Premium Cricket Markets

Total Page:16

File Type:pdf, Size:1020Kb

Premium Cricket Markets Premium Cricket Market List Nr. Friendly Market Name Market Group Pre-Match Live 1. Match Winner 2 Way Match 1 1 2. Match Winner 3 Way Match 1 1 3. Innings Runs Innings 0 1 4. Runs off Delivery Delivery 1 1 5. Runs in Over Over 1 1 6. Batsman Runs Batsman 1 1 7. Top Batsman in Innings Innings 1 1 8. Runs at Fall of Next Wicket Partnership 1 1 9. Runs in Group Group 1 1 10. Top Bowler in Innings Innings 1 1 11. Draw No Bet Match 1 1 12. Innings Fours Innings 1 1 13. Innings Sixes Innings 1 1 14. Batsman Milestones Batsman 1 1 15. Match Winner Double Chance Match 1 0 16. Top Batsman in Match Match 1 1 17. Man of the Match Match 1 0 18. Next Batsman Out Partnership 0 1 19. Method of Next Wicket Dismissal Partnership 1 1 20. Batsman Fours Batsman 1 1 21. Wicket in Over Over 1 1 22. Toss/Win Double Match 1 0 23. Toss Winner Match 1 0 24. Last Man Standing Innings 0 1 25. First Innings Lead Match 1 0 26. Match Fours Match 1 1 Premium Cricket Market List Nr. Friendly Market Name Market Group Pre-Match Live 27. Match Sixes Match 1 1 28. Session Runs Group 0 1 29. Most Fours Head-to-Head 1 1 30. Most Sixes Head-to-Head 1 1 31. Tied Match Match 1 1 32. Batsman Method of Dismissal Batsman 0 1 33. Milestone in Innings Match 1 0 34. Milestone In Match Match 1 0 35. Partnership Matchbet Partnership 0 1 36. Highest 1st Over Head-to-Head 1 1 37. Highest Group Overs Head-to-Head 1 1 38. Batsman Handicap Matchbet Head-to-Head 1 0 39. Team of Top Batsman Head-to-Head 1 0 40. Odd or Even Runs in Innings Innings 0 1 41. Odd or Even Runs in Over Over 0 1 42. Highest Opening Partnership Head-to-Head 1 1 43. Max Over in Innings Innings 1 1 44. Innings Run Outs Innings 1 0 45. Highest Individual Score Match 1 0 46. Player Wickets Player 1 0 47. Player Perf Player 1 0 48. Team of Top Bowler Head-to-Head 1 0 49. Innings Extras Innings 1 0 50. Match Run Outs Match 1 0 51. Match Extras Match 1 0 52. Max Over in Match Match 1 1 Premium Cricket Market List Nr. Friendly Market Name Market Group Pre-Match Live 53. Most Run Outs Head-to-Head 0 0 54. Match Ducks Match 1 0 55. Match Wides Match 1 0 56. Match Wickets Match 1 0 57. Rabbit Runs Match 1 0 58. Innings Wides Innings 1 0 59. Innings Ducks Innings 1 0 60. Innings Wickets Innings 1 0 61. Both Teams to Score Milestone Match 1 1 62. Wicket off Delivery Delivery 0 1 63. Four and a Six in Over Over 0 1 To find out more about Betradar products contact us [email protected] or visit betradar.com.
Recommended publications
  • Tournament Rules Match Rules Net Run Rate
    Tournament Rules - Only employees nominated by member AMCs holding valid employment card shall be allowed to participate. - Organizing committee is providing all teams with 15 color kits. No one will be allowed to wear any other kit. Extra kits (on request) would cost PKR 2,000 per kit. Teams may give names of maximum 18 players. - The tournament will consist of 12 teams in total, divided in 2 groups with each team playing 5 group matches. - At the end of the league matches, top 2 teams from each group will qualify for the semi-finals. - Points shall be awarded on the following system: win/walkover (3pts), tie/washout (1pt), lost (0pts). - In case the points are equal, the team with better net run rate (NRR) will qualify for the semi- finals (the formula is given below). - The reporting time for the morning match will be 9:00am sharp (toss at 9:15am and match would start at 9:30am) and for the afternoon match the reporting time will be 1:00pm sharp (toss at 1:15pm and match would start at 1:30pm). - Walkover will be awarded in the event if a team (minimum of 7 players) fails to appear within 30 minutes of the scheduled time of the allotted time. - In the case of a tie in a knockout match, the result will be decided by a super-over. - The team's captain will have the responsibility of maintaining discipline and healthy atmosphere during the matches, any grievances should be brought to committee's notice by the captain only.
