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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
The Year Book
Salem State University Digital Commons at Salem State University All Yearbooks Yearbooks 1932 The Year Book Salem Teachers College Follow this and additional works at: https://digitalcommons.salemstate.edu/all_yearbooks Recommended Citation Salem Teachers College, "The Year Book" (1932). All Yearbooks. 23. https://digitalcommons.salemstate.edu/all_yearbooks/23 This Book is brought to you for free and open access by the Yearbooks at Digital Commons at Salem State University. It has been accepted for inclusion in All Yearbooks by an authorized administrator of Digital Commons at Salem State University. Digitized by the Internet Archive in 2014 https://archive.org/details/salemstatenormal1932sale Z\)t Class of 1032 bebtcatefi tijis book to Lena jf Jftt^ugf) "QTlje mtlbcgt manners, ant) t\)c gentlest fjeart." The Tear ^Book 1932 ©ur Jfacultp DR. J. ASBURY PITMAN, President "Finally, education alone can conduct us to that enjoyment which is, at once, best in quality and infinite in quantity." 6 1932 S. T. C. (iLRTKUDE B. GOLDSMITH, M A. CHARLES E. DONER WALTER G. WHITMAN, A.M. Nature Study Penmanship Science ''Gome forth inn; the Ji^ht things, of "Diffused knowledge immortalizes itself." 'And what is reason? Be she thus denned Let Nature be your teacher." Reason is upright stature in the soul." ALEXANDER H. SPROUL, M.S. AMY E. WARE, M.A. FLORENCE Ii. CRUTTENDEN, A.M. Director Commercial Education Geography History "He is wise who cm instruct us and assist "Go where he will, the wise man is at home, "The glory of a firm capacious mind." u s in the business of daily virtuous living." His hearth the earth, his hall the azure dome. -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
Knights of Tahkisis
Knights of Tahkisis Foreword by the Retyper This document was copied out of the last pages of The Second Generation; a collection of stories relating to the years following Test of the Twins. This document is in no way attempting to cause trouble for TSR (or Wizards of the Coast when they purchase the company) and is not intended to be seen as an alternative to the actual book. The stories in the book are a must read for anyone incorporating Knights of Takhisis in their game and I thoroughly recommend reading it before doing so. Everything from the next page onwards is copyrighted by TSR, so there is to be no editing, copying or claims of authoring this stuff. I have published this document to make it far more convenient, allowing quick access to information needed for a game. I hope you enjoy it…. Knights of Takhisis Dark Warriors Many readers who love the novels of the DRAGONLANCE® saga go on to live the adventure by playing Ansalonian characters in the ADVANCED DUNGEONS & DRAGONS® role-playing game. The following expansion of existing campaign rules provides players yet another option for their gaming. The Knights of Takhisis are a new nonplayer character (NPC) class in the DRAGONLANCE world of Ansalon. Nonexistent during the War of the Lance, these lawful evil knights were formed some twenty years after the downfall of Neraka, when the Queen of Darkness was banished back to the Abyss. The knights are an emerging and cohesive force of order and darkness in a world still reeling from years of war. -
Dungeonsglragons COMPUTER PRODUCT Lleroes Oftlle LAJYCE
Advit°iced Dungeonsglragons COMPUTER PRODUCT llEROES OFTllE LAJYCE A DRAGONLANCE™ Action Game STRATEGIC SIMULATIONS,INC. CONTENTS I. Background & History ............................................ 2 HEROES OF THE LANCE A. The DRAGONLANCE® Saga Program Creation : U.S.Gold Ltd B. ADVANCED DUNGEONS & DRAGONS® Game Design & Co-ordination : Laurence H. Miller II. The Action Starts ..................................................... 3 Programming Team: Alan Bridgeman, Matt Ellis, Graham Lilley, A. Preparing for Play Teoman lrmak, Anthony Scott. B. Loading The Game C. IBM version differences D. Cassette/Disk version differences Product Manager: Jerry Howells Production Co-ordination : Bob Kenrick Ill. Playing The Game ................................................... 5 Based on the module: DL 1 Dragons of Despair A. Movement Original U.K.Manual : Laurence H. Miller B. Ranged Combat/Dodge Manual adapted by SSL Louis Saekow Design: LOUIS Hsu Saekow, David Boudreau, Pete Gascoyne C. Close Combat Box Art: Jeff Easley D. Screen Displays E. Menus and Sub-Menus Original Graphic for Title Screen : Clyde Caldwell F. Winning the Game Game developed by : U.S. Gold Ltd . & Strategic Simulations, Inc. G. IBM Keyboard Commands U.S.Gold Test & Development Team : Paul Sutton, H. A Note to ST Hard Disk users Charles Cecil & Mike Dixon IV. Characters ............................................................. 13 SSI Testing & Development Team: Chuck Kroegel, Dick Vohlers, Tanis Half-Elven Cyrus Harris, Graeme Bayless, Zane Wolters, John Bruning, Caramon Majere Robert Daly & James Kucera Raistlin Majere Sturm Brightblade ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON LANCE and the Goldmoon TSR logo are trademarks owned by JSR, Inc., Lake Geneva, W.I., USA and Riverwind used under license from Strategic Simulations, Inc., Mountain View, C.A., USA Tasslehoff Burrfoot © 1988 Strategic Simulations, Inc.© 1988 TSR, Inc. -
