Gearkrieg 1 Roleplaying Supplement

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Gearkrieg 1 Roleplaying Supplement GEARKRIEG 1 ROLEPLAYING SUPPLEMENT Trapped! Jack awoke to the cold shock of water on his.face. His head spun as $he if just had a night on the town and his vision was blurry. The ~UUCOUSsounds ofthe Amazonian jungle . were oddly mufled, but audible. He briefly took comfort in the fact that his ears were at least working properly - until he actually started to listen to what he was hearing. “Good morning Herr Memphis,” an all-tooTfamiliar voice hissed from in front of him. “It is good to see that the drug b efects are finally wearing ofl We were worried that you might remain unconscious and miss out on a demonstration of Doktor Hempell b latest scientific triumph.. ’’ Daring heroes, brutal thugs and mastermind villains confront one another for the future of civilization as a world-wide war rages around them. This is the world of Gear Krieg, a roleplaying game of two-fisted pulp action from the creators of Heavy Gear, the Jovian Chronicles, and Tribe 8! This sourcebook features: Extensive guidelines and tips for adventuring in the pulp- style Modern Age; Design notes and suggested backgrounds for both heroic and villainous characters; Dozens of dataSample files on famous heroes,file sidekicks, hench- men and villains; A headquarter generator to provide both heroes and villains with proper housing; New perks, flaws and superscience gadgets. Gear Krieg: Heroes & Villains is a supplement to the Gear Krieg Roleplaying Game. www.dp9.com I Sample file Fiction: Heroes of the Modern Age .... 4-5 Naming Conventions ...................... 19 Sidebar: Alternate ldenteties .......... 19 Original Concept ADVENTURES....................... 6 New Perks and Flaws ..................... 20 John Bindas. Hajj Nasri Andreas. Lloyd D. Pulp Plotting 101 ................................... 7 Skill Uses ........................................ 21 Jessee. Richard Meaden. Ken Winland. Sidebar: Tactics Skill ....................... 21 Dave Graham Danger .............................................. 8 c INGS OF A PULPHERO Writing Sidebar: Script Immunity ................. 8 ....... 22 James Maliszewski Writer Adventure Rewards .................. What Makes a Hero? ........................... 23 John Buckmaster Additional Writing Sidebar: Import . of Being Earnest .... 9 Pulp Conventions ............................ 23 Scott Lette Additional Writing Pulp Plots and Plot Elements ................ 9 Heroic Motivations .......................... 23 Tom McGrenery Additional Writing ................................ 9 Esteban Oceana Additional Writing Give Me Shelter Chris Upchurch Additional Writing A Penny Short and a Day Late ........ 10 Part of the Team .............................. 25 Marc-Alexandre Vezina Senior Editor The Garnemaster’s Responsibility .. 25 Wunji Lau Additional Editing Breaking and Entering .................... 11 Heroic Archetypes ..... ...... 25 Pierre Ouellette Creative Director Capture the Flag ............................. 11 The Hero ......................................... 25 Production The Sidekick ................................... 25 Pierre Ouellette Art DirectorlDesigner Damsel in Distress .......................... 12 The Support Character ................... 26 Jean-Franpois Fortier Layout Artist This Belongs in a Museum .............. 12 Heroic Campaigns .............................. 26 Kieran J Yanner Illustrator Marc Ouellette Computer Illustrator Strangers in a Strange Land ........... 13 Independent Heroes ................. Alain Gadbois Modeler/Photographer Consulting Detectives ..................... 13 Government-Sponsored ................. 27 /Cover Photo Escort Service ................................. 13 Allies Armed Forces ........................ 27 Marcel Bastien Modeler On the Run ...................................... 14 League of Nations .... Administration A Friend in Need ............................. 14 Sample Heroes ................................... 28 Robert Dubois Sales & UninvitedSample Guess ............................. file 14 The Canuck ..................................... 28 Marketing Manager Contract Negociations .................... 15 Gunnery Sergeant Charles Recker . 30 Silhouette Chandler’s Revenge ....................... 15 Henri Maupassant ........................... 32 Gene Marcil System Designer Sidebar: Design Note . Noah Crenet ................... Stephane I. Matis System Designer Diplomatic Overtures ...................... 16 Tor Ulfrsteinn ................................... 34 Marc-Alexandre VezinaSystem Developer Amnesia .......................................... 16 Nolan Malley ................................... 36 Special Thanks Missing Persons ........... Paolo Marino. Peter Anspach Hold the Line ................................... 