Family Fun Center at Harrisburg Mall Schedules East Coast Stamina Itg2 Dance Game Tournament for November 17 - 19

Total Page:16

File Type:pdf, Size:1020Kb

Family Fun Center at Harrisburg Mall Schedules East Coast Stamina Itg2 Dance Game Tournament for November 17 - 19 FOR IMMEDIATE RELEASE CONTACT: Jay Riley (410) 369-1277 FAMILY FUN CENTER AT HARRISBURG MALL SCHEDULES EAST COAST STAMINA ITG2 DANCE GAME TOURNAMENT FOR NOVEMBER 17 - 19 HARRISBURG, PA (November 1, 2017) – The Family Fun Center, located on the second level of Harrisburg Mall near Bass Pro Shops, is hosting an In The Groove 2 (ITG2) Dance Game Tournament from Friday, November 17 through Sunday, November 19 starting at 12:30 pm each day. Sign-ups and qualifying songs will be held from 9:30 am until noon at the center, located on 3501 Paxton Road in Harrisburg. For additional information about the event, call 717-737-9422. Produced by Andamiro and Roxor Games in 2005, In The Grove 2 is a state-of-the-art interactive dance simulation game that promotes physical endurance fitness and is suitable for all ages, from youth through adults. Enthusiasts of the game are able to post their dance results online to a world-wide audience. The Harrisburg Mall Family Fun Center is owned by Julie Severino. The Family Center’s ITG2 Dance Tournament Director reports that participants from places including Finland and Australia will be attending the competition. East Coast Stamina 6 is the latest in a series of annual ITG2 tournaments that are recognized for having the highest standards of competition across all dance games including Dance Dance Revolution and Pump It Up. Harrisburg Mall is a one million square foot regional mall with more than 70 tenants, including anchor stores Macy’s and Macy’s Backstage, Bass Pro Shops, Destination XL, 2nd & Charles and Regal Cinema’s Great Escape Harrisburg Mall Stadium 14. Baltimore-based St. John Properties, Inc. owns and manages the property. Visit www.shopharrisburgmall.com 2560 Lord Baltimore Drive • Baltimore, MD 21244-2666 • 410-788-0100 • www.sjpi.com .
Recommended publications
  • Playing on the Plane of Immanence (DIGAREC Series
    Serjoscha Wiemer Playing on the Plane of Immanence Notes on the Resonance between Body and Image in Music Video Games In recent years computer games have been discussed by a vari- ety of disciplines from various perspectives. A fundamental dif- ference with other media, which is a point of continuous consid- eration, is the specific relationship between the viewer and the image, the player and the game apparatus, which is a character- istic of video games as a dispositive. Terms such as immersion, participation, interactivity, or ergodic are an indication of the deep interest in this constellation. This paper explores the reso- nance between body and image in video games like REZ, SOUL CALIBUR and DANCE DANCE REVOLUTION from the perspec- tive of a temporal ontology of the image, taking particular ac- count of the structuring power of the interface and its subject positioning aspects. The constitutive relationship between human players and non-hu- man elements of the gaming situation has been described in the past in different ways, as a logical relation, for example, or as a spatial structure or configurational practice. But too little attention has been given to the temporal nature of this relationship. We are all familiar with the concept of real-time, which points heavily to the relevance of this topic. It is an important but, in my view, still insufficient tem- poral category for describing the broad range and fundamental func- tion of temporal structures that define the player-image relations in video games. This question of the temporality of video games is a key aspect that I will address with reference to the temporal constitution of the video image itself.
    [Show full text]
  • History of the Japanese DDR Community (PDF)
    Counting Combos A History of the Japanese DDR Community ~ An Insider’s Perspective ~ By: Aaron Chmielowiec October 5, 2013 Revision 109 Copyright © 2011, 2012, 2013 by Aaron Chmielowiec Cover design by Dan Zamarripa (SD) and Matt Hines Book design by Aaron Chmielowiec Published by AIJBot Press All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systems, without permission in writing from the author. The only exception is by a reviewer, who may quote short excerpts in a review. Dance Dance Revolution, ParaPara Paradise, Martial Beat, Dance 86.4, Jubeat and Dance Evolution AC are property of Konami Corporation. This book is intended for non-commercial educational purposes and may not be redistributed for profit in any form including but not limited to, electronic information service distribution, bulletin board distribution, and magnetic or optical medium distribution. Printed in the United States of America First Edition: May 2011 Second Edition: June 2012 Third Edition: October 2013 2 Chapter Page Introduction ………………………………………... 4 About the Author ………………………………... 6 1998 ……………………………………………………. 9 1999 ……………………………………………………. 14 2000 ……………………………………………………. 22 2001 ……………………………………………………. 35 2002 ……………………………………...…………….. 55 2003-2005 ……………………………....…………… 77 2006 ……………………………………...…………….. 104 2007-2008 …………………………………………… 121 2009 ……………………………………..……………… 147 2010 ……………………………………..……………… 160 2011 ……………………………………..……………… 172 2012 ……………………………………..……………… 186 Epilogue ………………………………………………. 198 Addendum …………………………………………... 201 Glossary ……………………………………………….. 226 Special Thanks ……………………………………... 231 3 Introduction DDR, or “Dance Dance Revolution” as it is known in full, is a long running series of music games by Konami Corporation as part of the Bemani music game series. DDR started in the late 1990s and unlike most other games found in a typical Japanese arcade, it requires a more physical method of input.
