Fiscal Year 2008 First Half Results Presentation November 14, 2008
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Cobra the Animation Review
Cobra the animation review [Review] Cobra: The Animation. by Gerald Rathkolb October 12, SHARE. Sometimes, it's refreshing to find something that has little concern with following. May 27, Title: Cobra the Animation Genre: Action/Adventure Company: Magic Bus Format: 12 episodes Dates: 2 Jan to 27 Mar Synopsis: Cobra. Space Adventure Cobra is a hangover from the 80's. it isn't reproduced in this review simply because the number of zeros would look silly. Get ready to blast off, rip-off, and face-off as the action explodes in COBRA THE ANIMATION! The Review: Audio: The audio presentation for. Cobra The Animation – Blu-ray Review. written by Alex Harrison December 5, Sometimes you get a show that is fun and captures people's imagination. visits a Virtual Reality parlor to live out his vague male fantasies, but the experience instead revives memories of being the great space rogue Cobra, scourge of. Here's a quick review. I think that my biggest issue with Cobra is that I unfortunately happened to watch one of the worst Cobra episodes as my. A good reviewer friend of mine, Andrew Shelton at the Anime Meta-Review, has a It's a rating I wish I had when it came to shows like Space Adventure Cobra. Cobra Anime Anthology ?list=PLyldWtGPdps0xDpxmZ95AMcS4wzST1qkq. Not quite a full review, just a quick look at the new Space Adventure Cobra tv series (aka Cobra: the Animation. This isn't always the case though. Sometimes you wonder this same thing about series that are actually good, such as Cobra the Animation. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
On the Rise and Decline of Wulitou 无厘头's Popularity in China
The Act of Seeing and the Narrative: On the Rise and Decline of Wulitou 无厘头’s Popularity in China Inaugural dissertation to complete the doctorate from the Faculty of Arts and Humanities of the University of Cologne in the subject Chinese Studies presented by Wen Zhang ACKNOWLEDGEMENTS My thanks go to my supervisors, Prof. Dr. Stefan Kramer, Prof. Dr. Weiping Huang, and Prof. Dr. Brigitte Weingart for their support and encouragement. Also to the Faculty of Arts and Humanities of the University of Cologne for providing me with the opportunity to undertake this research. Last but not least, I want to thank my friends Thorsten Krämer, James Pastouna and Hung-min Krämer for reviewing this dissertation and for their valuable comments. TABLE OF CONTENTS INTRODUCTION ...................................................................................................................................... 1 0.1 Wulitou as a Popular Style of Narrative in China ........................................................... 1 0.2 Story, Narrative and Schema ................................................................................................. 3 0.3 The Deconstruction of Schema in Wulitou Narratives ................................................... 5 0.4 The Act of Seeing and the Construction of Narrative .................................................... 7 0.5 The Rise of the Internet and Wulitou Narrative .............................................................. 8 0.6 Wulitou Narrative and Chinese Native Cultural Context .......................................... -
Liste Des Jeux Nintendo NES Chase Bubble Bobble Part 2
Liste des jeux Nintendo NES Chase Bubble Bobble Part 2 Cabal International Cricket Color a Dinosaur Wayne's World Bandai Golf : Challenge Pebble Beach Nintendo World Championships 1990 Lode Runner Tecmo Cup : Football Game Teenage Mutant Ninja Turtles : Tournament Fighters Tecmo Bowl The Adventures of Rocky and Bullwinkle and Friends Metal Storm Cowboy Kid Archon - The Light And The Dark The Legend of Kage Championship Pool Remote Control Freedom Force Predator Town & Country Surf Designs : Thrilla's Surfari Kings of the Beach : Professional Beach Volleyball Ghoul School KickMaster Bad Dudes Dragon Ball : Le Secret du Dragon Cyber Stadium Series : Base Wars Urban Champion Dragon Warrior IV Bomberman King's Quest V The Three Stooges Bases Loaded 2: Second Season Overlord Rad Racer II The Bugs Bunny Birthday Blowout Joe & Mac Pro Sport Hockey Kid Niki : Radical Ninja Adventure Island II Soccer NFL Track & Field Star Voyager Teenage Mutant Ninja Turtles II : The Arcade Game Stack-Up