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Sample File ANIME MARTIAL ARTS HERO SYSTEM MARTIAL ARTS A Core Library Supplement for the HERO System AUTHORS SPECIAL THANKS TO: Steven S. Long, Michael Surbrook All the HERO System fans who continue to love All Things Martial Arts in their games. ADDITIONAL CONTRIBUTIONS Aaron Allston STEVE’s SPECIAL THANKS I owe an additional special thanks to the following EDITING AND DEVELOPMENT people who have, over the years, answered Steven S. Long martial arts questions for me or provided with with information or ideas that helped shape this LAYOUT, GRAPHIC DESIGN, book: Aaron Allston, Chris Avellone, Scott Bennie, Tim Binford, Garrett Charnaw, Cliff Christiansen, AND QUOTE-BUNNY Earl Cooley III, Storn Cook, John Cooper, Kim Bill Keyes Cooper, Amy Crittenden, John “Case of Swords” Cunningham, Mike Dean, Sean Fannon, Morgan COVER ART Flo, Thom Foster, John Grigni, Scott Jamison, Fred Hicks Greg Kerner, Eric Livengood, John Losey, Andy Mathews, Dave Mattingly, Riley McLaughlin, Rob INTERIOR ART SampleMiles, file Greg Morero, Bryce Nakagawa, James Brett Barkley, Dan Christensen, Storn Pinkerton, Marcus Pritchett, Bob Quinlan, Scott Cook, Curtis Craddock, Andrew Dobell, Sigler, Greg Smith, Geoff Speare, Steve Stone, Michael Surbrook, Jason Walters, David West, Eric Brendon & Brian Fraim, Edd Ghent, Wylie, Doug Young, various online commentators, Mark Helwig, Sam Kennedy, Storm Kerr, and, most especially, Greg “Devil’s Advocate” Lloyd Bradley K. McDevitt, James Nguyen, Jeff and Jeff “I have a license from Japan” Mueller. Preston, Christian N. St. Pierre, Jason Special thanks also to SETAC for its usual Williford, Kurt Wood, Jonathan Wyke insightful input and suggestions. HERO SystemTM ® is DOJ, Inc.’s trademark for its roleplaying system. No part of this book may be reproduced or transmitted in any form HERO System Copyright © 1984, 1989, 2002, 2009 by DOJ, Inc. d/b/a Hero Games. All rights or by any means, electronic or mechanical, including photocopying, reserved. recording, or computerization, or by any information storage and Champions, Dark Champions, and all associated characters © 1981-2008 Cryptic Studios, Inc. retrieval system, without permission in writing from the Publisher: All rights reserved. “Champions” and “Dark Champions” are trademarks of Cryptic Studios, Inc. DOJ, Inc., 226 E. 54th Street, #605, New York, NY 10022-48541. “Champions” and “Dark Champions” are used under license from Cryptic Studios, Inc. Printed in Canada. First printing January 2010. Fantasy Hero Copyright © 2003 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Produced and distributed by DOJ, Inc. d/b/a Hero Games. Pulp Hero Copyright © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Stock Number: DOJHERO1005 Star Hero, Justice Inc., Danger International, and Western Hero Copyright © 2002 by DOJ, Inc. ISBN Number: 978-1-58366-124-6 d/b/a Hero Games. All rights reserved. www.herogames.com T able of Contents Introduction .....................................................................4 Enerjutsu ..................................................................80 CHAPTER SIX CHAPTER ONE Four Celestial Kung Fu ..............................................80 BLOOD AND STEEL: THE WAY OF THE WARRIOR: Gun Fu .....................................................................82 Hypercombat ............................................................83 MARTIAL ARTS COMBAT MARTIAL ARTS STYLES Red In Tooth And Claw ..............................................84 COMBAT AND MARTIAL MANEUVERS ...........................242 THE WAY OF THE HERO ....................................................6 Shiroi Sumomo Kempo ..............................................85 General Rules .........................................................242 MARTIAL ARTS MANEUVERS ...........................................6 Thunder Dragon Kung Fu ..........................................86 Bind .......................................................................243 MANEUVERS AND WEAPONS ..........................................8 DESIGNING NEW MARTIAL ARTS STYLES .......................87 Block .....................................................................243 Ranged Martial Arts And Weapon Types .......................9 DESIGNING MARTIAL ARTS STYLES ...............................87 Choke Hold .............................................................244 LEARNING MARTIAL ARTS...............................................9 STYLE BUILDING BLOCKS .............................................88 Cover .....................................................................244 Building New Maneuvers And Styles ..........................13 EXTRA DAMAGE CLASSES AND WEAPON ELEMENTS .....89 Crush .....................................................................244 