ARG Relevance As a Marketing Strategy in a Museum Adam Roy Pastorello Worcester Polytechnic Institute
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Know and Do: Help for Beginning Teachers Indigenous Education
VOLUMe 6 • nUMBEr 2 • mAY 2007 Professional Educator Know and do: help for beginning teachers Indigenous education: pathways and barriers Empty schoolyards: the unhealthy state of play ‘for the profession’ Join us at www.austcolled.com.au SECTION PROFESSIONAL EDUCATOR ABN 19 004 398 145 ISSN 1447-3607 PRINT POST APPROVED PP 255003/02630 Published for the Australian College of Educators by ACER Press EDITOR Dr Steve Holden [email protected] 03 9835 7466 JOURNALIST Rebecca Leech [email protected] 03 9835 7458 4 EDITORIAL and LETTERS TO THE EDITOR AUSTraLIAN COLLEGE OF EDUcaTOrs ADVISORY COMMITTEE Hugh Guthrie, NCVER 6 OPINION Patrick Bourke, Gooseberry Hill PS, WA Bruce Addison asks why our newspapers accentuate the negative Gail Rienstra, Earnshaw SC, QLD • Mike Horsley, University of Sydney • Grading wool is fine, says Sean Burke, but not grading students Cheryl O’Connor, ACE Penny Cook, ACE 8 FEATURe – SOLVING THE RESEARCH PUZZLE prODUCTION Ralph Schubele Carolyn Page reports on research into quality teaching and school [email protected] 03 9835 7469 leadership that identifies some of the key education policy issues NATIONAL ADVERTISING MANAGER Carolynn Brown 14 NEW TEACHERs – KNOW AND DO: HELP FOR BEGINNERS [email protected] 03 9835 7468 What should beginning teachers know and be able to do? ACER Press 347 Camberwell Road Ross Turner has some answers (Private Bag 55), Camberwell VIC 3124 SUBSCRIPTIONS Lesley Richardson [email protected] 18 INNOVATIOn – SCIENCE AND INQUIRY $87.00 4 issues per year Want to implement an inquiry-based -
Baguenaudier - Wikipedia, the Free Encyclopedia
Baguenaudier - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Baguenaudier You can support Wikipedia by making a tax-deductible donation. Baguenaudier From Wikipedia, the free encyclopedia Baguenaudier (also known as the Chinese Rings, Cardan's Suspension, or five pillars puzzle) is a mechanical puzzle featuring a double loop of string which must be disentangled from a sequence of rings on interlinked pillars. The puzzle is thought to have been invented originally in China. Stewart Culin provided that it was invented by the Chinese general Zhuge Liang in the 2nd century AD. The name "Baguenaudier", however, is French. In fact, the earliest description of the puzzle in Chinese history was written by Yang Shen, a scholar in 16th century in his Dan Qian Zong Lu (Preface to General Collections of Studies on Lead). Édouard Lucas, the inventor of the Tower of Hanoi puzzle, was known to have come up with an elegant solution which used binary and Gray codes, in the same way that his puzzle can be solved. Variations of the include The Devil's Staircase, Devil's Halo and the Impossible Staircase. Another similar puzzle is the Giant's Causeway which uses a separate pillar with an embedded ring. See also Disentanglement puzzle Towers of Hanoi External links A software solution in wiki source (http://en.wikisource.org/wiki/Baguenaudier) Eric W. Weisstein, Baguenaudier at MathWorld. The Devil's Halo listing at the Puzzle Museum (http://www.puzzlemuseum.com/month/picm05/200501d-halo.htm) David Darling - encyclopedia (http://www.daviddarling.info/encyclopedia/C/Chinese_rings.html) Retrieved from "http://en.wikipedia.org/wiki/Baguenaudier" Categories: Chinese ancient games | Mechanical puzzles | Toys | China stubs This page was last modified on 7 July 2008, at 11:50. -
ED174481.Pdf