    [Show full text]
  • DENNIS AMISS Dennis Played in 50 Tests Averaging Over 46 Scoring 11
    DENNIS AMISS Dennis played in 50 Tests averaging over 46 scoring 11 centuries with 262* being his highest score. In ODI’s he averaged 47 with 137 his top score. In all First Class cricket he scored over 43000 runs at an average of 43 and is on the elite list of players who have scored a century of 100’s. He also took 18 wickets. Dennis played his first game for Warwickshire in July, 1960 against Surrey at the Oval. He did not bat. In fact he watched Horner and Ibadulla share an unbroken partnership of 377 for the first wicket. In the next few years he learnt a lot about the game from Tiger Smith, Tom Dollery, and Derief Taylor, whose work as a coach has gained him a legendary reputation at Edgbaston. From 1966 he became an established player in the number three position, and was easily top of the Warwickshire averages, at 54.78 During that season Amiss played in three Test matches but success eluded him. The Australians came over in 1968, and he played in the first Test at Old Trafford. He had an unhappy game, and bagged a pair The disaster at Old Trafford may well have affected his confidence. The period from 1969 until mid-June 1972 was one of comparatively modest achievement. The summer of 1972 was a turning point for Dennis. Alan Smith, the Warwickshire captain, had six contenders for the five places available for specialist batsmen. Amiss, unable to strike form in the early weeks of the season, had to be left out of the side.
    [Show full text]
  • Cricclubs Live Scoring
    CricClubs Live Scoring CricClubs Live Scoring Help Document (v 1.0 – Beta) 1 CricClubs Live Scoring Table of Contents: Installing / Accessing the Live Scoring App……………………………………………. 3 For Android Devices For iOS Devices (iPhone / iPad) For Windows Devices For any PC / Mac High-level Flows……………………………………………………………………………………. 4 Setup of Live Scoring Perform Live Scoring Detailed Instructions…………………………………………………………………………….. 5 Setup of Live Scoring Perform Live Scoring Contact Us…………………………………………………………………………………………… 16 2 CricClubs Live Scoring Installing / Accessing the Live Scoring App: Live scoring app can be accessed from within the CricClubs Mobile App. Below are the instructions for installing / accessing the CricClubs mobile app. For Android Devices: - Launch Google Play Store on android device - Search for app – CricClubs o Locate the app with name “CricClubs Mobile” - Install the CricClubs Mobile app o A new app icon will appear in the app listing - Go to the apps listing and launch CricClubs using the icon For iOS Devices (iPhone / iPad): - Open the URL in Safari browser: http://cricclubs.com/smartapp/ - Click on at the bottom of the page - Click on "Add to Home Screen" icon o A new app icon will appear in the app listing - Go to the apps listing and launch CricClubs using the icon For Windows Devices: - Go to Store on windows phone - Search for app - CricClubs - Download and install For any PC or MAC: - Launch internet browser - Open web address http://cricclubs.com/smartapp As a pre-requisite to live scoring, CricClubs Mobile application need to be installed / accessed. Live scoring in CricClubs of any match has two simple steps. The instructions for live scoring are explained below via a high-level flow diagram followed by detailed instructions.
    [Show full text]
  • 15U-16U Teams Will Follow NFHS Rules
    15u-16u teams will follow NFHS rules. With these exceptions: - No inning will begin after 2 hours (Any team attempting to delay game with a lead to cause a win will be penalized. 4 minutes while switching sides will be enforced.) The umpire will begin calling a ball or a strike every 10 seconds against the offending team. It is to the umpire’s discretion to enforce this rule, not the opposing team. Games are 7 innings in length Run Rule (Mercy Rule Ending Game) 15 runs after 4 innings and 10 after 5 innings Teams will be ready and equipped 15 minutes prior to game time for their game. NO INFIELD OR BATTING PRACTICE ALLOWED ON FIELD PRIOR TO GAMES. - Pitch counts are as follows: 1-35 pitches (No rest) 36-55 pitches (1 Day Rest) 56-70 pitches (2 Days Rest) 71+ pitches (3 Days/Pitcher is basically done) 110 pitches maximum per game/day The pitch count ENDS on the first pitch to the last batter faced. Meaning, little Johnny has 38 pitches and faces his last batter and finishes with 43. His pitch count for the game is 39 pitches. We understand it impossible to know if, the last batter faced will have a 3 pitch at-bat or 9 pitch at-bat. This is the easiest way to handle the pitch count end for a game and allow coaches leeway to plan. If a team has a double header, a pitch may pitch in both games but, his daily limit will be reduced to 71 pitches total in both games combined.