    [Show full text]
  • Dance Tournament Press Release 2018
    PRESS RELEASE-----PRESS RELEASE----- PRESS RELEASE-----PRESS RELEASE East Coast Stamina ITG2 Tournament at Harrisburg Mall’s Family Fun Center An “In The Groove 2” (ITG2) Dance Game Tournament will be held at the Family Fun Center located in the Harrisburg Mall on September 28th-30th of 2018. East Coast Stamina 7 is the latest in a series of annual ITG2 tournaments that have become known globally for having among the highest standards of competition across all dance games (including Dance Dance Revolution and Pump It Up). The Family Fun Center’s ITG2 Dance Tournament director, Ian Pyles, reports that participants from as far away as France and Australia managed to qualify and have confirmed their attendance. ITG2 is a dance simulation game produced by Andamiro and Roxor Games, Inc in 2005. The concept of the game is simple: step on the panels when the corresponding arrow on the screen reaches an indicator. Every successful step will raise your combo, while every missed step will lower your life bar. The object of the game is to 'pass' a song with the highest score possible, while ensuring that your life bar never runs empty. It is a simple concept at first, but quickly becomes very challenging and addicting. With each new song and step pattern becoming a new challenge, countless amounts of game play value exist. Players can insert a USB thumb drive into the machine to track their scores and progress on the game, see how many calories they’ve burned, and even load custom step patterns and songs from their drive.
    [Show full text]
  • Fy10ct-Research-Report-Osc-Otronicon-Final1.Pdf (490.79Kb)
    OTRONICON V.5 @ Orlando Science Center 2010 Cultural Tourism Audience Research Report Prepared for: United Arts of Central Florida, and Orange County Arts & Cultural Affairs Written and Delivered by: Americans for the Arts July 2010 DETAILED RESEARCH FINDINGS Name of Event (Funded Project): Otronicon v.5 Event Dates: January 15, 2010 through January 18, 2010 Name of Presenting Organization: Orlando Science Center Total TDT Funding Awarded: $100,000 Project Description: OTRONICON v.5 builds on the incredible success and momentum created since the inaugural Otronicon in 2006. Otronicon v.5 showcases the convergence of art, science, education, technology and entertainment. Otronicon provides audiences of all ages with hands-on opportunities to explore creative potentialities of electronic games, digital media and simulation. From a festival of short films created by electronic game technology to the latest game formats and technologies, to cutting-edge medical simulators, Otronicon engages, explores and inspires. ALL Local Out-of-Town Incremental EVENT ATTENDANCE ATTENDEES Attendees Attendees Attendees Total Attendance 11,920 8,082 3,838 1,430 Percentage of Total Attendance* 100% 68% 32% 12% Percentage of Out-of-Town Attendees 37% Unique Attendance 9,169 6,217 2,952 1,008 Average Size of Travel Party 3.3 3.1 3.9 4 Average Number of Visits Per Attendee 1.3 1.3 1.3 1.4 Median 1 1 1 1 Maximum (reported) 4 4 4 4 Percentage of Attendees with Multiple Visits 24% 25% 22% 28% Total Number of Audience Surveys Collected 439 351 88 43 * The percentages of local vs. out-of-town attendees were determined using the ZIP codes of Otronicon ticket purchasers, provided to the project researchers by the Orlando Science Center.
