The Google Pagerank Algorithm
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Intro to Google for the Hill
Introduction to A company built on search Our mission Google’s mission is to organize the world’s information and make it universally accessible and useful. As a first step to fulfilling this mission, Google’s founders Larry Page and Sergey Brin developed a new approach to online search that took root in a Stanford University dorm room and quickly spread to information seekers around the globe. The Google search engine is an easy-to-use, free service that consistently returns relevant results in a fraction of a second. What we do Google is more than a search engine. We also offer Gmail, maps, personal blogging, and web-based word processing products to name just a few. YouTube, the popular online video service, is part of Google as well. Most of Google’s services are free, so how do we make money? Much of Google’s revenue comes through our AdWords advertising program, which allows businesses to place small “sponsored links” alongside our search results. Prices for these ads are set by competitive auctions for every search term where advertisers want their ads to appear. We don’t sell placement in the search results themselves, or allow people to pay for a higher ranking there. In addition, website managers and publishers take advantage of our AdSense advertising program to deliver ads on their sites. This program generates billions of dollars in revenue each year for hundreds of thousands of websites, and is a major source of funding for the free content available across the web. Google also offers enterprise versions of our consumer products for businesses, organizations, and government entities. -
Challenges in Web Search Engines
Challenges in Web Search Engines Monika R. Henzinger Rajeev Motwani* Craig Silverstein Google Inc. Department of Computer Science Google Inc. 2400 Bayshore Parkway Stanford University 2400 Bayshore Parkway Mountain View, CA 94043 Stanford, CA 94305 Mountain View, CA 94043 [email protected] [email protected] [email protected] Abstract or a combination thereof. There are web ranking optimiza• tion services which, for a fee, claim to place a given web site This article presents a high-level discussion of highly on a given search engine. some problems that are unique to web search en• Unfortunately, spamming has become so prevalent that ev• gines. The goal is to raise awareness and stimulate ery commercial search engine has had to take measures to research in these areas. identify and remove spam. Without such measures, the qual• ity of the rankings suffers severely. Traditional research in information retrieval has not had to 1 Introduction deal with this problem of "malicious" content in the corpora. Quite certainly, this problem is not present in the benchmark Web search engines are faced with a number of difficult prob• document collections used by researchers in the past; indeed, lems in maintaining or enhancing the quality of their perfor• those collections consist exclusively of high-quality content mance. These problems are either unique to this domain, or such as newspaper or scientific articles. Similarly, the spam novel variants of problems that have been studied in the liter• problem is not present in the context of intranets, the web that ature. Our goal in writing this article is to raise awareness of exists within a corporation. -
Received Citations As a Main SEO Factor of Google Scholar Results Ranking
RECEIVED CITATIONS AS A MAIN SEO FACTOR OF GOOGLE SCHOLAR RESULTS RANKING Las citas recibidas como principal factor de posicionamiento SEO en la ordenación de resultados de Google Scholar Cristòfol Rovira, Frederic Guerrero-Solé and Lluís Codina Nota: Este artículo se puede leer en español en: http://www.elprofesionaldelainformacion.com/contenidos/2018/may/09_esp.pdf Cristòfol Rovira, associate professor at Pompeu Fabra University (UPF), teaches in the Depart- ments of Journalism and Advertising. He is director of the master’s degree in Digital Documenta- tion (UPF) and the master’s degree in Search Engines (UPF). He has a degree in Educational Scien- ces, as well as in Library and Information Science. He is an engineer in Computer Science and has a master’s degree in Free Software. He is conducting research in web positioning (SEO), usability, search engine marketing and conceptual maps with eyetracking techniques. https://orcid.org/0000-0002-6463-3216 [email protected] Frederic Guerrero-Solé has a bachelor’s in Physics from the University of Barcelona (UB) and a PhD in Public Communication obtained at Universitat Pompeu Fabra (UPF). He has been teaching at the Faculty of Communication at the UPF since 2008, where he is a lecturer in Sociology of Communi- cation. He is a member of the research group Audiovisual Communication Research Unit (Unica). https://orcid.org/0000-0001-8145-8707 [email protected] Lluís Codina is an associate professor in the Department of Communication at the School of Com- munication, Universitat Pompeu Fabra (UPF), Barcelona, Spain, where he has taught information science courses in the areas of Journalism and Media Studies for more than 25 years. -
Oral History Interview with Severo Ornstein and Laura Gould
