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SURVIVE

PRODUCED BY ROCK PAPER SCISSORS ENTERTAINMENT INTRODUCTION! Survivor via The Walking Dead in a 60-minute unscripted series.

Every time you watch a zombie film you have that nagging thought in the back of your mind as the characters decide their fate at every plot twist and turn -

I know exactly what I would do.

In everyday life you catch yourself thinking about various survival scenarios:

“This property would be a great place to fortify during the zombie apocalypse. I could use that grass to grow food, thereʼs a fresh water source over there and if I crash my car up against that door, thereʼs no way anyone, dead or not, is getting through.”

Or, youʼre out for a hike with your husband and you see suspicious activity off the trail and think “If thatʼs a zombie and he gets my man, do I help him get away and hope thereʼs a cure or do I put him out of his misery now with my trusty Swedish keychain knife?” What are your chances of surviving the zombie apocalypse?! THE GAME

5 Teams of 5 will attempt to make their way from separate but equidistant origin points to Safe Haven several miles away through brush, waterways, forests, clearings and deserted towns - not to mention the hordes of Zombies just waiting to make them lunch.

Along the way Teams will encounter geographic and logistical challenges that will test them into potentially shrinking or expanding.

Teams will follow maps without marked refuges and instead will encounter various makeshift and built shelters. Teams will need to work together to weigh their options on these structuresʼ security. JOURNEY!

A deserted alley could prove safe protection or could contain a deadly den of Zombies. That abandoned school bus blocking the road provides high ground, but all those busted out windows are the perfect arms- length away for hungry undead.

Teams will need to determine their travel strategy from safe house to safe house and will have to band together to protect each other when security is sparse.

Who will forage for food? Who will stand sentry in the night? Who will hide when others need help? THE PROPRIETOR!

How will the Teams react when after several days of just themselves and Zombies they come across The Proprietor?

Heʼs been out here a long time and has managed to survive – even thrive.

When the Teams make their way to their journeyʼs halfway point, each must decide how it will react to this new, human presence. Does The Proprietor want to trick the Teams and take their supplies to sell to others? Does he want to guide them towards a nearby Zombie Hoard to keep them away from his home? Or, maybe he is just a friendly old man who wants some company for a little while and is willing to share his food and shelter? RULES!

AUDITIONS Contestants will audition individually and the Producers will determine on which team of 5 each person resides.

(There is an alternate version of the series in which a Team of 5 can audition together.) When 1 Member dies, the remaining Members will have the opportunity to join a different group, should another Team think he or she is worthy, or stay together as a Team.

FLAGS Members will have 3 flags the Zombies will attempt to grab. These flags must be predominately displayed and not hidden from view or obstructed from reach.

When a Zombie takes a Memberʼs last flag that person is out and does not come back as a Zombie.

Zombies will have marathon-type bibs that Members will snatch to ʻkill them.ʼ VIOLENCE

This is not a violent series. Tackling, biting, ripping clothing, etc. are not permitted. This is a survival series with physical elements. The Producers and Stunt Coordinators must be extremely careful in selecting the Zombies who must adhere to a strict code. Contestants must know exactly for what kind of adventure in which they are competing. ZOMBIES!

Zombies are stunt performers (perhaps in a collaboration with a company like 87eleven http://www.87eleven.net/) and follow Walking Dead zombie rules:

Zombies meander about at a slow pace taking roughly one step every 20 seconds.

Zombies are attracted to sound and light and will wait a full minute to register these before moving to advance.

Zombies can then steadily increase their pace until they reach their goal – you! ZOMBIE CAM!

Several Zombies will wear wearable cameras on helmets, harnesses and wrist straps so the audience can really get in on the action.

This footage will bring a new dimension to the viewing experience. It will not only add action but suspense to an already scary situation.

http:// happinessandotherliesofshit.tumblr.com/post/ 68754300610 SUPPLIES!

Each Team will get the same number and type of supplies, however they will not have enough food provided at Origination and must find their own wild, supplemental sustenance.