    [Show full text]
  • Tanssipeliopetusvideo
    Renne Brandt Tanssipeliopetusvideo Metropolia Ammattikorkeakoulu Insinööri (AMK) Mediatekniikan koulutusohjelma Insinöörityö 15.5.2013 Tiivistelmä Tekijä Renne Brandt Otsikko Tanssipeliopetusvideo Sivumäärä 30 sivua Aika 15.5.2013 Tutkinto insinööri (AMK) Koulutusohjelma mediatekniikka Suuntautumisvaihtoehto digitaalinen media Ohjaaja lehtori Merja Nieppola Insinöörityössä oli tavoitteena perehtyä opetusvideoiden tekoprosessiin ja tehdä opetusvi- deoita tanssipelaajia edustavan yhdistyksen käyttöön. Työssä tutkittiin, millaisia tanssipelit ovat, minkälaisia kokonaisuuksia niihin kuuluu ja mitkä ovat lajille tyypillisimmät tekniikat. Useasti esiintyvät ja aloittelevalle harrastajalle haastavimmat askelkuviot valikoitiin aiheiksi opetusvideoille, joiden tarkoituksena on opettaa, miten askelkuviot tulisi suorittaa. Videoita varten perehdyttiin erilaisiin pedagogisiin menetelmiin ja käytiin läpi, minkälainen merkitys opetusmateriaalin luomisella ja esitystyylillä on. Videoita varten valittiin DEP- menetelmä (Demostration, Explanation, Practice), jota on käytetty jo pidemmän aikaa eri- laisissa opetusvideoissa ja -peleissä. DEP-menetelmässä suoritettava liike esitetään ja selitetään, mitä liikkeessä pitää tehdä, minkä jälkeen oppija suorittaa harjoituksia liikkeen oppimiseksi. Suunnitteluvaiheessa keskityttiin esittämisen kannalta keskeisiin asioihin, kuten visuaali- seen ilmeeseen, kohderyhmän merkitykseen ja havainnollistavien kamerakulmien käyt- töön. Suunnittelussa mietittiin myös mahdollisimman tehokasta tapaa näyttää liikesarjat monesta
    [Show full text]
  • Exergame Network Awards
    Exergame Network Awards The Exergame Network (TEN) held the first ever public voting for awards relating to active video games. Fifteen categories covered the new generation of Active Video Games with nominations from industry experts and public votes from around the world. ”The inaugural TEN Awards is a significant initiative to raise public awareness of the commercial grade Exergaming solutions available world wide and to honor the key pioneering manufacturers in this exciting health and fitness genre” says Brett Young, founding member of The Exergame Network and CEO of Exergaming Australia. ”The first ever TEN Awards is a great step in helping both consumers and healthcare professionals know where to start when trying to select (or recommend) an exergame for their particular need. The voting was from a wide array of exergaming enthusiasts from around the globe. I believe this is a great start and hope that this will encourage game developers and exergaming manufacturers to continue to produce great products and raise the field of exergaming” says Dr. Ernie Medina, Jr., DrPH, founding member of The Exergame Network, CEO of MedPlay Technologies, and the “Exergaming Evangelist/Interventionist”. The Exergame Network Awards 2010 categories: - Best Children's Exergame - Best Physical Education Exergame - Best Seniors Exergame - Best Accessibility Exergame - Best Home Dance Exergame - Best Commercial Grade Dance Exergame - Best Exergame Fitness Avatar - Best Rehabilitation Exergame - Best Group Exergame - Best Gateway Exergame - Best Competition Exergame - Best Brain Exergame - Best Music in an Exergame - Best Commercial Exergame 2010 - Best Home Exergame 2010 1. Best Children’s Exergame Award that gets younger kids moving with active video gaming - Dance Dance Revolution Disney Grooves by Konami - Wild Planet Hyper Dash - Atari Family Trainer - Just Dance Kids by Ubisoft - Nickelodeon Fit by 2K Play Dance Dance Revolution Disney Grooves by Konami 2.