An Interview with SEVERO ORNSTEIN AND LAURA GOULD OH 258 Conducted by Bruce H. Bruemmer on 17 November 1994 Woodside, CA Charles Babbage Institute Center for the History of Information Processing University of Minnesota, Minneapolis Severo Ornstein and Laura Gould Interview 17 November 1994 Abstract Ornstein and Gould discuss the creation and expansion of Computer Professionals for Social Responsibility (CPSR). Ornstein recalls beginning a listserve at Xerox PARC for those concerned with the threat of nuclear war. Ornstein and Gould describe the movement of listserve participants from e-mail discussions to meetings and forming a group concerned with computer use in military systems. The bulk of the interview traces CPSR's organizational growth, fundraising, and activities educating the public about computer-dependent weapons systems such as proposed in the Strategic Defense Initiative (SDI). SEVERO ORNSTEIN AND LAURA GOULD INTERVIEW DATE: November 17, 1994 INTERVIEWER: Bruce H. Bruemmer LOCATION: Woodside, CA BRUEMMER: As I was going through your oral history interview I began to wonder about your political background and political background of the people who had started the organization. Can you characterize that? You had mentioned in your interview that you had done some antiwar demonstrations and that type of thing which is all very interesting given also your connection with DARPA. ORNSTEIN: Yes, most of the people at DARPA knew this. DARPA was not actually making bombs, you understand, and I think in the interview I talked about my feelings about DARPA at the time. I was strongly against the Vietnam War and never hid it from anyone. I wore my "Resist" button right into the Pentagon and if they didn't like it they could throw me out. -
Backmatter In
Appendices Bibliography This book is a little like the previews of coming attractions at the movies; it's meant to whet your appetite in several directions, without giving you the complete story about anything. To ®nd out more, you'll have to consult more specialized books on each topic. There are a lot of books on computer programming and computer science, and whichever I chose to list here would be out of date by the time you read this. Instead of trying to give current references in every area, in this edition I'm listing only the few most important and timeless books, plus an indication of the sources I used for each chapter. Computer science is a fast-changing ®eld; if you want to know what the current hot issues are, you have to read the journals. The way to start is to join the Association for Computing Machinery, 1515 Broadway, New York, NY 10036. If you are a full-time student you are eligible for a special rate for dues, which as I write this is $25 per year. (But you should write for a membership application with the current rates.) The Association publishes about 20 monthly or quarterly periodicals, plus the newsletters of about 40 Special Interest Groups in particular ®elds. 341 Read These! If you read no other books about computer science, you must read these two. One is an introductory text for college computer science students; the other is intended for a nonspecialist audience. Abelson, Harold, and Gerald Jay Sussman with Julie Sussman, Structure and Interpretation of Computer Programs, MIT Press, Second Edition, 1996. -
Ali Aydar Anita Borg Alfred Aho Bjarne Stroustrup Bill Gates
Ali Aydar Ali Aydar is a computer scientist and Internet entrepreneur. He is the chief executive officer at Sporcle. He is best known as an early employee and key technical contributor at the original Napster. Aydar bought Fanning his first book on programming in C++, the language he would use two years later to build the Napster file-sharing software. Anita Borg Anita Borg (January 17, 1949 – April 6, 2003) was an American computer scientist. She founded the Institute for Women and Technology (now the Anita Borg Institute for Women and Technology). While at Digital Equipment, she developed and patented a method for generating complete address traces for analyzing and designing high-speed memory systems. Alfred Aho Alfred Aho (born August 9, 1941) is a Canadian computer scientist best known for his work on programming languages, compilers, and related algorithms, and his textbooks on the art and science of computer programming. Aho received a B.A.Sc. in Engineering Physics from the University of Toronto. Bjarne Stroustrup Bjarne Stroustrup (born 30 December 1950) is a Danish computer scientist, most notable for the creation and development of the widely used C++ programming language. He is a Distinguished Research Professor and holds the College of Engineering Chair in Computer Science. Bill Gates 2 of 10 Bill Gates (born October 28, 1955) is an American business magnate, philanthropist, investor, computer programmer, and inventor. Gates is the former chief executive and chairman of Microsoft, the world’s largest personal-computer software company, which he co-founded with Paul Allen. Bruce Arden Bruce Arden (born in 1927 in Minneapolis, Minnesota) is an American computer scientist. -
Analysis of the Youtube Channel Recommendation Network