    [Show full text]
  • 15 Minute Guide to Scoring.Pdf
    A is-MINUTE GUIDE TO SCORING FOR PLAYERS No cricket match may take place without scorers. The purpose of this Guide is to give players who score for a few overs during a game the confidence to take their turn as a scorer to ensure that a match can take place. THE BATTING SECTION OF THE SCORING RECORD • You should have received a team list, hopefully with the batting order identified . • Record the name of the batsman in pencil or as the innings progresses - captains often change the batting order! • Indicate the captain with an asterisk (*) and the wicket keeper with a dagger symbol ( t). • When a batsman is out, draw diagonal lines / / in the 'Runs Scored' section after all entries for that batsman to show that the innings is completed. • Record the method of dismissal in the "how out" column. • Write the bowler's name in the "bowler" column only if the bowler gets credit for the dismissal. • When a batsman's innings is completed record his total score. CUMULATIVE SCORE • Use one stroke to cross off each incident of runs scored. • When more than one run is scored and the total is taken onto the next row of the cumulator this should be indicated as shown below. Cpm\llative Ryn Tally ~ 1£ f 3 .. $' v V J r. ..,. ..,. 1 .v I • ~ .., 4 5 7 7 8 9 END OF OVER SCORE • At the end of each over enter the total score, number of wickets fallen and bowler number. THE BOWLING SECTION OF THE SCORING RECORD The over • Always record the balls in the over in the same sequence in the overs box.
    [Show full text]
  • Ms Dhoni Stumping Record
    Ms Dhoni Stumping Record Circuital and mesothoracic Derrol zipper while dying Rufus iterates her bleaters healingly and monophthongized preconcertedly. Donny propining interpretatively as quick-frozen Devon phagocytosing her tonsillectomy riddling ably. Torn and dastardly Kelwin squint his ice-skaters hasten codified unassumingly. India, Dhoni was a great servant of the game and led by example. However, life and making the right choices, Dhoni was too quick to knock off the stumps which eventually paved way for an Aussie collapse which was going strong until that point. Get details of NBA basketball teams and players details. Please provide your name to comment. Want to share it with your friends too? Please Login again to continue. MS Dhoni is fifth on the list of wicketkeepers with the most dismissals in Test cricket. Dhoni, it was the skipper of South Africa Faf du Plessis, the demand for different captains for different formats became a reality. Ajay Jadeja Biography: It is very difficult to explain the kind of cricket Ajay Jadeja used to play but, Adam Gilchrist, is an automobile manufacturer in India. What Do You, keep up to date with the latest across the globe. Star Plus is a Hindi language general entertainment television channel based in India. India seamer Irfan Pathan. MS Dhoni is best known for his cool demeanour and selfless actions on the field. Cricket, Natarajan conceded just one run in his first over, he took the bails off in a flash to depart Bell. New to Gulf News? Alyssa Healy was involved in the stumping of Amy Satterthwaite and she also caught Lauren Down in the bowling of Wareham.
    [Show full text]
  • Mycricket Scoring Guide
    MyCricket Scoring Guide PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Logging into MyCricket Display the main Rams MyCricket site. http://www.rousehillrams.nsw.cricket.com.au/ On the main Rams MyCricket site select ‘Administration’. Enter your ‘Login ID’ and ‘Password’ and click Login. In a separate window the MyCricket administrator will load. MyCricket Scoring Guide Page 2 of 8 PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Select the Teams Mode From the ‘Mode Menu’ select Teams Select the Team Prior to the commencement of the game select the team members (include all 12 players who will be on the team list). Select the team by clicking on the player and then add (or by double clicking on the players name). Players can also be removed by clicking on the player in the players list and then clicking on remove. Once all of the players are selected then click on the Captain’s name and then click Set. Do the same for the Wicketkeeper(s) and Subs. Click on the Clear if you need to change the details. MyCricket Scoring Guide Page 3 of 8 PDF Created with deskPDF PDF Writer - Trial :: http://www.docudesk.com Enter Match Results At the completion of the match result. When entering results ensure you complete the following • Nominate who won the toss and who batted first • If a team did not have 10 wickets fall in the first innings then mark the innings as declared (enter the number of wickets to fall). • If a team did not have 10 wickets fall in the second innings and the score was not passed then mark the innings as all out (enter 10 as the number of wickets to fall).
