Armour of the Mime Whenever an enemy dies the owner can place the amulet on their body and absorb some of their essence into the Type: Heavy Armour broken stone. AC: 16 Once it has absorbed the essence of 10 bodies the stone is Weight: 60 lbs healed. Description: This set of split-mail is jet black and comes with Once per day the owner can use the amulet to become a a white face mask and Berrett which must be worn to specter for 3 rounds gaining all the powers and complete the set. resistances. This armor gives the owner proficiency in stealth and Each transformation takes 5 charges. performance checks. The owner receives a disadvantage on intimidation checks. Amulet of Forgotten Lore Weight: 6 lbs 2. Amulets Description: Made from marble this stone amulet has been crafted into the shape of an open book.The owner may consult the book to find out one piece of long-forgotten Amulet of the Old Grey Wolf knowledge. Weight: 5 lbs The book is sentient and will ask the owner to perform a Description: A silver wolf's head on a chain with one red eye task in order to obtain the knowledge they require. and one green. The book is the ultimate keeper of knowledge and is The amulet is constantly watching out for its owner. The jealous of any other people, places or things that possess first time the owner is attacked by either a ranged or melee knowledge that it does not. attack the wolf will burst forth from the amulet. Non-magic Projectile: The wolf will catch the projectile in 3. Belts its mouth stopping it from hurting the wearer. Other Attacks: The wolf will pass through the attacker and Belt of the Were-hippo imposes a disadvantage on the attack made. Weight: 2 lbs Description: This grey leather belt is adorned with a poorly Once it has completed its mission it will lick its master worked hippo head buckle. before peeing on them for 1d4 of radiant damage. The wearer will glow softly for the next hour giving them a Once per day the owner can transform into a Were-hippo disadvantage on stealth checks for 4 rounds. Amulet of Undoing Weight: 3 lbs Were-hippo Description: Made from a thin tin like substance this square Large Creature 1-inch amulet has an image of a small child with a mischievous grin. Armor Class 16 If the owner can use the power of the amulet to untie any Hit Points 64(10d8) Speed 40ft. type of knot within a 10ft radius. Amulet of the Many-Faced STR DEX CON INT WIS CHA Watchers 16 (+3) 9(-1) 14 (+2) 9 (-1) 7 (-2) 9 (-1) Weight: 3 lbs Description: Made from silver this amulet forms an Condition Immunities Non magical, non silver unbroken circle of screaming faces The amulet allows the attacks owner to change their face at will. Actions The owner can accurately duplicate any face that they have Bite Melee attack, +3 2d6 Piercing +3 studied for more than 10 minutes. Charge. The werehippo needs runs 30ft hitting all This is a physical transformation and not an illusion. targets in its path. Targets must make a DC15 Dex It is only the face that changes the owner's body stays the save same. Success - The target is pushed 5ft to one side and Amulet of the Spectre takes half damage. Failure - The target takes 5d8 bludgeoning damage Weight: 3 lbs and is thrown back 30ft the target is considered Description: This bronze tear-shaped amulet has a broken prone. All attacks are considered magical. If the jade stone set in its center. owner is reduced to 0Hp they revert to their Sampleoriginal form. file Belt of Poor Timing Quiver of the Planes Weight: 4 lbs Weight: 6 lbs Description: This thin iron chain belt is rusty and gives the Description: This hollowed out steel cylinder has been impression it could break at any time painted jet black. The identify spell will show this to be a belt of accuracy When the owner reaches into the quiver they will draw an adding +1 to ranged attacks however the belt is cursed. arrow from a random plane of existence. Whenever the owner uses the dodge action they attacker The owner rolls on the table below will roll with advantage and the owner cannot use the disengage action Glass arrow (0% - 40%) deals an additional for 1d4 piercing Belt of Pocket Dimensions Fire arrow (41% - 50%) deals an additional 1d4 fire damage. Weight: 0.5 lbs Ice arrow (51% - 60%) deals an additional 1d4 cold Description: This plain canvas belt has 5 - 8 pouches that act damage. as small pocket dimensions. Radiant arrow (61% - 70%) deals