CS 224W Project Milestone Analysis of the YouTube Channel Recommendation Network Ian Torres [itorres] Jacob Conrad Trinidad [j3nidad] December 8th, 2015 I. Introduction With over a billion users, YouTube is one of the largest online communities on the world wide web. For a user to upload a video on YouTube, they can create a channel. These channels serve as the home page for that account, displaying the account's name, description, and public videos that have been up- loaded to YouTube. In addition to this content, channels can recommend other channels. This can be done in two ways: the user can choose to feature a channel or YouTube can recommend a channel whose content is similar to the current channel. YouTube features both of these types of recommendations in separate sidebars on the user's channel. We are interested analyzing in the structure of this potential network. We have crawled the YouTube site and obtained a dataset totaling 228575 distinct user channels, 400249 user recommendations, and 400249 YouTube recommendations. In this paper, we present a systematic and in-depth analysis on the structure of this network. With this data, we have created detailed visualizations, analyzed different centrality measures on the network, compared their community structures, and performed motif analysis. II. Literature Review As YouTube has been rising in popularity since its creation in 2005, there has been research on the topic of YouTube and discovering the structure behind its network. Thus, there exists much research analyzing YouTube as a social network. Cheng looks at videos as nodes and recommendations to other videos as links [1]. -
The Evolution of Lisp
1 The Evolution of Lisp Guy L. Steele Jr. Richard P. Gabriel Thinking Machines Corporation Lucid, Inc. 245 First Street 707 Laurel Street Cambridge, Massachusetts 02142 Menlo Park, California 94025 Phone: (617) 234-2860 Phone: (415) 329-8400 FAX: (617) 243-4444 FAX: (415) 329-8480 E-mail: [email protected] E-mail: [email protected] Abstract Lisp is the world’s greatest programming language—or so its proponents think. The structure of Lisp makes it easy to extend the language or even to implement entirely new dialects without starting from scratch. Overall, the evolution of Lisp has been guided more by institutional rivalry, one-upsmanship, and the glee born of technical cleverness that is characteristic of the “hacker culture” than by sober assessments of technical requirements. Nevertheless this process has eventually produced both an industrial- strength programming language, messy but powerful, and a technically pure dialect, small but powerful, that is suitable for use by programming-language theoreticians. We pick up where McCarthy’s paper in the first HOPL conference left off. We trace the development chronologically from the era of the PDP-6, through the heyday of Interlisp and MacLisp, past the ascension and decline of special purpose Lisp machines, to the present era of standardization activities. We then examine the technical evolution of a few representative language features, including both some notable successes and some notable failures, that illuminate design issues that distinguish Lisp from other programming languages. We also discuss the use of Lisp as a laboratory for designing other programming languages. We conclude with some reflections on the forces that have driven the evolution of Lisp. -
Larry Page Developing the Largest Corporate Foundation in Every Successful Company Must Face: As Google Word.” the United States
LOWE —continued from front flap— Praise for $19.95 USA/$23.95 CAN In addition to examining Google’s breakthrough business strategies and new business models— In many ways, Google is the prototype of a which have transformed online advertising G and changed the way we look at corporate successful twenty-fi rst-century company. It uses responsibility and employee relations——Lowe Google technology in new ways to make information universally accessible; promotes a corporate explains why Google may be a harbinger of o 5]]UZS SPEAKS culture that encourages creativity among its where corporate America is headed. She also A>3/9A addresses controversies surrounding Google, such o employees; and takes its role as a corporate citizen as copyright infringement, antitrust concerns, and “It’s not hard to see that Google is a phenomenal company....At Secrets of the World’s Greatest Billionaire Entrepreneurs, very seriously, investing in green initiatives and personal privacy and poses the question almost Geico, we pay these guys a whole lot of money for this and that key g Sergey Brin and Larry Page developing the largest corporate foundation in every successful company must face: as Google word.” the United States. grows, can it hold on to its entrepreneurial spirit as —Warren Buffett l well as its informal motto, “Don’t do evil”? e Following in the footsteps of Warren Buffett “Google rocks. It raised my perceived IQ by about 20 points.” Speaks and Jack Welch Speaks——which contain a SPEAKS What started out as a university research project —Wes Boyd conversational style that successfully captures the conducted by Sergey Brin and Larry Page has President of Moveon.Org essence of these business leaders—Google Speaks ended up revolutionizing the world we live in. -
Should Google Be Taken at Its Word?
