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Cyberarts 2021 Since Its Inception in 1987, the Prix Ars Electronica Has Been Honoring Creativity and Inno- Vativeness in the Use of Digital Media
Documentation of the Prix Ars Electronica 2021 Lavishly illustrated and containing texts by the prize-winning artists and statements by the juries that singled them out for recognition, this catalog showcases the works honored by the Prix Ars Electronica 2021. The Prix Ars Electronica is the world’s most time-honored media arts competition. Winners are awarded the coveted Golden Nica statuette. Ever CyberArts 2021 since its inception in 1987, the Prix Ars Electronica has been honoring creativity and inno- vativeness in the use of digital media. This year, experts from all over the world evaluated Prix Ars Electronica S+T+ARTS 3,158 submissions from 86 countries in four categories: Computer Animation, Artificial Intelligence & Life Art, Digital Musics & Sound Art, and the u19–create your world com - Prize ’21 petition for young people. The volume also provides insights into the achievements of the winners of the Isao Tomita Special Prize and the Ars Electronica Award for Digital Humanity. ars.electronica.art/prix STARTS Prize ’21 STARTS (= Science + Technology + Arts) is an initiative of the European Commission to foster alliances of technology and artistic practice. As part of this initiative, the STARTS Prize awards the most pioneering collaborations and results in the field of creativity 21 ’ and innovation at the intersection of science and technology with the arts. The STARTS Prize ‘21 of the European Commission was launched by Ars Electronica, BOZAR, Waag, INOVA+, T6 Ecosystems, French Tech Grande Provence, and the Frankfurt Book Fair. This Prize catalog presents the winners of the European Commission’s two Grand Prizes, which honor Innovation in Technology, Industry and Society stimulated by the Arts, and more of the STARTS Prize ‘21 highlights. -
Computer Based Art 2 Computer Based Art 3
1 Computer based art 2 Computer based art 3 Computer based art 4 Computer based art ??5 Buzzanca vs Buzzanca6 7 9 L’arte contemporanea (quale sia la data d’inizio che le volessimo attribuire) è stata caratterizzata, lo si è già accennato, dalla adozione di materiali di espressione artistica i più disparati possibili. La scelta di utilizzare il computer per esprimere il fare artistico, per sviluppare un linguaggio della manifestazione artistica diviene strettamente connesso • al sistema operativo, • all’applicazione, • alla pagina definita dal codice ed • alle teorie che del computer prendono in considerazione gli aspetti logici, simbolici; E’ possibile attivare sul computer, in maniera chiara e fortemente innovativa, una rappresentazione del proprio agire artistico. La vera innovazione, sappiamo bene, non consiste certo nella tastiera più o meno user friendly ma nella capacità di usare il mezzo informatico alla stessa stregua dei più disparati materiali presi a base nelle rappresentazioni dell’arte contemporanea. 13 14 15 16 17 Quali possono essere, allora, le strategie per l'archiviazione e, principalmente, per la conservazione delle arti digitali e di altre pratiche artistiche contemporanee di natura effimera o variabile e comunque strettamente dipendente da un medium la cui sopravvivenza è abbondantemente messa in crisi dagli stessi assunti metodologici della tecnologia adottata? Trovo in questo senso diagrammatica, esulando solo per un attimo dalle arti figurative (che includono figurazione e rappresentazione comunque iconica) la composizione musicale Helicopter String Quartet di Karlheinz Stockhausen che prevede che i quattro esecutori siano ciascuno su un differente elicottero ed eseguano sincronicamente l’esecuzione essendo tra loro collegati mediante apparecchi di registrazione e trasmissione coordinati da terra dal regista o meglio ancora dal direttore tecnologico dell’orchestra. -
1200980525 Alqabandy,Hamad a M a Final Copy
