NDCA Rules of Competition and Fixtures Booklet 2013/2014
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Tournament Rules Match Rules Net Run Rate
Tournament Rules - Only employees nominated by member AMCs holding valid employment card shall be allowed to participate. - Organizing committee is providing all teams with 15 color kits. No one will be allowed to wear any other kit. Extra kits (on request) would cost PKR 2,000 per kit. Teams may give names of maximum 18 players. - The tournament will consist of 12 teams in total, divided in 2 groups with each team playing 5 group matches. - At the end of the league matches, top 2 teams from each group will qualify for the semi-finals. - Points shall be awarded on the following system: win/walkover (3pts), tie/washout (1pt), lost (0pts). - In case the points are equal, the team with better net run rate (NRR) will qualify for the semi- finals (the formula is given below). - The reporting time for the morning match will be 9:00am sharp (toss at 9:15am and match would start at 9:30am) and for the afternoon match the reporting time will be 1:00pm sharp (toss at 1:15pm and match would start at 1:30pm). - Walkover will be awarded in the event if a team (minimum of 7 players) fails to appear within 30 minutes of the scheduled time of the allotted time. - In the case of a tie in a knockout match, the result will be decided by a super-over. - The team's captain will have the responsibility of maintaining discipline and healthy atmosphere during the matches, any grievances should be brought to committee's notice by the captain only. -
DENNIS AMISS Dennis Played in 50 Tests Averaging Over 46 Scoring 11
DENNIS AMISS Dennis played in 50 Tests averaging over 46 scoring 11 centuries with 262* being his highest score. In ODI’s he averaged 47 with 137 his top score. In all First Class cricket he scored over 43000 runs at an average of 43 and is on the elite list of players who have scored a century of 100’s. He also took 18 wickets. Dennis played his first game for Warwickshire in July, 1960 against Surrey at the Oval. He did not bat. In fact he watched Horner and Ibadulla share an unbroken partnership of 377 for the first wicket. In the next few years he learnt a lot about the game from Tiger Smith, Tom Dollery, and Derief Taylor, whose work as a coach has gained him a legendary reputation at Edgbaston. From 1966 he became an established player in the number three position, and was easily top of the Warwickshire averages, at 54.78 During that season Amiss played in three Test matches but success eluded him. The Australians came over in 1968, and he played in the first Test at Old Trafford. He had an unhappy game, and bagged a pair The disaster at Old Trafford may well have affected his confidence. The period from 1969 until mid-June 1972 was one of comparatively modest achievement. The summer of 1972 was a turning point for Dennis. Alan Smith, the Warwickshire captain, had six contenders for the five places available for specialist batsmen. Amiss, unable to strike form in the early weeks of the season, had to be left out of the side. -
Intramural Sports Indoor Cricket Rules
Intramural Sports Indoor Cricket Rules NC State University Recreation uses a modified version of the Laws of Cricket as established by the World Indoor Cricket Federation. The rules listed below represent the most important aspects of the game with which to be familiar. University Recreation follows all rules and guidelines stated by the World Indoor Cricket Federation not stated below. Rule 1: The Pitch A. Indoor Cricket will be played on a basketball court. B. The pitch is the 10-yard-long strip between wickets. Lines will be painted on the pitch to denote specific areas of play (creases, wide ball, no ball lines). Refer to Figure 1 for specific dimensions. Figure 1. Cricket pitch dimensions 16” C. Boundaries will be denoted by the supervisor on site and agreed upon by both captains prior to the beginning of the match. D. The exclusion zone is an arc around the batting crease. No players are allowed in the exclusion zone until the batsman hits the ball or passes through the wickets. If a player enters the exclusion zone, a no ball will be called. Rule 2: Equipment A. Each batsman on the pitch must use a cricket bat provided by the team or Intramural Sports. B. Cricket balls will be provided by Intramural Sports. The umpires will evaluate the condition of the balls prior to the start of each match. These balls must be used for all Intramural Sport Tape Ball Cricket matches. C. Intramural Sports will provide (2) wickets, each consisting of three stumps and two bails to be used in every Intramural Sport Tape Ball Cricket match. -
Run Rule Max Per Inning, Unlimited Runs on Sixth Inning Only If Reached. ● Coach Conferences with Team: 1 Per Inning, 2Nd Will Result in Removal of Pitcher