CAN GOOGLE BE TRUSTED? SHOULD GOOGLE BE TAKEN AT ITS WORD? IF SO, WHICH ONE? GOOGLE RECENTLY POSTED ABOUT “THE PRINCIPLES THAT HAVE GUIDED US FROM THE BEGINNING.” THE FIVE PRINCIPLES ARE: DO WHAT’S BEST FOR THE USER. PROVIDE THE MOST RELEVANT ANSWERS AS QUICKLY AS POSSIBLE. LABEL ADVERTISEMENTS CLEARLY. BE TRANSPARENT. LOYALTY, NOT LOCK-IN. BUT, CAN GOOGLE BE TAKEN AT ITS WORD? AND IF SO, WHICH ONE? HERE’S A LOOK AT WHAT GOOGLE EXECUTIVES HAVE SAID ABOUT THESE PRINCIPLES IN THE PAST. DECIDE FOR YOURSELF WHO TO TRUST. “DO WHAT’S BEST FOR THE USER” “DO WHAT’S BEST FOR THE USER” “I actually think most people don't want Google to answer their questions. They want Google to tell them what they should be doing next.” Eric Schmidt The Wall Street Journal 8/14/10 EXEC. CHAIRMAN ERIC SCHMIDT “DO WHAT’S BEST FOR THE USER” “We expect that advertising funded search engines will be inherently biased towards the advertisers and away from the needs of consumers.” Larry Page & Sergey Brin Stanford Thesis 1998 FOUNDERS BRIN & PAGE “DO WHAT’S BEST FOR THE USER” “The Google policy on a lot of things is to get right up to the creepy line.” Eric Schmidt at the Washington Ideas Forum 10/1/10 EXEC. CHAIRMAN ERIC SCHMIDT “DO WHAT’S BEST FOR THE USER” “We don’t monetize the thing we create…We monetize the people that use it. The more people use our products,0 the more opportunity we have to advertise to them.” Andy Rubin In the Plex SVP OF MOBILE ANDY RUBIN “PROVIDE THE MOST RELEVANT ANSWERS AS QUICKLY AS POSSIBLE” “PROVIDE THE MOST RELEVANT ANSWERS AS QUICKLY -
Eric Schmidt
Eric Schmidt Chairman Dr. Eric Schmidt Schmidt Futures Nominated by then-Chairman and Current Ranking Member Mac Thornberry (R-TX), House Armed Services Committee Dr. Eric Schmidt is the technical advisor to the board of Alphabet where he was formerly the executive chairman. As executive chairman, he was responsible for the external matters of all of the holding company's businesses, including Google Inc., advising their CEOs and leadership on business and policy issues. Prior to the establishment of Alphabet, Eric was the chairman of Google Inc. for four years. From 2001-2011, Eric served as Google’s chief executive officer, overseeing the company’s technical and business strategy alongside founders Sergey Brin and Larry Page. Under his leadership, Google dramatically scaled its infrastructure and diversified its product offerings while maintaining a strong culture of innovation, growing from a Silicon Valley startup to a global leader in technology. Prior to joining Google, Eric was the chairman and CEO of Novell and chief technology officer at Sun Microsystems, Inc. Previously, he served on the research staff at Xerox Palo Alto Research Center (PARC), Bell Laboratories and Zilog. He holds a bachelor’s degree in electrical engineering from Princeton University as well as a master’s degree and Ph.D. in computer science from the University of California, Berkeley. Eric was elected to the National Academy of Engineering in 2006 and inducted into the American Academy of Arts and Sciences as a fellow in 2007. Since 2008, he has been a trustee of the Institute for Advanced Study in Princeton, New Jersey. -
Human Computation Luis Von Ahn
Human Computation Luis von Ahn CMU-CS-05-193 December 7, 2005 School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 Thesis Committee: Manuel Blum, Chair Takeo Kanade Michael Reiter Josh Benaloh, Microsoft Research Jitendra Malik, University of California, Berkeley Copyright © 2005 by Luis von Ahn This work was partially supported by the National Science Foundation (NSF) grants CCR-0122581 and CCR-0085982 (The Aladdin Center), by a Microsoft Research Fellowship, and by generous gifts from Google, Inc. The views and conclusions contained in this document are those of the author and should not be interpreted as representing official policies, either expressed or implied, of any sponsoring institution, the U.S. government or any other entity. Keywords: CAPTCHA, the ESP Game, Peekaboom, Verbosity, Phetch, human computation, automated Turing tests, games with a purpose. 2 Abstract Tasks like image recognition are trivial for humans, but continue to challenge even the most sophisticated computer programs. This thesis introduces a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human brainpower using computer games. For example, the ESP Game, introduced in this thesis, is an enjoyable online game — many people play over 40 hours a week — and when people play, they help label images on the Web with descriptive keywords. These keywords can be used to significantly improve the accuracy of image search. People play the game not because they want to help, but because they enjoy it. I introduce three other examples of “games with a purpose”: Peekaboom, which helps determine the location of objects in images, Phetch, which collects paragraph descriptions of arbitrary images to help accessibility of the Web, and Verbosity, which collects “common-sense” knowledge.