Armour of the Mime Whenever an enemy dies the owner can place the amulet on their body and absorb some of their essence into the Type: Heavy Armour broken stone. AC: 16 Once it has absorbed the essence of 10 bodies the stone is Weight: 60 lbs healed. Description: This set of split-mail is jet black and comes with Once per day the owner can use the amulet to become a a white face mask and Berrett which must be worn to specter for 3 rounds gaining all the powers and complete the set. resistances. This armor gives the owner proficiency in stealth and Each transformation takes 5 charges. performance checks. The owner receives a disadvantage on intimidation checks. Amulet of Forgotten Lore Weight: 6 lbs 2. Amulets Description: Made from marble this stone amulet has been crafted into the shape of an open book.The owner may consult the book to find out one piece of long-forgotten Amulet of the Old Grey Wolf knowledge. Weight: 5 lbs The book is sentient and will ask the owner to perform a Description: A silver wolf's head on a chain with one red eye task in order to obtain the knowledge they require. and one green. The book is the ultimate keeper of knowledge and is The amulet is constantly watching out for its owner. The jealous of any other people, places or things that possess first time the owner is attacked by either a ranged or melee knowledge that it does not. attack the wolf will burst forth from the amulet.

Non-magic Projectile: The wolf will catch the projectile in 3. Belts its mouth stopping it from hurting the wearer. Other Attacks: The wolf will pass through the attacker and Belt of the Were-hippo imposes a disadvantage on the attack made. Weight: 2 lbs Description: This grey leather belt is adorned with a poorly Once it has completed its mission it will lick its master worked hippo head buckle. before peeing on them for 1d4 of radiant damage. The wearer will glow softly for the next hour giving them a Once per day the owner can transform into a Were-hippo disadvantage on stealth checks for 4 rounds. Amulet of Undoing Weight: 3 lbs Were-hippo Description: Made from a thin tin like substance this square Large Creature 1-inch amulet has an image of a small child with a mischievous grin. Armor Class 16 If the owner can use the power of the amulet to untie any Hit Points 64(10d8) Speed 40ft. type of knot within a 10ft radius. Amulet of the Many-Faced STR DEX CON INT WIS CHA Watchers 16 (+3) 9(-1) 14 (+2) 9 (-1) 7 (-2) 9 (-1) Weight: 3 lbs Description: Made from silver this amulet forms an Condition Immunities Non magical, non silver unbroken circle of screaming faces The amulet allows the attacks owner to change their face at will. Actions The owner can accurately duplicate any face that they have Bite Melee attack, +3 2d6 Piercing +3 studied for more than 10 minutes. Charge. The werehippo needs runs 30ft hitting all This is a physical transformation and not an illusion. targets in its path. Targets must make a DC15 Dex It is only the face that changes the owner's body stays the save same. Success - The target is pushed 5ft to one side and Amulet of the Spectre takes half damage. Failure - The target takes 5d8 bludgeoning damage Weight: 3 lbs and is thrown back 30ft the target is considered Description: This bronze tear-shaped amulet has a broken prone. All attacks are considered magical. If the jade stone set in its center. owner is reduced to 0Hp they revert to their Sampleoriginal form. file Belt of Poor Timing Quiver of the Planes Weight: 4 lbs Weight: 6 lbs Description: This thin iron chain belt is rusty and gives the Description: This hollowed out steel cylinder has been impression it could break at any time painted jet black. The identify spell will show this to be a belt of accuracy When the owner reaches into the quiver they will draw an adding +1 to ranged attacks however the belt is cursed. arrow from a random plane of existence. Whenever the owner uses the dodge action they attacker The owner rolls on the table below will roll with advantage and the owner cannot use the disengage action Glass arrow (0% - 40%) deals an additional for 1d4 piercing Belt of Pocket Dimensions Fire arrow (41% - 50%) deals an additional 1d4 fire damage. Weight: 0.5 lbs Ice arrow (51% - 60%) deals an additional 1d4 cold Description: This plain canvas belt has 5 - 8 pouches that act damage. as small pocket dimensions. Radiant arrow (61% - 70%) deals an additional 1d4 The owner can store 1 small