Proceedings of the LREC 2020 Workshop Games and Natural Language Processing, pages 59–67 Language Resources and Evaluation Conference (LREC 2020), Marseille, 11–16 May 2020 c European Language Resources Association (ELRA), licensed under CC-BY-NC Bringing Roguelikes to Visually-Impaired Players by Using NLP Jesus´ Vilares, Carlos Gomez-Rodr´ ´ıguez, Lu´ıs Fernandez-N´ u´nez,˜ Dar´ıo Penas, Jorge Viteri Universidade da Coruna,˜ CITIC, LyS Research Group, Dept. of Computer Science & Information Technologies Facultade de Informatica,´ Campus de Elvina,˜ 15071 – A Coruna,˜ Spain fjesus.vilares,carlos.gomez,
[email protected] ffernandezn.luis,
[email protected] Abstract Although the roguelike video game genre has a large community of fans (both players and developers) and the graphic aspect of these games is usually given little relevance (ASCII-based graphics are not rare even today), their accessibility for blind players and other visually-impaired users remains a pending issue. In this document, we describe an initiative for the development of roguelikes adapted to visually-impaired players by using Natural Language Processing techniques, together with the first completed games resulting from it. These games were developed as Bachelor’s and Master’s theses. Our approach consists in integrating a multilingual module that, apart from the classic ASCII-based graphical interface, automatically generates text descriptions of what is happening within the game. The visually-impaired user can then read such descriptions by means of a screen reader. In these projects we seek expressivity and variety in the descriptions, so we can offer the users a fun roguelike experience that does not sacrifice any of the key characteristics that de- fine the genre.