Wobbly Aesthetics, Performance, and Message Comparing Japanese Kyara with Their Anthropomorphic Forebears
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Liste Des Jeux Nintendo NES Chase Bubble Bobble Part 2
Liste des jeux Nintendo NES Chase Bubble Bobble Part 2 Cabal International Cricket Color a Dinosaur Wayne's World Bandai Golf : Challenge Pebble Beach Nintendo World Championships 1990 Lode Runner Tecmo Cup : Football Game Teenage Mutant Ninja Turtles : Tournament Fighters Tecmo Bowl The Adventures of Rocky and Bullwinkle and Friends Metal Storm Cowboy Kid Archon - The Light And The Dark The Legend of Kage Championship Pool Remote Control Freedom Force Predator Town & Country Surf Designs : Thrilla's Surfari Kings of the Beach : Professional Beach Volleyball Ghoul School KickMaster Bad Dudes Dragon Ball : Le Secret du Dragon Cyber Stadium Series : Base Wars Urban Champion Dragon Warrior IV Bomberman King's Quest V The Three Stooges Bases Loaded 2: Second Season Overlord Rad Racer II The Bugs Bunny Birthday Blowout Joe & Mac Pro Sport Hockey Kid Niki : Radical Ninja Adventure Island II Soccer NFL Track & Field Star Voyager Teenage Mutant Ninja Turtles II : The Arcade Game Stack-Up Mappy-Land Gauntlet Silver Surfer Cybernoid - The Fighting Machine Wacky Races Circus Caper Code Name : Viper F-117A : Stealth Fighter Flintstones - The Surprise At Dinosaur Peak, The Back To The Future Dick Tracy Magic Johnson's Fast Break Tombs & Treasure Dynablaster Ultima : Quest of the Avatar Renegade Super Cars Videomation Super Spike V'Ball + Nintendo World Cup Dungeon Magic : Sword of the Elements Ultima : Exodus Baseball Stars II The Great Waldo Search Rollerball Dash Galaxy In The Alien Asylum Power Punch II Family Feud Magician Destination Earthstar Captain America and the Avengers Cyberball Karnov Amagon Widget Shooting Range Roger Clemens' MVP Baseball Bill Elliott's NASCAR Challenge Garry Kitchen's BattleTank Al Unser Jr. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
MEDIATING SCANDAL in CONTEMPORARY JAPAN Igor
French Journal For Media Research – n° 7/2017 – ISSN 2264-4733 ------------------------------------------------------------------------------------ MEDIATING SCANDAL IN CONTEMPORARY JAPAN Igor Prusa PhD The University of Tokyo, Graduate School of Interdisciplinary Information Studies1 [email protected] Abstract Cet article aborde des traits essentiels des affaires médiatiques dans le Japon contemporain. Il s'agit d'une étude interdisciplinaire qui enrichit non seulement le discours des sciences de médias et du journalisme, mais aussi la pholologie japonaise. L’inspiration théorique s'appuie sur la conception néo-fonctionnaliste du scandale en tant que performance sociale située à la limite du « rituel » (la conduite expressive à la motivation socioculturelle) et de la « stratégie » (une action stratégique délibéreée). La première partie de cette étude est consacrée aux caractéristiques du journalisme politique et du contexte médiatico-politique du Japon d’après-guerre. La seconde partie analyse le procès du scandale médiatique lui-même et quelques techniques ritualisées des organisations médiatiques japonaises. Mots-clés Médias japonais, pratiques de journalisme, affaire médiatique, rituel médiatique, procès de la scandalisation Abstract This paper investigates the main features of media scandal in contemporary Japan. This is important because it can add a fresh interdisciplinary direction in the fields of media studies, journalism, and Japanese philology. Furthermore, the sources from the mainstream media, semi-mainstream tabloids and foreign press were examined vie the lens of contemporary neofunctionalist theory, where scandal is approached as a social performance between ritual (motivated expressive behavior) and strategy (conscious strategic action). Moreover, this research illuminates the logic behind the scandal mediation process in Japan, including the performances of both the journalists and the non-media actors, who become decisive for the development of every media scandal. -