object in each pouch an object radiant damage. can be called into the owner's hand as a free action. Necrotic arrow (71% - 80%) deals and additional 1d4 Only the owner can call the items forth anybody else necrotic damage. inspecting them pouches will believe they are empty. Nothing (81% - 90) nothing is drawn and the attack is lost. The void (91% -98%) the owner reaches in and takes Belt of Spell Stunning 1d6 necrotic damage and the attack is lost. Weight: 3 lbs Demon (99% - 100%) a shadow demon is summoned Description: This belt is made of interlocking small shiny from its plane and immediately attacks the owner. mirrors. When the owner is the target of a cantrip spell the belt will Longbow of Healing automatically try to stun the caster. The caster must make Weight: 6 lbs a DC 13 Con save. Description: This bright blue yew bow is adorned with ancient elven runes of peace and healing. Each end of the Success - No effect bow has been carved into the shape of a dove in flight. Failure - The caster is dazed for a moment and the spell is . lost. The bow can be used 3 times per day. As an action, the Note this effect will occur on all spells targeting the owner picks a target within range and fires one of the owner. arrows. The target gains 3d6 HP. Any other creatures within a 30ft Belt of Light radius of the target gains 2d6 HP Weight: 3 lbs Description: This belt is made of a simple knotted and frayed Shortbow of the Vortex rope. Weight: 6 lbs Description: This short bow is made a dark pliable wood The owner will weigh 50 lbs less than their current weight. that is cool to the touch when drawn. The lowest the owner can weigh is 2 Lbs As an action the owner fires an arrow and creates a 6ft tall 3ft wide rift to appear. The owner can then fire a second 4. Bows and Quivers arrow to create a second rift. The 2 rifts are connected and act as a corridor through space. Quiver of the Curious Chameleon There is no maximum distance across which the two rifts Weight: 5 lbs can be connected and the owner can only have two rifts Description: Shaped to resemble a chameleon this quiver open at any time. seems to blend in with the owner's clothing. Anybody can use the rifts once open and it takes 2hrs for the rifts to close once the owner has given the command. Once an arrow is drawn from the quiver and hits a creature who has a vulnerability i.e. fire, the arrow will transform into that substance and deal an additional 2d6 worth of Quiver of Inconvenient Items damage. The arrow is consumed in this process. Weight: 2 lbs Description: This leather quiver is shaped like a deep v with The owner of the quiver then acquires the same and dyed forest green. vulnerability . This will fade once they have taken a long If an identify spell is cast upon the quiver it will reveal it to rest and vulnerabilities can stack. be a quiver that produces +1 arrows however the quiver is cursed. SampleWhenever an arrow is d rawn frfileom the quiver and fired it becomes a useless random object that deals no damage. Cloak of Daggers Weight: 20 lbs Description: This cloak is made up of interlocking 5. Cloaks sharpened steel daggers Cloak of the Tawny Terror The cloak gives the owner a +1 to AC and has a number of effects: Weight: 3 lbs Spare Dagger - As a bonus action the owner can draw a Description: A flowing cloak made up of hundreds of soft knife from the cloak. The dagger acts as a +1 weapon tawny feathers. When the hood is raised two golden eyes This can be activated 3 times per day. can be seen. Close combat - When a melee attack misses the owner The cloak has 2 features: can use their reaction to twirl the cloak and attempt to Feather Fall: Casts the spell once per day. make a melee slash attack at their attacker. Feather Volley: Three times per day the wearer can The target must make a Dex save DC12: spread out the cape and fire a volley of owl feathers at a single target. The target must make a DC12 Dex save: Success No effect. Failure They suffer 1d4 +1 slashing damage. Success No effect Failure They take 2d4 piercing damage 6. Cloak of the Streams Glasses of Trap Detection Weight: 3 lbs Weight: 0.5 lbs Description: This cloak is a deep blue that seems to move Description: These simple wire glasses have a green tint to within the weave if stared at for too long. The cloak their . constantly seems to be dripping water from its hem. Its is rumored that the cloak belonged to a notorious pirate who The glasses perform 2 