17 INGS OF A PULPVILLAIN ... 38 The Quest ....................................... 17 Becoming a Villain .................... What Happened? ............................ 17 Motivations Redux .......................... 39 Hazard Pay ..................................... 18 The Devil is in the Details ................40 Character Design Tools ...................... 18 Behaviors ........................................ 40 Character Types .............................. 18 Background .................................... 18 Sidebar: The Coup against FDR ..... 41 2 Resistance Base 8-22 ........................ 74 Villainous Archetypes .......................... 42 Produced & Published by The Crime Lord .............................. 42 The Old House ................... Sidebar: Pulp-era Stereotypes ........ 43 Baron Eisen's Flying Fortress .............. 78 5000 Iberville, Suite 332 MontrBal, Quebec, The Aristocrat .................................. 44 Ice Station Walkurie ............................ 80 Canada The Mad Scientist ........................... 44 Stalingrad Sonderkommando Base .... 82 H2H 2S6 - The Mercenary ................................ 45 Lord Blackstone's Redoubt ................. 84 All artwork02000-2002Dream Pod 9, Inc. The Femme Fatale ................. Gear Krieg, Panzerkampfer, Silhouette and THE TRADE........................ 86 all other names, logos and specific game terms are 0 Dream Pod 9, Inc. All Rights The Thug ......................................... 45 Gadgets and Devices ......................... 87 Reserved. Sample Villains and Henchmen .. Adventure Uses ................. Gear Krieg: Heroes & Villains, Gear Krieg, the Gear Krieg logo, Panzerkampfer and Freyja Follesdal-Ulfrsteinn ..............46 Superscience .................................. 87 Silhouette are trademarks of Dream Pod Lars Kiergard .................................. 48 Sidebar: The Good Side of Failure , 88 9, Inc. Morderprimas ................................. 49 Signature Items ............. No part of this book may be reproduced Massimo Marchand ........................ 50 Equipment ........................................... 88 without written permission from the pub- lisher, except for short excepts for review Maxwell Lambert ............................. 52 Weapons ............................................. 93 purposes. Any similarities to characters, Natascha Gandossi ........................ 54 Sidebar: Weapon Notes ..................93 situations, institutions, corporations, etc. (without satirical intent) are strictly coinci- Shen Lo Hu ..................................... 55 Superscience Doomsday Devices ..... 94 dental. The use of the male gender through- Dr. Hans Sonderbar ........................ 56 Index ................................................... 95 out this manual should in no way imply the exclusion of the female gender or suggest Wang Han ....................................... 58 that the game is intended exclusively for a Tien Lung ........................................ 60 male audience. It is our hope that the fe- male garners will find this book just as in- William Haulm ................................. 62 teresting as their male counterparts. Agent Zero ...................................... 64 Warning! Gear Krieg is a work of fiction in- SS Julius Hagan .............................. 66 tended to be used in a game context only. It contains elements which may be deemed Sample file inappropriate for younger readers. Dream AND HEADQUARTERS........ 68 Pod 9, Inc. does not condone or encour- age the use of violence or weapons. Pa- The Role of Hideouts .......................... 69 rental discretion is advised. Use in Adventures and Campaigns 69 Dream Pod 9 can also be reached through Sidebar: Adventure Locales ........... 69 the internet. Check the recgamesmecha and rec.games.miniatures.misc Sidebar: Exotica ................... newsgroups for support and information Designing Hideouts ........................... 70 about Gear Krieg. You can also visit our Structures ....................................... 70 World Wide Web page at http:// www.dp9.com/ Typical Components ....................... 70 Stock #DP9-513 Defenses ......................................... 70 Legal Deposit: October 2002 Other Components ......................... 71 Bibliotheque Nationale du Quebec Sidebar: Sample Head. and Lairs .. 71 National Library of Canada Table: Action Elements ...................71 ISBN 1-894814-53-3 Printed in Canada The Golden Eagle ............................... 72 3 Nazis. He had a hard time focus- ing, let alone remembering the se- quence of events that had led him once again into Colonel Kaufman's less-than-gentle care. "Again you amuse me, Herr Mem- phis," Kaufman was saying. "Doktor Hempel has often told me
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