Special Article 2
Special Article 2 By KIM Yungduk Korea’s Pop Culture Policy & icy, the South Korean government has announced additional opening Japanese Animation policy initiatives four times since the first opening action in 1998. Anime films for theater showings were allowed in June 2000 as The inflow and acceptance of Japanese the third step. The scope of anime films allowed was limited to culture in South Korea were under institu- those that won international movie awards, but anime has become tional control for a long time. The South totally available in any form since Jan. 1, 2006. Korean government kept a policy of prohibit- The South Korean government’s gradual opening was meant to ing the inflow of Japanese culture for over allow sufficient time for a complete lifting of the ban and political Author Kim Yungduk 60 years. The ban originated from “an judgment to mitigate any negative influence stemming from anti- unhappy history” between South Korea and Japan in the early part of Japan sentiment and forestall any adverse consequence to domestic the 20th century. Directly after liberation from Japanese colonial rule cultural industries. in 1945, Lee Seung Man, the first president of South Korea, prohibit- ed the inflow and acceptance of Japanese culture. At that time, the Acceptance of Japanese Animation: Track Record prohibition policy was based on “dominative anti-Japan sentiment” among most Korean people, but it did not have any distinct legal Broadcasting ground. According to 2007 import and export statistics on broadcast pro- The ban on Japanese culture remained effective even after South grams reported by the Korea Communications Commission (KCC), Korea and Japan normalized diplomatic relations in 1965. -
A Celebration of Superheroes Virtual Conference 2021 May 01-May 08 #Depaulheroes
1 A Celebration of Superheroes Virtual Conference 2021 May 01-May 08 #DePaulHeroes Conference organizer: Paul Booth ([email protected]) with Elise Fong and Rebecca Woods 2 ACKNOWLEDGMENTS This has been a strange year, to be sure. My appreciation to everyone who has stuck with us throughout the trials and tribulations of the pandemic. The 2020 Celebration of Superheroes was postponed until 2021, and then went virtual – but throughout it all, over 90% of our speakers, both our keynotes, our featured speakers, and most of our vendors stuck with us. Thank you all so much! This conference couldn’t have happened without help from: • The College of Communication at DePaul University (especially Gina Christodoulou, Michael DeAngelis, Aaron Krupp, Lexa Murphy, and Lea Palmeno) • The University Research Council at DePaul University • The School of Cinematic Arts, The Latin American/Latino Studies Program, and the Center for Latino Research at DePaul University • My research assistants, Elise Fong and Rebecca Woods • Our Keynotes, Dr. Frederick Aldama and Sarah Kuhn (thank you!) • All our speakers… • And all of you! Conference book and swag We are selling our conference book and conference swag again this year! It’s all virtual, so check out our website popcultureconference.com to see how you can order. All proceeds from book sales benefit Global Girl Media, and all proceeds from swag benefit this year’s charity, Vigilant Love. DISCORD and Popcultureconference.com As a virtual conference, A Celebration of Superheroes is using Discord as our conference ‘hub’ and our website PopCultureConference.com as our presentation space. While live keynotes, featured speakers, and special events will take place on Zoom on May 01, Discord is where you will be able to continue the conversation spurred by a given event and our website is where you can find the panels. -
Anime/Games/J-Pop/J-Rock/Vocaloid
