Inthegroove.Pdf

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Inthegroove.Pdf Käyttäjäryhmät ● Arcade-pelaajat ● Kotikäyttäjät ● Yhteisöt ● Yritykset ● Koulut ● Kuntosalit www.inthegroove.fi Laitehistoria ● 1998 Dance Dance Revolution ● 2001 Stepmania ● 2004 In The Groove Arcade ● 2005 In The Groove PlayStation 2 ● 2006 In The Groove PC/Mac ● 2007 In The Groove Multiplayer www.inthegroove.fi Dance Dance Revolution 1998 ● Konamin kehittämä Arcade-peli ● Japanissa ja U.S.A:ssa kymmeniä versioita ● 2 Eurooppa-versiota, EuroMix 1 ja EuroMix 2 www.inthegroove.fi Stepmania 2001 ● Kehityspäälikkö Chris Danford ● Avoimeen lähdekoodiin perustuva simulaatio ● Vuoteen 2007 mennessä 4 miljoonaa latausta www.inthegroove.fi Arcade 2004-2005 ● In The Groove 1 2004 ● In The Groove 2 2005 Perustuu Stepmanian lähdekoodiin. Aktiivipelaajien, pelaajille kehittämä. www.inthegroove.fi PlayStation 2 2005 ● Julkaistu ainoastaan U.S.A:ssa www.inthegroove.fi PC/Mac 2006 ● Kehityspäällikkö Chris Danford ● 136 musiikkikappaletta ● 4-5 vaikeustasoa/kappale ● Useita pelitiloja ● 1-2 pelaajaa ● Voi ohjelmoida omia askelia ● Euroopassa peliä myyty eniten Suomessa www.inthegroove.fi Impact ● Päällinen teknistä muovia ● Sisältö vaahtomuovia ● Korotetut nuolet ● Halpa mutta kestävä ● USB liitäntä www.inthegroove.fi Cobalt Flux ● Galvanoitua terästä ● Polykarbonaattia ● Kestää 270 kg pelaajan ● USB/PS2/Xbox sopiva ● Aktiivipelaajien suosima www.inthegroove.fi Multiplayer 2007 ● Kaupalliseen käyttöön ● Langattomat alustat ● 32 samaanaikaista pelaajaa ● Voi ohjelmoida omia askelia www.inthegroove.fi Suomen Tanssipelaajat ry ● Perustettu vuonna 2006 ● Toimii kattojärjestönä paikallisille tanssipeliyhdistyksille ● Hallinoi kilpailusääntöjä ja tuomarointia ● Järjestää kilpailuita ja tapahtumia ● IDO:n (Kansainvälinen tanssiorganisaatio) ja FDO:n (Suomen tanssiorganisaatio) alainen järjestö www.inthegroove.fi Kansainvälinen kilpailutoiminta ● Vuosittain järjestetään EM/MM kisoja ● Viimeksi EM/MM Oslossa elokuussa 2006 ● Suurin harrastajakunta U.S.A:ssa ● Useita keskustelufoorumeita joissa pelaajat pitävät yhteyttä ja tiedottavat kilpailuista ● Suomen edustajat pärjänneet kisoissa keskitasoa paremmin www.inthegroove.fi Tanssipelaamisen hyödyt ● Kehittää havainnointi-, reaktio-, ja hahmottamiskykyä ● Kytkee yhteen visuaalista, auditiivistä ja kineettistä prosessointia kehossa ● Lisää fyysistä kestävyyttä, parantaa hapenottokykyä ja polttaa rasvaa ● Alentaa kynnystä muiden urheilulajien aloittamiselle ja lisää nuoren itsevarmuutta www.inthegroove.fi Tulevaisuuden tavoitteet ● Lisätä merkittävästi passiivisten nuorten liikkumista ● Saada Suomen Tanssipelaajat ry liitettyä Tanssiurheiluliittoon ja sitä kautta SLU:hun ● Vakinnuttaa tanssipelin asemaa liikuntamuotona ja urheilulajina ● Esitellä lajia Kansainväliselle Olympiakomitealle esittelylajina Olympialaisiin www.inthegroove.fi .
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