Demo Effects in Games
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Subject: : Amiga Emulation Topic: : Runinuae Beta for Testing JIT Re: Runinuae Beta for Testing JIT Author: : Raziel Date: : 2014/8/10 14:53:18 URL
Subject: : Amiga Emulation Topic: : RunInUAE beta for testing JIT Re: RunInUAE beta for testing JIT Author: : Raziel Date: : 2014/8/10 14:53:18 URL: @ChrisH Would it help if i post problems from WHDLoad installed games? Ah well, nothing to do, so here is my collection: General: - Setting fastmem_size to an uneven number (1, 3, 5, 7) AND 6 results in no fastmem at all (Actually only 2, 4, and 8 work), everything beyond 8 will also result in no fastmem at all - Copying something TO the emulated Workbench installation, like with installing something that installs fonts or such, will still freeze the whole emulation system AND OS4.1 That is easy to check, just try to copy something to the Workbench partition after you "Load Workbench" in RuninUAE Games: - All non bold work great Before you ask, yes i did try with enhancing the ram to "cure" the problems below, it didn't help Cannonfodder CD32 (Cursor Glitch in top left hand of Hills Screen --> the cursor gets "fuzzy") Cannonfodder 2 Elite (Cursor gets partly erased when moving upwards on any screen) Frontier - Elite II Millennium 2.2 Deuteros Pinball Dreams (jumpy sound/music) Pinball Fantasies CD32 Pinball Illusions CD32 Slam Tilt AGA Superfrog CD32 Traps 'n Treasures Wing Commander CD32 Altered Destiny Les Manley - Search for the King In Shadow of Time Nightlong 68k (Software Failure on start) Realms of Arkania Sixth Sense Investigation 1 / 2 Universe CD32 Bundesliga Manager Hattrick (Claims to have a corrupted disk to save to and forever asks for a proper disk afterwards [loading/saving]) -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
The Art of Mirrors Edge: Catalyst Free
FREE THE ART OF MIRRORS EDGE: CATALYST PDF Dice | 200 pages | 09 Jun 2016 | DARK HORSE COMICS | 9781616559113 | English | Milwaukee, United States Book Review: The Art of Mirror's Edge: Catalyst | Parka Blogs It is a reboot of the game that focuses on protagonist Faith Connors. Mirror's Edge Catalyst received mixed reviews from critics upon release, with most reviewers praising the free-running gameplay and visuals, but criticising the story and combat. Mirror's Edge Catalyst is a first-person action- adventure game in which the player takes control of Faith Connors as she progresses through a futuristic city named Glass. Similar to the original Mirror's Edgeplayers traverse the city using aspects of urban exploration and parkour movements to complete missions and evade or fight enemies. Players can also make use of environmental objects such as zip-lines and ledges, and equipment; this includes a MAG Manifold Attachment Gear Rope and a Disruptor [3] to travel across buildings, disable certain systems such as large fans or security cameras and aid Faith during combat. When players mark an objective on their map, Faith's "runner vision" is activated and some scenery items automatically highlight in red. These act as guides to lead players towards their objective. This gives players more freedom in traversal, allowing for the use of multiple paths to reach one's objective. Additionally, items called GridLeaks can be found across the world that can be collected by players. Combat mechanics of the game received an overhaul and a new combat system was developed as traversal is greatly emphasised in the game. -
Apov Issue 4 Regulars
issue 4 - june 2010 - an abime.net publication the amiga dedicated to amIga poInt of vIew AMIGA reviews w news tips w charts apov issue 4 regulars 8 editorial 10 news 14 who are we? 116 charts 117 letters 119 the back page reviews 16 leander 18 dragon's breath 22 star trek: 25th anniversary 26 operation wolf 28 cabal 30 cavitas 32 pinball fantasies 36 akira 38 the king of chicago ap o 40 wwf wrestlemania v 4 42 pd games 44 round up 5 features 50 in your face The first person shooter may not be the first genre that comes to mind when you think of the Amiga, but it's seen plenty of them. Read about every last one in gory detail. “A superimposed map is very useful to give an overview of the levels.” 68 emulation station There are literally thousands of games for the Amiga. Not enough for you? Then fire up an emulator and choose from games for loads of other systems. Wise guy. “More control options than you could shake a joypad at and a large number of memory mappers.” 78 sensi and sensibility Best football game for the Amiga? We'd say so. Read our guide to the myriad versions of Sensi. “The Beckhams had long lived in their estate, in the opulence which their eminence afforded them.” wham into the eagles nest 103 If you're going to storm a castle full of Nazis you're going to need a plan. colorado 110 Up a creek without a paddle? Read these tips and it'll be smooth sailing. -