DOCUMENT RESUME ID 174 481 SE 028 617 AUTHOR Champagne, Audrey E.; Kl9pfer, Leopold E. TITLE Cumulative Index tc Science Education, Volumes 1 Through 60, 1916-1S76. INSTITUTION ERIC Information Analysis Center forScience, Mathematics, and Environmental Education, Columbus, Ohio. PUB DATE 78 NOTE 236p.; Not available in hard copy due tocopyright restrictions; Contains occasicnal small, light and broken type AVAILABLE FROM Wiley-Interscience, John Wiley & Sons, Inc., 605 Third Avenue, New York, New York 10016(no price quoted) EDRS PRICE MF01 Plus Postage. PC Not Available from EDRS. DESCRIPTORS *Bibliographic Citations; Educaticnal Research; *Elementary Secondary Education; *Higher Education; *Indexes (Iocaters) ; Literature Reviews; Resource Materials; Science Curriculum; *Science Education; Science Education History; Science Instructicn; Science Teachers; Teacher Education ABSTRACT This special issue cf "Science Fducation"is designed to provide a research tool for scienceeducaticn researchers and students as well as information for scienceteachers and other educaticnal practitioners who are seeking suggestions aboutscience teaching objectives, curricula, instructionalprocedures, science equipment and materials or student assessmentinstruments. It consists of 3 divisions: (1) science teaching; (2)research and special interest areas; and (3) lournal features. The science teaching division which contains listings ofpractitioner-oriented articles on science teaching, consists of fivesections. The second division is intended primarily for -
Amusements in Mathematics, by Henry Ernest Dudeney
Transcribers note: Many of the puzzles in this book assume a familiarity with the currency of Great Britain in the early 1900s. As this is likely not common knowledge for those outside Britain (and possibly many within,) I am including a chart of relative values. The most common units used were: the Penny, abbreviated: d. (from the Roman penny, denarius) the Shilling, abbreviated: s. the Pound, abbreviated: £ There was 12 Pennies to a Shilling and 20 Shillings to a Pound, so there was 240 Pennies in a Pound. To further complicate things, there were many coins which were various fractional values of Pennies, Shillings or Pounds. Farthing ¼d. Half-penny ½d. Penny 1d. Three-penny 3d. Sixpence (or tanner) 6d. Shilling (or bob) 1s. Florin or two shilling piece 2s. Half-crown (or half-dollar) 2s. 6d. Double-florin 4s. Crown (or dollar) 5s. Half-Sovereign 10s. Sovereign (or Pound) £1 or 20s. This is by no means a comprehensive list, but it should be adequate to solve the puzzles in this book. AMUSEMENTS IN MATHEMATICS by HENRY ERNEST DUDENEY In Mathematicks he was greater Than Tycho Brahe or Erra Pater: For he, by geometrick scale, Could take the size of pots of ale; Resolve, by sines and tangents, straight, If bread or butter wanted weight; And wisely tell what hour o' th' day The clock does strike by algebra. BUTLER'S Hudibras . 1917 PREFACE Pg v In issuing this volume of my Mathematical Puzzles, of which some have appeared in periodicals and others are given here for the first time, I must acknowledge the encouragement that I have received from many unknown correspondents, at home and abroad, who have expressed a desire to have the problems in a collected form, with some of the solutions given at greater length than is possible in magazines and newspapers. -
Rob's Puzzle Page
Tangrams and Anchor Stone Puzzles The iconic pattern/silhouette puzzle is Tangrams (Tan-Grams). The Tangram is a special type of dissection puzzle. It is hugely popular and there is a wealth of information available about it on the Web. It consists of a square divided into seven pieces. The first problem is to construct the square from the pieces. The difference between this type of puzzle and simple dissections, however, is that Tangram puzzles are accompanied by booklets or cards depicting various forms, often of geometric or stylized organic figures, that are to be modeled in two dimensions with the available pieces. The problem figures are shown in silhouette without revealing the internal borders of the individual pieces. The designs can be quite elegant and some can be challenging to properly model. If the puzzle doesn't come with problem silhouettes, it's a mere dissection. Jurgen Koeller's site has a nice section devoted to Tangrams, and shows some popular variants. You can see lots of patterns on Franco Cocchini's site. The Tangram Man site may have the largest collection of Tangrams that can be solved online, and is really worth a visit! Randy's site is nice, too, and has a super links page where you can find patterns and programs to download. Also check out the Tangraphy page at Ito Puzzle Land. Many sets have been produced, some dating back more than a century. Tangoes is a modern version. Tangrams probably originated in China in the late 1700's or early 1800's, not thousands of years ago as some have claimed. -
