The Proceedings Of

Total Page:16

File Type:pdf, Size:1020Kb

The Proceedings Of the association for computational heresy presents a record of the proceedings of SIGBOVIK 2017 the eleventh annual intercalary robot dance party in celebration of workshop on symposium about 26th birthdays; in particular, that of harry q. bovik carnegie mellon university pittsburgh, pa april 0, 2017 i SIGBOVIK A Record of the Proceedings of SIGBOVIK 2017 ISSN 2155-0166 April 0, 2017 Copyright is maintained by the individual authors, though obviously this all gets posted to the Internet and stuff, because it’s 2017. Permission to make digital or hard copies of portions of this work for personal use is granted; permission to make digital or hard copies of portions of this work for classroom use is also granted, but seems ill-advised. Abstracting with credit is permitted; abstracting with credit cards seems difficult. Additional copies of this work may be ordered from Lulu; refer to http://sigbovik.org for details. ii SIGBOVIK 2017 Message from the Organizing Committee th hese are the proceedings of the Ï«ÏÏ annual conference of the Special Interest Group on Harry Q.Ï Bovik, organised by the Association for Computational Heresy in honour of Harry Q. Bovik’s E.«...th birthday. «Ï; was a monumental year for SIGBOVIK. We experienced a factor of Ï, increase in submis- sions over last year, that’s to say, we received t,««« submissions. For your convenience, we made a histogram showing the number of submissions across time in Figure Ï. As much as we would have liked to accept all of these scientific breakthroughs, they would have caused our proceedings to weigh about ÊEÊ lbs or t kg, and face it, nobody needs that heavy of a paper paperweight. t«,««« s ion ss mi «,««« f sub o ber m Ï«,««« u N « E E EE EÊ ;« ; ; Harry Q. Bovik’s age at the submission deadline Figure Ï: Number of SIGBOVIK submissions across time Our reviewers tirelessly reviewed these submissions, and concluded that only Ѐ of them were truly worthy of being accepted for inclusion in the SIGBOVIK proceedings. “What, if anything, is epsilon?”, you might ask. In this case, it so happens that Ѐ = «.««Ï, a value of Ѐ found in the wild in the C++ species of programs .ì of the time, according to seminal work published in the proceedings of SIGBOVIK ÏIn case you were wondering: Quahaug. Assuming a page weight of . grams, double-sided printing, and an average of pages per submission. his corresponds to a bit more than the weight of a Kodiak bear (Ursus arctos middendorffi) [WikÏ;], pictured le. iii «Ï [PhDÏ, Figure E]. Comparing the SIGBOVIK «Ï; acceptance rate with the acceptance rates of other “prestigious” computer science conferences (Table Ï), we see that SIGBOVIK is anywhere from ÏE times (SIGCOMM) to Êt times (SODA) more prestigious than other top computer science conferences. Conference Name Year Acceptance rate FOCS «ÏE ;.;ì ICML «ÏE ì POPL «ÏE tì SODA «ÏE Ê.tì SOSP «Ï Ï;ì STOC «ÏE .ì SIGCOMM «ÏE ÏE.ì VLDB «ÏE Ï.ì Table Ï: Acceptance rates at “prestigious” computer science conferences SIGBOVIK used a new submissions website this year. Woven from the finest spider webs by Jordan Brown and Jean Yang, this website survived a DoS attack from the PCˆWˆWˆWˆWˆWˆWˆW successfully handled t,««« totally genuine submissions. We are grateful for their support and for letting us stress-test their soware. We hope that you will find the seminal works below informative and illustrative of the high-calibre research SIGBOVIK has become known for. From breakthroughs in debugging to new advances in impure math and game theory, we are sure there will be something of interest for everybody.t Our thanks to the volunteers who made SIGBOVIK possible. In particular, we would like to thank Sol Boucher for assembling these proceedings; Brandon Bohrer, Stefan Muller, and Ben Blum for reviewing papers and ensuring SIGBOVIK accepts only the highest calibre research; Carlo Angiuli for maintaining the SIGBOVIK website and his helpful advice; Chris Yu for the artwork; Catherine Copetas for managing SIGBOVIK finances and other administrative concerns; Ryan Kavanagh for organising the organisers; and last, but not least, the authors, without whom none of this would be possible. he SIGBOVIK «Ï; Organising Committee Pittsburgh, PA References [PhDÏ] Dr. Tom Murphy VII Ph.D. “What, if anything, is epsilon?” In: A Record of the Proceedings of SIGBOVIK «Ï. Apr. «Ï, pp. t–;. [WikÏ;] Wikipedia. Kodiak bear.Mar. «Ï;. o!v: https://en.wikipedia.org/wiki/Kodiak_ bear. tAnd if you can’t find something you’re interested in, you should have submitted it! iv These papers are so awesome few can bear to look away! Bear track: Strong Accept 3 1 IsthistheshortestSIGBOVIKpaper? . 