Anime/Games/J-Pop/J-Rock/Vocaloid Deutsch Alice Im Wunderland Opening Anne mit den roten Haaren Opening Attack On Titans So Ist Es Immer Beyblade Opening Biene Maja Opening Catpain Harlock Opening Card Captor Sakura Ending Chibi Maruko-Chan Opening Cutie Honey Opening Detektiv Conan OP 7 - Die Zeit steht still Detektiv Conan OP 8 - Ich Kann Nichts Dagegen Tun Detektiv Conan Opening 1 - 100 Jahre Geh'n Vorbei Detektiv Conan Opening 2 - Laufe Durch Die Zeit Detektiv Conan Opening 3 - Mit Aller Kraft Detektiv Conan Opening 4 - Mein Geheimnis Detektiv Conan Opening 5 - Die Liebe Kann Nicht Warten Die Tollen Fussball-Stars (Tsubasa) Opening Digimon Adventure Opening - Leb' Deinen Traum Digimon Adventure Opening - Leb' Deinen Traum (Instrumental) Digimon Adventure Wir Werden Siegen (Instrumental) Digimon Adventure 02 Opening - Ich Werde Da Sein Digimon Adventure 02 Opening - Ich Werde Da Sein (Insttrumental) Digimon Frontier Die Hyper Spirit Digitation (Instrumental) Digimon Frontier Opening - Wenn das Feuer In Dir Brennt Digimon Frontier Opening - Wenn das Feuer In Dir Brennt (Instrumental) (Lange Version) Digimon Frontier Wenn Du Willst (Instrumental) Digimon Tamers Eine Vision (Instrumental) Digimon Tamers Ending - Neuer Morgen Digimon Tamers Neuer Morgen (Instrumental) Digimon Tamers Opening - Der Grösste Träumer Digimon Tamers Opening - Der Grösste Träumer (Instrumental) Digimon Tamers Regenbogen Digimon Tamers Regenbogen (Instrumental) Digimon Tamers Sei Frei (Instrumental) Digimon Tamers Spiel Dein Spiel (Instrumental) DoReMi Ending Doremi -
The State and Racialization: the Case of Koreans in Japan
The Center for Comparative Immigration Studies CCIS University of California, San Diego The State and Racialization: The Case of Koreans in Japan By Kazuko Suzuki Visiting Fellow, Center for Comparative Immigration Studies Working Paper 69 February 2003 The State and Racialization: The Case of Koreans in Japan Kazuko Suzuki1 Center for Comparative Immigration Studies ********** Abstract. It is frequently acknowledged that the notion of ‘race’ is a socio-political construct that requires constant refurbishment. However, the process and consequences of racialization are less carefully explored. By examining the ideology about nationhood and colonial policies of the Japanese state in relation to Koreans, I will attempt to demonstrate why and how the Japanese state racialized its population. By so doing, I will argue that the state is deeply involved in racialization by fabricating and authorizing ‘differences’ and ‘similarities’ between the dominant and minority groups. Introduction The last decade has seen a growing interest in the state within the field of sociology and political science. While the main contributors of the study have been scholars in comparative and historical sociology and researchers in the economics of development, student of race and ethnicity have gradually paid attention to the role of the state in forming racial/ethnic communities, ethnic identity, and ethnic mobilization (Barkey and Parikh 1991; Marx 1998). State policies clearly constitute one of the major determinants of immigrant adaptation and shifting identity patterns (Hein 1993; Olzak 1983; Nagel 1986). However, the study of the state’s role in race and ethnic studies is still underdeveloped, and many important questions remain to be answered. -
Telechargement
LA VERSION COMPLETE DE VOTRE GUIDE JAPON 2018/2019 en numérique ou en papier en 3 clics à partir de 9.99€ Disponible sur EDITION Directeurs de collection et auteurs : Bienvenue au Dominique AUZIAS et Jean-Paul LABOURDETTE Auteurs : Maxime DRAY, Barthélémy COURMONT, Antoine RICHARD, Matthieu POUGET-ABADIE, Arthur FOUCHERE, Maxence GORREGUES, Japon ! Jean-Marc WEISS, Jean-Paul LABOURDETTE, Dominique AUZIAS et alter Directeur Editorial : Stéphan SZEREMETA Responsable Editorial Monde : Patrick MARINGE Le Japon et ses habitants restent toujours un mystère fascinant Rédaction Monde : Caroline MICHELOT, Morgane pour la plupart d’entre nous. Les