Intellectual Property Brief Volume 7 Issue 1 Article 1 2020 Fair Play: Copyright Issues and Fair Use in Youtube "Let's Plays" and Video Game Livestreams Sebastian C. Mejia Follow this and additional works at: https://digitalcommons.wcl.american.edu/ipbrief Part of the Intellectual Property Law Commons Recommended Citation Mejia, Sebastian C. (2020) "Fair Play: Copyright Issues and Fair Use in Youtube "Let's Plays" and Video Game Livestreams," Intellectual Property Brief: Vol. 7 : Iss. 1 , Article 1. Available at: https://digitalcommons.wcl.american.edu/ipbrief/vol7/iss1/1 This Article is brought to you for free and open access by the Washington College of Law Journals & Law Reviews at Digital Commons @ American University Washington College of Law. It has been accepted for inclusion in Intellectual Property Brief by an authorized editor of Digital Commons @ American University Washington College of Law. For more information, please contact
[email protected]. Fair Play: Copyright Issues and Fair Use in Youtube "Let's Plays" and Video Game Livestreams This article is available in Intellectual Property Brief: https://digitalcommons.wcl.american.edu/ipbrief/vol7/iss1/1 FAIR PLAY: COPYRIGHT ISSUES AND FAIR USE IN YOUTUBE "LET'S PLAYS" AND VIDEOGAME LIVESTREAMS SEBASTIAN C. MEJIA INTRODUCTION While videogames used to be a small, niche hobby, they have become a worldwide, multi-billion dollar industry.' Games like Call of Duty: Black Ops II and Grand Theft Auto V are not only the biggest sellers in the videogame industry, but are also among the biggest entertainment properties in the world, both reaching the $1 billion sales milestone in record times.2 The high level of success has caused the growth of a large * J.D.