functions: drowned at sea. Detect traps - Twice a day the owner can cast the spell to detect traps in addition to the spell any traps in the vicinity The cloak has 2 features that the owner can use. will glow green to identify where they are. Staying afloat - Whilst wearing the cloak the owner cannot Detect thoughts - twice a day the owner can use this drown. The cloak will always pull the owner to the top of function to detect the thoughts of an individual to any body of water. determine if they are leading them into a trap. The target Spectral Vision - Once per day the owner can take on the must make a Wis save DC 13. form of the spectral captain. In this form, the wearer is immune to non-magical weapons and can attempt to Success No effect. frighten up to 5 creatures. Failure The owner can read the targets thoughts. Each creature must make a Wis save DC12:

Success No effect. of Precision Failure They become frightend for 3 rounds. Weight: 0.5 lbs Description: A Single silver eyepiece which has a red dot sat Cloak of Billowing in the center of the glass. Weight: 5 lbs The monocle has two functions: Description: This fancy cloak is made from fine wool with a Perfecting work - Once per day the owner can use the yellow silk interior. An unknown royal crest is emblazoned monocle when carrying out a skill check using tools i.e on its back. carpenter, thieves. The owner adds +5 to the check. The perfect shot - Once per day the owner can use the Whenever the owner strikes a heroic pose the cloak billows monocle when making a ranged attack. out behind them dramatically. The owner gains +5 to their attack roll. Cloak of Sleeping of the Tactical Genius Weight: 10 lbs Weight: 0.5 lbs Description: This forest green cloak falls down to the Description: These half-moon spectacles perch on the nose owner's feet and is clasped together by a falcon in flight. of the owner the arms are decorated in tiny silver Between dusk and dawn, the cloak can wrap itself around depictions of glorious battles. the owner tightly. The owner gains an insight into battles and tactics. Whilst wrapped up like this the owner is protected as per Whilst wearing them and viewing an army position the the spell leomund's tiny hut. The effects only apply to the owner has 45% to understand what their most likely owner. Sampleactions are going to be. file Lenses of the Serious Reader Awful (01-05 %) Weight: 0.5 lbs Medicore (06-60%) Description: These are plain well worn thick-lensed glasses Well received (61-80%) that have a heavy thick mahogany frame. Critically acclaimed (81-95%) Masterpiece (96-100%) The owner can now read any literature at double the normal speed as lomg as its in a language they understand. The owner will only know the impact of the composition This applies to normal and magical texts. when it is played for an audience that they do not know. The DM should determine the impact of an awful and masterpiece composition. Weight: 0.5 lbs Description: Simple metallic frames that have no lenses in If the composition is awful the gloves will no longer work them. for the owner out of shame. If the composition is a masterpiece the gloves will consider The wearer gains a +1 to persuasion checks due to how their work done and stop working. smart they appear. Gloves of the Handstand 7. Gloves Weight: 0.5 lbs Description: These are simple tanned leather gloves Mittens of Warmth imprinted with a dwarven rune for athletics. Weight: 0.5 lbs The owner can at will perform a perfect handstand and Description: These simple red and green woolen mittens are hold it with no ill effect for 10 minutes. attached by a thick thread. The owner is immune to the effects of natural cold. Gloves of Transference Once per day if they are a target of a cold/ice related spell or effect they can call upon the gloves' enchantment to Weight: 0.5 lbs shield themselves from the effects. The owner must make Description: Made from black dragon scales these gloves a DC 15 Acrobatics checks. give off an aura of hunger to any who touch them. Once per day as an action, the owner can touch another Success - The owner catches the effect targeted at them creature and attempt to transfer a portion of the skill or and prevents any damage they should have taken. ability from them to their selves. If the target is willing no Failure- The owner takes damage as they would do saving throw is required. If the target is unwilling they must normally. make a DC13 Wis save.

