Its Solution and Analogy to the Chinese Rings
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Math Games: Sliding Block Puzzles 09/17/2007 12:22 AM
Math Games: Sliding Block Puzzles 09/17/2007 12:22 AM Search MAA Membership Publications Professional Development Meetings Organization Competitions Math Games sliding-block Puzzles Ed Pegg Jr., December 13, 2004 The December issue of The Economist contains an article with a prominent question. Has an inventor found the hardest possible simple sliding-block puzzle? It goes on to describe the Quzzle puzzle, by Jim Lewis. The article finishes with "Mr Lewis claims that Quzzle, as he dubs his invention, is 'the world's hardest simple sliding-block puzzle.' Within the terms of his particular definition of 'simple,' he would seem to have succeeded." The claim is wrong. Quzzle is not the world's hardest simple sliding-block puzzle, no matter how you define "hard." Sometimes, hard means lot and lots of moves. Junk Kato has succinctly described a record setting series for the most moves required with n pieces. The basic underlying principle is Edouard Lucas' Tower of Hanoi puzzle. Move the red piece to the bottom slot. Figure 1. Junk's Hanoi by Junk Kato. From Modern sliding-block Puzzles. Often, "hard" maximizes complexity with a sparse number of pieces. Usually, the fewer the pieces, the better the puzzle. Two people at the forefront of making really hard sliding-block puzzles with just a few pieces are Oskar van Deventer and James Stephens. James started with Sliding-Block Puzzles. The two of them collaborated to create the ConSlide Puzzle and the Bulbous Blob Puzzle. Oskar even went so far as to make a prototype of the excellent Simplicity puzzle. -
A Functional Taxonomy of Logic Puzzles
A Functional Taxonomy of Logic Puzzles Lianne V. Hufkens Cameron Browne Department of Data Science and Knowledge Engineering Maastricht University Maastricht, The Netherlands flianne.hufkens, [email protected] Abstract—There currently exists no taxonomy for the full range of puzzles including “pen & paper” Japanese logic puzzles. We present a functional taxonomy for these puzzles in prepa- ration for implementing them in digital form. This taxonomy reveals similarities and differences between these puzzles and locates them within the context of single player games. Index Terms—games, puzzles, logic, taxonomy, classification I. INTRODUCTION This work is part of a project on digitally implementing the full range of pen & paper puzzles for computer analysis. In order to model these puzzles, it is useful to devise a taxonomy to highlight differences and similarities between Fig. 1: A Sudoku challenge (left) and solution (right). them to facilitate their implementation. We define a puzzle as a problem with defined steps for books, with further examples and information on Nikoli-style achieving one or more defined solutions, such that the chal- logic puzzles obtained from online sources including [2], [3], lenge contains all information needed to achieve its own [4], [5] and [6]. solution. Puzzles are distinct from games as they lack the Some simple schemes for logically grouping logic puzzles adversarial element: ”Puzzles are solved. Games are won.”1 already exist. For example, our final taxonomy was inspired by We focus on the group of puzzles commonly known as the classification found at [2], and Nikoli [3] uses the following Japanese logic puzzles [1], of which Sudoku (Fig. -
Know and Do: Help for Beginning Teachers Indigenous Education