10U Division Softball Rules Revised 2/2015 Game Length: Games will be six (6) innings in length with no new inning to start after 1 hour and 30 minutes or with safe light conditions exist as determined by the umpire. If unsafe light conditions exist, the score reverts back to the last completed inning. Rules: Playing rules will follow in order of precedent: Hemet Youth house rules, followed by PONY Softball rule book. ● Pitching distance will be set at 35’ ● An 11” softball shall be used for league play ● All players attending the game will bat. Players arriving after the start of the game will bat at the end of the line up. ● Player(s) leaving the game early due to injury or illness will receive an “out” the first time the players batting turn occurs. Any subsequent atbats for the same player will be skipped with no penalty. ● Mandatory Play Rule: No player will sit in the dugout consecutively more than one defensive inning. Penalty: Manager ejected from game. ● Leadoffs are allowed only after the ball has left the pitcher’s hand. Leaving the base prior to the ball leaving the pitcher’s hand constitutes an out. ● Ball is DEAD when hit into foul territory. ● 2 minutes between innings and 5 warm up pitches. ● When changing a pitcher in the middle of an inning, the pitcher is allowed 2 minutes for warm ups and/or 5 warm up pitches. ● Pitchers can pitch three (3) innings a game, six (6) innings in a calendar week, with mandatory 48 hours rest in between games if two (2) innings are pitched in the prior game. -
Cricclubs Live Scoring
CricClubs Live Scoring CricClubs Live Scoring Help Document (v 1.0 – Beta) 1 CricClubs Live Scoring Table of Contents: Installing / Accessing the Live Scoring App……………………………………………. 3 For Android Devices For iOS Devices (iPhone / iPad) For Windows Devices For any PC / Mac High-level Flows……………………………………………………………………………………. 4 Setup of Live Scoring Perform Live Scoring Detailed Instructions…………………………………………………………………………….. 5 Setup of Live Scoring Perform Live Scoring Contact Us…………………………………………………………………………………………… 16 2 CricClubs Live Scoring Installing / Accessing the Live Scoring App: Live scoring app can be accessed from within the CricClubs Mobile App. Below are the instructions for installing / accessing the CricClubs mobile app. For Android Devices: - Launch Google Play Store on android device - Search for app – CricClubs o Locate the app with name “CricClubs Mobile” - Install the CricClubs Mobile app o A new app icon will appear in the app listing - Go to the apps listing and launch CricClubs using the icon For iOS Devices (iPhone / iPad): - Open the URL in Safari browser: http://cricclubs.com/smartapp/ - Click on at the bottom of the page - Click on "Add to Home Screen" icon o A new app icon will appear in the app listing - Go to the apps listing and launch CricClubs using the icon For Windows Devices: - Go to Store on windows phone - Search for app - CricClubs - Download and install For any PC or MAC: - Launch internet browser - Open web address http://cricclubs.com/smartapp As a pre-requisite to live scoring, CricClubs Mobile application need to be installed / accessed. Live scoring in CricClubs of any match has two simple steps. The instructions for live scoring are explained below via a high-level flow diagram followed by detailed instructions. -
Run-Rate Annual Contract Value (Or Run-Rate ACV)
Corporate Presentation MARCH 2021 Safe Harbor Non-GAAP Financial Measures and Other Key Performance Measures To supplement our consolidated financial statements, which are prepared and presented in accordance with GAAP, we use the following non-GAAP financial and other key performance measures: billings, non-GAAP gross margin, non-GAAP operating expenses, non-GAAP net loss per share, free cash flow, subscription revenue, subscription billings, subscription revenue mix, subscription billings mix, Annual Contract Value Billings (or ACV Billings), and Run-rate Annual Contract Value (or Run-rate ACV). In computing these non-GAAP financial measures and key performance measures, we exclude certain items such as stock-based compensation and the related income tax impact, costs associated with our acquisitions (such as amortization of acquired intangible assets, income tax-related impact, and other acquisition-related costs), impairment of operating lease-related assets, change in fair value of derivative liability, amortization of debt discount and issuance costs, non-cash interest expense, other non- recurring transactions and the related tax impact, and the revenue and billings associated with pass-through hardware sales. Billings is a performance measure which we believe provides useful information to investors because it represents the amounts under binding purchase orders received by us during a given period that have been billed, and we calculate billings by adding the change in deferred revenue betweenDividerthe start and end of the period to total sliderevenue recognized in the same period. Non-GAAP gross margin, non-GAAP operating expenses, and non-GAAP net loss per share are financial measures which we believe provide useful information to investors because they provide meaningful supplemental information regarding our performance and liquidity by excluding certain expenses and expenditures such as stock-based compensation expense that may not be indicative of our ongoing core business operating results. -
