ABSTRACT
NEW RETRO: AN EXPLORATION OF MODERN VIDEO GAMES WITH A RETRO AESTHETIC
by Bryant David Thomas
This research paper is about the differences in experiences video game players have when playing retro games, modern games, and recent games created using a retro aesthetic. The definition of modern games using a retro aesthetic is any game made for modern video game hardware (consoles, handhelds, and computers) that uses game design choices or visual stylings of older video games. The paper focuses on the types of games video game players enjoy, and the different emotions they associate with the games from different generations. A total of 17 participants took the survey, and a total of 6 study participants were interviewed. Both of these research methods were utilized to gain a better understanding of how video game players experienced games from different generations. The outcome of the study is a proof of concept experience that takes elements from across gaming generations and combines them into one cohesive.The prototype is usability tested to see if video game players connect well with the multiple experiences converging together. NEW RETRO: AN EXPLORATION OF MODERN VIDEO GAMES WITH A RETRO AESTHETIC
Thesis Report
Submitted to the
Faculty of Miami University
in partial fulfillment of
the requirements for the degree of
Master of Fine Arts
by
Bryant David Thomas
Miami University
Oxford, Ohio
2017
Advisor: Dennis Cheatham
Reader: Dr. Eric Hodgson
Reader: Ray Claxton
©2017 Bryant David Thomas This Thesis titled
NEW RETRO: AN EXPLORATION OF MODERN VIDEO GAMES WITH A RETRO AESTHETIC
by
Bryant David Thomas
has been approved for publication by
College of Creative Arts
and
Department of Art
______Dennis Cheatham
______Dr. Eric Hodgson
______Ray Claxton Table of Contents
Table of Contents iii List of Tables v Dedication vi Acknowledgements vii Chapter 1: Introduction 1 1.1 Overview 1 1.2 New Retro 1 1.3 Purpose 2 1.4 Hypothesis 2 1.5 Methodology 3 1.6 Limitations 3 Chapter 2: Literature Review 4 2.1 Introduction 4 2.2 Methods 5 2.3 Results 6 2.4 Conclusions 10 Chapter 3: Methodology 12 3.1 Methodology 12 3.2 Exploratory Questions 12 3.3 Research Procedures 12 3.4 Human Participants and Ethics Precautions 13 Chapter 4: Results and Findings 14 4.1 Survey 14 4.2 In-depth Interviews 18 4.3 Results 19 4.3.1 Individual Game Results 20 Final Fantasy I 21 Final Fantasy VII 23 Final Fantasy X 25