4 2 I’m on vacation so I’m submitting a vacation picture instead of a paper, or, perhaps, a vacation photo in the format of a paper; I hope a predatory open access journal e-mails me about this article . ...... 6 Mule track: I’m Going to Use This! 7 3 Whosortsthesorters?.............................. 8 4 Objectionability: A computational view of mathematical computation . 12 5 Towards a well-defined and secure flirtation protocol . ........ 15 6 Asolutiontothetwo-bodyproblem . 22 Magpie track: Who Said Money Can’t Buy... 27 7 CallForPartners: Romancewithrigor. ... 28 8 Nano electronic transplant in brain and eyes to analyze and process human thoughtsandemotions .............................. 34 9 Grant proposal: Monetary policy of sparkly things . ....... 36 Monkey track: It’s Only a Game Theory 39 10 Is it Percival time yet?: A preliminary analysis of Avalon gameplay and strategy 40 11 Dr. Boozehead, or How I learned to stop worrying and get drunk: Design principles and analysis of drinking games in the silicon age .......... 47 12 A boring follow-up paper to “Which ITG stepcharts are turniest?” titled, “Which ITG stepcharts are crossoveriest and/or footswitchiest?”....... 54 Dog track: Nonstandard ML 63 13 Batch normalization for improved DNN performance, my ass . ....... 64 14 Coloneldensityestimation. ... 66 15 Degenerativeadversarialnetworks . ..... 68 16 Stopping GAN violence: Generative unadversarial networks ......... 76 1 Groundhog track: Putting the “Under” in “Image Understanding” 83 17 DeepDoggo: Learning the answer to “Who’s a good dog?” . ..... 84 18 eeeeeeeeeeeeee eeeeee eeee eeeee eeeee ee eeeeee ............................... 88 19 Distinguishing humans from other forms of cattle . ........ 94 Chipmunk track: New and “Improved” Languages 101 20 OntheTuringcompletenessofMSPowerPoint . .... 102 21 Effectivemulti-threadinginBefunge . ..... 107 22 Automatic distributed execution of LLVM code using SQL JIT compilation 114 23 WysiScript: Programming via direct syntax highlighting . .......... 119 24 ZM˜˜# PRinty# CwithABC!.................... 129 Insect track: Debugging 149 25 Amazon Web Services: Field observations related to arachnid cohabitation . 150 26 BlackberryDebugging .............................. 153 Moose track: Impure Math and \Big Data 157 27 Fakenewslogic.................................. 158 28 RRR for UUU: Exact analysis of pee queue systems with perfect urinal etiquette163 29 Thenext700typesystems ........................... 169 30 A modular approach to state-of-the-art big data visualization . 172 31 Efficient computation of an optimal portmantout . ...... 176 Raccoon track: Talkin’ Trash 191 32 Garbage collection for heaps only a mother could love . ........ 192 33 A new paradigm for robotic dust collection: Theorems, user studies, and a fieldstudy..................................... 194 Cat track: Work-stealingsaving 199 34 The Zero-color Theorem: An optimal poster design algorithm ........ 200 35 Cerebralgenus: Deadduckorphoenix? . 203 2 Bear track Strong Accept 1 Is this the shortest SIGBOVIK paper? Joe Doyle 2 I’m on vacation so I’m submitting a vacation picture instead of a paper, or, perhaps, a vacation photo in the format of a paper; I hope a predatory open access journal e-mails me about this article Jim McCann 3 1 Is This the Shortest SIGBOVIK Paper? Joe Doyle March 7, 2017 Maybe not. 1 4 CONFIDENTIAL COMMITTEE MATERIALS SIGBOVIK 2017 Paper Review Paper 14: Is This the Shortest SIGBOVIK Paper? Reviewer φ Rating: e/π Confidence: ǫ While the importance of this work to the SIGBOVIK community can’t be debated (because we have no established protocol for such a debate), it is not novel. The content of this paper is en- tirely contained within the papers “The Portmantout” from SIGBOVIK 2015, “A shortmantout” from SIGBOVIK 2016 and “Efficient Computation of an