Mappy-Land Gauntlet Silver Surfer Cybernoid - The Fighting Machine Wacky Races Circus Caper Code Name : Viper F-117A : Stealth Fighter Flintstones - The Surprise At Dinosaur Peak, The Back To The Future Dick Tracy Magic Johnson's Fast Break Tombs & Treasure Dynablaster Ultima : Quest of the Avatar Renegade Super Cars Videomation Super Spike V'Ball + Nintendo World Cup Dungeon Magic : Sword of the Elements Ultima : Exodus Baseball Stars II The Great Waldo Search Rollerball Dash Galaxy In The Alien Asylum Power Punch II Family Feud Magician Destination Earthstar Captain America and the Avengers Cyberball Karnov Amagon Widget Shooting Range Roger Clemens' MVP Baseball Bill Elliott's NASCAR Challenge Garry Kitchen's BattleTank Al Unser Jr. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
COBRA User's Manual
United States Environmental Protection Agency Washington, DC 20460 June 2020 User’s Manual for the Co-Benefits Risk Assessment Health Impacts Screening and Mapping Tool (COBRA) Version: 4.0 Developed for State and Local Energy and Environment Program Table of Contents Table of Contents ............................................................................................................................ 1 ACKNOWLEDGEMENTS ............................................................................................................ 3 INSTALLATION INSTRUCTIONS.............................................................................................. 4 System Requirements.................................................................................................................. 4 Installation................................................................................................................................... 4 Launching the Model .................................................................................................................. 4 Technical Assistance ................................................................................................................... 4 CHAPTER 1. Introduction............................................................................................................. 5 What is COBRA? ........................................................................................................................ 5 How is COBRA used? ............................................................................................................... -
Special Article 2
Special Article 2 By KIM Yungduk Korea’s Pop Culture Policy & icy, the South Korean government has announced additional opening Japanese Animation policy initiatives four times since the first opening action in 1998. Anime films for theater showings were allowed in June 2000 as The inflow and acceptance of Japanese the third step. The scope of anime films allowed was limited to culture in South Korea were under institu- those that won international movie awards, but anime has become tional control for a long time. The South totally available in any form since Jan. 1, 2006. Korean government kept a policy of prohibit- The South Korean government’s gradual opening was meant to ing the inflow of Japanese culture for over allow sufficient time for a complete lifting of the ban and political Author Kim Yungduk 60 years. The ban originated from “an judgment to mitigate any negative influence stemming from anti- unhappy history” between South Korea and Japan in the early part of Japan sentiment and forestall any adverse consequence to domestic the 20th century. Directly after liberation from Japanese colonial rule cultural industries. in 1945, Lee Seung Man, the first president of South Korea, prohibit- ed the inflow and acceptance of Japanese culture. At that time, the Acceptance of Japanese Animation: Track Record prohibition policy was based on “dominative anti-Japan sentiment” among most Korean people, but it did not have any distinct legal Broadcasting ground. According to 2007 import and export statistics on broadcast pro- The ban on Japanese culture remained effective even after South grams reported by the Korea Communications Commission (KCC), Korea and Japan normalized diplomatic relations in 1965. -
Download the Program (PDF)
