Cobra the Animation Review
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The Popular Image of Japanese Femininity Inside the Anime and Manga Culture of Japan and Sydney Jennifer M
University of Wollongong Research Online University of Wollongong Thesis Collection University of Wollongong Thesis Collections 2009 The popular image of Japanese femininity inside the anime and manga culture of Japan and Sydney Jennifer M. Stockins University of Wollongong Recommended Citation Stockins, Jennifer M., The popular image of Japanese femininity inside the anime and manga culture of Japan and Sydney, Master of Arts - Research thesis, University of Wollongong. School of Art and Design, University of Wollongong, 2009. http://ro.uow.edu.au/ theses/3164 Research Online is the open access institutional repository for the University of Wollongong. For further information contact Manager Repository Services: [email protected]. The Popular Image of Japanese Femininity Inside the Anime and Manga Culture of Japan and Sydney A thesis submitted in partial fulfillment of the requirements for the award of the degree Master of Arts - Research (MA-Res) UNIVERSITY OF WOLLONGONG Jennifer M. Stockins, BCA (Hons) Faculty of Creative Arts, School of Art and Design 2009 ii Stockins Statement of Declaration I certify that this thesis has not been submitted for a degree to any other university or institution and, to the best of my knowledge and belief, contains no material previously published or written by any other person, except where due reference has been made in the text. Jennifer M. Stockins iii Stockins Abstract Manga (Japanese comic books), Anime (Japanese animation) and Superflat (the contemporary art by movement created Takashi Murakami) all share a common ancestry in the woodblock prints of the Edo period, which were once mass-produced as a form of entertainment. -
Sakura-Con 2013
1 of 12 SAKURA-CON 2013 Convention Events Schedule, March 29 revision FRIDAY - SATURDAY, March 29th - 30th (2 of 4) FRIDAY - SATURDAY, March 29th - 30th (3 of 4) FRIDAY - SATURDAY, March 29th - 30th (4 of 4) Panels 4 Panels 5 Panels 6 Panels 7 Panels 8 Workshop Karaoke Youth Console Gaming Arcade/Rock Theater 1 Theater 2 Theater 3 FUNimation Theater Anime Music Video Seattle Go Mahjong Miniatures Gaming Roleplaying Gaming Collectible Card Gaming Bold text in a heavy outlined box indicates revisions to the Pocket Programming Guide schedule. 4C-4 401 4C-1 Time 3AB 206 309 307-308 Time Time Matsuri: 310 606-609 Band: 6B 616-617 Time 615 620 618-619 Theater: 6A Center: 305 306 613 Time 604 612 Time Closed Closed Closed 7:00am Closed Closed Closed Closed 7:00am 7:00am Closed Closed Closed Closed 7:00am Closed Closed Closed Closed Closed Closed Closed 7:00am Closed Closed 7:00am FRIDAY - SATURDAY, March 29th - 30th (1 of 4) 7:30am 7:30am 7:30am 7:30am 7:30am 7:30am Main Stage Autographs Sakuradome Panels 1 Panels 2 Panels 3 Time 4A 4B 6E Time 6C 4C-2 4C-3 8:00am 8:00am 8:00am Swasey/Mignogna showcase: 8:00am The IDOLM@STER 1-4 Moyashimon 1-4 One Piece 237-248 8:00am 8:00am TO Film Collection: Elliptical 8:30am 8:30am Closed 8:30am 8:30am 8:30am 8:30am (SC-10, sub) (SC-13, sub) (SC-10, dub) 8:30am 8:30am Closed Closed Closed Closed Closed Orbit & Symbiotic Planet (SC-13, dub) 9:00am Located in the Contestants’ 9:00am A/V Tech Rehearsal 9:00am Open 9:00am 9:00am 9:00am AMV Showcase 9:00am 9:00am Green Room, right rear 9:30am 9:30am for Premieres -
COBRA User's Manual