    [Show full text]
  • Inthegroove.Pdf
    Käyttäjäryhmät ● Arcade-pelaajat ● Kotikäyttäjät ● Yhteisöt ● Yritykset ● Koulut ● Kuntosalit www.inthegroove.fi Laitehistoria ● 1998 Dance Dance Revolution ● 2001 Stepmania ● 2004 In The Groove Arcade ● 2005 In The Groove PlayStation 2 ● 2006 In The Groove PC/Mac ● 2007 In The Groove Multiplayer www.inthegroove.fi Dance Dance Revolution 1998 ● Konamin kehittämä Arcade-peli ● Japanissa ja U.S.A:ssa kymmeniä versioita ● 2 Eurooppa-versiota, EuroMix 1 ja EuroMix 2 www.inthegroove.fi Stepmania 2001 ● Kehityspäälikkö Chris Danford ● Avoimeen lähdekoodiin perustuva simulaatio ● Vuoteen 2007 mennessä 4 miljoonaa latausta www.inthegroove.fi Arcade 2004-2005 ● In The Groove 1 2004 ● In The Groove 2 2005 Perustuu Stepmanian lähdekoodiin. Aktiivipelaajien, pelaajille kehittämä. www.inthegroove.fi PlayStation 2 2005 ● Julkaistu ainoastaan U.S.A:ssa www.inthegroove.fi PC/Mac 2006 ● Kehityspäällikkö Chris Danford ● 136 musiikkikappaletta ● 4-5 vaikeustasoa/kappale ● Useita pelitiloja ● 1-2 pelaajaa ● Voi ohjelmoida omia askelia ● Euroopassa peliä myyty eniten Suomessa www.inthegroove.fi Impact ● Päällinen teknistä muovia ● Sisältö vaahtomuovia ● Korotetut nuolet ● Halpa mutta kestävä ● USB liitäntä www.inthegroove.fi Cobalt Flux ● Galvanoitua terästä ● Polykarbonaattia ● Kestää 270 kg pelaajan ● USB/PS2/Xbox sopiva ● Aktiivipelaajien suosima www.inthegroove.fi Multiplayer 2007 ● Kaupalliseen käyttöön ● Langattomat alustat ● 32 samaanaikaista pelaajaa ● Voi ohjelmoida omia askelia www.inthegroove.fi Suomen Tanssipelaajat ry ● Perustettu vuonna 2006
    [Show full text]
  • In the Groove Pc Download Groove Music
    in the groove pc download Groove Music. Groove Music is Microsoft's music streaming service. It comes with a catalog with over 40 million songs and allows you to upload your own to OneDrive. 1 2 3 4 5 6 7 8 9 10. Nowadays we're fully aware of who the leaders of the music streaming industry are. Nobody can put up a fight against Spotify, and that's even with important tech companies like Apple trying their luck with Apple Music. Microsoft always wants to take a shot and that's why they've launched Groove Music , a Windows 10 application from which we can bring together in the same place and play all our music, as well as having access to a catalog with millions of songs online . Groove Music vs Spotify. At this point, you're probably asking yourself what can this music streaming service offer you that others can't. Well, compared to its greatest competitor, Microsoft's alternative offers as more songs (40 million compared to 30) and also comes along with an interesting feature such as the possibility to upload 50,000 songs to the cloud to listen to them online . A greate alternative to Spotify's desktop client for Windows. In terms of price, both solutions are almost identical, but Groove offers us 1 month for free and after that, we have to sign up for a paid subscription. We don't have the chance to make use of a free advert-based version, outside those first 30 days. It's artist-based radio stations are also a differential element.
    [Show full text]
  • Itg2 Pc Download Openitg / Notitg FAQ
    itg2 pc download OpenITG / NotITG FAQ. OpenITG is a modification of StepMania 3.95, inspired by the In The Groove series. It's an older (but still powerful, and not outdated!) version of StepMania. You can play a large catalog of (sometimes modded!) simfiles, use custom themes, and do almost everything that you can do in StepMania 5! You can find modded simfiles for OpenITG, for example, in TaroNuke's channel, WinDEU's channel, or PuuroKulho's channel. There are a complete database available here. A full zip file can be found here. You can download OpenITG here! What is NotITG? NotITG is a custom version of OpenITG made by TaroNuke, that allows you (and developers) to do more things. It has been created on March 2011, and is currently very active and updated with new features! There are many simfiles for that version, and there are always new ones! You can find a complete database of NotITG files there! The latest release of NotITG can be found there. Subscribe to TaroNuke's channel to make sure you're up-to-date! Are they similar to StepMania 5? No, No , No , No and No! Okay, they are all based on Stepmania, they are all rhythm games, they have the same gameplay, but ITG and SM5 runs differently! On ITG, scripts are based on XML files, while SM5 uses Lua files. ITG uses Lua 5.0, while SM5 uses Lua 5.1. Those terms may be unknown to you, but they mean that any modded simfile from SM5 won't work in ITG, and any theme or noteskin from ITG won't work in SM5 (or vice-versa)! So please, don't try a SM5 thing on ITG, or an ITG thing on SM5.
