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Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (201 4) TO MB RAIDER Excellence in Musical Sco re HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWAR D DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRAC K OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A. N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. BEST CHORA L PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
09062299296 Omnislashv5
09062299296 omnislashv5 1,800php all in DVDs 1,000php HD to HD 500php 100 titles PSP GAMES Title Region Size (MB) 1 Ace Combat X: Skies of Deception USA 1121 2 Aces of War EUR 488 3 Activision Hits Remixed USA 278 4 Aedis Eclipse Generation of Chaos USA 622 5 After Burner Black Falcon USA 427 6 Alien Syndrome USA 453 7 Ape Academy 2 EUR 1032 8 Ape Escape Academy USA 389 9 Ape Escape on the Loose USA 749 10 Armored Core: Formula Front – Extreme Battle USA 815 11 Arthur and the Minimoys EUR 1796 12 Asphalt Urban GT2 EUR 884 13 Asterix And Obelix XXL 2 EUR 1112 14 Astonishia Story USA 116 15 ATV Offroad Fury USA 882 16 ATV Offroad Fury Pro USA 550 17 Avatar The Last Airbender USA 135 18 Battlezone USA 906 19 B-Boy EUR 1776 20 Bigs, The USA 499 21 Blade Dancer Lineage of Light USA 389 22 Bleach: Heat the Soul JAP 301 23 Bleach: Heat the Soul 2 JAP 651 24 Bleach: Heat the Soul 3 JAP 799 25 Bleach: Heat the Soul 4 JAP 825 26 Bliss Island USA 193 27 Blitz Overtime USA 1379 28 Bomberman USA 110 29 Bomberman: Panic Bomber JAP 61 30 Bounty Hounds USA 1147 31 Brave Story: New Traveler USA 193 32 Breath of Fire III EUR 403 33 Brooktown High USA 1292 34 Brothers in Arms D-Day USA 1455 35 Brunswick Bowling USA 120 36 Bubble Bobble Evolution USA 625 37 Burnout Dominator USA 691 38 Burnout Legends USA 489 39 Bust a Move DeLuxe USA 70 40 Cabela's African Safari USA 905 41 Cabela's Dangerous Hunts USA 426 42 Call of Duty Roads to Victory USA 641 43 Capcom Classics Collection Remixed USA 572 44 Capcom Classics Collection Reloaded USA 633 45 Capcom Puzzle -
09175339003 Omnislashv5
09175339003 omnislashv5 1,800php all in DVDs 1,000php HD to HD 500php 100 titles PSP GAMES Title Region Size (MB) 1 Ace Combat X: Skies of Deception USA 1121 2 Aces of War EUR 488 3 Activision Hits Remixed USA 278 4 Aedis Eclipse Generation of Chaos USA 622 5 After Burner Black Falcon USA 427 6 Alien Syndrome USA 453 7 Ape Academy 2 EUR 1032 8 Ape Escape Academy USA 389 9 Ape Escape on the Loose USA 749 10 Armored Core: Formula Front – Extreme Battle USA 815 11 Arthur and the Minimoys EUR 1796 12 Asphalt Urban GT2 EUR 884 13 Asterix And Obelix XXL 2 EUR 1112 14 Astonishia Story USA 116 15 ATV Offroad Fury USA 882 16 ATV Offroad Fury Pro USA 550 17 Avatar The Last Airbender USA 135 18 Battlezone USA 906 19 B-Boy EUR 1776 20 Bigs, The USA 499 21 Blade Dancer Lineage of Light USA 389 22 Bleach: Heat the Soul JAP 301 23 Bleach: Heat the Soul 2 JAP 651 24 Bleach: Heat the Soul 3 JAP 799 25 Bleach: Heat the Soul 4 JAP 825 26 Bliss Island USA 193 27 Blitz Overtime USA 1379 28 Bomberman USA 110 29 Bomberman: Panic Bomber JAP 61 30 Bounty Hounds USA 1147 31 Brave Story: New Traveler USA 193 32 Breath of Fire III EUR 403 33 Brooktown High USA 1292 34 Brothers in Arms D-Day USA 1455 35 Brunswick Bowling USA 120 36 Bubble Bobble Evolution USA 625 37 Burnout Dominator USA 691 38 Burnout Legends USA 489 39 Bust a Move DeLuxe USA 70 40 Cabela's African Safari USA 905 41 Cabela's Dangerous Hunts USA 426 42 Call of Duty Roads to Victory USA 641 43 Capcom Classics Collection Remixed USA 572 44 Capcom Classics Collection Reloaded USA 633 45 Capcom Puzzle -
Established in 1998 Sumthing Else Music Works Is the Industry Leader