The Evolution of Architectural Pedagogy in the Age of Information: Advancing technologies and their implementation in architectural pedagogies by Hamad Alqabandy A Dissertation Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy Approved November 2012 by the Graduate Supervisory Committee: Beverly Brandt, Chair Claudia Mesch David Newton ARIZONA STATE UNIVERSITY December 2012 ABSTRACT The contemporary architectural pedagogy is far removed from its ancestry: the classical Beaux-Arts and polytechnic schools of the 19th century and the Bauhaus and Vkhutemas models of the modern period. Today, the “digital” has invaded the academy and shapes pedagogical practices, epistemologies, and ontologies within it, and this invasion is reflected in teaching practices, principles, and tools. Much of this digital integration goes unremarked and may not even be explicitly taught. In this qualitative research project, interviews with 18 leading architecture lecturers, professors, and deans from programs across the United States were conducted. These interviews focused on advanced practices of digital architecture, such as the use of digital tools, and how these practices are viewed. These interviews yielded a wealth of information about the uses (and abuses) of advanced digital technologies within the architectural academy, and the results were analyzed using the methods of phenomenology and grounded theory. Most schools use digital technologies to some extent, although this extent varies greatly. While some schools have abandoned hand-drawing and other hand-based craft almost entirely, others have retained traditional techniques and use digital technologies sparingly. Reasons for using digital design processes include industry pressure as well as the increased ability to solve problems and the speed with which they could be solved. -
Ecaade 2021 Towards a New, Configurable Architecture, Volume 1
eCAADe 2021 Towards a New, Configurable Architecture Volume 1 Editors Vesna Stojaković, Bojan Tepavčević, University of Novi Sad, Faculty of Technical Sciences 1st Edition, September 2021 Towards a New, Configurable Architecture - Proceedings of the 39th International Hybrid Conference on Education and Research in Computer Aided Architectural Design in Europe, Novi Sad, Serbia, 8-10th September 2021, Volume 1. Edited by Vesna Stojaković and Bojan Tepavčević. Brussels: Education and Research in Computer Aided Architectural Design in Europe, Belgium / Novi Sad: Digital Design Center, University of Novi Sad. Legal Depot D/2021/14982/01 ISBN 978-94-91207-22-8 (volume 1), Publisher eCAADe (Education and Research in Computer Aided Architectural Design in Europe) ISBN 978-86-6022-358-8 (volume 1), Publisher FTN (Faculty of Technical Sciences, University of Novi Sad, Serbia) ISSN 2684-1843 Cover Design Vesna Stojaković Printed by: GRID, Faculty of Technical Sciences All rights reserved. Nothing from this publication may be produced, stored in computerised system or published in any form or in any manner, including electronic, mechanical, reprographic or photographic, without prior written permission from the publisher. Authors are responsible for all pictures, contents and copyright-related issues in their own paper(s). ii | eCAADe 39 - Volume 1 eCAADe 2021 Towards a New, Configurable Architecture Volume 1 Proceedings The 39th Conference on Education and Research in Computer Aided Architectural Design in Europe Hybrid Conference 8th-10th September -
The Full Changing Weathers Catalog
Changing Weathers Networked responses to geophysical, geopolitical and technological shifts across Europe Changing Weathers Networked responses to geophysical, geopolitical and technological shifts across Europe Changing Weathers is initiated by the Arctic Perspective Initiative (API) and coordinated by Zavod Projekt Atol (Slovenia) in partnership with Sonic Acts (The Netherlands), RIXC network for art, science and cultural innovation (Latvia), Finnish Bioart Society (Finland), Curator Hilde Methi within Dark Ecology Project (Norway), Time`s Up Laboratory for the construction of experimental situations (Austria) and Ljudmila Art And Science Laboratory (Slovenia). Table of contents Dark Ecological Chocolate .................................................................................. 3 Reflections on Soil Future(s), Past(s) and Present(s) ........................................ 19 Nikel — The City as a Material .......................................................................... 46 What Is Dark Ecology? ..................................................................................... 52 Mapping Hybrid Ecology – Encounters In a Layered Landscape ...................... 74 Para-artistic Ethnography – or Becoming a Spy in Lapland .............................. 83 Arctic traverses – Atmospheric Heritage .......................................................... 94 Imagining the Changing Weathers – Physical narratives (Part I) ...................... 99 Imagining the Changing Weathers – The experience behind Turnton (Part II) -