Optimal Portmantout” from the present SIGBOVIK. It should therefore only be accepted if our goal is to increase our page count which, as always, it is. 5 I’m on Vacation So I’m Submitting A Vacation Picture Instead Of A Paper,2 Or, Perhaps, A Vacation Photo In The Format Of A Paper; I Hope A Predatory Open Access Journal E-Mails Me About This Article. Jim McCann∗ TCHOW llc Figure 1: At the “Inventions” buffet in Hotel Disneyland. ∗e-mail: [email protected] 6 Mule track I’m Going to Use This! 3 Who sorts the sorters? Alexander R. Frieder 4 Objectionability: A computational view of mathematical com- putation Cameron Wong and Dez Reed 5 Towards a well-defined and secure flirtation protocol Rowan Copley 6 A solution to the two-body problem Brandon Bohrer 7 3 Who sorts the sorters? Alexander R. Frieder∗ March 31, 2017 1 Introduction In this paper, we will review a variety of sort- ing algorithms and evaluate their performance Any introductory programming class will cover on large randomly sorted arrays of numbers. We the basics of different sorting algorithms. Sorting will then use the more general version of sort- algorithms are the perfect introduction to algo- ing to compare each sorting algorithm with each rithmic analysis for a multitude of reasons. First, other to correctly evaluate which sorting algo- there are straightforward proofs of the lower- rithm is the best for sorting sorting algorithms. bound in terms of performance, thus we can eas- Finally, we will use the same algorithms to de- ily teach students that O(n log(n)) sorts are op- termine which sorting algorithm is best for de- timal algorithmically.
Recommended publications
  • Introduction Physics Engines AGEIA Physx SDK AGEIA
    25/3/2008 SVR2007 Introduction Tutorial AGEIA PhysX • What does physics give? – Real world interaction metaphor – Realistic simulation Virtual Reality • Who needs physics? and Multimedia { mouse, ds2, gsm, masb, vt, jk } @cin.ufpe.br Research Group Thiago Souto Maior – Immersive games and applications Daliton Silva Guilherme Moura Márcio Bueno • How to use this? Veronica Teichrieb Judith Kelner – Through physics engines implemented in software or hardware Petrópolis, May 2007 Physics Engines AGEIA PhysX SDK • Simplified Newtonian models • Based upon NovodeX API • “High precision” versus “real time” simulations • Commercial and open source engines • Middleware concept • What comes together in a physics engine? • First asynchronous physics API – Mandatory • Tons of math calculations • Takes advantage of multiprocessing game • Collision detection • Rigid body dynamics systems – Optional • Fluid dynamics • Cloth simulation • Particle systems • Deformable object dynamics AGEIA PhysX SDK AGEIA PhysX SDK • Supports game • Integration with game development life cycle engines – 3DSMax and Maya – Unreal Engine 3.0 plugins (PhysX – Emergent GameBryo Create) – Natural Motion – Properties tuning with Endorphin PhysX Rocket • Runs in PC, Xbox 360 – Visual remote and PS3 debugging with PhysX VRD 1 25/3/2008 AGEIA PhysX SDK AGEIA PhysX Processor • Supports • AGEIA PhysX PPU – Complex rigid body dynamics • Powerful PPU + – Collision detection CPU + GPU – Joints and springs – Physics + Math + – Volumetric fluid simulation Fast Rendering – Particle systems
    [Show full text]
  • Western Literature Wee~ Gracesbo~1 Perspective on the History Of
    Boise State University ScholarWorks Student Newspapers (UP 4.15) University Documents 10-26-2006 Arbiter, October 26 Students of Boise State University Although this file was scanned from the highest-quality microfilm held by Boise State University, it reveals the limitations of the source microfilm. It is possible to perform a text search of much of this material; however, there are sections where the source microfilm was too faint or unreadable to allow for text scanning. For assistance with this collection of student newspapers, please contact Special Collections and Archives at [email protected]. THE INDEPENDENT STUDENT VOICE OF BOISE STATE SINCE 1933 ISSUE 21, VOLUME 19. FIRST ISSUE FREE. THURSDAY. OCTOBER 26.2006 ar iteror11irle, "iil OPINION J PAGE 3 Read the confessions of an angry banker and Hadley Rush's Western Literature Wee~ gracesBo~1 perspective on the history of . ;/i BY DUSTIN, Mana "Whore-Ioween." .. ' Terry Tempest IIjams will read tonight at the Egyptian Theater CULTURE College is about a lot of things, but at the core of the endeavor resides a yearning at".,7:3.0 tICke~,."-.are F schedulep.rn., of . W events,$12. for educational challenges. This week the City of Boise and Boise State University play PAGE 4 ch out arbltero - lne.corn host to a vibrant series of lectures, readings and presentations by western writers and scholars. The Arbiter or" ow up to the' ve Hotel embarks today through Satu" ay and he Western Literature Week conference is in its 40th dreds of speakers and scholars reading this week. on all register.