SUMTHING ELSE MUSIC WORKS’ SOUNDTRACKS HONORED AT 6TH ANNUAL GAME AUDIO NETWORK GUILD AWARDS Halo 3, Mass Effect, Red Steel Nominated for “Best Original Soundtrack Album” Halo 3 and Mass Effect Nominated for “Audio of the Year” New York – February 7th, 2008 – The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, recently announced the finalists for the 6th Annual G.A.N.G. Awards to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment. Of the 20 entries in the top 4 Award categories, 7 are on the Sumthing Else Music Works (SEMW) Label. These include 3 of the 5 nominees in “Best Original Soundtrack Album” and 2 of the 5 for “Audio of the Year.” Winners will be announced at the 6th Annual G.A.N.G. Awards ceremony being held on Thursday, February 21st, 2008 in San Francisco, CA during the Game Developers Conference. The show will take place in the North Hall of the Moscone Center (Room 134) and will include live video game music performances throughout the evening. SEMW finalists in the 6th Annual G.A.N.G. Awards are highlighted below. AUDIO OF THE YEAR BioShock Call of Duty 4: Modern Warfare God of War II Halo 3 Mass Effect MUSIC OF THE YEAR Assassin’s Creed BioShock God of War II Halo 3 The Golden Compass SOUND DESIGN OF THE YEAR BioShock Call of Duty 4: Modern Warfare Crysis The Orange Box Uncharted: Drake’s Fortune BEST ORIGINAL SOUNDTRACK ALBUM Dead Head Fred God of War II Halo 3 Mass Effect Red Steel BEST -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (2014) TOMB RAIDER Excellence in Musical Score HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWARD DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (20 08) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRACK OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A.N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIS T KING ARTHUR (2004) G.A.N.G. BEST CHORAL PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
Download Game Android Obb Details of Extension .Obb
download game android obb Details of extension .obb. Below, you can find answers to the following questions: What is the .obb file? Which program can create the .obb file? Where can you find a description of the .obb format? What can convert .obb files to a different format? Which MIME-type is associated with the .obb extension? Android Opaque Binary Blob File. Other types of files may also use the .obb file extension. If you have helpful information about .obb extension, write to us! Is it possible that the filename extension is misspelled? We found the following similar extensions in our database: The .obb filename extension is often given incorrectly! According to the searches on our site, these misspellings were the most common in the past year: Can't open a .obb file? If you want to open a .obb file on your computer, you just need to have the appropriate program installed. If the .obb association isn't set correctly, you may receive the following error message: Windows can't open this file: To open this file, Windows needs to know what program you want to use to open it. Windows can go online to look it up automatically, or you can manually select from a list of programs that are installed on your computer. To change file associations: Right-click a file with the extension whose association you want to change, and then click Open With . In the Open With dialog box, click the program whith which you want the file to open, or click Browse to locate the program that you want. -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (2014) TOMB RAIDER Excellence in Musical Score HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWARD DEAD SPACE Audio of the Year G.A.NG. AU DIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING A NGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRACK OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A.N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. BEST CHORAL PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
An Analysis of 155 Postmortems from Game Development
