Mage: the Ascension CYOA Jumpchain Revised Edition 'And Trust Me That You Can Do Something. You Are Not As Helpless, As Much A
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Mage: The Ascension CYOA JumpChain Revised Edition v1.2 by (a) Poor Dick Revised by The Vale Introduction ‘And trust me that you can do something. You are not as helpless, as much a pawn, as they would have you believe. Each of us can effect change... You can move the world.’ An Edge in My Voice, Installment #10 Welcome to the World of Darkness It is a world very much like your home world, but viewed through smoke-tinted glass. On the surface, everything seems much the same; but bleaker and more cynical. Gothic style buildings loom ominously over rain slick streets. Gruesome and violent crimes seem to happen on a daily basis in every poorly lit alley, and people seem to turn a blind eye to it. However, if you dive under the surface of this world, you will find true darkness. Vampires, werewolves, and far worse lurk in every shadow. They wage ancient wars and weave elaborate conspiracies to the woe of humankind. If this world is left to its own devices, it will inevitably spiral down into Oblivion; torn apart by petty, secret power struggles and long forgotten antediluvian horrors reawakened. I offer you power to change the fate of worlds. Unlike the humans of your home reality, the humans of the World of Darkness are special. Almost each and every one of them contains within themselves the potential to bend and shape reality to their will. In fact, to one degree or another, they are constantly, subtly, and unconsciously shaping the world around them. But some of them... some of them can consciously change the world by will alone. And you are now one of them. It's dangerous to go alone! For the next ten years, you will be living in the World of Darkness. It is a huge place full of powerful beings and factions fighting for control of the world from the shadows. Among Enlightened will workers alone, at least five major factions struggle for power. And that isn’t even beginning to scratch the surface on all the other supernatural entities lurking in the shadows, such as vampires, werewolves, ghosts, fairies, demons, and more. Enjoy. +1000cp True Magick In the World of Darkness, both science and mysticism function under the same operating principles: because people believe it works. There is no fundamental difference between a wizard throwing fireballs and a scientist wielding a flamethrower, other than aesthetics and the number of people who believe it is possible. Almost every human being (and a few human-made constructs) have the capacity to warp reality. However, most have no conscious ability to do so. Instead, their unconscious minds quietly push reality to resemble their desires. These people are known as Sleepers, and are ignorant of this effect. On their own, individual Sleepers can’t do much to reality. In large groups, Sleepers’ collective unconscious consensus of what reality should act like will reshape reality to reflect those desires. However, some individuals are different. They’ve started to Awaken to the their ability warp reality and begin to do so consciously. Initially, these individuals channel their ability through the lense of their preconceived beliefs, or paradigm. When an Awakened individual needs to heal someone, an occultist may cast a spell, an animist may invoke spirits, a martial artist may manipulate chi, and a scientist may utilize advanced medical techniques; but they are all doing the same thing, even if they believe they are all doing different things. They are all warping reality to heal the person in need. Over time, some Awakened individuals come to realize that they themselves are directly changing reality by force of will, instead of using magic spells or advanced technology. These individuals can drop the tools and trappings they previously used, and change reality by Enlightened will alone. While being able to change reality at will may sound great, there is one little snag: Paradox. While an Awakened will worker may want to change reality to fit her desires, there is the collective weight of the unconscious beliefs of the other seven billion people on Earth working against her. If an Awakened will worker changes reality in a way that is conducive to the prevailing belief of the surrounding area, the unconscious minds of the surrounding Sleepers are generally accepting of the change and it typically occurs without incident. If an Awakened will worker attempts to perform a feat that violates the collective belief of surrounding Sleepers however, the collective disbelief in what the Awakened will worker is doing makes the change significantly harder to enact. Further, regardless of her success, the local consensus may reject her and her change. This is typically called Paradox and can be