Dungeon Master Information
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Dungeon Master Information Trolls are not your usual player race, and it is up to your discretion to allow them into your campaign. There are a few prominent reasons not to allow in your campaign. Trolls are overpowered compared to other player races. They gradually grow in power over the first 4 levels. When preparing encounters you have to take this into account. Trolls choosing fighter and barbarian classes end up being roughly twice the strength of other normal characters, once they become level 5. If they choose the ranger or rogue class, count them as 1½ times the strength of normal characters once they become level 5. The availability of large size armor and weapons may postpone this power increase a little. Being this overpowered may cause discontent or jalousie at the table. Other players may be jealous of the power of the troll or the troll player may be hugging the spotlight in combat over shining the other players. Trolls are monsters. Most villages, towns and cities do not allow trolls to enter. This may cause some problems, the troll player is excluded from the action that takes place here, and the player basically have to wait until these errands have been performed. One way to overcome this may be to have the player play two characters, a troll and a goblin or gnome. This secondary character does not take part in combat and is only used for social encounters. It can go where the troll cannot. If you want to use this approach, talk to all your players, not just the troll player. Trolls become large. They are unable to fit into small spaces. They may be unable to go into the Halfling or gnome inn. The upper floors of a building may not be able to support their weight. When fighting in a contained space they have disadvantage. They cannot buy large size weapons and armor from a normal blacksmith; it has to be custom made. Troll has to reacquire weapons and armor to fit its large size as it becomes large, make sure to either plan for it or somehow make appropriate weapons/armor become available. It is very frustrating for a player to have this unused potential for extended periods of time. Likewise it is very frustrating if all encounters take place in confined space where the troll player has disadvantage on attacks, so make sure not to over use this weakness. Trolls have weaknesses when it comes to fire and acid damage. They cannot regenerate this kind of damage, when preparing encounters, take this weakness into account. A fight with a fire elemental, a black dragon or a spellcaster relying on spells that deals fire or acid damage, may leave the party in need of extra healing because the troll cannot regenerate this. In other words, before allowing a troll into you campaign, be sure to have a talk with all your players about it and make sure they are OK with it. Are they OK with a character eating fallen enemies? You also have to make sure that the troll player understands that there are significant drawbacks by playing a troll, and that they won’t try to steal the entire spotlight from the other players. You have to gage your players before introducingSample the troll race. Most children are not up to this, but mature players should file be able to handle this responsibility. A bad player can easily and even unintentionally destroy a good D&D game. When playing a troll you specifically have to take care not to. Are your players up to the task? On the other hand trolls can be a lot of fun to play and have in your party. Yes, their low intelligence may cause them to behave, - erhm, - suboptimal, but that doesn’t mean it won’t be fun. In fact it could be hilarious. And remember if anything goes wrong, talk to your players. Loath some limbs When you read the monster manual, you will find a variant about detached limbs. I found those rules a bit clunky, but if you like them, feel free to use them. – They are way more canon than the rest of this document. You become what you eat Similarly you will also find information on mutant trolls. To expand on the rules about acquiring traits from food, here are some examples: Animals in general: The troll can mimic their sound. Creatures with horns, antlers or tusks: The troll starts to grow this feature. Roosters: The troll feels an urge to wake everybody in the party at the crack of dawn, with a rooster like sound. Dogs: The troll feels an urge to sniff other creatures’ butts, and urinate where ever the troll goes. Cats: The troll feels an urge to climb trees, and doesn’t worry about getting down till it is up there. Spell casters (including couatls, darkmantles, death knights etc.): The troll gain access to one cantrip or one first level spell and have a single spell slot. (The cantrip and the spell must be known or memorized by the spellcaster) Elves: The ears become pointy. Dwarves: The troll starts to grow a beard. Angels: The troll can do one healing touch, healing 1d8 points of damage. Ankheg, umber hulks and insects: The troll grows an exoskeleton, giving the troll an AC bonus of 1. Basilisk: The troll can gaze as an attack. Target must make a DC 10 con save or be paralyzed till the end of its next round. Behir: The troll deals an extra 1d4 points of lighting damage when the troll bite. Beholders: The trolls gaze now infers an antimagic cone of 10 feet range. Bugbears: The troll becomes very furry. Bulette: The troll gains a burrowing speed of 1 foot per round, or increases it, if the troll already has a burrowing speed. Bullywugs, Chuuls, Kua-toa, Merfolk and merrows: The troll can breathe under water. Carrion crawlers, Chuuls, Grells and Mindflayers: The troll starts to grow tentacles around the mouth. Chimeras and Ettins: The troll start to grow and extra head. After one hour it starts talking. It will always disagree with the troll, but not endanger itself (or the troll) deliberately. Sample Elephant: The troll can remember everything that happens from now on. file Flumphs: The troll farts a lot more than usual. Goblins: The teeth become crooked. Kenku: The troll can repeat everything it hears flawlessly, in the voice of the original speaker. Medusa: The troll starts to grow snakes for hair. Mindflayers: The troll acquires a few random memories of the food. Mindflayers, Nothic, Otyughs and pseudo dragons: The troll become telepathic, range 30 feet. Otyughs: The troll craves the droppings of other creatures. Pixies and sprites: The troll can turn invisible once for one minute. The invisibility ends if the troll attacks, casts a spell or eats. Once a creature has been dead for more than 3 days, the troll gains no effects from eating it. Generally the effect is way less powerful than that of the original creature, for instance paralyzing instead of turning to stone. The effects start to manifest themselves after 10 minutes of eating and go away usually after a long rest, but in certain cases they may continue a day or two more. The effect scales with level. For a level 1 troll the effects should only be visual in nature. For level 2 trolls, the effect may have a power level compared to that of a cantrip. For level 3 trolls the power level increases to a level on spell. For a level 5 and higher troll the power level increases to that of a level 2 spell. Thus the troll will never gain flight ability, but feather fall and levitation is OK. More than one effect may be gained, particularly if it is a weak effect, but no more than 3. When selecting an effect, wary the effect, sometimes when eating a dwarf, the troll grow a beard, other times the troll just becomes stubborn. Sometimes nothing happens. Make sure not to select an effect that is too detrimental for the party. Think in terms of what would be fun. A farting troll might be fun, but it might also be too much. Think ahead. Knowing of an upcoming social encounter an extra head that disagrees with the troll and openly contradicts the troll might be fun. The effect might give the party an extra advantage, but the players should not calculate with such an advantage in advance. The party shouldn’t go stockpiling dead pixies, because troll thinks it can insure the ability to become invisible. Tell the player who plays the troll the exact extend of the ability. Be specific about limitations such as a spell that can only be cast once. It is your game, you have permission to change it A lot of dungeon masters will not change or expand the rules of the game. They fear they may break the game, or they simply have a compulsion to play as correctly as possible. (I used to be like that.) Well, fear not! Once you have changed the rules a few times, it actually becomes fun. When you include a troll into your game, you have to be prepared to be a little more flexible than a regular DM. Trolls weren’t meant to be player races, and there will be unforeseen complications. This is your game, and you are not breaking any laws by changing the rules. When in doubt say “yes, you can”,Sample and remember the “rule of cool”.