E-PAPER Revolutionise Media? HTML5 • KEYWORDING • Newsml • AUTOMATION • 3D • DATA JOURNALISM Cutting Edge Digital Publishing Solutions Paper
THEME AIHEEN NIMI TÄHÄN TULEE FINNISH NEXT MEDIA PROGRAMME 2010–2014 NEXT MEDIA RENEWING MEDIA MEDIA magazine SMALL SCREEN DIGITAL AESTHETICS HBL MORNING THE BEST - A FRONTRUNNER DELIVERY MEDIA EXPERIENCE IN DEVELOPING SAY GOODBYE TO FOR TABLETS DIGITAL CONCEPTS MAILING COSTS USER RESEARCH The daily rhythm of a digital consumer TECHNOLOGY BIG DATA serving media FUTURE Nordic Next Media Next Media internationalises A FINNISH START-UP ATTEMPTS TO MAKE A BREAKTHROUGH Will E-PAPER revolutionise media? HTML5 • KEYWORDING • NewsML • AUTOMATION • 3D • DATA JOURNALISM Cutting edge digital publishing solutions Paper THEME When the Next Media programme began in 18 2010, digital publishing activities were still in their infancy. Over the past four years, the Finnish media industry has evolved into a NEXT MEDIA multichannel business utilising digital terminal devices – both on a national level and locally. THERENEWS MEDIA INDUSTRY LOCAL MEDIA BECOMES E-BOOKS BECOME AVAILABLE 24 A LOCAL ONLINE COMMUNITY 28 FOR LIBRARY LENDING Local media is networking with readers A unique licensing model accepted by all and advertisers. players on the value chain. COMMON IDENTIFICATION AND HBL ACCELERATES INTO THE DIGITAL ERA 26 PAYMENT FOR THE MEDIA INDUSTRY? 31 KSF Media, which publishes HBL, The media ecosystem creates a counter- has been a pioneer in development weight against global application stores. TECHNOLOGY BUSINESS MEDIA EXPERIENCE WILL E-PAPER THE HUITTISTEN LOOKING FOR THE BEST 14 REVOLUTIONISE MEDIA? 41 SANOMALEHTI CONCERN 48 MEDIA EXPERIENCE The development of e-paper has been KNOWS THE LOCAL MARKET Extensive experience has helped layout a subject of interest for many years. The position of local media as it com- professionals create solutions that pro- Now, the technology seems to be ready. -
Emerging Technologies in Architectural Visualization: Implementation Strategies for Practice
Mississippi State University Scholars Junction Theses and Dissertations Theses and Dissertations 5-1-2003 Emerging Technologies in Architectural Visualization: Implementation Strategies for Practice Nethra Mettuchetty Ram Mohan Follow this and additional works at: https://scholarsjunction.msstate.edu/td Recommended Citation Ram Mohan, Nethra Mettuchetty, "Emerging Technologies in Architectural Visualization: Implementation Strategies for Practice" (2003). Theses and Dissertations. 1862. https://scholarsjunction.msstate.edu/td/1862 This Graduate Thesis - Open Access is brought to you for free and open access by the Theses and Dissertations at Scholars Junction. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of Scholars Junction. For more information, please contact [email protected]. EMERGING TECHNOLOGIES IN ARCHITECTURAL VISUALIZATION - IMPLEMENTATION STRATEGIES FOR PRACTICE. By Nethra Mettuchetty Ram Mohan A Thesis Submitted to the Faculty of Mississippi State University in Partial Fulfillment of the Requirements for the Degree of Master of Science in Architecture in the School of Architecture Mississippi State, Mississippi May 2003 Copyright by Nethra Mettuchetty Ram Mohan 2003 EMERGING TECHNOLOGIES IN ARCHITECTURAL VISUALIZATION - IMPLEMENTATION STRATEGIES FOR PRACTICE. By Nethra Mettuchetty Ram Mohan Approved: _____________________________ ____________________________ Dr.Larry R Barrow Laurie Livingston Director of Graduate Program Assistant Professor, Department of Art -
Digital Art Eliza Sales What Is Digital Art?