Learning to Play the Game of Go
Learning to Play the Game of Go James Foulds October 17, 2006 Abstract The problem of creating a successful artificial intelligence game playing program for the game of Go represents an important milestone in the history of computer science, and provides an interesting domain for the development of both new and existing problem-solving methods. In particular, the problem of Go can be used as a benchmark for machine learning techniques. Most commercial Go playing programs use rule-based expert systems, re- lying heavily on manually entered domain knowledge. Due to the complexity of strategy possible in the game, these programs can only play at an amateur level of skill. A more recent approach is to apply machine learning to the prob- lem. Machine learning-based Go playing systems are currently weaker than the rule-based programs, but this is still an active area of research. This project compares the performance of an extensive set of supervised machine learning algorithms in the context of learning from a set of features generated from the common fate graph – a graph representation of a Go playing board. The method is applied to a collection of life-and-death problems and to 9 × 9 games, using a variety of learning algorithms. A comparative study is performed to determine the effectiveness of each learning algorithm in this context. Contents 1 Introduction 4 2 Background 4 2.1 Go................................... 4 2.1.1 DescriptionoftheGame. 5 2.1.2 TheHistoryofGo ...................... 6 2.1.3 Elementary Strategy . 7 2.1.4 Player Rankings and Handicaps . 7 2.1.5 Tsumego .......................... -
Sneak Preview
Games, Puzzles and Math Excursions_Interior.indd 1 12/10/20 10:25 AM Copyright © 2020, Chandru Arni All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording or any information storage and retrieval system now known or to be invented, without permission in writing from the publisher, except by a reviewer who wishes to quote brief passages in connection with a review written for inclusion in a magazine, newspaper or broadcast. Published in India by Prowess Publishing, YRK Towers, Thadikara Swamy Koil St, Alandur, Chennai, Tamil Nadu 600016 ISBN: 978-1-5457-5330-9 Library of Congress Cataloging in Publication Games, Puzzles and Math Excursions_Interior.indd 4 15/10/20 4:51 PM Contents Foreword .............................................................................................xiii Preface .................................................................................................. xv Introduction .......................................................................................xvii About The Author ...............................................................................xix History ................................................................................................xxi What’s in This Book? ........................................................................xxiii Games Unlisted .................................................................................. xxv Paper and Pencil game with Templates -
Including ACG8, ACG9, Games in AI Research, ACG10 T/M P. 18) Version: 20 June 2007