ヴ ィ ボー ・ ア ニ メー シ カ ョ ワ ン イ フ イ ェ と ス エ ピ テ ッ ィ Viborg クー バ AnimAtion FestivAl ル Kawaii & epikku 25.09.2017 - 01.10.2017 summAry 目次 5 welcome to VAF 2017 6 DenmArk meets JApAn! 34 progrAmme 8 eVents Films For chilDren 40 kAwAii & epikku 8 AnD families Viborg mAngA AnD Anime museum 40 JApAnese Films 12 open workshop: origAmi 42 internAtionAl Films lecture by hAns DybkJær About 12 important ticket information origAmi 43 speciAl progrAmmes Fotorama: 13 origAmi - creAte your own VAF Dog! 44 short Films • It is only possible to order tickets for the VAF screenings via the website 15 eVents At Viborg librAry www.fotorama.dk. 46 • In order to pick up a ticket at the Fotorama ticket booth, a prior reservation Films For ADults must be made. 16 VimApp - light up Viborg! • It is only possible to pick up a reserved ticket on the actual day the movie is 46 JApAnese Films screened. 18 solAr Walk • A reserved ticket must be picked up 20 minutes before the movie starts at 50 speciAl progrAmmes the latest. If not picked up 20 minutes before the start of the movie, your 20 immersion gAme expo ticket order will be annulled. Therefore, we recommended that you arrive at 51 JApAnese short Films the movie theater in good time. 22 expAnDeD AnimAtion • There is a reservation fee of 5 kr. per order. 52 JApAnese short Film progrAmmes • If you do not wish to pay a reservation fee, report to the ticket booth 1 24 mAngA Artist bAttle hour before your desired movie starts and receive tickets (IF there are any 56 internAtionAl Films text authors available.) VAF sum up: exhibitions in Jane Lyngbye Hvid Jensen • If you wish to see a movie that is fully booked, please contact the Fotorama 25 57 Katrine P. -
A Celebration of Superheroes Virtual Conference 2021 May 01-May 08 #Depaulheroes
1 A Celebration of Superheroes Virtual Conference 2021 May 01-May 08 #DePaulHeroes Conference organizer: Paul Booth ([email protected]) with Elise Fong and Rebecca Woods 2 ACKNOWLEDGMENTS This has been a strange year, to be sure. My appreciation to everyone who has stuck with us throughout the trials and tribulations of the pandemic. The 2020 Celebration of Superheroes was postponed until 2021, and then went virtual – but throughout it all, over 90% of our speakers, both our keynotes, our featured speakers, and most of our vendors stuck with us. Thank you all so much! This conference couldn’t have happened without help from: • The College of Communication at DePaul University (especially Gina Christodoulou, Michael DeAngelis, Aaron Krupp, Lexa Murphy, and Lea Palmeno) • The University Research Council at DePaul University • The School of Cinematic Arts, The Latin American/Latino Studies Program, and the Center for Latino Research at DePaul University • My research assistants, Elise Fong and Rebecca Woods • Our Keynotes, Dr. Frederick Aldama and Sarah Kuhn (thank you!) • All our speakers… • And all of you! Conference book and swag We are selling our conference book and conference swag again this year! It’s all virtual, so check out our website popcultureconference.com to see how you can order. All proceeds from book sales benefit Global Girl Media, and all proceeds from swag benefit this year’s charity, Vigilant Love. DISCORD and Popcultureconference.com As a virtual conference, A Celebration of Superheroes is using Discord as our conference ‘hub’ and our website PopCultureConference.com as our presentation space. While live keynotes, featured speakers, and special events will take place on Zoom on May 01, Discord is where you will be able to continue the conversation spurred by a given event and our website is where you can find the panels. -
756 La Carga
Ciclo de Otoño 2020 Sesión 771 Teatro Apolo lafactoria-almeria.com facebook.com/factoriaVO35 [email protected] First Love una película de Takashi Miike Ficha Título Hatsukoi original Dirección Takashi Mike Guión Masaru Nakamura Productor Olm, Recorder Picture a Company Montaje Akira Kamiya Fotograf Nobuyashu Kita Música Koji Endo ía País Japón Año 2019 Duración 108 minutos Idioma Japonés Estreno 10 de julio 2020 Calificaci Mayores de 18 años en ón España Reparto Masataka Kubota, Sakurako Konishi, Becky, Jun Murakami, Nao Ohmori Sinopsis Un joven boxeador y una prostituta quedan atrapados entre mafias y tráfico de drogas durante una noche en Tokio. 