United States Environmental Protection Agency Washington, DC 20460 June 2020 User’s Manual for the Co-Benefits Risk Assessment Health Impacts Screening and Mapping Tool (COBRA) Version: 4.0 Developed for State and Local Energy and Environment Program Table of Contents Table of Contents ............................................................................................................................ 1 ACKNOWLEDGEMENTS ............................................................................................................ 3 INSTALLATION INSTRUCTIONS.............................................................................................. 4 System Requirements.................................................................................................................. 4 Installation................................................................................................................................... 4 Launching the Model .................................................................................................................. 4 Technical Assistance ................................................................................................................... 4 CHAPTER 1. Introduction............................................................................................................. 5 What is COBRA? ........................................................................................................................ 5 How is COBRA used? ............................................................................................................... -
Download the Program (PDF)
ヴ ィ ボー ・ ア ニ メー シ カ ョ ワ ン イ フ イ ェ と ス エ ピ テ ッ ィ Viborg クー バ AnimAtion FestivAl ル Kawaii & epikku 25.09.2017 - 01.10.2017 summAry 目次 5 welcome to VAF 2017 6 DenmArk meets JApAn! 34 progrAmme 8 eVents Films For chilDren 40 kAwAii & epikku 8 AnD families Viborg mAngA AnD Anime museum 40 JApAnese Films 12 open workshop: origAmi 42 internAtionAl Films lecture by hAns DybkJær About 12 important ticket information origAmi 43 speciAl progrAmmes Fotorama: 13 origAmi - creAte your own VAF Dog! 44 short Films • It is only possible to order tickets for the VAF screenings via the website 15 eVents At Viborg librAry www.fotorama.dk. 46 • In order to pick up a ticket at the Fotorama ticket booth, a prior reservation Films For ADults must be made. 16 VimApp - light up Viborg! • It is only possible to pick up a reserved ticket on the actual day the movie is 46 JApAnese Films screened. 18 solAr Walk • A reserved ticket must be picked up 20 minutes before the movie starts at 50 speciAl progrAmmes the latest. If not picked up 20 minutes before the start of the movie, your 20 immersion gAme expo ticket order will be annulled. Therefore, we recommended that you arrive at 51 JApAnese short Films the movie theater in good time. 22 expAnDeD AnimAtion • There is a reservation fee of 5 kr. per order. 52 JApAnese short Film progrAmmes • If you do not wish to pay a reservation fee, report to the ticket booth 1 24 mAngA Artist bAttle hour before your desired movie starts and receive tickets (IF there are any 56 internAtionAl Films text authors available.) VAF sum up: exhibitions in Jane Lyngbye Hvid Jensen • If you wish to see a movie that is fully booked, please contact the Fotorama 25 57 Katrine P. -
The Function of Manga to Shape and Reflect Japanese Identity
ISSN: 1500-0713 ______________________________________________________________ Article Title: From Samurai to Manga: The Function of Manga to Shape and Reflect Japanese Identity Author(s): Maria Rankin-Brown and Morris Brown, Jr. Source: Japanese Studies Review, Vol. XVI (2012), pp. 75 - 92 Stable URL: https://asian.fiu.edu/projects-and-grants/japan-studies- review/journal-archive/volume-xvi-2012/rankin-brown-manga- research.pdf ______________________________________________________________ FROM SAMURAI TO MANGA: THE FUNCTION OF MANGA TO SHAPE AND REFLECT JAPANESE IDENTITY Maria Rankin-Brown Pacific Union College Morris Brown, Jr. California State University, Chico Literature has various functions: to instruct, to entertain, to subvert, to inspire, to express creativity, to find commonality, to heal, to isolate, to exclude, and even to reflect and shape identity. The genre of manga – Japanese comics – has served many of these functions in Japanese society. Moreover, “Manga also depicts other social phenomena, such as social order and hierarchy, sexism, racism, ageism, classism, and so on.”1 Anyone familiar with Bleach, Dragonball