VOLUMe 6 • nUMBEr 2 • mAY 2007 Professional Educator Know and do: help for beginning teachers Indigenous education: pathways and barriers Empty schoolyards: the unhealthy state of play ‘for the profession’ Join us at www.austcolled.com.au SECTION PROFESSIONAL EDUCATOR ABN 19 004 398 145 ISSN 1447-3607 PRINT POST APPROVED PP 255003/02630 Published for the Australian College of Educators by ACER Press EDITOR Dr Steve Holden [email protected] 03 9835 7466 JOURNALIST Rebecca Leech [email protected] 03 9835 7458 4 EDITORIAL and LETTERS TO THE EDITOR AUSTraLIAN COLLEGE OF EDUcaTOrs ADVISORY COMMITTEE Hugh Guthrie, NCVER 6 OPINION Patrick Bourke, Gooseberry Hill PS, WA Bruce Addison asks why our newspapers accentuate the negative Gail Rienstra, Earnshaw SC, QLD • Mike Horsley, University of Sydney • Grading wool is fine, says Sean Burke, but not grading students Cheryl O’Connor, ACE Penny Cook, ACE 8 FEATURe – SOLVING THE RESEARCH PUZZLE prODUCTION Ralph Schubele Carolyn Page reports on research into quality teaching and school [email protected] 03 9835 7469 leadership that identifies some of the key education policy issues NATIONAL ADVERTISING MANAGER Carolynn Brown 14 NEW TEACHERs – KNOW AND DO: HELP FOR BEGINNERS [email protected] 03 9835 7468 What should beginning teachers know and be able to do? ACER Press 347 Camberwell Road Ross Turner has some answers (Private Bag 55), Camberwell VIC 3124 SUBSCRIPTIONS Lesley Richardson [email protected] 18 INNOVATIOn – SCIENCE AND INQUIRY $87.00 4 issues per year Want to implement an inquiry-based -
Tatamibari Is NP-Complete
Tatamibari is NP-complete The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Adler, Aviv et al. “Tatamibari is NP-complete.” 10th International Conference on Fun with Algorithms, May-June 2021, Favignana Island, Italy, Schloss Dagstuhl and Leibniz Center for Informatics, 2021. © 2021 The Author(s) As Published 10.4230/LIPIcs.FUN.2021.1 Publisher Schloss Dagstuhl, Leibniz Center for Informatics Version Final published version Citable link https://hdl.handle.net/1721.1/129836 Terms of Use Creative Commons Attribution 3.0 unported license Detailed Terms https://creativecommons.org/licenses/by/3.0/ Tatamibari Is NP-Complete Aviv Adler Massachusetts Institute of Technology, Cambridge, MA, USA [email protected] Jeffrey Bosboom Massachusetts Institute of Technology, Cambridge, MA, USA [email protected] Erik D. Demaine Massachusetts Institute of Technology, Cambridge, MA, USA [email protected] Martin L. Demaine Massachusetts Institute of Technology, Cambridge, MA, USA [email protected] Quanquan C. Liu Massachusetts Institute of Technology, Cambridge, MA, USA [email protected] Jayson Lynch Massachusetts Institute of Technology, Cambridge, MA, USA [email protected] Abstract In the Nikoli pencil-and-paper game Tatamibari, a puzzle consists of an m × n grid of cells, where each cell possibly contains a clue among , , . The goal is to partition the grid into disjoint rectangles, where every rectangle contains exactly one clue, rectangles containing are square, rectangles containing are strictly longer horizontally than vertically, rectangles containing are strictly longer vertically than horizontally, and no four rectangles share a corner. We prove this puzzle NP-complete, establishing a Nikoli gap of 16 years. -
13. Mathematics University of Central Oklahoma
Southwestern Oklahoma State University SWOSU Digital Commons Oklahoma Research Day Abstracts 2013 Oklahoma Research Day Jan 10th, 12:00 AM 13. Mathematics University of Central Oklahoma Follow this and additional works at: https://dc.swosu.edu/ordabstracts Part of the Animal Sciences Commons, Biology Commons, Chemistry Commons, Computer Sciences Commons, Environmental Sciences Commons, Mathematics Commons, and the Physics Commons University of Central Oklahoma, "13. Mathematics" (2013). Oklahoma Research Day Abstracts. 