5794 Games.Numbers
Table 1 Nintendo Super Nintendo Sega Genesis/ Master System Entertainment Sega 32X (33 Sega SG-1000 (68 Entertainment TurboGrafx-16/PC MAME Arcade (2959 Games) Mega Drive (782 (281 Games) System/NES (791 Games) Games) System/SNES (786 Engine (94 Games) Games) Games) Games) After Burner Ace of Aces 3 Ninjas Kick Back 10-Yard Fight (USA, Complete ~ After 2020 Super 005 1942 1942 Bank Panic (Japan) Aero Blasters (USA) (Europe) (USA) Europe) Burner (Japan, Baseball (USA) USA) Action Fighter Amazing Spider- Black Onyx, The 3 Ninjas Kick Back 1000 Miglia: Great 10-Yard Fight (USA, Europe) 6-Pak (USA) 1942 (Japan, USA) Man, The - Web of Air Zonk (USA) 1 on 1 Government (Japan) (USA) 1000 Miles Rally (World, set 1) (v1.2) Fire (USA) 1941: Counter 1943 Kai: Midway Addams Family, 688 Attack Sub 1943 - The Battle of 7th Saga, The 18 Holes Pro Golf BC Racers (USA) Bomb Jack (Japan) Alien Crush (USA) Attack Kaisen The (Europe) (USA, Europe) Midway (USA) (USA) 90 Minutes - 1943: The Battle of 1944: The Loop 3 Ninjas Kick Back 3-D WorldRunner Borderline (Japan, 1943mii Aerial Assault (USA) Blackthorne (USA) European Prime Ballistix (USA) Midway Master (USA) (USA) Europe) Goal (Europe) 19XX: The War Brutal Unleashed - 2 On 2 Open Ice A.S.P. - Air Strike 1945k III Against Destiny After Burner (World) 6-Pak (USA) 720 Degrees (USA) Above the Claw Castle, The (Japan) Battle Royale (USA) Challenge Patrol (USA) (USA 951207) (USA) Chaotix ~ 688 Attack Sub Chack'n Pop Aaahh!!! Real Blazing Lazers 3 Count Bout / Fire 39 in 1 MAME Air Rescue (Europe) 8 Eyes (USA) Knuckles' Chaotix 2020 Super Baseball (USA, Europe) (Japan) Monsters (USA) (USA) Suplex bootleg (Japan, USA) Abadox - The Cyber Brawl ~ AAAHH!!! Real Champion Baseball ABC Monday Night 3ds 4 En Raya 4 Fun in 1 Aladdin (Europe) Deadly Inner War Cosmic Carnage Bloody Wolf (USA) Monsters (USA) (Japan) Football (USA) (USA) (Japan, USA) 64th. -
Arbetsprocesser Inom Spelutveckling 29 Digital Illusions CE
Södertörns högskola | Institutionen för Naturvetenskap, miljö och teknik | Kandidatuppsats 15 hp | Medieteknik | Höstterminen 2012 | Programmet för IT, medier och design Seminarium 2 Programmet för IT, medier och design Hur att sk Arbetsprocesser inom spelutveckling – En kvalitativ fallstudie som granskar arbetsprocessen hos ett svenskt spelutvecklingsföretag. Work processes in game development – A qualitative case study which examines the work of a Swedish game development company. Av: Elin Paskell & Wilhelm Tengdahl Handledare: Ulf Hagen Abstract Dice is one of Sweden's largest game manufacturers. They have produced a game series called “Battlefield”, which recently celebrated its tenth anniversary, releasing it gradually over the years. In order to create a game some form of work structure is required. In this essay we discover what the Dice work process looks like today and how it has changed over the years. Game development is progressing and market changes require game developers to constantly adapt to the current situation. To investigate this issue, we conducted intensive interviews with two well- established game developers from the Dice enterprise, as well as done further investigation and a small interview to confirm the results. We have individually drawn conclusions and created theories based on previous research and self-reflection. Hopefully our results will be applied by future studies, as well as by those interested in games and the related work process. Keywords Work process, Battlefield, Dice, Design, Game development, Games Sammanfattning Dice är en av Sveriges största spelutvecklare och har producerat en spelserie som kallas ”Battlefield”, som nyligen firat tioårsjubileum, spelen har släppts successivt under åren som gått. För att kunna tillverka ett spel krävs det någon form av arbetsstruktur. -
Mirror's Edge PRIMA Official Game Guide