Matador Bbqs One-Day Cup
06. Matador BBQs One-Day Cup BBQs One-Day 06. Matador 06. MATADOR BBQS ONE-DAY CUP Playing Handbook | 2015-16 1 06. Matador BBQs One-Day Cup BBQs One-Day 06. Matador 2 MATADOR BBQS ONE-DAY CUP Start Time Match Date Home Team Vs Away Team Venue Broadcaster (AEDT) 1 Monday, 5 October 15 New South Wales V CA XI Bankstown Oval 10:00 am None 2 Monday, 5 October 15 Queensland V Tasmania North Sydney Oval 10:00 am None 3 Monday, 5 October 15 South Australia V Western Australia Hurstville Oval 10:00 am None 4 Wednesday, 7 October 15 CA XI V Victoria Hurstville Oval 10:00 am None 5 Thursday, 8 October 15 New South Wales V South Australia North Sydney Oval 10:00 am GEM 6 Friday, 9 October 15 Victoria V Queensland Blacktown International Sportspark 1 2:00 pm GEM 7 Saturday, 10 October 15 CA XI V Tasmania Bankstown Oval 10:00 am None 8 Saturday, 10 October 15 Western Australia V New South Wales Blacktown International Sportspark 1 2:00 pm GEM 9 Sunday, 11 October 15 South Australia V Queensland North Sydney Oval 10:00 am GEM 10 Monday, 12 October 15 Victoria V Western Australia Blacktown International Sportspark 1 10:00 am GEM 11 Monday, 12 October 15 Tasmania V New South Wales Hurstville Oval 10:00 am None 12 Wednesday, 14 October 15 South Australia V Tasmania Blacktown International Sportspark 1 10:00 am GEM 13 Thursday, 15 October 15 Western Australia V CA XI North Sydney Oval 10:00 am GEM 14 Friday, 16 October 15 Victoria V South Australia Bankstown Oval 10:00 am None 15 Friday, 16 October 15 Queensland V New South Wales Drummoyne Oval 2:00 pm -
Wwcc Official Dodgeball Rules
id8653828 pdfMachine by Broadgun Software - a great PDF writer! - a great PDF creator! - http://www.pdfmachine.com http://www.broadgun.com WWCC OFFICIAL DODGEBALL RULES PLAY AREA: The game is played on the basketball court. Center Line: A player may not step on or over the center line. They may reach over to retrieve a ball. EQUIPMENT: a) Players must wear proper attire (tennis shoes, shirts etc.). “ ” b) An official WWCC dodgeball is used. c) With 6 players, 5 dodgeballs will be used per court. TEAMS: A team consists of 6 players on the court. A team may play with fewer than 6 (that would be a disadvantage as there are fewer players to eliminate). Extra Players: No more than 6 players per team may be on the court at a time. If a team has additional players, they may rotate in at the conclusion of a game. TIME: a) Best of three game. b) Teams will play for 3 minutes on their side of the court. Once that 3 minutes is over than players from either team will be able to enter the opposing teams side of the court. PLAY: a) To start the game each team has 2 dodgeballs. There will be one dodgeball placed on center line. “ ” b) If a player is hit by a fly ball , before it hits the floor and after being thrown by a player on the opposing team that player is out. “ ” c) If a player catches a fly ball , the thrower is out. ALSO: The other team returns an eliminated player to their team. -
Game 4 Playing Conditions 2020-21
PLAYING CONDITIONS 2020/21 GAME 4 – T20 MATCHES APPLICATION (a) These Playing Conditions shall apply to- (i) all scheduled T20 matches, and; (ii) any other match as determined by the SCA. (b) Except as varied hereunder, the Laws of Cricket (2017 Code, 2nd Edition - 2019) shall apply. All references under the Laws of Cricket to ‘Governing Body’ shall mean the Sydney Cricket Association. (c) All references to the SCA shall mean the NSW Premier Cricket Manager and Committee. (d) Solely for the purposes of a player’s statistics, matches in Kingsgrove Sports T20 Cup competition shall carry Premier First Grade status. THE LAWS OF CRICKET: THE PREAMBLE - THE SPIRIT OF CRICKET (refer Spirit of Cricket supplement). The Preamble applies to all members of SCA affiliates, and makes team captains responsible at all times for ensuring that play is conducted within the Spirit of the Game as well as within the Laws. 4.1 LAW 1 (THE PLAYERS) shall apply subject to as follows. 4.1.1 Qualifications of Players (a) General (i) Each player shall register with the SCA by completing an SCA registration form prior to his first match in a season. (ii) Each club shall obtain photographic identification in order to authenticate the registration of a player appearing at a club for the first time. (iii) Each club shall enter electronically, prior to each player’s participation in a match, each player’s registration details in the club’s MyCricket cricket management system. (iv) No player may play for more than one team in the same season of any competition unless as with the SCA’s prior approval. -