    [Show full text]
  • NDCA Rules of Competition and Fixtures Booklet 2013/2014
    NDCA Rules of Competition and Fixtures Booklet 2013/2014 Table of Contents 1 NDCA Office Bearers and Club Contacts 2013/2014 4 NDCA Office Bearers 4 Club Contact Details 5 Wet Weather Liaison Officers 7 NDCA Standing Committees 8 Newcastle Cricket Contacts 9 The Preamble 10 Rules of Competition 12 Part 1 – Competition 12 1. Competitions 2. Competition Formats and Dates of Fixtures 3. Management of Competitions 4. Allocation of Grounds and Appeal as to allocated venue 5. Alterations to Fixtures 6. Procedure for Notification of Cancellation of Fixture due to Wet Weather 7. Forfeitures 8. Playing Attire Part 2 – Administrative Requirements 14 9. Entry of Results 10. Captains Reports 11. Fees and Accounts Part 3 – Point scores 16 12. Points 13. Club Championship 14. Premiers 15. Calculation of Quotients 16. Calculation of Net Run Rate Part 4 – Qualification and Registration of Players 18 17. Registration of Players 18. Qualification of Players 19. Replacement Players 20. Qualification of Players for Semi Finals and Finals Part 5 – Playing Conditions 22 1 21. Laws, Hours and other Conditions of Play 22. Follow On 23. Playing Conditions for One (1) Day Fixtures – (Lower Grades) 24. General Provisions Regarding Umpires 25. Local Laws 26. Boundaries 27. Restrictions - Young Bowlers 28. Semi-Finals and Finals Part 6 – Facilities 33 29. Compulsory Covers 30. Operation of Scoreboards and Sightscreens 31. Equipment for Grounds Part 7 – Code of Behaviour 34 32. Code of Behaviour Playing Conditions for One (1) Day Fixtures in 1st Grade (Tom Locker Cup) and Under 21 Competition 37 1. Duration of Fixtures 2.
    [Show full text]
  • How to Do Stats
    EXPLANATION OF STATS IN SCORE BOOK FIELDING STATISTICS COLUMNS DO - Defensive Outs The number of put outs the team participated in while each player was in the line-up. Defensive outs are used in National Championships as a qualification rule. PO - Put out (10.09) A putout shall be credited to each fielder who (1) Catches a fly ball or a line drive, whether fair or foul. (2) Catches a thrown ball, which puts out a batter or a runner. (3) Tags a runner when the runner is off the base to which he is legally entitled. A – Assist (10.10) Any fielder who throws or deflects a battered or thrown ball in such a way that a putout results or would have except for a subsequent error, will be credited with an Assist. E – Error (10.12) An error is scored against any fielder who by any misplay (fumble, muff or wild throw) prolongs the life of the batter or runner or enables a runner to advance. BATTING STATISTICS COLUMNS PA - Plate Appearance Every time the batter completes his time at bat he is credited with a PA. Note: if the third out is made in the field he does not get a PA but is first to bat in the next innings. AB - At Bat (10.02(a)(1)) When a batter has reached 1st base without the aid of an ‘unofficial time at bat’. i.e. do not include Base on Balls, Hit by a Pitched Ball, Sacrifice flies/Bunts and Catches Interference. R – Runs (2.66) every time the runner crosses home plate scoring a run.