12. https://dc.swosu.edu/ordabstracts/2013oklahomaresearchday/mathematicsandscience/12 This Event is brought to you for free and open access by the Oklahoma Research Day at SWOSU Digital Commons. It has been accepted for inclusion in Oklahoma Research Day Abstracts by an authorized administrator of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. Abstracts from the 2013 Oklahoma Research Day Held at the University of Central Oklahoma 05. Mathematics and Science 13. Mathematics 05.13.01 A simplified proof of the Kantorovich theorem for solving equations using scalar telescopic series Ioannis Argyros, Cameron University The Kantorovich theorem is an important tool in Mathematical Analysis for solving nonlinear equations in abstract spaces by approximating a locally unique solution using the popular Newton-Kantorovich method.Many proofs have been given for this theorem using techniques such as the contraction mapping principle,majorizing sequences, recurrent functions and other techniques.These methods are rather long,complicated and not very easy to understand in general by undergraduate students.In the present paper we present a proof using simple telescopic series studied first in a Calculus II class. -
THE ART of Puzzle Game Design
THE ART OF Puzzle Design Scott Kim & Alexey Pajitnov with Bob Bates, Gary Rosenzweig, Michael Wyman March 8, 2000 Game Developers Conference These are presentation slides from an all-day tutorial given at the 2000 Game Developers Conference in San Jose, California (www.gdconf.com). After the conference, the slides will be available at www.scottkim.com. Puzzles Part of many games. Adventure, education, action, web But how do you create them? Puzzles are an important part of many computer games. Cartridge-based action puzzle gamse, CD-ROM puzzle anthologies, adventure game, and educational game all need good puzzles. Good News / Bad News Mental challenge Marketable? Nonviolent Dramatic? Easy to program Hard to invent? Growing market Small market? The good news is that puzzles appeal widely to both males and females of all ages. Although the market is small, it is rapidly expanding, as computers become a mass market commodity and the internet shifts computer games toward familiar, quick, easy-to-learn games. Outline MORNING AFTERNOON What is a puzzle? Guest Speakers Examples Exercise Case studies Question & Design process Answer We’ll start by discussing genres of puzzle games. We’ll study some classic puzzle games, and current projects. We’ll cover the eight steps of the puzzle design process. We’ll hear from guest speakers. Finally we’ll do hands-on projects, with time for question and answer. What is a Puzzle? Five ways of defining puzzle games First, let’s map out the basic genres of puzzle games. Scott Kim 1. Definition of “Puzzle” A puzzle is fun and has a right answer. -
Simple Variations on the Tower of Hanoi to Guide the Study Of
Simple Variations on the Tower of Hanoi to Guide the Study of Recurrences and Proofs by Induction Saad Mneimneh Department of Computer Science Hunter College, The City University of New York 695 Park Avenue, New York, NY 10065 USA [email protected] Abstract— Background: The Tower of Hanoi problem was The classical solution for the Tower of Hanoi is recursive in formulated in 1883 by mathematician Edouard Lucas. For over nature and proceeds to first transfer the top n − 1 disks from a century, this problem has become familiar to many of us peg x to peg y via peg z, then move disk n from peg x to peg in disciplines such as computer programming, data structures, algorithms, and discrete mathematics. Several variations to Lu- z, and finally transfer disks 1; : : : ; n − 1 from peg y to peg z cas’ original problem exist today, and interestingly some remain via peg x. Here’s the (pretty standard) algorithm: unsolved and continue to ignite research questions. Research Question: Can this richness of the Tower of Hanoi be Hanoi(n; x; y; z) explored beyond the classical setting to create opportunities for if n > 0 learning about recurrences and proofs by induction? then Hanoi(n − 1; x; z; y) Contribution: We describe several simple variations on the Tower Move(1; x; z) of Hanoi that can guide the study and illuminate/clarify the Hanoi(n − 1; y; x; z) pitfalls of recurrences and proofs by induction, both of which are an essential component of any typical introduction to discrete In general, we will have a procedure mathematics and/or algorithms. -