REFERENCE DATABASE 1 Updated till Vol. 29. No. 2 (including ACG8, ACG9, Games in AI Research, ACG10 t/m p. 18) Version: 20 June 2007 AAAI (1988). Proceedings of the AAAI Spring Symposium: Computer Game Playing. AAAI Press. Abramson, B. (1990). Expected-outcome: a general model of static evaluation. IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 12, No.2, pp. 182-193. ACF (1990), American Checkers Federation. http://www.acfcheckers.com/. Adelson-Velskiy, G.M., Arlazarov, V.L., Bitman, A.R., Zhivotovsky, A.A., and Uskov, A.V. (1970). Programming a Computer to Play Chess. Russian Mathematical Surveys, Vol. 25, pp. 221-262. Adelson-Velskiy, M., Arlazarov, V.L., and Donskoy, M.V. (1975). Some Methods of Controlling the Tree Search in Chess Programs. Artificial Ingelligence, Vol. 6, No. 4, pp. 361-371. ISSN 0004-3702. Adelson-Velskiy, G.M., Arlazarov, V. and Donskoy, M. (1977). On the Structure of an Important Class of Exhaustive Problems and Methods of Search Reduction for them. Advances in Computer Chess 1 (ed. M.R.B. Clarke), pp. 1-6. Edinburgh University Press, Edinburgh. ISBN 0-85224-292-1. Adelson-Velskiy, G.M., Arlazarov, V.L. and Donskoy, M.V. (1988). Algorithms for Games. Springer-Verlag, New York, NY. ISBN 3-540-96629-3. Adleman, L. (1994). Molecular Computation of Solutions to Combinatorial Problems. Science, Vol. 266. p. 1021. American Association for the Advancement of Science, Washington. ISSN 0036-8075. Ahlswede, R. and Wegener, I. (1979). Suchprobleme. Teubner-Verlag, Stuttgart. Aichholzer, O., Aurenhammer, F., and Werner, T. (2002). Algorithmic Fun: Abalone. Technical report, Institut for Theoretical Computer Science, Graz University of Technology. -
2020 Consumer Catalog
22002200 ConsumerConsumer CCaattaalloogg OUR NEWEST GAMES! See demos of our new products at www.ThinkFun.com/DemoVideos Pg.5 My First Rush Hour® Pg.13 Dog Crimes™ Preschool Games Logic Games ™ Pg. 24 Moon Spinner Pg.17 Minecraft® Magnetic Brainteasers Pg.26 Pocket Brainteasers Travel Puzzle Brainteasers Logic Games ™ Pg.28 Chicken War Pg.30 Mystic Market™ Strategy Games Strategy Games Table of Contents Our games support a range of thinking skills, including: Preschool Games 4 • Problem-Solving • Visual/Spatial Reasoning Yoga Games for Kids 6 • Math • Speech & Language Zingo!® Learning Games 7 • Focus & Attention • Memory Junior Logic Games 9 Stay Connected! Logic Games 12 Follow us for company news and creative Coding Games ways to inspire thinking skills! 20 Brainteasers 23 Subscribe to our Education Blog for more on ThinkFun and our mission to make learning fun. Strategy Games 28 http://info.thinkfun.com/stem-education Escape the Room 31 Math Dice® Games 32 Card Games 33 Brain Fitness Games for Grown Ups 34 Preschool Games Preschool Games Start young minds off right with early learning games that encourage language skills, build confidence, and provide endless fun. ® orage Pocke St t! nt Roll & Play ie n e Your Child’s First Game v n o Roll & Play is the first game ever designed specifically for toddlers! C To play, simply toss the big plush cube and identify which colored side faces up. Choose a matching color card and perform the simple activity shown. Such as “Make a happy face” or “Moo like a cow.” The activities supported by Roll & Play are designed to help young children shine, supporting healthy development and celebrating success. -
C-Space Tunnel Discovery for Puzzle Path Planning
C-Space Tunnel Discovery for Puzzle Path Planning XINYA ZHANG, The University of Texas at Austin ROBERT BELFER, McGill University PAUL G. KRY, McGill University ETIENNE VOUGA, The University of Texas at Austin Fig. 1. Puzzles we solve using our approach, roughly ordered by difficulty from left to right. Top row: alpha, alpha-z, alpha-j, alpha-g, double-alpha, claw, and enigma. Bottom row: duet (with 4 different grid sizes), Mobius, ABC, and Key. All but the alpha variants are Hanayama puzzles. Rigid body disentanglement puzzles are challenging for both humans and 1 INTRODUCTION motion planning algorithms because their solutions involve tricky twisting The Piano Mover’s Problem asks whether one can move a piano and sliding moves that correspond to navigating through narrow tunnels in between rooms through a sequence of rigid-body motions. This the puzzle’s configuration space (C-space). We propose a tunnel-discovery problem has inspired a great deal of work in computational geometry and planning strategy for solving these puzzles. First, we locate important features on the pieces using geometric heuristics and machine learning, and and robotics because it has a vast