion to cast more light on the issue of representation of and the conflict with the religious Other in this media. The specificity of the depiction of religions in grand strategy video games lies in the military orientation of their gameplay, their apparent aseptic presentation of data and their emergent narratives. Thus, an analysis of this genre necessarily implies an approach to its formal elements, such as gameplay mechanics and its contents, including explicit narratives, shown in these games. In order to attempt this analysis, two main trends of thought are presented. The first critically approaches grand strategy computer games as carriers of discriminatory and violent ideologies. Several theories defend that an inherently military and intolerant character of video games can be traced to the military technological development and the remediation of board war games in the twentieth century. The second conceives gameplays as opportunities to construct and deconstruct religious world views actively. It has often been defended that, given a chance to assume the role of a character with different religious beliefs from their own, players are pushed to understand and act according to the systems of values of the religious Other. The case studies of Crusader Kings II and Crusader Kings III are presented to explore these two theoretical trends through the strongly religion oriented content and military-focused mechanics of these particular video games. -
Personal Details Experience
PERSONAL DETAILS Name Brian Cox Website http://www.briancox.be E-mail [email protected] Current location Shanghai, China EXPERIENCE UBISOFT SHANGHAI | UI PROGRAMMER IN COLLABORATION WITH UBISOFT MONTREAL 13TH MARCH 2017 – PRESENT (> 1 YEAR 5 MONTHS) | SHANGHAI, CHINA Project roles: UI Programmer on Far Cry 5: Hours of Darkness (Playstation 4, Xbox One & PC) UI Programmer on Far Cry 5: Lost on Mars (Playstation 4, Xbox One & PC) UI Programmer on Far Cry 5 (Playstation 4, Xbox One & PC) Project links: http://www.briancox.be/?page=farcry5mars http://www.briancox.be/?page=farcry5vietnam http://www.briancox.be/?page=farcry5 Current position: March 2017 – Present (> 1 year 5 months) . UI programming & implementation using C++, XML Databases, Actionscript and Flash . Refactoring core systems to support post-launch content . Network synchronized UI for Co-op mode . Art & database UI asset management THE CREATIVE ASSEMBLY – SEGA | CONSOLE UI PROGRAMMER IN COLLABORATION WITH 343 INDUSTRIES - MICROSOFT GAME STUDIOS 6 TH APRIL 2016 – 13TH MARCH 2017 (11 MONTHS) | HORSHAM, UNITED KINGDOM Project roles: Console UI Programmer on Halo Wars 2 (Xbox One & Windows 10) Console UI Programmer on Halo Wars 2: Awakening The Nightmare (Xbox One & Win 10) Project links: http://www.briancox.be/?page=halowars2 http://www.briancox.be/?page=halowars2nightmare April 2016 – March 2017 (11 months) . Implemented UI features using C++, Actionscript 3.0 and in-house graphical flow editor . Data-driven development methodologies (XML data) . Network synchronized UI for