an additional 1d4 The owner can store 1 small object in each pouch an object radiant damage. can be called into the owner's hand as a free action. Necrotic arrow (71% - 80%) deals and additional 1d4 Only the owner can call the items forth anybody else necrotic damage. inspecting them pouches will believe they are empty. Nothing (81% - 90) nothing is drawn and the attack is lost. The void (91% -98%) the owner reaches in and takes Belt of Spell Stunning 1d6 necrotic damage and the attack is lost. Weight: 3 lbs Demon (99% - 100%) a shadow demon is summoned Description: This belt is made of interlocking small shiny from its plane and immediately attacks the owner. mirrors. When the owner is the target of a cantrip spell the belt will Longbow of Healing automatically try to stun the caster. The caster must make Weight: 6 lbs a DC 13 Con save. Description: This bright blue yew bow is adorned with ancient elven runes of peace and healing. Each end of the Success - No effect bow has been carved into the shape of a dove in flight. Failure - The caster is dazed for a moment and the spell is . lost. The bow can be used 3 times per day. As an action, the Note this effect will occur on all spells targeting the owner picks a target within range and fires one of the owner. arrows. The target gains 3d6 HP. Any other creatures within a 30ft Belt of Light radius of the target gains 2d6 HP Weight: 3 lbs Description: This belt is made of a simple knotted and frayed Shortbow of the Vortex rope. Weight: 6 lbs Description: This short bow is made a dark pliable wood The owner will weigh 50 lbs less than their current weight. that is cool to the touch when drawn. The lowest the owner can weigh is 2 Lbs As an action the owner fires an arrow and creates a 6ft tall 3ft wide rift to appear. The owner can then fire a second 4. Bows and Quivers arrow to create a second rift. The 2 rifts are connected and act as a corridor through space. Quiver of the Curious Chameleon There is no maximum distance across which the two rifts Weight: 5 lbs can be connected and the owner can only have two rifts Description: Shaped to resemble a chameleon this quiver open at any time. seems to blend in with the owner's clothing. Anybody can use the rifts once open and it takes 2hrs for the rifts to close once the owner has given the command. Once an arrow is drawn from the quiver and hits a creature who has a vulnerability i.e. fire, the arrow will transform into that substance and deal an additional 2d6 worth of Quiver of Inconvenient Items damage. The arrow is consumed in this process. Weight: 2 lbs Description: This leather quiver is shaped like a deep v with The owner of the quiver then acquires the same and dyed forest green. vulnerability . This will fade once they have taken a long If an identify spell is cast upon the quiver it will reveal it to rest and vulnerabilities can stack. be a quiver that produces +1 arrows however the quiver is cursed. SampleWhenever an arrow is d rawn frfileom the quiver and fired it becomes a useless random object that deals no damage. Cloak of Daggers Weight: 20 lbs Description: This cloak is made up of interlocking 5. Cloaks sharpened steel daggers Cloak of the Tawny Terror The cloak gives the owner a +1 to AC and has a number of effects: Weight: 3 lbs Spare Dagger - As a bonus action the owner can draw a Description: A flowing cloak made up of hundreds of soft knife from the cloak. The dagger acts as a +1 weapon tawny feathers. When the hood is raised two golden eyes This can be activated 3 times per day. can be seen. Close combat - When a melee attack misses the owner The cloak has 2 features: can use their reaction to twirl the cloak and attempt to Feather Fall: Casts the spell once per day. make a melee slash attack at their attacker. Feather Volley: Three times per day the wearer can The target must make a Dex save DC12: spread out the cape and fire a volley of owl feathers at a single target. The target must make a DC12 Dex save: Success No effect. Failure They suffer 1d4 +1 slashing damage. Success No effect Failure They take 2d4 piercing damage 6. Glasses Cloak of the Streams Glasses of Trap Detection Weight: 3 lbs Weight: 0.5 lbs Description: This cloak is a deep blue that seems to move Description: These simple wire glasses have a green tint to within the weave if stared at for too long.
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