Z, Inuyasha, Full Metal Alchemist, Pokémon, or Sailor Moon, can attest to manga’s worldwide appeal and its ability to reflect societal values. The $4.2 billion manga industry, which comprises nearly one quarter of Japan’s printed material, cannot be ignored.2 While comics in the West have been regarded, for many years, as light-hearted entertainment (Archie comics), or for political commentary (the Doonesbury series) the manga industry in Japan grew to encompass genres beyond what the West offers. These include: action, adventure, comedy, crime, detective, fantasy, harem, historical, horror, magic, martial arts, medical, mystery, occult, pachinko (gambling), romance, science fiction, supernatural, and suspense series, reaching a wider audience than that of Western comics. -
History 146C: a History of Manga Fall 2019; Monday and Wednesday 12:00-1:15; Brighton Hall 214
History 146C: A History of Manga Fall 2019; Monday and Wednesday 12:00-1:15; Brighton Hall 214 Insufficient Direction, by Moyoco Anno This syllabus is subject to change at any time. Changes will be clearly explained in class, but it is the student’s responsibility to stay abreast of the changes. General Information Prof. Jeffrey Dym http://www.csus.edu/faculty/d/dym/ Office: Tahoe 3088 e-mail: [email protected] Office Hours: Mondays 1:30-3:00, Tuesdays & Thursdays 10:30-11:30, and by appointment Catalog Description HIST 146C: A survey of the history of manga (Japanese graphic novels) that will trace the historical antecedents of manga from ancient Japan to today. The course will focus on major artists, genres, and works of manga produced in Japan and translated into English. 3 units. GE Area: C-2 1 Course Description Manga is one of the most important art forms to emerge from Japan. Its importance as a medium of visual culture and storytelling cannot be denied. The aim of this course is to introduce students and to expose students to as much of the history and breadth of manga as possible. The breadth and scope of manga is limitless, as every imaginable genre exists. With over 10,000 manga being published every year (roughly one third of all published material in Japan), there is no way that one course can cover the complete history of manga, but we will cover as much as possible. We will read a number of manga together as a class and discuss them. -
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019 TABLE OF CONTENTS 1 BANDAI NAMCO Group Outline 3 Related Market Data Group Organization Toys and Hobby 01 Overview of Group Organization 20 Toy Market 21 Plastic Model Market Results of Operations Figure Market 02 Consolidated Business Performance Capsule Toy Market Management Indicators Card Product Market 03 Sales by Category 22 Candy Toy Market Children’s Lifestyle (Sundries) Market Products / Service Data Babies’ / Children’s Clothing Market 04 Sales of IPs Toys and Hobby Unit Network Entertainment 06 Network Entertainment Unit 22 Game App Market 07 Real Entertainment Unit Top Publishers in the Global App Market Visual and Music Production Unit 23 Home Video Game Market IP Creation Unit Real Entertainment 23 Amusement Machine Market 2 BANDAI NAMCO Group’s History Amusement Facility Market History 08 BANDAI’s History Visual and Music Production NAMCO’s History 24 Visual Software Market 16 BANDAI NAMCO Group’s History Music Content Market IP Creation 24 Animation Market Notes: 1. Figures in this report have been rounded down. 2. This English-language fact book is based on a translation of the Japanese-language fact book. 1 BANDAI NAMCO Group Outline GROUP ORGANIZATION OVERVIEW OF GROUP ORGANIZATION Units Core Company Toys and Hobby BANDAI CO., LTD. Network Entertainment BANDAI NAMCO Entertainment Inc. BANDAI NAMCO Holdings Inc. Real Entertainment BANDAI NAMCO Amusement Inc. Visual and Music Production BANDAI NAMCO Arts Inc. IP Creation SUNRISE INC. Affiliated Business -
Rikki-Tikki-Tavi by Rudyard Kipling (From the Jungle Book)