“What Went Right and What Went Wrong”: An Analysis of 155 Postmortems from Game Development Michael Washburn Jr.1, Pavithra Sathiyanarayanan1, Meiyappan Nagappan1, Thomas Zimmermann2, Christian Bird2 1Rochester Institute of Technology, Rochester, NY, USA 2Microsoft Research, Redmond, WA, USA {mdw7326, ps2908}@rit.edu, [email protected], {tzimmer, cbird}@microsoft.com ABSTRACT created from scratch, and deadlines are incredibly tight [12]. In game development, software teams often conduct post- Therefore it is important to understand both the chal- mortems to reflect on what went well and what went wrong lenges that game development efforts face as well as the in a project. The postmortems are shared publicly on gam- best practices that teams use to build games more effec- ing sites or at developer conferences. In this paper, we tively. The challenges are real problems faced by complex present an analysis of 155 postmortems published on the software efforts and represent avenues for research for our gaming site Gamasutra.com. We identify characteristics of community. Successes and best practices embody knowl- game development, link the characteristics to positive and edge that can aid future game development efforts and in negative experiences in the postmortems and distill a set of some cases may generalize to or can be adapted for software best practices and pitfalls for game development. development in non-game contexts. Because game devel- opment makes up a large slice of commercial software, a non-trivial proportion of students in computer science and Keywords software engineering programs will work on games during Games, Postmortems, Qualitative analysis. their careers. An understanding of game development can help educate and prepare such students. -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS G. A. N. G. AWARD (2019) MOSS Best Music for an Indie Game HOLLYWOOD MUSIC IN MEDIA THE ORDER: 1886 NOMINATION (2015) Best Original Score for Video Game SXSW GAMING AWARD NOMINATION (2014) TOMB RAIDER Excellence in Musical Score HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (BAFTA) (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD (BAFTA) USE OF DEAD SPACE AUDIO AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWARD DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRACK OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A.N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. -
Please Click HERE to Download My Voice Directing
RICHARD EPCAR GAME DIRECTOR / ADR DIRECTOR / ORIGINAL ANIMATION DIRECTOR VOICE OVER RESUME ADR WRITER / ENGLISH ADAPTER INTERNATIONAL DUBBING SUPERVISOR 818 426-3415 VOICE OVER REPRESENTATION: (323) 951-4526 DIRECTING / WRITING / CASTING GAMES–WRITING & VOICE DIRECTING (all directing jobs include the casting) ARKHAM ORIGINS CO-DIRECTOR WB ARKHAM ORIGINS: BLACK GATE CO-DIRECTOR WB DEAD ISLAND: RIPTIDE CO-DIRECTOR TECHLAND FAMILY GUY GAME DIRECTOR-SCRATCH TRACK FOX VANDAL HEARTS: FLAMES OF JUDGEMENT DIRECTOR KONAMI QUANTUM OF SOLACE CO-CAST MO CAP ACTIVISION STAR OCEAN 1 DIRECTOR NANICA / SQUARE ENIX STAR OCEAN 2 DIRECTOR NANICA / SQUARE ENIX ENEMY TERRITORY: QUAKE WARS DIRECTER ACTIVISION LUNIA DIRECTOR IJJI S.U.N. DIRECTOR IJJI LOST IN BLUE DIRECTOR KONAMI BLUE DRAGON DIRECTOR MICROSOFT UNREAL TOURNAMENT 3 DIRECTOR EPIC JACKASS THE GAME DIRECTOR MICROSOFT DEAD HEAD FRED DIRECTOR VICIOUS CYCLE VICTORIOUS BOXERS DIRECTOR XCEED VEGAS DIRECTOR MIDWAY GAMES SMACK DOWN VS. RAW DIRECTOR THQ FIGHTING SPIRIT DIRECTED GAMES FIGHTING SPIRIT 2 DIRECTED GAMES LUPIN THE THIRD DIRECTED GAMES SHADOW HEARTS II: CONVENANT DIRECTED MIDWAY GAMES PROJECT SYLPHEED CASTING MICROSOFT GODHAND CASTING CAP-COM GALARIANS LINE PROD. & CASTING CRAVE ENT. JADE CACOON LINE PROD. & CASTING CRAVE ENT. AERO WINGS CO-DIRECTED & CASTING CRAVE ENT. ABBY DIRECTED & CASTING C.M.Y. AYMUN DIRECTED & CASTING C.M.Y. 1 ANIMATED CARTOONS – FEATURES AND TELEVISION-WRITING & DIRECTING KICK-HEART CAST/WROTE & DIRECTED PROD I-G ALMOST HEROES ADR DIRECTOR DIGIART JUNGLE SHUFFLE ADR DIRECTOR SPACE DOGS 3-D CAST/WROTE & DIRECTED EPIC BLUE ELEPHANT CAST/CO-DIRECTED WEINSTEIN CO. GHOST IN THE SHELL 2- INNOCENCE WROTE & DIRECTED-FEATURE MANGA U.K. -
