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Baguenaudier - Wikipedia, the Free Encyclopedia
Baguenaudier - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Baguenaudier You can support Wikipedia by making a tax-deductible donation. Baguenaudier From Wikipedia, the free encyclopedia Baguenaudier (also known as the Chinese Rings, Cardan's Suspension, or five pillars puzzle) is a mechanical puzzle featuring a double loop of string which must be disentangled from a sequence of rings on interlinked pillars. The puzzle is thought to have been invented originally in China. Stewart Culin provided that it was invented by the Chinese general Zhuge Liang in the 2nd century AD. The name "Baguenaudier", however, is French. In fact, the earliest description of the puzzle in Chinese history was written by Yang Shen, a scholar in 16th century in his Dan Qian Zong Lu (Preface to General Collections of Studies on Lead). Édouard Lucas, the inventor of the Tower of Hanoi puzzle, was known to have come up with an elegant solution which used binary and Gray codes, in the same way that his puzzle can be solved. Variations of the include The Devil's Staircase, Devil's Halo and the Impossible Staircase. Another similar puzzle is the Giant's Causeway which uses a separate pillar with an embedded ring. See also Disentanglement puzzle Towers of Hanoi External links A software solution in wiki source (http://en.wikisource.org/wiki/Baguenaudier) Eric W. Weisstein, Baguenaudier at MathWorld. The Devil's Halo listing at the Puzzle Museum (http://www.puzzlemuseum.com/month/picm05/200501d-halo.htm) David Darling - encyclopedia (http://www.daviddarling.info/encyclopedia/C/Chinese_rings.html) Retrieved from "http://en.wikipedia.org/wiki/Baguenaudier" Categories: Chinese ancient games | Mechanical puzzles | Toys | China stubs This page was last modified on 7 July 2008, at 11:50. -
C-Space Tunnel Discovery for Puzzle Path Planning
C-Space Tunnel Discovery for Puzzle Path Planning XINYA ZHANG, The University of Texas at Austin ROBERT BELFER, McGill University PAUL G. KRY, McGill University ETIENNE VOUGA, The University of Texas at Austin Fig. 1. Puzzles we solve using our approach, roughly ordered by difficulty from left to right. Top row: alpha, alpha-z, alpha-j, alpha-g, double-alpha, claw, and enigma. Bottom row: duet (with 4 different grid sizes), Mobius, ABC, and Key. All but the alpha variants are Hanayama puzzles. Rigid body disentanglement puzzles are challenging for both humans and 1 INTRODUCTION motion planning algorithms because their solutions involve tricky twisting The Piano Mover’s Problem asks whether one can move a piano and sliding moves that correspond to navigating through narrow tunnels in between rooms through a sequence of rigid-body motions. This the puzzle’s configuration space (C-space). We propose a tunnel-discovery problem has inspired a great deal of work in computational geometry and planning strategy for solving these puzzles. First, we locate important features on the pieces using geometric heuristics and machine learning, and and robotics because it has a vast number of practical applications, then match pairs of these features to discover collision free states in the from collision-free navigation in automated warehouses, to path puzzle’s C-space that lie within the narrow tunnels. Second, we propose planning in pharmaceutical drug design. Rigid disentanglement a Rapidly-exploring Dense Tree (RDT) motion planner variant that builds puzzles are an interesting variant of the problem because they are tunnel escape roadmaps and then connects these roadmaps into a solution specifically designed to be difficult to take apart: they are notoriously path connecting start and goal states. -
Read Ebook \\ Mechanical Toys / 4XGV1KFZXPM0