Digital Art Eliza Sales What is Digital Art? It is a general term for a range of artistic works and practices that use digital technology as an essential part of the creative and/or presentation process. It is a term applied to contemporary art that uses the methods of mass production or digital media. It can be defined as any art that is made with the help of a computer. What is Digital Art? It brings Art, Technology, Math and Science together. It requires a creative spirit and the knowledge of art, design and computers. It is defined as an artistic creation produced using digital technology. It is derived from the concept of traditional art forms, but with the components of new technology. What is Digital Art? It has been argued that digital art is not a real art because traditionally speaking; art refers to painting, carving, drawing, sculpture or anything that has been physically produced by the hands of an artist. But digital art is now widely accepted as a real art because it involves creativity and the knowledge of art and principles. It is any piece of art that becomes digital in its final version. What is Digital Art? It is the new digital media which allowed the opportunity for artists to design unique creations using traditional and contemporary combinations when the internet took off. It is like any other art. It just is created using different tools than the more traditional arts. The medium or tool used in this art is the computer through which the artist express his/ her vision, message and emotion. -
Computational Design THEORISTS of DESIGN and COMPUTATION Editor: Onur Yüce Gün, Phd Candidate in Design and Computation, Massachusetts Institute of Technology (MIT)
29 design computational dosya 29NOVEMBER 2012 computational design THEORISTS OF DESIGN AND COMPUTATION Editor: Onur Yüce Gün, PhD Candidate in Design and Computation, Massachusetts Institute of Technology (MIT) The role of digital computers in the design process for designers has remained an open question for over fifty years. The combinatorial nature of computers and the necessity of fluency in (any low-level or high- level) machine language have been creating the ambivalance that designers feel towards computers and computation. The combinatorial nature of the computer derives from its capacity to operate strictly via discritized enti- ties. A bit, the smallest unit that a computer operates with can bear only one of the two values: zero or one. Any negotiation with the computer must be excecuted in terms of these very bits’ combinations1. For this very reason, the fluid continuity of design thinking requires discretization and codification for its operation on the machine. Such technical and philosophical issues give rise to the research area of design and computation. This field investigates the reason for the words design and computation to co-exist and whether a meaningful synergy is possible. Massachusetts Institute of Technology (MIT) boasts historical milestones in advancing the epistemology of design and computation. Although the initial studies in implementation of computer applications in architecture dates back to the early 1960’s at MIT2, initiation of the Design and Computation Group at the Department of Architecture in the mid-1990’s engendered an academic group which would influ- ence architectural education and institutes worldwide. William J. Mitchell’s visionary motivation during the initiation of the group brought renowned academicians of design and computation together. -
Bibliography for Research in Digital Art and Culture
Dejan Grba BIBLIOGRAPHY FOR RESEARCH IN DIGITAL ART AND CULTURE Organized in 27 sections using CMoS16 Notes and Bibliography documentation system (http://www.chicagomanualofstyle.org/tools_citationguide.html). Online Bibliographies Abrahamson, David. “An Evaluative Bibliography: Digital Culture, Information Technology, the Internet, the Web.” Northwestern University website. http://glotta.ntua.gr/IS-Social/DigitalBiblio.html Bulatov, Dmitry. “Art and Science in the Post-Biological Age (2009).” NCCA website. http://www.videodoc.ncca-kaliningrad.ru/bibliography/ Grba, Dejan. “Selected Bibliography in Digital Art and Culture (2019).” Dejan Grba's website. http://dejangrba.org/teaching/en/pda/platform/documents/bibliography.pdf Haden, David. “Machinima Bibliography (2011).” iClone blog. http://myclone.files.wordpress.com/2011/06/machinina-bibliography- 