    [Show full text]
  • Research.Pdf (665.6Kb)
    SOCIAL NORMING THROUGH ALCOHOL ADVERTISING AND BINGE DRINKING ON COLLEGE CAMPUSES _______________________________________ A Thesis presented to the Faculty of the Graduate School at the University of Missouri _______________________________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts _____________________________________________________ by TAYLOR SOLDNER Dr. Shelly Rodgers, Thesis Supervisor DECEMBER 2015 The undersigned, appointed by the dean of the Graduate School, have examined the thesis entitled SOCIAL NORMING THROUGH ALCOHOL ADVERTISING AND BINGE DRINKING ON COLLEGE CAMPUSES presented by Taylor Soldner, a candidate for the degree of Master of Arts, and hereby certify that, in their opinion, it is worthy of acceptance. Professor Shelly Rodgers Professor Amanda Hinnant Professor Jon Stemmle Professor Bryan Maggard DEDICATION Thank you to everyone who supported me and gave me strength to finish this mammoth of a project! For that, I dedicate this to my family, friends, and loved ones who continued to support and challenge me throughout this process (you know who you are). I could not have done it without you and for that, I am truly grateful! ACKNOWLEDGEMENTS To my fearless thesis committee, you guided me in areas where I was lost and led me towards finding the true connection between social norming and alcohol advertising. You challenged me and encouraged me to dig deeper. This project would truly not have been possible without the contribution of my dedicated thesis supervisor, Dr. Shelly Rodgers. I could not have successfully finished my thesis without all of your help and guidance to my constant stream of questions. To all my family, friends and colleagues, I appreciate the countless hours proofreading, brainstorming and recruiting participants.
    [Show full text]
  • Wayland Baptist University Annual Daapp
    Drug and Alcohol Abuse Prevention Program WAYLAND BAPTIST UNIVERSITY ANNUAL DAAPP TABLE OF CONTENTS INTRODUCTION 2 STANDARDS OF CONDUCT 2 SANCTIONS 3 LEGAL SANCTIONS 5 Federal Law 6 Alaska 8 Arizona 20 Hawaii 29 New Mexico 32 Oklahoma 53 Texas 81 HEALTH RISKS 108 Drugs 108 Alcohol 124 DRUG AND ALCOHOL COUNSELING OPTIONS 124 Alaska 125 Arizona 127 Hawaii 128 New Mexico 129 Oklahoma 130 Texas 130 ANNUAL NOTIFICATION OF DAAPP 135 BIENNIEL REVIEW OF DAAPP 135 1 WAYLAND BAPTIST UNIVERSITY ANNUAL DAAPP INTRODUCTION Wayland Baptist University joins with Universities and Colleges across the United States in an effort to provide education about and to prevent drug and alcohol use and abuse. The United States Congress passed and the President signed into law the Drug-Free Schools and Communities Act Amendments of 1989-Public Law 101-226 on December 12, 1989. This Act requires an institution of higher education to certify that it has adopted and instituted a program to prevent the unlawful possession, use or distribution of illicit drugs and alcohol by students, faculty, and staff. The conditions for meeting these certification requirements include the following provisions: 1. All institutions of higher education must provide annually, in writing, to faculty, staff, and students a statement declaring: a. Standards of conduct that prohibit unlawful possession, use, or distribution of illicit drugs and alcohol on University property or in connection with University activities; b. An institutional commitment to impose sanctions against students, faculty, and staff who violate such standards of conduct; c. Appropriate legal sanctions under local, state and federal law for the unlawful possession or distribution of illicit drugs and alcohol; d.