TM Prima Games PRIMA Offi cial Game Guide An Imprint of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Written by Bryan Stratton Roseville, CA 95661 The Prima Games logo is a registered trademark of Random House, Inc., registered www.primagames.com in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. CONTENTS © 2008 EA Digital Illusions CE AB. Mirror’s Edge and the DICE TM INTRODUCTION ............................... 2 logo are trademarks or registered trademarks of EA Digital Illusions CE AB. All Rights Reserved. EA and the EA logo are trademarks or TRAINING ........................................... 6 registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners. CHARACTERS .................................17 No part of this book may be reproduced or transmitted in any form or by any means, electronic or ENEMIES ........................................ 20 mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc. WALKTHROUGH ........................... 24 Product Manager: Todd Manning TIME TRIAL STRETCHES .......... 110 Associate Product Manager: Sean Scheuble Digital Project Manager: Lex Scheuble QUICK REFERENCE ..................159 Copyeditor: Cinamon Vann Design & Layout: In Color Design BEHIND THE MIRROR’S EDGE: Manufacturing: Stephanie Sanchez A DICE STUDIO PROFILE.........164 DICE Studio Profi le written by Jon Jordan Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. -
Beyond the HUD: User Interfaces for Increased Player Immersion in FPS
Beyond the HUD User Interfaces for Increased Player Immersion in FPS Games Master of Science Thesis ERIK FAGERHOLT MAGNUS LORENTZON Department of Computer Science and Engineering Division of Interaction Design CHALMERS UNIVERSITY OF TECHNOLOGY Göteborg, Sweden, 2009 The Author grants to Chalmers University of Technology and University of Gothenburg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Authors has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Beyond the HUD User Interfaces for Player Immersion in FPS Games ERIK FAGERHOLT MAGNUS LORENTZON © ERIK FAGERHOLT, September 2009. © MAGNUS LORENTZON, September 2009. Examiner: STAFFAN BJÖRK Department of Computer Science and Engineering Chalmers University of Technology, SE-412 96, Göteborg, Sweden Telephone + 46 (0)31-772 1000 Cover: A conceptual view of the visual UI conventions of FPS games, see page 32. Department of Computer Science and Engineering Göteborg, Sweden September 2009 ACKNOWLEDGEMENTS We would like to thank Anna Wendelin, our tutor at EA DICE, for her support and guidance as well as all the other employees at DICE who contributed to our work in some way. -
Olof Gustafsson News & Trends Thema Test-Strecke Guide Entertainment
42/52 Olof Gustafsson News & Trends Thema Test-Strecke Guide Entertainment Was macht eigentlich... Olof Gustafsson Vor wenigen Monaten erlebte die Amiga-Demoszene ein sensationelles Comeback. Nach jahrelanger Abstinenz meldete sich der Musiker Blaizer zurück und spendierte der Breakpoint ´04 Siegerdemo „Silkcut“ von The Black Lotus einen gran- diosen, impulsiven Soundtrack. Wir baten den Schweden, dessen richtiger Name Olof Gustafsson lautet und den die Meisten wohl wegen der Musik aus den „Pinball-“Spielen von Digital Illusions kennen, zum Music-Talk. A+: Kann man dies als eine Art Come- back in der Szene verstehen? Werden wir demnächst vielleicht öfters deinen Namen in Szeneproduktionen lesen können? Gustafsson: Ich könnte mir vorstellen, wieder etwas aktiver in der Szene zu werden. Vieles hängt jedoch davon ab, wie viel Freizeit ich haben werde und ob ich genug Zeit für solche Dinge aufbrin- gen kann. A+: Meiner Meinung nach kann man den Soundtrack zu „Silkcut“ als De- momusik in seiner perfektesten Form bezeichnen. Die Musik harmoniert bes- tens mit den beeindruckenden Effekten. Die Stilrichtung, bzw. Ausrichtung des Songs wechselt immer genau zum rich- tigen Zeitpunkt, sobald eine neue Sze- ne eingespielt wird. Gibt es hierfür ein Geheimnis, dass alles so perfekt aufein- ander abgestimmt ist? Olof Gustafsson erin- AMIGAplus: Hallo Olof! Danke, dass „Blaizer“, welchen du in der Demoszene nert sich gern an alte du dir die Zeit für uns genommen hast. gebrauchst, in den Credits zum spekta- Gustafsson: Danke für die Blumen! Zeiten. In seinem Studio Kannst du uns zuerst ein paar Informati- kulären Amiga-Demo „Silkcut“ zu le- Aber ich habe wirklich nicht viel Zeit fi ndet man noch Poster aus alten Amiga-Zei- onen über dich geben? sen.