IGN Gamermetrics 2007 Half-Year Preview
IGN GamerMetrics 2007 Half-Year Preview Halo 3, Madden NFL 08 and Grand Theft Auto IV to Take 30% of New Videogame Releases in the Second Half of ’07 Issue No. 27 July 9, 2007 Table of Contents Executive Summary.............................................page 3 Surviving “The Big Three”................................ pages 4-5 Sure Things, Sleepers, & Disappointments..............page 6 2H07 Title Forecast (top 10 cross platform). ...... pages 7-8 2H07 Platform Forecast. ................................ pages 9-10 2H07 Publisher Forecast. ..............................pages 10-11 2H07 Genre Forecast. ..................................pages 12-13 2H07 Title Forecast (by Tier).........................pages 14-19 2H07 Title Forecast (by Platform). .................pages 20-26 2H07 Title Forecast (by Genre)......................pages 27-34 2H07 Title Forecast (by Publisher). ................pages 35-48 Notes...............................................................page 49 About IGN GamerMetrics....................................page 49 About IGN Entertainment ...................................page 50 contact: [email protected] confidential 2 Introduction Coinciding with this week's E3 Business and Media Summit in Santa Monica, we are pleased to announce the "IGN GamerMetrics 2007 Half-Year Preview," a comprehensive guide to the titles, platforms, publishers, and genres that are expected to have a significant impact on the U.S. videogame market during the second half of the year. Leveraging IGN GamerMetrics’ proprietary Mindshare metric, the report measures gamers’ awareness and purchase intent for over 300 videogame software releases during the next six months. Awareness data is based on the traffic patterns of the millions of monthly visitors to IGN.com, while purchase intent data is based on the activity of over 600,000 Club IGN users who regularly update their Wishlists, Email Alerts lists, and Collection lists. -
Ghost of Tsushimanew Details Revealed
GHOST OF TSUSHIMA NEW DETAILS REVEALED 289ISSUE PLAYTEST SHADOW OF THE COLOSSUS EXPLORED THE PS4’S NEXT INDIE CLASSIC MONSTER HUNTER WORLD CAN CAPCOM’S CULT HIT FINALLY CRACK THE WEST? ISSUE 289 PLUS spider-man • concrete genie • dreams WelcomePS4 PSVR PS3 VITA PSN A closer look at all of the best games on the horizon INTO THE WILDS DO YOU REMEMBER the moment that you fell in love with PlayStation? I remember mine. And, if you’re willing to indulge me for just a few seconds, I would love to share it with you. I probably wouldn’t be where I am today were it not for Final Fantasy VIII. Not because of the game’s world, the characters, or its story (as excellent as they may indeed be) but that damned cinematic intro. In just three minutes and 13 seconds it had cast its spell over me, and never once has it broken. This was 1999, and so you have to understand that VIII was, without question, the greatest-looking thing I had ever seen, that anybody had ever seen – it was a window to another world. The thunderous escalation of Liberi Fatali – a hauntingly beautiful Latin choral piece that plays behind Squall and Seifer’s epic sparring session – is burned into my very being. That it is able to so convincingly, so eloquently, capture a time and place so quickly still astounds me to this day. I remember resetting the PlayStation every time it finished; over and over I watched it, afraid to start the game properly in case the opportunity to watch it again disappeared forever.