number of practical applications, then match pairs of these features to discover collision free states in the from collision-free navigation in automated warehouses, to path puzzle’s C-space that lie within the narrow tunnels. Second, we propose planning in pharmaceutical drug design. Rigid disentanglement a Rapidly-exploring Dense Tree (RDT) motion planner variant that builds puzzles are an interesting variant of the problem because they are tunnel escape roadmaps and then connects these roadmaps into a solution specifically designed to be difficult to take apart: they are notoriously path connecting start and goal states. -
Geometric Puzzle Design
Coffin Geometric Advance Praise for Geometric Puzzle Design Stewart Coffin’s new release, with new materials and beautiful illustrations, is by far the best book in its category. It is a must for serious puzzlers and amateurs as well. Puzzle —Ivan Moscovich, author of the best-selling 1000 PlayThinks Geometric This is a comprehensive reference work by the greatest designer of interlocking puzzles that ever lived. Puzzle designers and craftsmen all over the world have been waiting for just such a book. It encompasses all aspects of Stewart’s Design extraordinary skills, from his use of psychology to design a simple-looking puzzle that is unexpectedly challenging to his use of coordinate motion in the assembly and disassembly of spectacular polyhedral puzzles. We are indeed fortunate that Stewart is willing to share not only his very best designs, but also his woodworking techniques for making strangely shaped small puzzle pieces extremely accurately and safely. Puzzle —Jerry Slocum, Slocum Puzzle Foundation Stewart Coffin is a brilliant puzzle designer, a master woodworker, and a gifted writer. Stewart has inspired generations of puzzle makers and designers, including myself. His many innovative mechanical puzzles are coveted by collectors for their beauty of design and their perfect finish. In Geometric Puzzle Design, Stewart explains in detail how some of his puzzles were Design designed, how they work, and how you can make them for yourself. It is an inspiration for generations to come. —Oskar van Deventer, designer of Oskar’s Cube and many other mechanical puzzles Stewart Coffin has been designing intriguing geometric puzzles and making them in his workshop for the past 35 years, creating more than 200 original designs. -
PDF Download Shape and Space: Includes 12 Interactive Card Pages
SHAPE AND SPACE: INCLUDES 12 INTERACTIVE CARD PAGES OF FUN PRESS-OUT GAME AND PUZZLE PIECES PDF, EPUB, EBOOK Adrian Pinel,Jeni Pinel | 44 pages | 30 Aug 2008 | Haldane Mason Ltd | 9781905339204 | English | London, United Kingdom Shape and Space: Includes 12 Interactive Card Pages of Fun Press-Out Game and Puzzle Pieces PDF Book Like a 2-D puzzle, a globe puzzle is often made of plastic and the assembled pieces form a single layer. In , the German company Ravensburger released their biggest puzzle. Players have to use spatial reasoning to visualize the path and draw where they need to go on the board. Some fully interlocking puzzles have pieces all of a similar shape, with rounded tabs out on opposite ends, with corresponding blanks cut into the intervening sides to receive the tabs of adjacent pieces. A jigsaw puzzle is a tiling puzzle that requires the assembly of often oddly shaped interlocking and mosaiced pieces. Why would the following stand no chance of being approved as official names for British racehorses? It costs a fraction of a penny per day over its lifetime, and if you lose it, its inherent unbreakable security will leave no trace of confidential files or personal history. A slashed 'equals' sign is the mathematical symbol for 'does not equal'. Deep Grey. The Wishing Well. Tower of Hanoi Solver. Amazingly the first puzzle can still fool people when all the Fs are coloured red. Please note that the answer to this question was corrected 17 Oct A new street is built with one hundred new houses, numbered 1 to Next draw an equilateral triangle three sides same length and divide into three equal parts.