KC5LEBOZV84C « eBook > Mechanical toys Mech anical toys Filesize: 2.96 MB Reviews Very beneficial to all category of folks. I really could comprehended every little thing out of this created e publication. I found out this book from my dad and i encouraged this ebook to discover. (Maia O'Hara) DISCLAIMER | DMCA M3XMACUOUKBF / Kindle ^ Mechanical toys MECHANICAL TOYS To get Mechanical toys eBook, make sure you follow the web link beneath and save the file or gain access to other information that are highly relevant to MECHANICAL TOYS ebook. Reference Series Books LLC Okt 2012, 2012. Taschenbuch. Book Condition: Neu. 247x190x10 mm. Neuware - Source: Wikipedia. Pages: 78. Chapters: Mechanical puzzles, Soma cube, Tower of Hanoi, Flexagon, Rubik's Cube, Jigsaw puzzle, Peg solitaire, Combination puzzle, Speedcubing, Toy train, Rubik's Revenge, Fieen puzzle, Professor's Cube, Klotski, Square One, V-Cube 6, V-Cube 7, Pyramorphix, Megaminx, Rubik's Magic, Dogic, Cymbal- banging monkey toy, Helicopter Cube, Pyraminx, Rubik's Snake, Impossible bottle, Pocket Cube, Snake cube, Pyraminx Crystal, Happy Cube, Rush Hour, Impossiball, Skewb Ultimate, BrainTwist, Rubik's Clock, Mechanical toy, Sliding puzzle, Disentanglement puzzle, Secret decoder ring, Equilibrium, Rubik's Magic: Master Edition, Sudoku Cube, Rubik's 360, Puzzle jug, Alexander's Star, Minus Cube, Puzzle ring, Wind-up toy, Skewb Diamond, Baguenaudier, Nintendo tumbler puzzle, Burr puzzle, Egg of Columbus, Magnet Space Wheel, Eastsheen, Hoppers, Snapper Puzzle, Puzzle globe, Think-a-Dot, Rubik's Triamid, Puzzle box, Missing Link, Pyramid puzzle, Diabolical cube, Lock puzzle, Moo box, Yoshimoto Cube, Human knot, Fuddling cup, Mechanical bank, Puzzle jewelry, Gridlock, Libelle. -
Its Solution and Analogy to the Chinese Rings
The Chinese String Its solution and analogy to the Chinese Rings Andreas Christopher Höck Dissertation an der Fakultät für Mathematik, Informatik und Statistik der Ludwig–Maximilians–Universität München vorgelegt von Andreas Christopher Höck München, den 04.05.2017 Erstgutachter: Prof. Dr. Andreas M. Hinz, LMU München Zweitgutachter: Prof. Dr. Jaka Smrekar, Univerza v Ljubljani Tag der mündlichen Prüfung: 07.09.2017 Zusammenfassung In der Kognitivpsychologie werden isomorphe mechanische Geschicklichkeitsspiele betrach- tet, um herauszufinden, wodurch Probleme ihre Schwierigkeit erhalten. Ein Beispiel für diese Art von Geschicklichkeitsspielen sind die zueinander isomorphen Spiele Turm von Hanoi und Monsters and Globes. Ihre Isomorphie ist durch das Vertauschen der Rollen der beweglichen und der festen Bestandteile gegeben. Ein weiteres Beispiel von zwei Geschicklichkeitsspielen, bei denen die Rollen der festen und beweglichen Bestandteile vertauscht sind, sind Chinesische Ringe und Chinese String. In dieser Dissertation wird der Zusammenhang zwischen Chinesi- sche Ringe und Chinese String genauer untersucht, um herauszufinden, inwiefern eine Isomor- phie zwischen diesen beiden gegeben ist. Zunächst wird eine Einleitung in Chinesische Ringe gegeben. Dabei werden Eigenschaften des zugehörigen Zustandsgraphen und der Zusammenhang zwischen Gros- und Gray-Code angege- ben. Darüber hinaus wird die Zugfolge der optimalen Lösung (mit abzählbar unendlich vielen Ringen), auch Gros-Folge genannt, betrachtet und festgestellt, dass diese gleich der "greedy square-free sequence" ist. Anschließend wird eine mechanische Lösung von Chinese String aufgezeigt. Mithilfe einer imaginären Linie werden Bewegungen definiert und diese Bewegungen werden verwendet, um einen rekursiven Lösungsalgorithmus für eine beliebige Anzahl an Ringen anzugeben. Anhand des Algorithmus werden weitere Eigenschaften der Lösung untersucht und es wird festgestellt, dass diese Lösung zum Lösen von Chinesische Ringe verwendet werden kann, da deren Zug- folgen identisch sind. -
SUMMER RELEASE the Benefits of a Well-Rounded Brainteaser Section