    [Show full text]
  • Are Game Engines Software Frameworks?
    ? Are Game Engines Software Frameworks? A Three-perspective Study a < b c c Cristiano Politowski , , Fabio Petrillo , João Eduardo Montandon , Marco Tulio Valente and a Yann-Gaël Guéhéneuc aConcordia University, Montreal, Quebec, Canada bUniversité du Québec à Chicoutimi, Chicoutimi, Quebec, Canada cUniversidade Federal de Minas Gerais, Belo Horizonte, Brazil ARTICLEINFO Abstract Keywords: Game engines help developers create video games and avoid duplication of code and effort, like frame- Game-engine works for traditional software systems. In this paper, we explore open-source game engines along three Framework perspectives: literature, code, and human. First, we explore and summarise the academic literature Video-game on game engines. Second, we compare the characteristics of the 282 most popular engines and the Mining 282 most popular frameworks in GitHub. Finally, we survey 124 engine developers about their expe- Open-source rience with the development of their engines. We report that: (1) Game engines are not well-studied in software-engineering research with few studies having engines as object of research. (2) Open- source game engines are slightly larger in terms of size and complexity and less popular and engaging than traditional frameworks. Their programming languages differ greatly from frameworks. Engine projects have shorter histories with less releases. (3) Developers perceive game engines as different from traditional frameworks. Generally, they build game engines to (a) better control the environ- ment and source code, (b) learn about game engines, and (c) develop specific games. We conclude that open-source game engines have differences compared to traditional open-source frameworks al- though this differences do not demand special treatments.
    [Show full text]
  • Immersion Demos New Haptic Apps at Samsung Developers Conference
    October 28, 2013 Immersion Demos New Haptic Apps at Samsung Developers Conference Go hands-on with new titles from developers like Creative Mobile, HeroCraft, Fat Bat Studios and Modesty at the Immersion exhibition & game lounge SAN FRANCISCO--(BUSINESS WIRE)-- Samsung Developers Conference (SDC 2013) —- Immersion Corporation (Nasdaq:IMMR), the leading developer and licensor of touch feedback technology, will be hosting a technical session for game developers on the design and integration of tactile effects and demonstrating the latest titles from developers using the Immersion Haptic SDK at the Samsung Developers Conference in San Francisco. Attendees can find Immersion throughout the two-day event: ● Experience the Immersion Haptic Gaming Lounge at the Exploratorium after party on Monday, October 28th th ● Join Immersion on Tuesday, October 29 for the conference session titled "Up Your Game," where developers will learn how to incorporate haptic effects with maximum impact and minimal effort th ● Visit the Immersion exhibition on Tuesday, October 29 to experience the latest apps and visit with our team of experts to learn more about Immersion's Haptic integration tools "The Immersion Haptic SDK brings the console gaming experience to the mobile platform by providing Android game developers with tools to easily incorporate high quality, immersive tactile feedback into their mobile games," explains Suzanne Nguyen, Director of Developer Marketing at Immersion. "We designed the Haptic SDK to deliver quality effects on all Android handsets
    [Show full text]
  • Computer Viruses and Malware Advances in Information Security
    Computer Viruses and Malware Advances in Information Security Sushil Jajodia Consulting Editor Center for Secure Information Systems George Mason University Fairfax, VA 22030-4444 email: [email protected] The goals of the Springer International Series on ADVANCES IN INFORMATION SECURITY are, one, to establish the state of the art of, and set the course for future research in information security and, two, to serve as a central reference source for advanced and timely topics in information security research and development. The scope of this series includes all aspects of computer and network security and related areas such as fault tolerance and software assurance. ADVANCES IN INFORMATION SECURITY aims to publish thorough and cohesive overviews of specific topics in information security, as well