expressed in a wide variety of ways. They include, but are not limited to, the following: ● The complete reversal or unmaking of the Awakened individual’s change ● Negligible to life threatening physical damage ● A temporary or permanent alteration to the Awakened individual’s body, mind, and/or surroundings (such as glowing eyes, sudden dyslexia, or a chilling aura) ● Mild to complete temporary or permanent disconnection of personal reality from consensual reality ● A visit from, and potential punishment by, a disgruntled embodiment of an aspect of consensual reality that was violated ● Confinement in an extra-dimensional prison/hell for a variable or indefinite period of time, and/or until a particular task or puzzle is completed ● Ejection from consensual reality entirely There is no way for an Awakened individual to know what form Paradox will take (if any) whenever she warps reality. Typically, the more acceptable the change being made is to the local consensus of sleepers; the lower the chance of Paradox, and likely the lower intensity of any Paradox effect if it occurs. However, even when acting subtly, Awakened will workers should be careful to avoid Paradox. A long series of believable changes to reality may end up being rejected by local sleeper consensus for being unbelievably convenient. Time Period Roll 1d8, or pay 50cp to select your time period. Unless otherwise noted, you may pick any specific date in the time period. 1 Any year of your choice before 1980. 2 1980s 3 1990s 4 2000s 5 2010s 6 Any year of your choice after 2019. 7 J-Day - You jump into the World of Darkness at the exact year, month, day, hour, minute, second you left your home world for your first jump. 8 Free Choice from the above Location Roll 1d8, or pay 1 FP to select your location. You may pick any specific area within that location. 1 North America 2 South America 3 Europe 4 Africa 5 Asia 6 Australia 7 Any Off-World Location of your choice 8 Free Choice from the above Origin Awakened Drop In (Free) Arete 1 : Starting Spheres: 5 ranks Want to reshape reality at will without having any memories of a life in the World of Darkness cluttering your mindscape? This option is for you! You enter with no new memories of this world, no identification or government records, no social network, and no other in-world assets. Further, you are literally dropped in from a height sufficient to cause minor injury. For your paradigm, pick the the set of beliefs (or worldview) in which you most deeply believe (or adhere). This could be your religion, science, high magick, esoteric philosophy, etc. The important part is that you, jumper, truly believe in it. Sleeper Drop In (+200cp) Arete: 0 Want to experience the World of Darkness without any memories of the world or any of the hope and change of Enlightened will working? This option is for you! You enter with no memories of this world, no identification or government records, no social network, and no other in-world assets. Further, you are literally dropped in from a height sufficient to cause minor injury. Apprentice Will Worker (-200cp) Arete: 1 Starting Spheres: 5 ranks (+1 rank in each of your Affinity Spheres) Someone(s) belonging to a faction of your choice raised you, triggered your Awakening, or approached your shortly after you Awakened on your own. This person (or persons) took you on as an apprentice, inducted you into their social order, and provided you with a thorough education on the nature of Enlightened will working as seen through the lense of their paradigm. Additionally, you may select one (Affinity) Sphere with which will working comes to you more easily than the others. This will typically be associated with your mentor’s faction and paradigm. However, you do owe your mentor(s) a deep debt for providing such an education to you. The debt may be monetary or moral, but eventually you will be called upon to make good on what you owe. Orphan Will Worker (-100) Arete: 1 Starting Spheres: 5 ranks (+1 rank in your Affinity Sphere) Unfortunately for you, you Awoke alone. No one noticed your potential ahead of time, and you had to figure out your abilities mostly through trial and error with only the aid of your Avatar, and possibly other Orphans like yourself. You may cobble together any sort of patchwork paradigm that you want and would make sense given your background. Pop-culture magic and/or deeply held religious believes are likely to be common components. You may select any one Sphere with which will working comes to you more easily than the others. Sleeper Mortal (+200) Starting Arete: 0 Want to experience the World of Darkness without any of the hope and change of Enlightened will working? This option is for you! You get a mundane, slightly below median identity of your choosing, complete with all the records, memories, and social connections you need to function.