préjugés et les clichés, nous VESLIN, Pierre-Yves SOUCHET, Talatah FAVREAU le savons bien, ont la dent dure. Les Français ont la réputation Rédaction France : Elisabeth COL, Maurane d’être râleurs, prétentieux, et les Japonais insondables, trop CHEVALIER, Silvia FOLIGNO, Tony DE SOUSA polis même pour être sincères. Nous avons essayé dans cette FABRICATION nouvelle édition du guide Japon, plus complète, de vous donner Responsable Studio : Sophie LECHERTIER un éclairage global de la culture, des habitudes quotidiennes des assistée de Romain AUDREN Japonais, d’approcher ce magnifique pays sous divers aspects. Maquette et Montage : Julie BORDES, Le Japon possède une longue histoire, qui remonte aux Aïnous, Sandrine MECKING, Delphine PAGANO, une ethnie vivant sur l’île d’Hokkaido dans le nord du Japon dont Laurie PILLOIS et Noémie FERRON on a trouvé des traces vieilles de 12 000 ans ; et une modernité Iconographie : Anne DIOT incroyable en même temps, que l’on observe à chaque instant dans Cartographie : Jordan EL OUARDI les grandes métropoles nipponnes. L’archipel volcanique long de WEB ET NUMERIQUE plus de 3 000 kilomètres affiche une variété de paysages et de Directeur Web : Louis GENEAU de LAMARLIERE climats presque sans égale. -
Beyond Anpanman the (Super)Hero: Investigating Figures of Hero and Idol in BTS’S Songs
Jurnal Ilmiah Lingua Idea Vol. 12, No. 1, June, pp.51-68 p-ISSN: 2086-1877 ; e-ISSN : 2580-1066 Website: http://jos.unsoed.ac.id/index.php/jli/ Beyond Anpanman the (Super)hero: Investigating Figures of Hero and Idol in BTS’s Songs Lestari Manggong*, Amaliatun Saleha Fakultas Ilmu Budaya, Universitas Padjadjaran, Indonesia [email protected], [email protected] DOI: 10.20884/1.jli.2021.12.1.3435 Article History: First Received: ABSTRACT 26/10/2020 Released in May 2018, the song “Anpanman” by the world’s most popular K- Pop boy group to date, BTS, shares the idea of being a hero by setting an Final Revision: example from the Japanese superhero Anpanman. Anpanman, whose head is 02/05/2021 made of red bean paste-filled pastry, is well-known for his superpower ability to share parts of his head to those in need. This humble and self-sacrifice mode Available online: of helping others seems to be the basic idea of the song, to represent what BTS is about. This essay aims to further dissect the song lyrics of “Anpanman” to 30/06/2021 show the ambivalence presented between the concept of hero and superhero (termed here as (super)hero). The discussion goes further to juxtaposing the concept of hero/superhero with idol, a term used as another one of BTS’s songs “Idol”. Considering that in K-Pop, being an idol is practically a dream job, it is therefore paramount that in discussing the songs, this essay highlights the paradox of what it means to be a hero/superhero with an idol. -
Japanese Approaches to the Meaning of Religion
Bucknell University Bucknell Digital Commons Faculty Journal Articles Faculty Scholarship Winter 1-1-2010 Beyond Belief: Japanese Approaches to the Meaning of Religion James Shields Bucknell University, [email protected] Follow this and additional works at: https://digitalcommons.bucknell.edu/fac_journ Part of the Comparative Methodologies and Theories Commons, East Asian Languages and Societies Commons, History of Religions of Eastern Origins Commons, and the Religious Thought, Theology and Philosophy of Religion Commons Recommended Citation Shields, James. "Beyond Belief: Japanese Approaches to the Meaning of Religion." Studies in Religion / Sciences religieuses (2010) : 133-149. This Article is brought to you for free and open access by the Faculty Scholarship at Bucknell Digital Commons. It has been accepted for inclusion in Faculty Journal Articles by an authorized administrator of Bucknell Digital Commons. For more information, please contact [email protected]. Studies in Religion / Sciences Religieuses 000(00) 1–17 ª The Author(s) / Le(s) auteur(s), 2010 