Tape Ball Cricket
TAPE BALL CRICKET RULES HIGHLIGHTS There will be absolutely ZERO TOLERANCE (no use of any tobacco, no pan parag, or no non-tumbaco pan parag, or any smell of any of these items)’ Forfeit time is five (5) minutes after the scheduled game start time. If a team is not “Ready to Play” within five (5) minutes after the scheduled game start time, then that team will forfeit and the opposing team will be declared the winner (assuming the opposing team is ready to play). A team must have a minimum of twelve (12) players and a maximum of eighteen (18). A match will consist of two teams with eleven (11) players including a team captain. A match may not start if either team consists of fewer than eight (8) players. The blade of the bat shall have a conventional flat face. A Ihsan Tennis ball covered with WHITE ELECTRICAL TAPE (TAPE TENNIS BALL) will be used for all competitions. When applying any of the above-mentioned rules OR when taking any disciplinary actions, ABSOLUTELY NO CONSIDERATION will be given to what was done in the previous tournaments. It is required that each team provide one (1) player (players can rotate) at all times to sit near or sit with the scorer so he / she can write correct names and do stats correctly for each player. GENERAL INFORMATION, RULES AND REGULATIONS FOR CRICKET There will be absolutely ZERO TOLERANCE (no use of any tobacco, no pan parag, or no non-tumbaco pan parag, or any smell of any of these items) Umpire’s decision will be final during all matches. -
Duckworth/Lewis/Stern Methodology of Re-Calculating the Target Score in an 11
4003_FCC_KSL_DuckworthLewisStern_2018_p195-208.qxp_D-L F 2005_p228.qxd 22/02/2018 10:51 Page 195 Duckworth/Lewis/Stern Methodology of Re-calculating the Target Score in an 11 Interrupted Match Duckworth/Lewis/Stern Methodology The Duckworth/Lewis/Stern (D/L/S) Method shall be used in all matches. If any match is suspended after it has started such that the number of overs available to be faced by either side is reduced from that determined when the match started, the revised target shall be computed using the latest version of the Duckworth/ Lewis/Stern software as distributed by ICC in accordance with the instructions provided with that software and displayed on the screen. Where possible, arrangements shall be made for the provision of back-up capability, in case of computer malfunction, for the operation or continued operation of the D/L/S. In the event of computer malfunction at any time during the match where no such provision has been made, the Standard Edition (the method in use prior to October 2003) shall be used. The regulations below describe only the operation of the Standard Edition except that clauses 6 and 7 are also applicable to the D/L/S. Introduction The D/L/S method sets revised targets in rain- interrupted limited-overs matches in accordance with the relative run scoring resources which are at the disposal of the two sides. These are not in direct proportion to the number of overs available to be faced, as with the average run rate method of correction. Instead they depend on how many overs are to go and how many wickets are down when the interruptions occur. -
Summary Guide to Scoring
SUMMARY GUIDE TO SCORING Wickets In the bowler’s analysis, if the method of dismissal is one that the bowler gets credit for (see the Wickets ready reckoner), As bowlers progress through their overs, you must keep a progressive total of their runs, sundries and wickets. mark a red X in the analysis (or blue or black if you don’t have a red pen). Over 1 6 runs scored = 0-6 Over 2 7 runs scored = 6+7 = 0-13 Partnership details Over 3 5 runs scored = 13+5 = 0-18 Partnership details are required at the fall of a wicket to assist in maintaining club records. You should record at least: Over 4 Maiden (no runs) = 18+0 = M1 Over 5 1 wicket and 3 runs = 18+3 =1-21 z team total at the fall of wicket z out batter’s name Sundries ready reckoner z not out batter’s name and current score Bye (b) Leg bye (L) Wide (W) No ball ( ) z total runs scored by that partnership. Counted as run to batter No No No No Counted as ball faced Yes Yes No Yes Wickets ready reckoner Counted on total score Yes Yes Yes Yes Counted as run against bowler No No Yes Yes How out Credited Bowler’s Out off no Counted as legal delivery Yes Yes No No column to bowler? analysis ball? Rebowled No No Yes Yes Bowled bowled Yes X No Caught ct. fielder’s name Yes X No Byes LBW lbw Yes X No 1, 2 3 4 If batters run byes, they are recorded (depending on how many) in the Byes section and on the score.