IGN Gamermetrics 2007 Half-Year Preview
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Todos Os Jogos Da Série Contra
FAZENDO HISTÓRIA: ENTREVISTAMOS ORAKIO ROB, O SÁBIO DOS JOGOS CLÁSSICOS REVISTA www.playreplay.com.br TODOS OS JOGOS DA SÉRIE CONTRA ABR/MAI15 #02 TOP 10 A EVOLUÇÃO DO GÊNERO FPS E MAIS: FÁBRICA DOS JOGOS DÁ DICAS PARA COMEÇAR CARREIRA DE DESENVOLVEDOR EDITORIAL DISPARARAM UNS essa vez nós viemos armados TIROS NESTA EDIÇÃO: até os dentes, prontos para D encarar qualquer desafio! Afi- nal, falar de Contra e ainda achar es- EDITOR-CHEFE paço para comentar toda a história RODRIGO ESTEVAM dos First-Person-Shooters? Tem que ter munição de sobra. E nós temos! EDITOR / ARTE / REDAÇÃO Comentamos toda a série da Kona- EIDY TASAKA mi nos mínimos detalhes, sem dei- REVISÃO xar escapar um só jogo sequer. Além RODRIGO ESTEVAM disso, trouxemos mais um parceiro para o lado retrô da força: a galera da Fábrica de Jogos, que já estreou com um texto super bacana pra quem quer trabalhar com games. NOSSO PARCEIRO O processo de pesquisa para elabo- NESTA EDIÇÃO: rar as pautas dessa edição foi um pouquinho mais longo que o normal e isso refletiu em um pequeno atra- so no lançamento da nossa revista. Nós garantimos que isso foi um pro- blema pontual e que não voltará a se repetir! Para garantir que tudo corra bem, já estamos escravizando a nos- sa equipe na produção da próxima FÁBRICA revista, além de uma edição especial DE JOGOS que também chegará em breve até vocês. É o chicote estalando firme! EIDY TASAKA EDITOR, RETRÔ-GAMER E ATIRADOR DE ELITE NAS HORAS VAGAS 2 SUMÁRIO RETRO-PARADE BRAD WHITLAM 04 18 05 ESPECIAL: FIRST-PERSON-SHOOTERS CAPA: ESPECIAL CONTRA FAZENDO HISTÓRIA ENTREVISTAMOS ORAKIO ROB, 38 O VELHO GAGÁ QUE SABE TUDO DE JOGOS ANTIGOS FÁBRICA DE JOGOS 50 DÁ DICAS PARA QUEM TEM INTERESSE EM TRABALHAR COMO DESENVOLVEDOR HORROR PLAY: PASSANDO SUFOCO EM DEAD SPACE 2 (PS3) LEIA EM NOSSO SITE: 7 CURIOSIDADES SOBRE A SÉRIE RESIDENT EVIL 3 RETRO-PARADE Retro-Parade é o espaço con- cedido aos artistas de plantão para expor seu talento. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
October 16, 2010
2 - 7 NOVEMBER 2010 ANDAMAN Edition Volume 17 Issue 42 October 16 - 22, 2010 Daily news at www.phuketgazette.net 25 Baht Outbound Airport under strain tourism Record number of passengers to use Phuket Airport this year flying high By Janpen Upatising OUTBOUND tour operators na- tionwide expect the strong baht THE number of passengers arriv- to cause a 13% increase in the ing at or departing the island from number of Thais traveling Phuket International Airport over abroad this year. the past 12 months has cracked Charoen Wangananont, the airport’s official capacity of 6.5 president of the Thai Travel million – and the coming year is Agents Association (TTAA), expected to see up to a million said up to 5.4 million Thais more. were expected to go abroad in “From the statistics we have the coming 12 months. collected [to September 30], more The figure is half a million than 6.7 million passengers trav- more than last year and similar eled through Phuket Airport this to the years before the political past year,” Phuket International crisis. About 60% will be tour- Airport Director Prathuang Sorn- ists and the rest will be students kham told the Gazette. and businesspeople. “This high figure already sur- Last month about 70,000 passes current capacity and the Thais holidayed abroad. The airport’s ability to support those TTAA expects this to rise to passengers. I think by the end of 100,000 this month, as many this [coming] year, the number of families will go on trips during passengers will reach 7.5 million,” the school break. -
November 2008
>> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2007 (Briefing Date: 2008/1/25) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2004 FY3/2005 FY3/2006 FY3/2007 FY3/2008 Apr.-Dec.'03 Apr.-Dec.'04 Apr.-Dec.'05 Apr.-Dec.'06 Apr.-Dec.'07 Net sales 439,589 419,373 412,339 712,589 1,316,434 Cost of sales 257,524 232,495 237,322 411,862 761,944 Gross margin 182,064 186,877 175,017 300,727 554,489 (Gross margin ratio) (41.4%) (44.6%) (42.4%) (42.2%) (42.1%) Selling, general, and administrative expenses 79,436 83,771 92,233 133,093 160,453 Operating income 102,627 103,106 82,783 167,633 394,036 (Operating income ratio) (23.3%) (24.6%) (20.1%) (23.5%) (29.9%) Other income 8,837 15,229 64,268 53,793 37,789 (of which foreign exchange gains) ( - ) (4,778) (45,226) (26,069) (143) Other expenses 59,175 2,976 357 714 995 (of which foreign exchange losses) (58,805) ( - ) ( - ) ( - ) ( - ) Income before income taxes and extraordinary items 52,289 115,359 146,694 220,713 430,830 (Income before income taxes and extraordinary items ratio) (11.9%) (27.5%) (35.6%) (31.0%) (32.7%) Extraordinary gains 2,229 1,433 6,888 1,047 3,830 Extraordinary losses 95 1,865 255 27 2,135 Income before income taxes and minority interests 54,423 114,927 153,327 221,734 432,525 Income taxes 19,782 47,260 61,176 89,847 173,679 Minority interests 94 -91 -34 -29 -83 Net income 34,545 67,757 92,185 131,916 258,929 (Net income ratio) (7.9%) (16.2%) (22.4%) (18.5%) (19.7%) - 1 - Nintendo Co., Ltd. -
Empire Earth III Extended Electronic Manual
Empire Earth 3 Empire Earth 3 Empire Earth III Extended Electronic Manual Welcome to the Empire Earth III extended electronic manual!! This special edition of the EE3 manual was created to provide updated information about the game including game adjustments and changes that were updated after the printed manual was completed, give users further details about game features that © 2007 Sierra Entertainment, Inc. All rights reserved. Empire Earth, Sierra and their could not fit into the printed manual, and allow users to find the respective logos are either registered trademarks or trademarks of Sierra Entertainment, Inc. in the U.S. and/or other countries. Mad Doc Software, Mad Doc®, the Mad Doc latest information about the game in a single location. flask, and the Mad Doc logo are either registered trademarks or trademarks of Mad Doc Software, LLC. All rights reserved. This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2007 GameSpy Industries, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. Portions of this software are included under license. © 2006 Numerical Design, Ltd. All Rights Reserved. AGEIA™ and PhysX™ both stylized and non-stylized, are trademarks of AGEIA Technologies, Inc. and are used under license. The NVIDIA logo, GeForce and “The Way It’s Meant To Be Played” logo are registered trademarks or trademarks of NVIDIA Corporation in the United States and/or other countries. Uses Bink Video Technology. Copyright © 1997-2007 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright © 1991-2007 by RAD Game Tools, Inc. -
Game Console Rating
Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon -
Printing from Playstation® 2 / Gran Turismo 4
Printing from PlayStation® 2 / Gran Turismo 4 NOTE: • Photographs can be taken within the replay of Arcade races and Gran Turismo Mode. • Transferring picture data to the printer can be via a USB lead between each device or USB storage media (Sony Computer Entertainment Australia Pty Ltd recommends the Sony Micro Vault ™) • Photographs can only be taken in SINGLE PLAYER mode. Photographs in Gran Turismo Mode Section 1. Taking Photo - Photo Travel (refer Gran Turismo Instruction Manual – Photo Travel) In the Gran Turismo Mode main screen go to Photo Travel (this is in the upper left corner of the map). Select your city, configure the camera angle, settings, take your photo and save your photo. Section 2. Taking Photo – Replay Theatre (refer Gran Turismo Instruction Manual) In the Gran Turismo Mode main scre en go to Replay Theatre (this is in the bottom right of the map). Choose the Replay file. Choose Play. The Replay will start. Press the Select during the replay when you would like to photograph the race. This will take you into Photo Shoot . Configure the camera angle, settings, take your photo and save your photo. Section 3. Printing a Photo – Photo Lab (refer Gran Turismo Instruction Manual) Connect the Epson printer to one of the USB ports on your PlayStation 2. Make sure there is paper in the printer. In the Gran Turismo Mode main screen select Home. Go to the Photo Lab. Go to Photo (selected from the left side). Select the photos you want to print. Choose the Print Icon ( the small printer shaped on the right-hand side of the screen) this will add the selected photos to the Print Folder. -