Beyond Belief: Japanese Reprints and permission/ Reproduction et permission: Approaches to the sagepub.co.uk/journalsPermissions.nav DOI: 10.1177/0008429810364118 Meaning of Religion sr.sagepub.com James Mark Shields Bucknell University, USA Abstract: For several centuries, Japanese scholars have argued that their nation’s culture—including its language, religion and ways of thinking—is somehow unique. The darker side of this rhetoric, sometimes known by the English term “Japanism” (nihon-jinron), played no small role in the nationalist fervor of the early late-nineteenth and early-twentieth centuries. While much of the so-called “ideology of Japanese uniqueness” can be dismissed, in terms of the Japanese approach to “religion,” there may be something to it. -
960 JP Games
Total Games: 2601 EU Games: 960 JP Games: 715 US Games: 887 Other Games: 39 ------------------------------------------------------------------------ 100 All Time Favorites (U) {BOZE F0B9E32F} 1000 Bornes (F) {CMBF 694E13EE} 101 Dino DS (E) {C5NP A7232D52} 101 In 1 Explosive Megamix (E) {CQZP DE381815} 101 in 1 Sports Megamix (U) {B2NE B0EDCC89} 12 Family Games (E) {CI2P 0F445E14} 13-Sai no Hello Work DS (J) {YH3J C5129D15} 1912: Titanic Mystery (E) {BTIP F94EF422} 1-Hi-10-Fun de Egajou Zuni Kakeru DS (J) {YJZJ 3650D48F} 3 in 1: Solitaire, Mahjong and Tangram (E) {B7LP C974A55E} 4 Elements (E) {B4EX 8A1F92FC} 4 Elements (E) {B4EY E1CB6081} 42 All-Time Classics (E) {ATDP FBB7EDF4} 42 All-Time Classics (E) v1.1 {ATDP AB5D4CEA} 7 Wonders II (D) {B7WD 3F5772D0} 7 Wonders II (E) {B7WP DE7D995E} 7 Wonders II (E) {B7WX 3A583709} 7 Wonders II (U) {B7WE 5963D816} 7 Wonders of the Ancient World (E) {Y7WP 7BBAE54D} 7 Wonders of the Ancient World (U) {Y7WE C6D140EF} 700-Mannin no Atama o Yokusuru: Choukeisan DS - 13000-Mon + Image Keisan (J) {C3 KJ 8C7C2E5D} 7th Dragon (J) {CD6J 1171AA49} A Ressha de Ikou DS (J) {BARJ 4BDF1142} A Witch's Tale (U) {CW3E 7F741A38} A.S.H. Archaic Sealed Heat (J) {YASJ 93799D75} Ace Attorney Investigations: Miles Edgeworth (E) {C32P BE547C63} Ace Attorney Investigations: Miles Edgeworth (U) {C32E 04086E38} Actionloop (E) {APLP 4F406891} Addy: Do you speak English? (E) [Multi] {CAFX 87B73D5A} Advance Wars: Dark Conflict (E) {YW2P DF5E85E6} Advance Wars: Days of Ruin (U) {YW2E 6E2AAFE5} Advance Wars: Dual Strike (E) {AWRP -
Youth Handbook.Pub
AIKIDO OF M AINE 2010 THE AOM STUDENT H ANDBOOK F OR C HILDREN AIKIDO OF M AINE 226 Anderson street Portland, Maine 04101 Phone: 207-879-9207 E-mail: [email protected] Www.aikidoofmaine.com Teaching the martial art of peace to adults and children. PAGE 2 AIKIDO OF M AINE PAGE 15 23)P ARKING TABLE OF C ONTENTS Parking is available at the front of the dojo. In addition you can park on street. Please do not park in front of the bakery or block their trucks in 1) Welcome anyway. 2) Mission 3) What is Aikido 24)C AMERAS 4) Description Programs 5) Test process For the safety of our students, AOM reserves the right to use surveillance 6) Stripe achievement program cameras with in the school. Take photos and videos for the website and 7) Making training a priority other promotion. If there is any problem with this please let us know. 8) Web site / Face book 9) Referral and reward program / guess passes 24) GUIDELINES FOR OBSERVERS 10) Dojo 11) Teachers Please keep talking to a minimum or whisper when classes are in session. 12) Terms of Membership Students should have the maximum opportunity to hear the instructor and 13) Dojo events to keep their focus on the mat. Also please do not talk to your child or the instructor during class unless there is an emergency. 14) Dojo Store: dojo dollars, and coupons 15) Dojo Etiquette 16) Your uniform and personal cleanliness 25) READING RECOMENDATIONS 17) Keeping a Healthy dojo 18) Facility and dojo Routine 19) Getting involved For students interested in reading more about Aikido , please see the sug- gested reading list below.