Logic / Thinking
LOGIC / THINKING (see also our (Not) Just For Fun Section!) THINKING SKILLS PROGRAMS of the exercises show geometric shapes that look Building Thinking Skills Book 1 (2-3) like attribute blocks. It would be easier and more Use after completion of Primary book or as soon BUILDING THINKING SKILLS (PK-12) fun for the student to have these available during as children can read (or you can read directions This is a very complete thinking skills program, the lesson, and if you go on to Building Thinking to them). Strictly pencil and paper activities here covering all of the figural and verbal skills your Skills Primary, you will need them anyway. sc, with practice in such things as identifying figural children are likely to see on a standardized 218 pgs. and verbal similarities and differences, sequenc- test. The publisher, Critical Thinking Press, 014217 . 32 .99 ing, classifying, developing analogies, following states that Building Thinking Skills is “designed directions and logical connectives (AND, OR). to significantly improve verbal and figural skills Building Thinking Skills Primary (K-1) Answers included. 363 pgs. in four important areas: similarities and differ- Revised in 2008. Activities begin using concrete An optional Teacher CD is also available. It ences, sequences, classifications, and analogies. materials, so you will need to use attribute blocks contains the full text of the Teacher’s Edition Proficiency in these skills is the cornerstone of and interlocking cubes (mathlink or multilink); in PDF format. Although answers are already success in all academic areas, on standardized please see our Math section if you need infor- included in the worktext, the Teacher CD also tests, and on college entrance exams.” They mation on these. -
Baguenaudier - Wikipedia, the Free Encyclopedia
Baguenaudier - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Baguenaudier You can support Wikipedia by making a tax-deductible donation. Baguenaudier From Wikipedia, the free encyclopedia Baguenaudier (also known as the Chinese Rings, Cardan's Suspension, or five pillars puzzle) is a mechanical puzzle featuring a double loop of string which must be disentangled from a sequence of rings on interlinked pillars. The puzzle is thought to have been invented originally in China. Stewart Culin provided that it was invented by the Chinese general Zhuge Liang in the 2nd century AD. The name "Baguenaudier", however, is French. In fact, the earliest description of the puzzle in Chinese history was written by Yang Shen, a scholar in 16th century in his Dan Qian Zong Lu (Preface to General Collections of Studies on Lead). Édouard Lucas, the inventor of the Tower of Hanoi puzzle, was known to have come up with an elegant solution which used binary and Gray codes, in the same way that his puzzle can be solved. Variations of the include The Devil's Staircase, Devil's Halo and the Impossible Staircase. Another similar puzzle is the Giant's Causeway which uses a separate pillar with an embedded ring. See also Disentanglement puzzle Towers of Hanoi External links A software solution in wiki source (http://en.wikisource.org/wiki/Baguenaudier) Eric W. Weisstein, Baguenaudier at MathWorld. The Devil's Halo listing at the Puzzle Museum (http://www.puzzlemuseum.com/month/picm05/200501d-halo.htm) David Darling - encyclopedia (http://www.daviddarling.info/encyclopedia/C/Chinese_rings.html) Retrieved from "http://en.wikipedia.org/wiki/Baguenaudier" Categories: Chinese ancient games | Mechanical puzzles | Toys | China stubs This page was last modified on 7 July 2008, at 11:50. -
ED174481.Pdf