The Team must decide how to use its supplies. Maybe itʼs a democracy, maybe a dictatorship.

2 gallon jugs of water 1 blanket 8 granola bars 2 chocolate bars 5 cans of vegetables

Team members will be allowed to bring their own survival gear to the Game, however the Producers will be able to eliminate items – lighters, weapons, etc.

The audience will get to see how each person is creative in their desire to succeed. Maybe one person brings 3 empty water bottles or another brings a magnifying glass to start a fire.

Teams are allowed to try to take supplies from other Teams. CLOTHING!

Members will be allowed the same number and articles of clothing:

2 pairs pants 2 t-shirts 1 long sleeved shirt 1 sweater 2 pairs socks 1 pair shoes

Members can pick up items along the way as they become available. Pulling a pair of boots off a downed Zombie probably isnʼt pleasant, but your warm feet will thank you. A discarded bike helmet might still be attached to a head, but itʼs very good armor. SAFE HAVEN!

After surviving the elements and running a zombie-filled gauntlet, a fortified building within a flimsy chain-link fence contains sanctuary.

The first Member or Team to make it to the top of the building wins.

However, they first have to get through the Zombies guarding the gates and perhaps a straggler or two in the hallways. PRIZE!

The prize will divide equally among the Members who make it to Safe Haven.

If during the course of play, a contestant chooses to join another, bigger group, each personʼs share will be smaller. On the flip side, if the contestant stays with a smaller team, the share is bigger.

One person can win the entire prize, should that person never join another Team after its original Members depart. PRODUCTION PERSONNEL!

ROCK PAPER SCISSORS ENTERTAINMENT - Producers

Founded in 1992, the Rock Paper Scissors Group is comprised of Rock Paper Scissors Entertainment (original content), Rock Paper Scissors (editorial), a52 (visual effects), and Elastic (design, animation, and production). Led by founders Angus Wall and Linda Carlson, the RPS Group is based in Santa Monica, CA with offices in New York and an affiliate office in London.

Wall has directed Emmy Award winning main title sequences for and Carnivale as well as high profile spots for Nike, Chevy, Google, Miller and ESPN's X-Games.

Wall won his second Academy Award for editing The Girl With The Dragon Tattoo in 2012. This follows his first win for editing The Social Network the year before. Wall also received nominations for the Academy Award, Eddie, and BAFTA for his work on The Curious Case of Benjamin Button.

In addition to his groundbreaking editorial and conceptual work, Wall creative directed segments for this yearʼ Academy Awards broadcast. The studio has worked on a multitude of film and television projects including: House of Cards, True Detective, The Americans, Masters of Sex, The Blacklist, The 86th Academy Awards, Rome, , Boss, Low Winter Sun and the Errol Morris documentaries Tabloid and The Unknown Known.

Commercial brand clients include: Apple, Nike, Microsoft, Chevy, Starbucks, Lexus, Toyota, General Motors, Adidas Volkswagen, Calvin Klein, NFL, NBA, FOX, Paramount, AT&T, Verizon, Google, Sony, Target, Universal, and HBO. PRODUCTION PERSONNEL!

JOE WARSON – Production Designer, Producer

Joe has 22 years of experience in feature films, music videos and commercials as a Production Designer and Art D irector. The Award Winning production designer Kalina Ivanov (Little Miss Sunshine, Quiz Show, Grey Gardens), serves as his mentor.

Warsonʼs career spans work in television series, music videos and commercials with directors including Mark Pellington, Marcus Nispel , Samuel Bayer, Tony Kaye, Diane Martel, Alik Sakharov, and Phil Joanou.

Warsonʼs documentary short The Last Days of Jonathan Perlo which premiered at the 2005 Sundance Film Festival.

Since 2000 Warson has worked as a Production Designer and Art Director on successful unscripted series including Howie Do It, Destroy Build Destroy, Deal With It, Pros vs Joes and Scare Tactics.

Warson is also a screenwriter (Plymouth, Steven Schneider – Producer) currently represented by Julien Thuan (UTA) and Ashley Berns (Circle of Confusion). THANK YOU!