Rikki-tikki-tavi by Rudyard Kipling (from The Jungle Book) At the hole where he went in Red-Eye called to Wrinkle-Skin. Hear what little Red-Eye saith: "Nag, come up and dance with death!" Eye to eye and head to head, (Keep the measure, Nag.) This shall end when one is dead; (At thy pleasure, Nag.) Turn for turn and twist for twist-- ( Run and hide thee, Nag.) Hah! The hooded Death has missed! (Woe betide thee, Nag!) This is the story of the great war that Rikki- him. Perhaps he isn't really dead." tikki-tavi fought single-handed, through the They took him into the house, and a big man bath-rooms of the big bungalow in Segowlee picked him up between his finger and thumb cantonment. Darzee, the Tailorbird, helped him, and said he was not dead but half choked. So and Chuchundra, the musk-rat, who never they wrapped him in cotton wool, and warmed comes out into the middle of the floor, but him over a little fire, and he opened his eyes and always creeps round by the wall, gave him sneezed. advice, but Rikki-tikki did the real fighting. "Now," said the big man (he was an Englishman He was a mongoose, rather like a little cat in his who had just moved into the bungalow), "don't fur and his tail, but quite like a weasel in his frighten him, and we'll see what he'll do." head and his habits. His eyes and the end of his restless nose were pink. -
Manga Vision: Cultural and Communicative Perspectives / Editors: Sarah Pasfield-Neofitou, Cathy Sell; Queenie Chan, Manga Artist
VISION CULTURAL AND COMMUNICATIVE PERSPECTIVES WITH MANGA ARTIST QUEENIE CHAN EDITED BY SARAH PASFIELD-NEOFITOU AND CATHY SELL MANGA VISION MANGA VISION Cultural and Communicative Perspectives EDITED BY SARAH PASFIELD-NEOFITOU AND CATHY SELL WITH MANGA ARTIST QUEENIE CHAN © Copyright 2016 Copyright of this collection in its entirety is held by Sarah Pasfield-Neofitou and Cathy Sell. Copyright of manga artwork is held by Queenie Chan, unless another artist is explicitly stated as its creator in which case it is held by that artist. Copyright of the individual chapters is held by the respective author(s). All rights reserved. Apart from any uses permitted by Australia’s Copyright Act 1968, no part of this book may be reproduced by any process without prior written permission from the copyright owners. Inquiries should be directed to the publisher. Monash University Publishing Matheson Library and Information Services Building 40 Exhibition Walk Monash University Clayton, Victoria 3800, Australia www.publishing.monash.edu Monash University Publishing brings to the world publications which advance the best traditions of humane and enlightened thought. Monash University Publishing titles pass through a rigorous process of independent peer review. www.publishing.monash.edu/books/mv-9781925377064.html Series: Cultural Studies Design: Les Thomas Cover image: Queenie Chan National Library of Australia Cataloguing-in-Publication entry: Title: Manga vision: cultural and communicative perspectives / editors: Sarah Pasfield-Neofitou, Cathy Sell; Queenie Chan, manga artist. ISBN: 9781925377064 (paperback) 9781925377071 (epdf) 9781925377361 (epub) Subjects: Comic books, strips, etc.--Social aspects--Japan. Comic books, strips, etc.--Social aspects. Comic books, strips, etc., in art. Comic books, strips, etc., in education. -
Stepping on Roses: V
STEPPING ON ROSES: V. 3 PDF, EPUB, EBOOK Rinko Ueda | 208 pages | 09 Dec 2010 | Viz Media, Subs. of Shogakukan Inc | 9781421532370 | English | San Francisco, United States Stepping on Roses: v. 3 PDF Book I bet the author got a new assistant. Rinko Ueda. His frustration and confusion with how Sumi is basically a prisoner to Soichiro but still loves him.. Shueisha Bessatsu Margaret Ribon. January [14]. Next time I will be more careful with the manga I buy. He's gone through two very dramatic shifts, and the only thing I'm left to conclude is that he's a psychopath. Welcome back. April 24, [13]. However, I am a little worried at the way the 2 men in this love triangle are behaving. The man says that he will take away all of Sumi's younger