Taking the Plunge Tied Into Gen
The Newsletter of the International Association of Media Tie-in Writers copy-writing and catalogue work for my former job fills gaps, but beyond that, I'm hustling to TTaakkiinngg tthhee PPlluunnggee line up another project. By Don Bassingthwaite Possibly the best instant pay-off from Since I was profiled in Tied-In #4, I have left deciding to write full-time? Every time I pass my day job and taken the plunge into full-time through the old day job (a major Canadian writing. On December 1, I'll celebrate three publisher) for a freelance meeting, at least one of months of freedom. my former colleagues is certain to say: "Wow, you The majority of my look so relaxed!" time has been taken up completing the first novel of a new trilogy under TTiieedd IInnttoo GGeenn CCoonn contract to Wizards of the Coast—a major impetus for my decision. After a dozen novels and three years in a new (and busier) day job, I found that I couldn't keep up the pace of writing and working . without both jobs suffering. Fortunately, it really wasn't too difficult to decide which way to go, especially with the IAMTW members Donald J. Bingle and Tim inspiration provided by Waggoner in featured readings during the stories from everyone at Gen Con Game Fair. IAMTW. The biggest change I've By Tim Waggoner found was the early transition to disciplining Perhaps the slogan might better read: The myself to write every day and remembering that Best Four Days in Writing. as much as I enjoy what I do, it isn't just an The 40th Anniversary of the Gen Con gaming extended vacation. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
Ral Partha Advanced Dungeons & Dragons Miniatures
Ral Partha Advanced Dungeons & Dragons Miniatures www.DnDLead.com Ral Partha AD&D miniatures are easily identifiable as such for they are stamped "TSR mfg. by Ral Partha," along with a production date. There is no stamping, however, to help determine just what a figure actually is. ADVENTURERS (Blisters w/ 1 male & 1 female) 11-051 Zulkir Szass Tam 11-001 Fighters with 2-Handed Sword 11-052 Mourngrym Amcathra 11-002 Clerics with Staff and Warhammer 11-053 Midnight 11-003 Magic-Users with Crystal Ball 11-054 Lord Manshoon 11-004 Rangers with Longsword and Bow 11-055 Manxam the Beholder 11-005 Thieves with Shortsword and Sling 11-056 Shaeri Amcathra 11-006 Dwarf Fighters with Warhammer 11-057 Elminster 11-007 Elf Magic-Users with Magic Items 11-058 Khelben "Black Staff" Arunsun 11-008 Gnome Thieves with Dagger 11-059 Dove Falconhand 11-009 Adventuring Mages 11-060 Florin Falconhand 11-061 Suul the Lich 11-010 Paladins 11-062 King Azoun of Cormyr 11-011 Half-Elven Rangers 11-063 Vangerdahast War Wizard 11-012 Halfling Fighter Thieves 11-064 Lord Soth (Mounted and on Foot) 11-013 Bards 11-065 Tanis 11-014 Kender Rogues 11-066 Goldmoon 11-015 Savage Warriors 11-067 Fizban 11-016 Rogues 11-068 Drizz't 11-017 Mercenary Warriors 11-069 Raistlin 11-018 Wilderness Warriors 11-070 Caramon 11-019 Wandering Sorcerers 11-071 Kitiara 11-020 Elf Militant Wizards 11-072 Laurana 11-073 Lord Gunthar 11-021 Berserker Barbarians 11-074 Silvara 11-022 Oriental Fighters 11-075 Gilthanas 11-023 Bounty Hunters -
Here Is No Question That It Is Not Entirely Tent There and the Natives Usually Choose a More Lucrative Inclusive
Odyssey Prime A dual-stat d20 Modern/Unisystem game of exploration Requires the use of d20 Modern, published by Wizards of the Coast® CREDITS Mission Control (Publishers & Production): Eden Studios & Misfit Studios World information from the fol- Operations Coordinator (Game Concept, Design): Tony Lee lowing companies has been used Operations Engineer (d20 Modern Mechanics): Steven Trustrum with permission: Communications Director (Development, Design, Editing): Christina Stiles Atlas Games: Nyambe. Operations Technician (Additional Design): Jim Montgomery Chief of Operations (Development & Publication): M. Alexander Jurkat, Avalanche Press: Celtic Age, Viking Age. Steven Trustrum Battlefi eld Press: Luftwaffe 1946, Translation Engineers (Unisystem Conversion): Daniel R. Davis, Steven Cityscape, Fantastic World, Pulp Fantasy. Trustrum Blacksburg Tactical Research Center: Procedure Engineer (Unisystem Rules): C. J. Carella Colonies, Neo Terra, TimeLords, Ythrek. Chiefs of Optical Logistics (Layout, Graphics): George Vasilakos, Steven 1 Clockworks: Asylum, Trustrum Chosen, and Spookshow. Visual Profile Specialists (Illustrations): Dave Allsop, Gary Dupuis, Jon DaemonEye Publishing: Hodgson, Shawn Richter Lands of Molokai. Insignia Engineer (Cover): William McAusland Eden Studios: All Flesh Must Be Insignia Technician (Original Cover Design): David K. Wong Eaten, Armageddon, Conspiracy X, Terra Primate, WitchCraft. Odyssey Teams (Playtesting): Rich Arendt, Jimmy Ashley, Michael J. Brisbois, Flying Buffalo, Inc: Lejentia, Tunnels & Trolls. -
