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DCC QSR Free2.Pdf This printing of DCC RPG See http://paizo.com/ enchantments, personalities, Your Contributions are Your the Open Game Content You Quick Start Rules is done pathfnderRPG/compatibility teams, personas, likenesses original creation and/or You Distribute. under version 1.0 of the Open for more information on the and special abilities; places, have suffcient rights to grant 11. 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All Rights Product identity by the owner NOTICE of any Open Game impossible for You to comply of the Open Game License, Reserved. of the Product Identity, and Content You are copying, with any of the terms of this version 1.0: Dungeon Crawl 1. Defnitions: which specifcally excludes modifying or distributing, License with respect to some Classics, DCC RPG, Mighty (a)”Contributors” means the Open Game Content; and You must add the title, or all of the Open Game Deed of Arms, spell check, the copyright and/or (f) “Trademark” means the the copyright date, and the Content due to statute, judi- Luck check, spellburn, trademark owners who have logos, names, mark, sign, copyright holder’s name to cial order, or governmental mercurial magic, corruption, contributed Open Game motto, designs that are used the COPYRIGHT NOTICE regulation then You may not disapproval, all spell names, Content; (b)”Derivative by a Contributor to identify of any original Open Game Use any Open Game Material all proper nouns, capitalized Material” means copyrighted itself or its products or the as- Content you Distribute. so affected. terms, italicized terms, material including derivative sociated products contributed 7. 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The remainder of the extent such content does Game Content that you Use. use of any Product Identity these OGC portions of these not embody the Product No terms may be added to or in Open Game Content does System Rules Document book are hereby added to Identity and is an enhance- subtracted from this License not constitute a challenge to Copyright 2000 Wizards Open Game Content and, ment over the prior art and except as described by the ownership of that Product of the Coast, Inc.; Authors if so used, should bear the any additional content clearly the License itself. No other Identity. The owner of any Jonathan Tweet, Monte Cook, COPYRIGHT NOTICE “DCC identifed as Open Game terms or conditions may be Product Identity used in Open Skip Williams, based on RPG Quick Start Rules, Content by the Contributor, applied to any Open Game Game Content shall retain all original material by E. Gary copyright © 2017 Goodman and means any work covered Content distributed using rights, title and interest in and Gygax and Dave Arneson. Games, all rights reserved, by this License, including this License. to that Product Identity. DCC RPG Quick Start Rules, visit www.goodman-games. translations and derivative 3.Offer and Acceptance: 8. Identifcation: If you distrib- 3rd printing, copyright © 2019 com or contact info@ works under copyright law, By Using the Open Game ute Open Game Content You Goodman Games, all rights goodman-games.com” but specifcally excludes Content You indicate Your must clearly indicate which reserved, visit www.goodman- DCC RPG Quick Start Rules Product Identity. (e) “Product acceptance of the terms of portions of the work that you games.com or contact info@ is copyright © 2017 Goodman Identity” means product and this License. are distributing are Open goodman-games.com Games. Open game content product line names, logos 4. Grant and Consideration: Game Content. may only be used under and and identifying marks includ- In consideration for agreeing 9. Updating the License: Wiz- in the terms of the Open ing trade dress; artifacts; to use this License, the ards or its designated Agents Game License. creatures characters; stories, Contributors grant You a may publish updated versions Pathfnder is a registered storylines, plots, thematic perpetual, worldwide, royalty- of this License. You may use trademark of Paizo Publish- elements, dialogue, incidents, free, non-exclusive license any authorized version of this ing, LLC, and the Pathfnder language, artwork, symbols, with the exact terms of this License to copy, modify and Roleplaying Game and the designs, depictions, like- License to Use, the Open distribute any Open Game Pathfnder Roleplaying nesses, formats, poses, con- Game Content. Content originally distributed Game Compatibility Logo are cepts, themes and graphic, 5.Representation of under any version of this trademarks of Paizo Publish- photographic and other visual Authority to Contribute: If License. ing, LLC, and are used under or audio representations; You are contributing original 10 Copy of this License: You the Pathfnder Roleplaying names and descriptions material as Open Game MUST include a copy of this Game Compatibility License. of characters, spells, Content, You represent that License with every copy of Page 1 You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them... DCC RPG STARTER RULES These starter rules were written specifically to introduce judges and players to the DCC RPG system. In some areas, rules have been condensed and simplified. These rules will serve primarily to get char- acters through their first level 0 adventure and their first level 1 adventure. Although the rules go up to level 2, you won’t have the full play experience until you buy the core rulebook. This starter document should be enough for you to realize how much fun the game is. For the full DCC experience and play at levels up to 10th, please refer to the Dungeon Crawl Classics RPG rulebook! THE CORE MECHANIC THE DICE CHAIN he core mechanic in DCC RPG is the d20 roll. You ne of the most fun aspects of using funky dice is will frequently be asked to roll 1d20 and add or getting to roll those dice! Many traditional RPGs Tsubtract modifiers. The goal is to roll high and beat Outilize modifiers to dice rolls as a way to express a DC (Difficulty Class). Sometimes the DC will have specific improved success or failure in an action. For example, an at- terms, such as an Armor Class, or AC, which is a combat tack with an off-hand weapon may incur a -4 penalty.
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