    [Show full text]
  • Stattrak for Baseball/Softball Statistics Quick Reference
    StatTrak for Baseball/Softball Statistics Quick Reference Batting PA Plate Appearances HP Hit by Pitch R Runs CO Catcher's Obstruction H Hits SO Strike Outs 2B Doubles SH Sacrifice Hit (sacrifice bunt) 3B Triples SF Sacrifice Fly HR Home Runs DP Double Plays Hit Into OE Reaching On-Error SB Stolen Bases FC Fielder’s Choice CS Caught Stealing BB Walks RBI Runs Batted In B1, B2, B3, B4, B5 Name Your Own Categories (renamable) BS1, BS2, BS3, BS4, BS5 Create Your Own Statistics (renamable) G Games = Number of Batting records in database AB At Bats = PA - BB - HP - SH - SF - CO 1B Singles = H - 2B - 3B - HR TB Total Bases = H + 2B + (2 x 3B) + (3 x HR) SLG Slugging Percentage = TB / AB OBP On-Base Percentage = (H + BB + HP) / (AB + BB + HP + SF) <=== Major League Method or (H + BB + HP + OE) / (AB + BB + HP + SF) <=== Include OE or (H + BB + HP + FC) / (AB + BB + HP + SF) <=== Include FC or (H + BB + HP + OE + FC) / (AB + BB + HP + SF) <=== Include OE and FC BA Batting Average = H / AB RC Runs Created = ((H + BB) x TB) / (AB + BB) TA Total Average = (TB + SB + BB + HP) / (AB - H + CS + DP) PP Pure Power = SLG - BA SBA Stolen Base Average = SB / (SB + CS) CHS Current Hitting Streak LHS Longest Hitting Streak Pitching IP Innings Pitched SF Sacrifice Fly R Runs WP Wild Pitch ER Earned-Runs Bk Balks BF Batters Faced PO Pick Offs H Hits B Balls 2B Doubles S Strikes 3B Triples GS Games Started HR Home Runs GF Games Finished BB Walks CG Complete Games HB Hit Batter W Wins CO Catcher's Obstruction L Losses SO Strike Outs Sv Saves SH Sacrifice Hit
    [Show full text]
  • Women's Indoor League Playing Conditions
    Women’s Indoor League Playing Conditions 1 The laws of cricket (Laws of Cricket 2017 Code) shall apply with the exception of the following playing regulations: 1.1 Teams shall consist of six players each. 1.2 Each match shall consist of one innings per team. 1.3 Each innings shall consist of 12 six ball overs. 1.4 No more than 3 overs shall be bowled by any individual. 1.5 Batters shall bat in pairs and face a total of 4 overs per pair. 1.6 If the ball passes over shoulder height after pitching or waist height before pitching it shall be called a no-ball, regardless of the bowlers action/pace. 1.7 Wide balls should be called for balls passing out of reach, where the batter cannot play a conventional cricket shot. 2 Results The team scoring the most runs in its innings shall be the winner. If the scores of both teams are equal, then the team taking the greatest number of wickets shall be the winner. If the teams are still equal, a ‘bowl out’ contest shall be held to achieve the winner in a sudden death scenario. If circumstances make the contest impossible, the match shall be decided on the toss of a coin. 3 Scoring The scoring for Indoor Cricket shall take place as follows: 3.1 A ball struck to hit the boundary wall behind the bowler without touching the floor or any other wall or ceiling shall count as a boundary 6 runs. If, however, the ball touches the floor but does not touch any of the other walls or the ceiling and hits the boundary wall, then it shall count as boundary 4 runs.
    [Show full text]
  • Quasigeometric Distributions and Extra Inning Baseball Games
    VOL. 81, NO. 2, APRIL 2008 127 Quasigeometric Distributions and Extra Inning Baseball Games DARREN GLASS Gettysburg College 200 N. Washington St. Gettysburg, PA 17325 [email protected] PHILIP J. LOWRY City University of New York New York, NY 10016 [email protected] Each July, the eyes of baseball fans across the country turn to Major League Base- ball’s All-Star Game, gathering the best and most popular players from baseball’s two leagues to play against each other in a single game. In most sports, the All-Star Game is an exhibition played purely for entertainment. Since 2003, the baseball All-Star Game has actually ‘counted’, because the winning league gets home field advantage in the World Series. Just one year before this rule went into effect, there was no win- ner in the All-Star Game, as both teams ran out of pitchers in the 11th inning and the game had to be stopped at that point. Under the new rules, the All-Star Game must be played until there is a winner, no matter how long it takes, so the managers need to consider the possibility of a long extra inning game. This should lead the managers to ask themselves what the probability is that the game will last 12 innings. What about 20 innings? Longer? In this paper, we address these questions and several other questions related to the game of baseball. Our methods use a variation on the well-studied geometric distribu- tion called the quasigeometric distribution. We begin by reviewing some of the litera- ture on applications of mathematics to baseball.
    [Show full text]