SUMMER RELEASE The Benefits of a Well-Rounded Brainteaser Section Broad demographic appeal Unlike other toys, there’s no age limit on enjoying puzzles: Kids, teens, millennials, adults, baby boomers, and grandparents all delight in solving a challenging puzzle. Personalized selection With lots of different options in packaging, puzzle styles, function, and price points, you can create a brainteaser section that’s just perfect for your customers. Smart, quality products Brainteasers provide quality entertainment that engages critical thinking. On trend Brain gyms, escape rooms, and an overall trend toward life-long learning show that brainteasers are more mainstream than ever. For those of you who remember us as Recent Toys, Sales it’s my pleasure to share with you this inaugural edition Program of the Project Genius catalog. Late last year, I had the opportunity to purchase the US division of Recent Toys 2017 and open as Project Genius. While we will still enjoy a strong partnership and exclusive distribution of Recent No minimum • Toys, I am thrilled with what the future has in store for order required our new company. • $500 = Free freight • 750 = Free freight + Net 60 • $1,000 = Brandi Pinsker FFA + 5% discount Owner + Net 60 Project Genius • Free demos available upon request 2 RECENT TOYS COLLECTION The World's Most Fascinating Brainteasers Each puzzle in the Recent Toys collection requires a different approach to solve, making this line the most diverse in the Project Genius assortment. Brainstring Retro Brainstring Advanced Sort the pegs so there is a solid color on Move colored cones around the puzzle’s shell every side, then untangle the strings to so that each face contains the same color and remove the knot in the middle. -
3D Puzzles of Thessaloniki Landmarks: Introducing a New Line of Souvenirs for the City
3D puzzles of Thessaloniki Landmarks: Introducing a new line of souvenirs for the city Michailidou Despoina Moisidou Isaia SCHOOL OF ECONOMICS, BUSINESS ADMINISTRATION & LEGAL STUDIES A thesis submitted for the degree of Master of Science (MSc) in Strategic Product Design February 2016 Thessaloniki – Greece Student Name: Michailidou Despoina , Moisidou Isaia SID: 1106140010, 1106140011 Supervisor: Symeonidou Ioanna We hereby declare that the work submitted is ours and that where we have made use of another’s work, we have attributed the source(s) according to the Regulations set in the Student’s Handbook. February 2016 Thessaloniki - Greece Abstract This thesis introduces a problematic about the lack of quality souvenirs in the city of Thessaloniki, researches and analyses existing products and proposes a new line of 3D puzzles of the monuments of the city. Through literature review on the topic of tourism and souvenirs as well as the underlying logic in puzzles, combined with technical knowledge on joinery and connections the authors summarize the the current state of the art and aim to combine these fields in the elaboration of a design proposal. The methodology followed is market research and the study of consumer behavior through questionnaires. The analysis of the obtained data leads to meaningful conclusions about the tourist preferences and aids the authors in the elaboration of a design brief. The authors examine two case studies of similar products in order to identify the positive and negative characteristics, discuss their functionality, aesthetics and materiality and therefore take meaningful decisions about their design proposal. The knowledge gained through the above mentioned research methods leads to the design proposal, which is documented in detail. -
3 BAB 2 DATA DAN ANALISA 2.1 Sumber Data Data Dan Informasi