2020 La Factoría-Almería Takashi Miike (Japón,1960) pasó su juventud en el distrito coreano de Osaka en Japón, graduándose en el Instituto de Cine de Yokohama. Después de cierta experiencia en televisión, Miike fue reclutado por Imamura, quién lo convirtió en su asistente de dirección en "Zegen" y "Black Rain". Las primeras películas de Miike se hicieron directamente en video gracias al sistema V-cinema, que era una forma para que los estudios japoneses desarrollaran jóvenes cineastas sin desarrollaran jóvenes cineastas sin utilizar grandes presupuestos. Desde entonces ha dirigido más de 100 largometrajes entre finales de los 90 y 2019. En su trabajo, se puede ver a Miike pervirtiendo al Yakusa Eiga (género de la mafia), así como a la comedia burlesca ("Yatterman"), al drama íntimo ("Visitor Q"), al western ("Sukiyaki Western Django"), a la película de terror ("One Missed Call"), a la adaptación de manga ("Crows Zero 1 y 2" , "Ichi The Killer", "Terra Formars"), a las Tokusatsu - películas de superhéroes de estilo japonés ("Zebraman") y el género de acción ("Dead or Alive 1, 2, 3"). -
Dragon Con Progress Report 2021 | Published by Dragon Con All Material, Unless Otherwise Noted, Is © 2021 Dragon Con, Inc
WWW.DRAGONCON.ORG INSIDE SEPT. 2 - 6, 2021 • ATLANTA, GEORGIA • WWW.DRAGONCON.ORG Announcements .......................................................................... 2 Guests ................................................................................... 4 Featured Guests .......................................................................... 4 4 FEATURED GUESTS Places to go, things to do, and Attending Pros ......................................................................... 26 people to see! Vendors ....................................................................................... 28 Special 35th Anniversary Insert .......................................... 31 Fan Tracks .................................................................................. 36 Special Events & Contests ............................................... 46 36 FAN TRACKS Art Show ................................................................................... 46 Choose your own adventure with one (or all) of our fan-run tracks. Blood Drive ................................................................................47 Comic & Pop Artist Alley ....................................................... 47 Friday Night Costume Contest ........................................... 48 Hallway Costume Contest .................................................. 48 Puppet Slam ............................................................................ 48 46 SPECIAL EVENTS Moments you won’t want to miss Masquerade Costume Contest ........................................ -
Wobbly Aesthetics, Performance, and Message Comparing Japanese Kyara with Their Anthropomorphic Forebears
Debra J. Occhi Miyazaki International College Wobbly Aesthetics, Performance, and Message Comparing Japanese Kyara with their Anthropomorphic Forebears This article compares contemporary Japanese entities known as kyara (“char- acters”) with historical anthropomorphized imagery considered to be spiritual or religious. Yuru kyara (“loose” or “wobbly” characters) are a subcategory of kyara that represent places, events, or commodities, and occupy a relatively marginalized position within the larger body of kyara material culture. They are ubiquitous in contemporary Japan, and are sometimes enacted by humans in costume, as shown in a case study of a public event analyzed within. They are closely tied to localities and may be compared to historical deities and demons, situated as they are within the context of popular representations of the numinous created to inspire belief and spur action. However, the impera- tives communicated by yuru kyara are not typically religious per se, but civic and commercial. Religious charms and souvenirs also increasingly incorporate the kyara aesthetic. keywords: Japan—characters—cuteness—marketing—religion Asian Ethnology Volume 71, Number 1 • 2012, 109–132 © Nanzan Institute for Religion and Culture his article explores possible connections between cute anthropomorphized Tcartoon characters (kyara) of domestic Japanese origin and use, and a long- standing tradition of anthropomorphized objects and animals used in spiritual or religious contexts. It broadly examines what similarities and discontinuities may be observed in comparing contemporary and historical anthropomorphized char- acters, their narratives, and their uses. This approach is not entirely original: the character Ultraman, for example, has elsewhere been likened to a Shinto savior of humanity (Gill 1998, 38).