Module 2 Roleplaying Games
Module 3 Media Perspectives through Computer Games Staffan Björk Module 3 Learning Objectives ■ Describe digital and electronic games using academic game terms ■ Analyze how games are defined by technological affordances and constraints ■ Make use of and combine theoretical concepts of time, space, genre, aesthetics, fiction and gender Focuses for Module 3 ■ Computer Games ■ Affect on gameplay and experience due to the medium used to mediate the game ■ Noticeable things not focused upon ■ Boundaries of games ■ Other uses of games and gameplay ■ Experimental game genres First: schedule change ■ Lecture moved from Monday to Friday ■ Since literature is presented in it Literature ■ Arsenault, Dominic and Audrey Larochelle. From Euclidian Space to Albertian Gaze: Traditions of Visual Representation in Games Beyond the Surface. Proceedings of DiGRA 2013: DeFragging Game Studies. 2014. http://www.digra.org/digital- library/publications/from-euclidean-space-to-albertian-gaze-traditions-of-visual- representation-in-games-beyond-the-surface/ ■ Gazzard, Alison. Unlocking the Gameworld: The Rewards of Space and Time in Videogames. Game Studies, Volume 11 Issue 1 2011. http://gamestudies.org/1101/articles/gazzard_alison ■ Linderoth, J. (2012). The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs. Symbolic Interaction, 35(4), 474-492. ■ MacCallum-Stewart, Esther. “Take That, Bitches!” Refiguring Lara Croft in Feminist Game Narratives. Game Studies, Volume 14 Issue 2 2014. http://gamestudies.org/1402/articles/maccallumstewart ■ Nitsche, M. (2008). Combining Interaction and Narrative, chapter 5 in Video Game Spaces : Image, Play, and Structure in 3D Worlds, MIT Press, 2008. ProQuest Ebook Central. https://chalmers.instructure.com/files/738674 ■ Vella, Daniel. Modelling the Semiotic Structure of Game Characters. -
EA SPORTS' Madden NFL 08 Hits Retail Stores Nationwide
EA SPORTS' Madden NFL 08 Hits Retail Stores Nationwide Top Selling Franchise Unveils New Read and React System and is Now Available on Ten Platforms REDWOOD CITY, Calif., Aug 14, 2007 (BUSINESS WIRE) -- Electronic Arts (NASDAQ:ERTS) today announced that Madden NFL 08, the newest iteration of the best-selling EA SPORTS™ football franchise with the exclusive videogame license of the NFL and PLAYERS INC, is now available in stores nationwide. Awarded the 2007 Game Critics "Best Sports Game" award at last month's E3 Media and Business Summit, Madden NFL 08 features a unique combination of innovative gameplay and authentic NFL football simulation. Now in its 18th year, the Madden NFL Football franchise continues to stand out as Madden NFL 07 was last year's #1 selling video game in North America with more than seven million copies sold(1) since launch. Madden NFL 08 features a new Read and React system that allows gamers to quickly identify the strongest players on the field, and to make game-altering adjustments to further affect each and every play. New player skill icons identify on-field strengths and weaknesses, providing an immediate read on what an opponent is doing. This new icon system complements a deeper gameplay experience that maximizes the skill of the individual NFL superstars, separating them from the role players, and takes NFL football strategy to a new level. Players will rule the gridiron with intuitive controls, fluid gameplay and a new branching animation system that yields the jaw- dropping tackles and spectacular catches in Madden NFL 08. -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (201 4) TO MB RAIDER Excellence in Musical Sco re HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWAR D DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRAC K OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A. N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. BEST CHORA L PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G.