Whilst wearing these gloves the owner receives a Success - no effect disadvantage on all skill checks that require using their Failure/willing - The owner can transfer one of the hands. following to themselves: Once the owner takes the gloves off they will be filled with a profound sense of disappointment for the next A single spell or spell-like effect the target can cast or hour they will receive a disadvantage on wisdom checks. duplicate A single immunity/resistance Gloves of the Musician HP equal to the owners level plus their Con bonus The effects of this transference last for 2 hours and the Weight: 0.5 lbs target does not regain what has been transferred until the Description: These fingerless gloves are made of woven dawn of the next day. The owner may cast the spell even if strands of fine silver etched with notes from a song that they are not a spell caster and must meet all the nobody can decipher. requirements of the spell including components to cast it. Whilst wearing these gloves the owner gain proficiency in 2 musical instruments and may read and write music. If the owner transfers HP then the targets total HP is The glove's natural desire is to try and create a musical reduced by this amount and cannot go above this until the masterpiece next day. On one occasion the owner can attempt to write a new If a target is reduced to 0 HP due to this their soul musical score. Once this process is started the owner must is transferred into the gloves and cannot be restored unless spend 24hrs constantly working on the composition. the gloves are destroyed. Once completed the gloves will attempt to transfer a portion of their power to the work. The DM should roll on the Sampletable below to determine how successful the piece was: file Glove of the Snowballers of the Rockheaded Weight: 0.5 lbs Weight: 4 lbs Description: These are elegant lace gloves in an intricate Description: This helmet is a poorly chipped and molded snowflake design. lump of rock. The owner can touch and handle items of extreme cold Twice a day the owner can use the enchantment to without taking any damage, this effect only extends to the curl up and become a 90 lb boulder. owner's hands. The effect lasts for 10 minutes or until canceled by the At will, the owner can create a medium-sized snowball in owner. Due to its magical nature the boulder can be picked the palm of their hands. The snowball can be used as a up and thrown by anybody with an Str of 12 and above. projectile weapon dealing 1d4 bludgeoning damage. On a successful attack (30 / 80) the boulder deals 1d12 +1 bludgeoning damage. Whilst in this form the owner gains a natural AC of 15 and 8. 40HP.Once these HP are lost the ownership reverts to their normal form. of Social Ineptitude Weight: 0.5 lbs Cap of the lamb Description: This is a black smart cap with a small brim and Weight: 1 lbs printed with unknown runes. Description: This fluffy woolen cap has two small pink ears An identify spell will show this cap to a cap of the and a chin strap to hold it in place. influencer however the cap is cursed. Once per day as an action the owner can use the Once per day the owner can activate the power of the cap enchantment to polymorph themselves into a lamb. The and reroll a failed deception check. owner retains all of their original stats and can still talk If the owner finds themselves in an important social and reason. situation they must make a DC12 Wis save. This effect lasts for 4 hours or until the owner cancels the effect. Success: No effect Failure: The owner will start to act in the most inappropriate manner relevant to the social situation that they are in. 9. Instruments

Hat of Miniature Summoning Thundering Tambourine Weight: 0.5 lbs Weight: 2 lbs Description: This has the appearance of a wizard that Description: This tambourine has etchings of dark clouds was designed by a small child. A tall cone made of card and lightning strikes across its skin. painted black with a silver moon crudely drawn on it. Once the owner strikes the tambourine a tremendous An identify spell will show that as an action the hat can be thunderclap can be heard for up to a mile away. used to summon a creature up to challenge rating for 2 ¼ Anybody within 60ft must make a Con save DC13: hours. The hat has a peculiar trait, any creature that is summoned Success No effect. is a of its normal size. All of the creature's stats are also a ¼ Failure They become deafened for 4 rounds. of what they would normally be. ¼ The tambourine has 5 charges and regains 1 per day. Helmet of the Parted Mind The Twisted Lyre Weight: 3 lbs Weight: 5 lbs Description: This chainmail helmet has an old dwarven rune Description: This beautiful silver worked lyres ends in two for division etched into the temple. heads one laughing and one scowling. Once per day if the owner is affected by a spell or effect The lyre can only be used by somebody who has a that dominates the mind