as works that are larger in scope or that contain more detailed background information than can be accommodated in shorter survey articles. The series also serves as a forum for topics that may not have reached a level of maturity to warrant a comprehensive textbook treatment. Researchers, as well as developers, are encouraged to contact Professor Sushil Jajodia with ideas for books under this series. Additional tities in the series: HOP INTEGRITY IN THE INTERNET by Chin-Tser Huang and Mohamed G. Gouda; ISBN-10: 0-387-22426-3 PRIVACY PRESERVING DATA MINING by Jaideep Vaidya, Chris Clifton and Michael Zhu; ISBN-10: 0-387- 25886-8 BIOMETRIC USER AUTHENTICATION FOR IT SECURITY: From Fundamentals to Handwriting by Claus Vielhauer; ISBN-10: 0-387-26194-X IMPACTS AND RISK ASSESSMENT OF TECHNOLOGY FOR INTERNET SECURITY.'Enabled Information Small-Medium Enterprises (TEISMES) by Charles A.
    [Show full text]
  • A Doom-Based AI Research Platform for Visual Reinforcement Learning
    ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning Michał Kempka, Marek Wydmuch, Grzegorz Runc, Jakub Toczek & Wojciech Jaskowski´ Institute of Computing Science, Poznan University of Technology, Poznan,´ Poland [email protected] Abstract—The recent advances in deep neural networks have are third-person perspective games, which does not match a led to effective vision-based reinforcement learning methods that real-world mobile-robot scenario. Last but not least, although, have been employed to obtain human-level controllers in Atari for some Atari 2600 games, human players are still ahead of 2600 games from pixel data. Atari 2600 games, however, do not resemble real-world tasks since they involve non-realistic bots trained from scratch, the best deep reinforcement learning 2D environments and the third-person perspective. Here, we algorithms are already ahead on average. Therefore, there is propose a novel test-bed platform for reinforcement learning a need for more challenging reinforcement learning problems research from raw visual information which employs the first- involving first-person-perspective and realistic 3D worlds. person perspective in a semi-realistic 3D world. The software, In this paper, we propose a software platform, ViZDoom1, called ViZDoom, is based on the classical first-person shooter video game, Doom. It allows developing bots that play the game for the machine (reinforcement) learning research from raw using the screen buffer. ViZDoom is lightweight, fast, and highly visual information. The environment is based on Doom, the customizable via a convenient mechanism of user scenarios. In famous first-person shooter (FPS) video game. It allows de- the experimental part, we test the environment by trying to veloping bots that play Doom using only the screen buffer.
    [Show full text]
  • Bitdefender Security for Mail Servers
    User's guide Copyright© 2007 BitDefender BitDefender Security for Mail Servers BitDefender Security for Mail Servers User's guide BitDefender Published 2007.07.13 Version 1.2.2384 Copyright© 2007 BitDefender Feuer und Wasser kommt nicht zusammen Kann man nicht binden sind nicht verwandt In Funken versunken steh ich in Flammen und bin im Wasser verbrannt Im Wasser verbrannt BitDefender Security for Mail Servers Table of Contents End User Software License Agreement . ix Preface . xiii 1. Conventions used in this book . xiii 1.1. Typographical conventions . xiii 1.2. Admonitions . xiv 2. Book structure . xv 3. Request for Comments . xv Description and features . 1 1. Who is BitDefender? . 3 1.1. Why BitDefender? . 3 2. Product features . 5 2.1. BitDefender Security for Mail Servers . 5 2.2. Key Features . 6 3. BitDefender architecture . 7 3.1. The core modules . 7 3.2. The integration agents . 9 3.2.1. Sendmail . 9 3.2.2. qmail . 9 3.2.3. Courier . 10 3.2.4. CommuniGate Pro . 10 3.2.5. SMTP Proxy . 10 3.2.6. Postfix . 11 Installation . 13 4. Prerequisites . 15 4.1. System requirements . 15 4.1.1. Hardware system requirements . 15 4.1.2. Software system requirements . 15 4.1.3. Mail servers minimum required versions . 16 4.2. Package naming convention . 16 4.2.1. Linux convention . 17 4.2.2. FreeBSD convention . 17 5. Package installation . 19 5.1. Getting BitDefender Security for Mail Servers . 19 5.2. Install the package . 19 5.2.1. Install the Linux packages . 19 v BitDefender Security for Mail Servers 5.2.2.