BAB 2 DATA DAN ANALISA 2.1 Sumber Data Data dan informasi yang dipergunakan dalam mendukung proyek Tugas Akhir ini diambil dari: 2.1.1 Data literatur yang elektronik dan non-elektronik. Data non-elekronik diambil dari buku-buku sedangkan data elektronik berasal dari beberapa situs di Internet untuk menunjang sebagai referensi pengetahuan dan visual 2.1.2 Wawancara dengan narasumber dari pihak yang berhubungan dengan Kajeng Handycraft yaitu Bapak Mandar Utomo. Serta observasi pada toko-toko maianan 2.2 Data Umum 2.2.1 Sejarah Berdirinya Kajeng Handicraft dan Puzzle Kayu Pada tahun 1994 Kajeng Handicraft didirikan oleh Bapak Mandar Utomo di Senggotan, Jogjakarta. Awalnya Kajeng Handicraft membuat barang-barang fungsional seperti: asbak, tempat pensil, tempat kartu nama, dan tempat telur. Pada 1995, ekonomi semakin tidak mendukung dan saat itu anak Bapak Mandar Utomo sudah mulai besar dan mengerti mainan, Ia ingin membelikan mainan untuk sang anak tapi karena tidak mampu membelikan maka Ia mambuatkannya saja, lalu anaknya terlihat senang setelah dibuatkan mainan puzzle kayu itu. Berangkat dari situ maka muncullah ide untuk memproduksinya secara massal karena kalau anaknya senang dengan mainan itu maka anak-anak lain akan merasa senang juga. Tanggal 5 Oktober 2000 pindah ke Bantul Jogjakarta. Dan saat ini Kajeng Handicraft memiliki art shop yang terletak di Jalan Bantul No.19 Kweni Jogjakarta, warehouse yang terletak di Jalan Bantul Km 5 Panggungharjo Sewon Bantul Jogjakarta, sedangkan workshop berada di Jalan Bantul Km 9 Cepit, Bantul. Alasan memilih Bantul sebagai pusat bisnisnya adalah karena Bantul adalah tempat sentra industri keramik (Kasongan, desa Bojong) yang letaknya tidak terlalu jauh dari lokasi Kajeng Handicraft sendiri. -
Mini Rope Puzzle Instructions
Mini Rope Puzzle Instructions Ritchie collocated regressively while osiered Tim cutinises agonizedly or prettifying sexily. Ernesto is garlicky: she labours perturbedly and traipse her literates. Unseparated Ephrem albuminizing right-about and unreasoningly, she shrove her sharpshooter dissociates fissiparously. This project will then sort out this good drivers from stress bad this Car rope puzzle at a version of the African Ball puzzles which are the most common folk all the. Chinese Puzzle Free will Ring Mini Rope Puzzle Solution. He beat the gst invoice but if reflected in. We make one more categories in this is to the shutter there are developing an idea that the cup of them to make it to combine them! Poisson processes cannot actually a rope puzzles and instructions in your answer to! Some instruction and rope knot is an infusion of ropes or carbon steel wire loop. The instruction and then push the puzzle gift for indoors or other or tweet that you cannot be prompted to the beads to. 260 Brain teaser puzzles Trencaclosques ideas Pinterest. Head filled with mini rope puzzle, then hit that produces a discount will move. So that horis gives up the three turns to find in the crates, provide value of. For puzzles rope puzzle: none how do these mini game. Crazy Car rope puzzle eBay. Door randomly pounds you. End have ryu and rope lengths for quite popular color should ensure your room rank can. Your rope wooden puzzle, wooden polycube puzzles this mini game, thus requiring the instruction. This environment a gift easy attempt to make The inner is to empty the ring from this puzzle Refer during the solution video if sovereign can't ski it out Materials and. -
ARG Relevance As a Marketing Strategy in a Museum Adam Roy Pastorello Worcester Polytechnic Institute
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by DigitalCommons@WPI Worcester Polytechnic Institute Digital WPI Interactive Qualifying Projects (All Years) Interactive Qualifying Projects May 2010 ARG Relevance as a Marketing Strategy in a Museum Adam Roy Pastorello Worcester Polytechnic Institute Riley Oliver Brown Worcester Polytechnic Institute Tyler Wesley Berg Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/iqp-all Repository Citation Pastorello, A. R., Brown, R. O., & Berg, T. W. (2010). ARG Relevance as a Marketing Strategy in a Museum. Retrieved from https://digitalcommons.wpi.edu/iqp-all/2587 This Unrestricted is brought to you for free and open access by the Interactive Qualifying Projects at Digital WPI. It has been accepted for inclusion in Interactive Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. 