Dragonsofflame-Manual
COMPUTER PRODUCT DRAGOJVS OF FLAME A DRAGONLANCE Action Game © 1989 TSR. Inc. ©1989Strategic ~~ · - S- imu-lati-ons-, lnc_. ___ ~ · -------~-TS-R, _lnc_. ___. _.,_,.,.,_., = - STRATEGIC SIMULATIONS, INC: CONTENTS I.·Introduction ... ... .... ................. ............................................... ............... 1 The Action Starts ..................................................................................... 1 The Situation ........................................................................................... 1 The ADVANCED DUNGEONS & DRAGONS®Game ..................................... 1 The DRAGONLANCE®Saga ....................................................................... 1 II. Characters ... .. ... ... ... ... ........ .. ..... ..... .. .. .... ........ ...................................... 2 Goldmoon .... ................................................................................ ........... 2 Riverwind ......................... ....................................................................... 3 Raistlin Majere ... ..... ... .............. ............. ... ................................................ 4 Caram on Majere ............................... ...... .... ..................... .... ... .................5 Tanis Half-Elven ....................................................................................... 6 Sturm Brightblade ..... .. ............ ......................... ...................... .................7 Tasselhoff Burrfoot ................................................... -
Jeffers Asha 2018 Phd.Pdf (1.461Mb)
READING SPECULATIVE SUBJECTIVITIES: THE SECOND GENERATION AND THE AFTERLIFE OF MIGRATION ASHA JEFFERS A DISSERTATION SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY GRADUATE PROGRAM IN ENGLISH YORK UNIVERSITY TORONTO, ONTARIO JANUARY 2018 © ASHA JEFFERS 2018 ii Abstract This dissertation takes a transethnic, transnational, relational, and comparative approach to literature about the children of immigrants, the “second generation.” It argues that second generation is a distinct subject position that is shaped but not wholly defined by race, ethnicity, and nation and, as such, ought to be considered across these boundaries. Negotiations of this subject position itself are also inflected by other factors that are not ethnically or nationally bound, including but not limited to gender, sexuality, age, class, and spirituality. I further argue that, by analyzing second-generation texts from diverse contexts and with diverse forms and styles, the central characteristic and themes of second-generation-focused literature can be discerned. The defining characteristic of second-generation texts and their representation of second-generation subjectivity is a focus on intergenerational relationships with immigrant parents or the first generation more broadly and the enduring effects and affects of that generation’s migration. This characteristic finds its expression through the central themes prevalent in second-generation-focused texts. This project takes up two such themes, the process of coming of age and the relationship between myth, memory, and history, through the analysis and comparison of four nationally and ethnically disparate texts, lê thi diem thuy’s The Gangster We Are All Looking For, Meera Syal’s Anita and Me, David Chariandy’s Soucouyant, and Junot Diaz’s The Brief Wondrous Life of Oscar Wao. -
Amber and Blood: V. 3 PDF Book
AMBER AND BLOOD: V. 3 PDF, EPUB, EBOOK Margaret Weis | 318 pages | 04 Nov 2008 | Wizards of the Coast | 9780786950669 | English | United States Amber and Blood: v. 3 PDF Book Dragonlance - Dragons of a Vanished Moon War. Excellent read. Aug 16, Cass rated it liked it. Appendix: Amber and Blood - Disciples of Bone. There are no discussion topics on this book yet. Refresh and try again. Seller Image. Sep 03, Matthew rated it liked it Recommends it for: dragonlance fans only. In the last book in the trilogy we discovered that Mina was actually a god - all Amber and Blood is the third book in the post-War of the Souls trilogy in the Dragonlance series of books. Trivia About Amber and Blood May show signs of minor shelf wear and contain limited notes and highlighting. A small band of heroes, driven to desperate measures, leads the fight against overwhelming odds. For a better shopping experience, please upgrade now. It is riddled with spelling mistakes, extra words, and missing words. Each month we recycle over 2. Margaret Weis Paperback Books. Instead, she reverts to a child. Goodreads helps you keep track of books you want to read. Now, if she, or she and Hickman, would just go back there so we can see what is going on in Krynn! The character development has to be the part that most interests me. Show more Show less. Amber and Blood: v. 3 Writer Condition: New. But the search brings more personal dangers, pitting Nina against a former colleague - and reopening a dark chapter from Eddie's past.