BELTS AND RANKS .......................................................13 Dodge ....................................................................244 CHAPTER TWO Feints .....................................................................244 REAL-WORLD MARTIAL ARTS .........................................15 MARTIAL MANEUVERS STYLE DESCRIPTIONS ..................................................15 Flying Dodge ..........................................................245 JUTSU VERSUS DO; INTERNAL VERSUS EXTERNAL .........16 Designing Martial Arts Maneuvers .................................92 Flying Kick ..............................................................246 ...............................................................246 Aikido ......................................................................17 MANEUVER BASIS ........................................................92 Full Move ......................................................................246 An Ch’i .....................................................................18 MANEUVER ELEMENTS .................................................95 Grab .........................................................246 Angampora ..............................................................18 MONGOOSE STYLE.....................................................101 Grab Weapon .........................246 Arnis/Kali/Escrima .....................................................19 RANGED MARTIAL ARTS ...............................................103 Joint Locks And Related Maneuvers ...........................................................247 Arte dell’Abbracciare .................................................20 DESIGNING RANGED MARTIAL MANEUVERS ................103 Killing Throw ........................................................247 Bandesh ...................................................................21 Martial Escape POWER ADVANTAGES FOR MARTIAL MANEUVERS ....106 ...........................................247 Bando (Thaing) .........................................................21 Move By/Move Through ALTERNATE MARTIAL ARTS ..........................................109 ........................................................247 Baritsu .....................................................................22 Multiple Attack THE COMBAT SKILL LEVEL MARTIAL ARTS ..................109 ............................................................247 Bersilat ....................................................................23 Nerve Strike POWERS AS MARTIAL ARTS ........................................110 .......................................................249 Bojutsu (Staff-fighting) ..............................................23 Passing Disarm ............................................249 Bokator ....................................................................24 CHAPTER THREE The Response Element .......................................................................249 Boxing, Ancient.........................................................24 THE SECRETS OF THE MASTERS: Root ...............................................................249 Boxing, Modern ........................................................25 Takeaway MARTIAL ARTS ABILITIES ....................................................................249 Capoeira ..................................................................26 Throw MARTIAL ARTS ABILITIES .............................................112 ..........................................249 Commando Training ..................................................26 The Velocity/10 Element Dambe .....................................................................27 REALISTIC MARTIAL ARTS ABILITIES ............................113 SPECIAL CASES & OPTIONAL RULES ............................250 Dirty Infighting/Fisticuffs/Cinematic Brawling ..............27 OFFENSIVE ABILITIES ..................................................113 BLINDED CHARACTERS AND MARTIAL ARTS ................250 Fencing ....................................................................29 DEFENSIVE ABILITIES ..................................................119 BOUND CHARACTERS AND MARTIAL ARTS ..................250 Gatka .......................................................................31 MOVEMENT ABILITIES ................................................120 CASUAL STR VERSUS BARRIERS ................................251 Generic Martial Arts ..................................................32 MISCELLANEOUS ABILITIES ........................................121 CONCEALED WEAPONS AND GADGETS ......................251 Hapkido....................................................................32 CINEMATIC MARTIAL ARTS ABILITIES ...........................123
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