siblings and sell them into slavery. On the one hand i love the characters and other find them annoying a strange combination that kept me reading onward. The place was already burning and yet that crazy guy said "In the next world.. Help Learn to edit Community portal Recent changes Upload file. Comics Manga. Rating details. View all 4 comments. This just keeps on getting better! Soichiro seems to be warming up to Sumi - he let her change his bandages and stuff. Also, the spread of Sumi lying with thorns and flowers About Rinko Ueda. Despite his terror regarding fire, he rescued Sumi and Nozomu from that inn fire. May 24, [19]. Just a moment while we sign you in to your Goodreads account. -
Richard Epcar Voice Over Resume
RICHARD EPCAR VOICE OVER RESUME ADR DIRECTOR / ORIGINAL ANIMATION DIRECTOR / GAME DIRECTOR ADR WRITER / ENGLISH ADAPTER INTERNATIONAL DUBBING SUPERVISOR 818 426-3415 VOICE OVER REPRESENTATION: (323) 939-0251 VOICE ACTING RESUME GAME VOICE ACTING ARKHAM ORIGINS SEVERAL CHARACTERS WB INJUSTICE: GODS AMONG US THE JOKER WB INFINITE CRISIS THE JOKER WB MORTAL KOMBAT X RAIDEN WARNER BROS. FINAL FANTASY XIV 2.4-2.5 ILBERD ACE COMBAT ASSAULT HORIZON LEGACY STARGATE SG-1: UNLEASHED GEN. GEORGE HAMMOND MGM SAINTS ROW 4 LEAD VOICE (CYRUS TEMPLE) VOICEWORKS PRODS MARVEL HEROS SEVERAL VOICES MARVEL THE BUREAU: XCOM DECLASSIFIED LEAD VOICE TAKE 2 PRODS. BLADE STORM NIGHTMARE NARRATOR ULTIMATE NINJA STORM 3 LEAD VOICE NARUTO VG LEAD VOICE STUDIPOLIS CALL OF DUTY- BLACK OPS II SEVERAL VOICES EA RESIDENT EVIL 6 MO-CAPPED THE PRESIDENT ACTIVISION SKYRIM- THE ELDER SCROLLS V LEAD VOICES BETHESDA (BEST GAME OF THE YEAR 2011-Spike Video Awards) KINGDOM HEARTS: DREAM DROP DISTANCE LEAD VOICE SQUARE ENIX / DISNEY FINAL FANTASY XIV LEAD VOICE (GAIUS VAN BAELSAR) SQUARE ENIX MAD MAX SEVERAL VOICES DEAD OR ALIVE 5 LEAD VOICE VINDICTUS LEAD VOICE TIL MORNING’S LIGHT LEAD VOICE WAY FORWARD POWER RANGERS MEGAFORCE LEAD VOICES BANG ZOOM FINAL FANTASY XIII.3 LEAD VOICE GUILTY GEARS X-RD LEAD VOICE SQUARE ENIX YOGA Wii LEAD VOICE GORMITI LEAD VOICE EARTH DEFENSE FORCE LEAD VOICE 1 ATELIER AYESHA LEAD VOICE BANG ZOOM X-COM: ENEMY UNKNOWN LEAD VOICE TAKE 2 PRODS. OVERSTRIKE LEAD VOICE INSOMNIAC GAMES DEMON’S SCORE LEAD VOICES CALL OF DUTY BLACK OPS LEAD VOICES EA TRANSFORMERS -
Cross-Dressing and Gender Performativity in Japanese Media Sheena Marie Woods University of Arkansas, Fayetteville
University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 7-2015 The aF scination of Manga: Cross-dressing and Gender Performativity in Japanese Media Sheena Marie Woods University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the Japanese Studies Commons, Lesbian, Gay, Bisexual, and Transgender Studies Commons, Theatre History Commons, and the Translation Studies Commons Recommended Citation Woods, Sheena Marie, "The asF cination of Manga: Cross-dressing and Gender Performativity in Japanese Media" (2015). Theses and Dissertations. 1273. http://scholarworks.uark.edu/etd/1273 This Thesis is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. 44 The Fascination of Manga: Cross-dressing and Gender Performativity in Japanese Media A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in Comparative Literature and Cultural Studies By Sheena Woods University of Arkansas Bachelor of Arts in International Relations, 2012 University of Arkansas Bachelor of Arts in Asian Studies, 2012 July 2015 University of Arkansas This thesis is approved for recommendation to the Graduate Council. _______________________ Dr. Elizabeth Markham Thesis Director ________________________ ________________________ Dr. Tatsuya Fukushima Dr. Rembrandt Wolpert Committee Member Committee Member 4 4 Abstract The performativity of gender through cross-dressing has been a staple in Japanese media throughout the centuries. This thesis engages with the pervasiveness of cross-dressing in popular Japanese media, from the modern shōjo gender-bender genre of manga and anime to the traditional Japanese theatre.