2011.pdf Klütsch, Christoph. “List of Literature for the Early Beginnings of (Digital) Computer Art.” Early Beginnings of (Digital) Computer Art website. http://www.computerkunst.org/Lit_early_dig_computerart.html Levin, Golan. “Partial Contents of my Personal Library.” LibraryThing website. http://www.librarything.com/catalog/golanlevin Montecino, Virginia. “Bibliography of Cyber Culture (2004).” George Mason University website. http://mason.gmu.edu/~montecin/cyberbiblio.htm Wilson, Stephen. “Bibliography in Art, Science, and Technology (2010).” Art Department, San Francisco State University website. http://userwww.sfsu.edu/~infoarts/links/wilson.artscibib.html Readers Bell, David and Barbara M. Kennedy, eds. The Cybercultures Reader. New York, NY: Routledge, 2000. Benedikt, Michael L., ed. Cyberspace: First Steps. Cambridge, MA: The MIT Press, 1992. Giddings, Seth and Martin Lister, eds. The New Media and Technocultures Reader. New York, NY: Routledge, 2011. Grba, Dejan. “Digital Art (2010).” Dejan Grba website. http://dejangrba.dyndns.org/teaching/en/pda/platform/documents/pda- reader.pdf Hassan, Robert and Julian Thomas, eds. -
SMARAD Centreofexcellencein Smartradiosand Wirelessresearch Activityreport2011-2013
Departm en t of Radio Scien ce an d En gin eerin g A An tti Rä isä n en (editor ) a l t o - S T SMARAD 1 3 / 2 0 1 4 Centre of Excellence in SMARAD Cen tr e of Excellen ce in Sm a r t Ra dios Sa n d Wirm eless Resea r ch Activity aRepor t 2011-2013 rt Radios and Wireless Research Activity Report 2011-2013 Antti Räisänen (editor) 9HSTFMG*afieed+ 9HSTFMG*afieed+ ISB N 978 -952-60-58 44-3 BUSINESS + ISB N 978 -952-60-58 45-0 (pdf) ECONOMY ISSN-L 1799-48 96 ISSN 1799-48 96 ART + ISSN 1799-490X (pdf) DESIGN + ARCHITECTURE Aalto Un iversity Aalto Un iversity School of Electrical En gin eerin g SCIENCE + Departm en t of Radio Scien ce an d En gin eerin g TECHNOLOGY www.aalto.fi CROSSOVER SCIENCE + REPORT DOCTORAL TECHNOLOGY DISSERTATIONS Aalto University publication series SMARAD Centre of Excellence in Smart Radios and Wireless Research Activity Report 2011-2013 Antti Räisänen (editor) Aalto University School of Electrical Engineering Department of Radio Science and Engineering 2 SMARAD Centre of Excellence in Smart Radios and Wireless Research Activity Report 2011-2013 Antti Räisänen (editor) ABSTRACT Centre of Excellence in Smart Radios and Wireless Research (SMARAD), originally established with the name Smart and Novel Radios Research Unit, is aiming at world-class research and education in Future radio and antenna systems, Cognitive radio, Millimetre wave and THz techniques, Sensors, and Materials and energy, using its expertise in RF, microwave and millimetre wave engineering, in integrated circuit design for multi-standard radios as well as in wireless communications. -
EIT ICT Labs Annual Report 2011 Booklet
SPACES SMART ENERGY SYSTEMS ENTREPRENEURSHIP HEALTH SPACAnnualES S ReportMA 2011R TEIT ICTE LabsNERGY SYSTEMS ENTREPRENEURSHIP H48EALTH AND WELLBEING DIGITAL CITIES OF THE FUTURE INTELLIGENT AND WELLBEING DIGITAL CITIES OF THE FUTURE INTELLIGENT LINE DOCTORAL SCHOOL INTERNET TECHNOLOGIES AND LINE DOCTORAL SCHOOL INTERNET TECHNOLOGIES AND ARCHITECTURES EDUCATION ICT-MEDIATED HUMAN ACTIVITY ARCHITECTURES EDUCATION ICT-MEDIATED HUMAN ACTIVITY KNOWLEDGE AND INNOVATION COMMUNITIES NEW BUSINESS KNOWLEDGE AND INNOVATION COMMUNITIES NEW BUSINESS Knowledge & Innovation CREATION SECURITY PRIVACY AND TRUST INNOVATION IN CREATION SECURITY PRIVACY AND TRUST INCommunityNOVATION IN EIT ICT Labs ESTABLISHED COMPANIES INSPIRATIONAL CATALYST TEAM ESTABLISHED COMPANIES INSPIRATIONAL CATALYST TEAM EUROPEAN INSTITUTE OF INNOVATION AND TECHNOLOGY EUROPEAN INSTITUTE OF INNOVATION AND TECHNOLOGY NETWORKING SOLUTIONS FOR FUTURE MEDIA MASTER NETWORKING SOLUTIONS FOR FUTURE MEDIA MASTER SCHOOL COMPUTING IN THE CLOUD STOCKHOLM PARIS SCHOOL COMPUTING IN THE CLOUD STOCKHOLM PARIS HELSINKI EINDHOVEN BERLIN TRENTO NETWORK EIT ICT LABS HELSINKI EINDHOVEN BERLIN TRENTO NETWORK EIT ICT LABS STUDENTS CLUB ENTREPRENEURS RESEARCHERS BUSINESS STUDENTS CLUB ENTREPRENEURS RESEARCHERS BUSINESS PEOPLE TOGETHER CYBER PHYSICAL SYSTEMS CHALLENGE PEOPLE TOGETHER CYBER PHYSICAL SYSTEMS CHALLENGE COLLABORATION CARRIER EUROPE STUDENTS SPEARHEAD COLLABORATION CARRIER EUROPE STUDENTS SPEARHEAD RESEARCH MOBILITY PROGRAM EXPERIENCE AND LIVING LABS RESEARCH MOBILITY PROGRAM EXPERIENCE AND