    [Show full text]
  • Dance Dance Revolution Quiz: Questions and Answers
    kupidonia.com Dance Dance Revolution Quiz: questions and answers Dance Dance Revolution Quiz: questions and answers - 1 / 4 kupidonia.com 1. When was Dance Dance Revolution A premiered? 2016 2005 2002 2. Which company produces Dance Dance Revolution? Konami Nintendo Roxor Games 3. In which year was Dance Dance Revolution introduced in Japan? 1998 1889 1982 4. When was Dance Dance Revolution released in North America and Europe? 1990 1983 1999 5. Who is not one of the publishers of Dance Dance Revolution? Nintendo Keen Dance Dance Revolution Quiz: questions and answers - 2 / 4 kupidonia.com DC Comics 6. Who was a Christain version of DDR titled "Dance Praise" made by? Nintendo Digital Praise Amuseworld 7. In which year was the first official club for DDR sport, "DDR Oslo" founded? 2000 2007 2004 8. Which of the following is not a similar game to Dance Dance Revolution? Contra In The Groove Pump it Up 9. When was Dance Dance Revolution SuperNOVA released? 2001 2006 2009 10. DDR X was released in: 2008 2006 2007 Dance Dance Revolution Quiz: questions and answers - 3 / 4 kupidonia.com Dance Dance Revolution Quiz: questions and answers Right answers 1. When was Dance Dance Revolution A premiered? 2016 2. Which company produces Dance Dance Revolution? Konami 3. In which year was Dance Dance Revolution introduced in Japan? 1998 4. When was Dance Dance Revolution released in North America and Europe? 1999 5. Who is not one of the publishers of Dance Dance Revolution? DC Comics 6. Who was a Christain version of DDR titled "Dance Praise" made by? Digital Praise 7.
    [Show full text]
  • USB Flash Drive - Wikipedia, the Free Encyclopedia
    USB flash drive - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/USB_flash_drive USB flash drive From Wikipedia, the free encyclopedia A USB flash drive consists of a flash memory data storage device integrated with a USB (Universal Serial Bus) USB Flash Drive interface. USB flash drives are typically removable and rewritable, and physically much smaller than a floppy disk. Most weigh less than 30 g (1 oz).[1] Storage capacities in 2010 can be as large as 256 GB[2] with steady improvements in size and price per capacity expected. Some allow 1 million write or erase cycles[citation needed] and offer a 10-year[citation needed]shelf storage time.[3][4] USB flash drives are often used for the same purposes for which floppy disks or CD-ROMs were used. They are smaller, faster, have thousands of times more capacity, and are more durable and reliable because of their lack of moving parts. Until approximately 2005, most desktop and laptop computers were supplied with floppy disk drives, but floppy disk drives have been abandoned in favor of USB ports. USB Flash drives use the USB mass storage standard, supported natively by modern operating systems such as SanDisk Cruzer Micro is a brand of USB flash drives Linux, Mac OS X, Windows, and other Unix-like systems. USB drives with USB 2.0 support can store more data and transfer faster than a much larger optical disc drives like CD-RW or DVD-RW drives and can be read by many other systems such as the Xbox 360, PlayStation 3, DVD players and in some upcoming mobile smartphones.
    [Show full text]
  • USB Flash Drive - Wikipedia, the Free Encyclopedia
    USB flash drive - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/USB_flash_drive USB flash drive From Wikipedia, the free encyclopedia A USB flash drive is a data storage device that includes flash memory with an integrated Universal Serial Bus (USB) interface. USB flash drives are typically removable and rewritable, and physically much smaller than a floppy disk. Most weigh less than 30 grams (1.1 oz). [1] As of September 2011, drives of up to 256 gigabytes (GB) are available. [2] A one-terabyte (TB) drive was unveiled at the 2013 Consumer Electronics Show and will be available during 2013. [3] Storage capacities as large as 2 TB are planned, with steady SanDisk Cruzer Micro, a brand of [4] improvements in size and price per capacity expected. Some allow USB flash drives up to 100,000 write/erase cycles, depending on the exact type of memory chip used, and a 10-year shelf storage time.[5][6][7] USB flash drives are often used for the same purposes for which floppy disks or CD-ROMs were used, i.e., for storage, back-up and transfer of computer files. They are smaller, faster, have thousands of times more capacity, and are more durable and reliable because they have no moving parts. Until about 2005, most desktop and laptop computers were supplied with floppy disk drives in addition to USB A Kingston card reader which accepts ports, but floppy disk drives have been abandoned due to their age Micro SD memory cards (Transcend and due to USB flash drives' growing popularity.
    [Show full text]