DOCUMENT RESUME ID 174 481 SE 028 617 AUTHOR Champagne, Audrey E.; Kl9pfer, Leopold E. TITLE Cumulative Index tc Science Education, Volumes 1 Through 60, 1916-1S76. INSTITUTION ERIC Information Analysis Center forScience, Mathematics, and Environmental Education, Columbus, Ohio. PUB DATE 78 NOTE 236p.; Not available in hard copy due tocopyright restrictions; Contains occasicnal small, light and broken type AVAILABLE FROM Wiley-Interscience, John Wiley & Sons, Inc., 605 Third Avenue, New York, New York 10016(no price quoted) EDRS PRICE MF01 Plus Postage. PC Not Available from EDRS. DESCRIPTORS *Bibliographic Citations; Educaticnal Research; *Elementary Secondary Education; *Higher Education; *Indexes (Iocaters) ; Literature Reviews; Resource Materials; Science Curriculum; *Science Education; Science Education History; Science Instructicn; Science Teachers; Teacher Education ABSTRACT This special issue cf "Science Fducation"is designed to provide a research tool for scienceeducaticn researchers and students as well as information for scienceteachers and other educaticnal practitioners who are seeking suggestions aboutscience teaching objectives, curricula, instructionalprocedures, science equipment and materials or student assessmentinstruments. It consists of 3 divisions: (1) science teaching; (2)research and special interest areas; and (3) lournal features. The science teaching division which contains listings ofpractitioner-oriented articles on science teaching, consists of fivesections. The second division is intended primarily for -
L-G-0003950258-0013322245.Pdf
The Tower of Hanoi – Myths and Maths Andreas M. Hinz • Sandi Klavzˇar Uroš Milutinovic´ • Ciril Petr The Tower of Hanoi – Myths and Maths Foreword by Ian Stewart Andreas M. Hinz Uroš Milutinovic´ Faculty of Mathematics, Faculty of Natural Sciences Computer Science and Statistics and Mathematics LMU München University of Maribor Munich Maribor Germany Slovenia Sandi Klavzˇar Ciril Petr Faculty of Mathematics and Physics Faculty of Natural Sciences University of Ljubljana and Mathematics Ljubljana University of Maribor Slovenia Maribor Slovenia and Faculty of Natural Sciences and Mathematics University of Maribor Maribor Slovenia ISBN 978-3-0348-0236-9 ISBN 978-3-0348-0237-6 (eBook) DOI 10.1007/978-3-0348-0237-6 Springer Basel Heidelberg New York Dordrecht London Library of Congress Control Number: 2012952018 Mathematics Subject Classification: 00-02, 01A99, 05-03, 05A99, 05Cxx, 05E18, 11Bxx, 11K55, 11Y55, 20B25, 28A80, 54E35, 68Q25, 68R05, 68T20, 91A46, 91E10, 94B25, 97A20 Ó Springer Basel 2013 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. -
Games Brochure
the learning store.ie ACTIVITY LEARNING ALSO SHOP ONLINE AT www.thelearningstore.ie Activity Learning CONTENTS Early Years Construction 3 Wet Day Fun 10-14 Jigsaw Puzzles 15-18 Wooden Puzzles 19 Science & Environmental Awareness 20 Fine Motor Skills 21-24 Gross Motor Skills 25-28 Early Years Colours 29 Early Years Shapes 30 Sort, Count & Sequence 31 Shapes & Patterns 32-27 Early Numeracy 38-41 Base 10 & Place Value 42-44 Euro Money 45 Dice 46-47 Area & Weight 48-51 Fractions & Equivalence 52-54 Fun Maths Games 55-59 Time 60-62 Sand & Digital Timers 63 Sentence & Word Building 64-65 Handwriting Helpers 66 Language & Social Skills 67-70 Science & Environmental Awareness 71-77 Sensory 78-87 Behaviour Helpers 88-91 Music & Sound 92 Aistear 93-97 Rúdaí as Gaeilge 98-99 B-2 Contact [email protected] if you need help with anything EARLY YEARS CONSTRUCTION M M 36+ 24+ 1 Wooden Octoplay 30-2000 Create a dog, man, tower or many other models with this 20 piece set. Pieces measure 12 x 12cm and are 6mm thick. Made from high quality plywood. Colour instruction guide is included. €39.95 2 Jumbo Blocks 95178 Large selection of dierent solid wooden blocks in traditional M patterns. Pieces are made from eco-friendly and hard wearing rubberwood. 24+ €99.95 3 Wooden Blocks Set (100 pieces) 4 Heuristic Play Starter Pack 76003 Develop ne motor skills with this classic wooden block set. 100 pieces 73935 The resources in this set provide valuable opportunities for of dierent shapes and sizes with a mixture of natural wood and brightly extending children’s learning.