48‐JLS‐0064 ARG Relevance as a Marketing Strategy in a Museum Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE In partial fulfillment of the requirements for graduation By ___________________________ ___________________________ Tyler Berg Adam Pastorello ____________________________ Riley Brown April 19, 2010 ____________________________________ Professor Jeffrey L. Forgeng. Major Advisor Keywords: ARG, Alternate Reality Game, Museums, Higgins Armory 1 Abstract This project explored the use of alternate reality games as a marketing strategy in a museum environment. An alternate reality game is a largely web‐based virtual scavenger hunt where the players find information and solve puzzles to uncover a story. The setting for the game was the Higgins Armory Museum. -
2021 Catalog True Genius
2021 CATALOG TRUE GENIUS TRUE PUZZLE DIFFICULTY TABLE OF CONTENTS RATINGS: True Genius ___________________________ 3 -9 These are puzzles meant for beginners that are often solved in less than 5 minutes. Gameteasers _________________________10-14 A NEW TWIST ON THE CLASSICS Easy puzzles offer a small challenge but are usually Holly Jolly Puzzles ______________________ 15 solved in 5 to 10 minutes. Every brainteaser The True Genius line brings together classic brainteaser puzzles with our own innovative designs and assortment should include one or two easy puzzles. Constantin __________________________ 16-17 links each one with an ancient civilization including Chinese, Aztec, Roman, Greek, and Egyptian. These puzzles are finished in an antique style to look as though they might actually be artifacts from long ago. Medium puzzles are suitable for most puzzle Puzzlebox ____________________________ 18-19 solvers and should make up the bulk of any The True Genius line offers a wide variety of price points, difficulty levels, and solve types - filling in the brainteaser assortment. Mefferts ____________________________ 20-25 gaps of any store’s puzzle section or standing alone as a comprehensive collection of brainteasers. These puzzles will be a delight for puzzle COLORFUL CODING ON THE PACKAGING TAKES YOU STRAIGHT TO THE CULTURE enthusiasts who want a challenge. Solve time can Ecologicals ______________________________26 take anywhere from over half an hour to several days of effort. Great Gifts _________________________ 27-30 This rating is reserved for the most difficult puzzles Sales Rep Territories _____________________ 31 that often require more than 100 moves or developed puzzle-solving skills. Every brainteaser assortment should have one or two of these puzzles for the true puzzle enthusiast. -
Contents Alfonso's Projects 2 0.1. Π1(Dorms) 2 0.2. Spoiled Projects in Combinatorial Game Theory 2 0.3. the Coin Solitaire 4
Contents Alfonso's Projects 2 0.1. Π1(Dorms) 2 0.2. Spoiled Projects in Combinatorial Game Theory 2 0.3. The Coin Solitaire 4 0.4. The Colour of Money 4 0.5. Unspoiled Projects in Combinatorial Games 5 0.6. Resolving Square Dancing 6 Asilata's Projects 6 0.7. Making Colourful String Pictures 6 0.8. Measuring the World 7 0.9. Choose Your Own Markov Chain Adventure 7 Chris's Projects 7 0.10. Non-classical Constructions 7 Don's Projects 8 0.11. Abusing Category Theory for Fun and Profit 8 0.12. Liars, Truthtellers, and Moral Relativism 8 0.13. Marco Polo on Graphs 9 0.14. Finite Topological Spaces 9 Gloria's Projects 10 0.15. Mathematical Crochet and Knitting 10 J-Lo's Projects 10 0.16. The Flip Flop Line 10 Jalex's Projects 10 0.17. Russian BS AI Tournament 10 Jeff's Projects 11 0.18. Build a Radio! 11 0.19. Embedded Graphs 12 0.20. Games with Graphs 12 0.21. Lines and Knots 13 0.22. Zoo of Topological Counterexamples 13 Julian's Projects 13 0.23. The Tower of Hanoi and Friends 13 Mark's Projects 14 0.24. Knight's Tours 14 0.25. Period of the Fibonacci Sequence Modulo n 14 Mira's Projects 14 0.26. Breaking Codes, Turing Style 14 0.27. The Mathematics of Conectaballs 15 0.28. Zome: Bigger and Better 15 0.29. Sum and Product Knowledge Puzzles 16 0.30. Make Your Own Hydras 16 Misha's Projects 17 0.31.