or posses them they can activate proficiency in using this instrument. the helmets magic. Once played the owner must make a performance check The helmet splits the owner's mind in half locking away the DC14: part that is being controlled and canceling any effects that would impact the owner. The owner is stunned until the Success: The laughing head produces a charm spell end of their next turn. anybody within 30ft will be entranced by it and unable to If the owner was possessed the spirit is imprisoned within act for 3 rounds. Once it finishes the targets will feel calm the helmet. and tranquil with a memory of a beautiful performance the There are rumors that when too many spirits are captured owner now receives an advantage on any persuasion in this way it can have catastrophic events. checks with the targets for the next hour. SampleFailure: The scowling h ead recfileites a vicious mocking string of verse at the crowd, enraging them anybody within 10. Miscellaneous 30ft will attempt to strike to strike at the owner in a blind rage. Wooden Spoon of Enmity This effect lasts for 3 rounds after which the targets Weight: 1 lbs will stop but continue to be hostile towards the owner. Description: This is a very standard poorly carved wooden spoon. The Triangle of Summoning This is a cursed item. If the identify spell is cast on the Weight: 1 lbs spoon it will appear to be spoon of seasoning allowing the Description: This simple steel triangle is warm to the touch owner to add incredible flavor to any dish. and seems to vibrate when held. The spoon, however, hates being owned and actively works Once struck the inside of the triangle turns a pale blue to destroy its owner. opening a gate to another realm. Once per day the spoon can attempt to possess a target Roll on the table below to determine what comes through. who has eaten food that it has seasoned. The target makes a Wis check DC15: 01 - 50 A Spectral Owl 50 -70 A Spectral Wolf Success No effect. 70 - 90 A Spectral Hound Failure The target they can think of nothing but trying to 90 - 100 A Spectral Servant kill the owner of the spoon. This will not be a blind rage but will be a planned attack All creatures summoned are considered to be familiars to striking at the most opportune moment. the owner even if they are not a spellcaster and have the The effect is classed as a possession. If the individual is normal stats for their type. knocked out they will forget why they tried to kill the They all have the ability to turn invisible at will and can owner. only be harmed by magicical attacks. It is possible for the spoon to have more than one The spectral servant acts as a level 1 dwarven fighter. possessed individual under their command at a time and for them to be working together to murder the owner. Only one creature can be summoned at a time if the creature dies then the triangle cannot be used for a month. Stone of Uncomfortable Silence Weight: 5 lbs Bagpipes of Broken Dreams Description: This is a flat round piece of flint about 1 inch in Weight: 5 lbs diameter with a perfect hole in the middle. Description: These highly decorated Bag pipes are covered This is a cursed item the identify spell will show it to be a with faux dragon scales and each pipe ends in a raging luck stone that can be used once per day to reroll any roll. dragon head. If the owner enters into casual conversation with anybody the stone forces the owner to wait 5 seconds before they Success No effect. can respond. Failure The target will feel tired and lethargic. The next night the target will be restless and not be able to sleep Frog of Concentration properly. Weight: 3 lbs They will gain 1 point of exhaustion and be unable to Description: This is a tiny 2-inch ceramic frog wearing a regain any spells or abilities that require a long rest. wizard hat with a puzzled look on its face. Panpipes of Poison The owner of the frog gains an advantage on any concentration checks made whilst maintaining focus on a Weight: 2 lbs spell. Description: These crude wooden pipes have been sculpted into the shape of a goblins head. Expanded wagon When the pipe is played gouts of poisonous gas Description: This cloth topped 4 wheeled wooden wagon issues forth filing a 60ft by 10ft radius. looks to all purposes to be a standard farmers vehicle. Anybody who starts their round in the area of effect must make a Con save DC12: When the owner goes inside the wagon they will find a fully stocked traveling kitchen. Success No effect. Complete with utensils and always stocked with fresh food Failure The target will be consumed by a wasting poison the inside resembles a wealthy farm kitchen. A wooden and suffer 2d10 poison damage and receive disadvantage table sits in the middle big enough for 6 people to sit on their next con save. around comfortably. The owner is also affected by the poison The cloud lasts for 3 roSampleunds and pipes can only be used once per day. file