Creativity Decoded. Softimage 2010 software delivers powerful creative tools, accelerated performance, and visual programming— significant speed improvements where projects require it most.

The user normals tool delivers on expectations — fast, thorough and interactive. We’re glad that Softimage remains a leader in improving speed and efficiency; the new updates to fcurve editor are a welcome improvement that will aid in speeding up our asset volume.

— Carey Chico Executive Art Director Pandemic Studios

Image courtesy of Studio AKA Ltd.

Autodesk® Softimage® software enables you to Over the years Softimage software has introduced more quickly create custom tools and amazing visual many innovative technologies to the entertainment effects through the Interactive Creative Environment industry, including ICE, Face Robot, and the (ICE), a node-based visual development platform. Animation Mixer for nonlinear animation editing. ICE is designed to help artists be more creative and With Softimage 2010 comes the expansion of the efficient, allowing them to explore new creative ideas powerful ICE technology and new tools and workflows with greater ease and simplicity. Beyond effects, you for managing complex scenes more efficiently. can use this production-proven , animation, rendering, and compositing software for every aspect Efficient Pipeline Interoperability of your CG (computer graphics) workflow —whether The Autodesk® Crosswalk and Autodesk® FBX® you’re tackling a game, film, or television project. technologies enable exchange of rich 3D data between Autodesk and certain third-party applications. The latest version of the software, Softimage 2010, Interoperability with Face Robot and bidirectional is the fastest version ever. Optimized for artist transfer between Maya simulations and ICE effects efficiency through its Softimage® GigaCore III makes Softimage 2010 a powerful addition to Maya architecture, the software provides accelerated pipelines. Softimage also offers an extensive software performance, superior data handling, and new developer kit (SDK) to assist with pipeline integration. complexity management tools. This release includes the Softimage® Face Robot® facial animation Productivity Focused toolset, expanded ICE capability, and improved Meet the increasing demand for sophisticated CG. interoperability with Autodesk® Maya® software. Today, tighter deadlines, combined with higher audience expectations for quality, mean that each Production-Proven Solution new job requires you to produce better creative Choose a 3D package with a proven track record. One content in less time. Beyond its impressive of the entertainment industry’s leading 3D production GigaCore III performance, Softimage 2010 helps tools, Autodesk Softimage has been used extensively you maximize productivity through advanced by award-winning film studios, game development project management tools, nonlinear workflows, shops, and broadcast production facilities. and support for collaborative workflows, as well as by enabling you to create Python® scripts that Innovative Features automate repetitive tasks. Access a wide range of features for advanced 3D modeling, animation, visual effects, and rendering. New in Autodesk Softimage 2010

Accelerated Performance Softimage GigaCore is a next-generation 3D engine that powers the Softimage creative application; capable of rendering objects with billions of subdivision surface polygons. It is multithreaded and optimized to take advantage of the latest 64-bit, multicore CPUs so that you can more efficiently manipulate extremely complex characters and scenes involving millions of polygons and thousands of animated objects. New in 2010, GigaCore III, the third iteration of the Softimage GigaCore architecture, delivers more robust data handling and considerable speed improvements. For example, the loading and saving of large scenes and importing of complex character models is now significantly faster, and many of the operations most commonly performed on large numbers of objects now execute more rapidly.

Complete Face Robot Toolset Image courtesy of Michael White Films. Softimage 2010 now includes the complete Face Robot toolset. Face Robot is a professional solution for rigging and animating large numbers of 3D faces Scintilla Text Editing quickly and easily. It enables games and visual effects Enjoy a more consistent experience when using studios to create life-like facial animation at Softimage editors. New text editors incorporate the incredible speeds. Using Face Robot, animators popular Scintilla editor component, including the are free to concentrate on emotion, expression, and Script Editor, Text Widget, Scripted Operator Editor, unforgettable performances. An and Expression Editor. Scintilla offers consistent exporter enables you to bring a fully solved Face search tools, folding, and syntax highlighting. In Robot head into Maya for more integrated CG addition, the text editing preferences between the character workflows. various Softimage editors has been standardized.

ICE Workflow Enhancements User Interface Enhancements Quickly determine which nodes in your ICE networks Work faster and more efficiently with the Softimage are creating bottlenecks using the Softimage 2010 2010 user interface (UI) enhancements. The software ICE performance monitor. In addition, ICE now now supports viewport display of bones in shaded comes with more custom node-creation options for mode, giving you a better sense, earlier on, of your C++ developers, making it easier to create specialized character’s animation without relying on scene ICE systems, effects, and tools. geometry. And, you can now temporarily hide objects during animation playback for significant Scene and Data Management Tools speed improvements. Manage complex scenes more easily thanks to new, productivity-enhancing tools and workflows in Softimage 2010. There is a new Scene Debugger, Scene Search tool, support for layer groups, and a Favorites tab in the Material Manager.

Accelerated FCurve Editor Animate characters more quickly and efficiently. The FCurve Editor now performs significantly faster when you are working with large numbers of curves or keys. This means you can edit the animations of a large number of complex characters at the same time. Image courtesy of Johan Vikstrom.

Autodesk, FBX, Face Robot, Maya, Mudbox, Softimage, and 3ds Max, are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/ or other countries. Python is a registered trademark of Python Software Foundation. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2009 Autodesk, Inc. All rights reserved. BR0B1-000000-MZ17