    [Show full text]
  • The Undergraduate Games Corpus: a Dataset for Machine Perception of Interactive Media
    The Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI-21) The Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media Barrett R. Anderson, Adam M. Smith Design Reasoning Lab, University of California Santa Cruz [email protected], [email protected] Abstract of machine perception techniques that directly address the unique features of interactive media. Machine perception research primarily focuses on process- ing static inputs (e.g. images and texts). We are interested This paper contributes a new, annotated corpus of 755 in machine perception of interactive media (such as games, games. We provide full game source code and assets, in apps, and complex web applications) where interactive au- many cases licensed for reuse, that were collected with in- dience choices have long-term implications for the audience formed consent for their use in AI research. In comparison experience. While there is ample research on AI methods for to lab-created game clones intended as AI testbeds, these the task of playing games (often just one game at a time), this games are complete works intended as human experiences, work is difficult to apply to new and in-development games and they represent a range of design polish rather than being or to use for non-playing tasks such as similarity-based re- filtered to only commercially successful games. By offering trieval or authoring assistance. In response, we contribute a games for a variety of platforms (from micro-games in Bitsy corpus of 755 games and structured metadata, spread across and text-oriented stories in Twine to the heavyweight games several platforms (Twine, Bitsy, Construct, and Godot), with full source and assets available and appropriately licensed built in the Godot Engine), we set up future research with a for use and redistribution in research.
    [Show full text]
  • History of the Japanese DDR Community (PDF)
    Counting Combos A History of the Japanese DDR Community ~ An Insider’s Perspective ~ By: Aaron Chmielowiec October 5, 2013 Revision 109 Copyright © 2011, 2012, 2013 by Aaron Chmielowiec Cover design by Dan Zamarripa (SD) and Matt Hines Book design by Aaron Chmielowiec Published by AIJBot Press All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systems, without permission in writing from the author. The only exception is by a reviewer, who may quote short excerpts in a review. Dance Dance Revolution, ParaPara Paradise, Martial Beat, Dance 86.4, Jubeat and Dance Evolution AC are property of Konami Corporation. This book is intended for non-commercial educational purposes and may not be redistributed for profit in any form including but not limited to, electronic information service distribution, bulletin board distribution, and magnetic or optical medium distribution. Printed in the United States of America First Edition: May 2011 Second Edition: June 2012 Third Edition: October 2013 2 Chapter Page Introduction ………………………………………... 4 About the Author ………………………………... 6 1998 ……………………………………………………. 9 1999 ……………………………………………………. 14 2000 ……………………………………………………. 22 2001 ……………………………………………………. 35 2002 ……………………………………...…………….. 55 2003-2005 ……………………………....…………… 77 2006 ……………………………………...…………….. 104 2007-2008 …………………………………………… 121 2009 ……………………………………..……………… 147 2010 ……………………………………..……………… 160 2011 ……………………………………..……………… 172 2012 ……………………………………..……………… 186 Epilogue ………………………………………………. 198 Addendum …………………………………………... 201 Glossary ……………………………………………….. 226 Special Thanks ……………………………………... 231 3 Introduction DDR, or “Dance Dance Revolution” as it is known in full, is a long running series of music games by Konami Corporation as part of the Bemani music game series. DDR started in the late 1990s and unlike most other games found in a typical Japanese arcade, it requires a more physical method of input.
    [Show full text]
  • Same Bottles, Different Stories Jacqueline Cordova Iowa State University
    Spring 2016 Article 11 May 2016 Same Bottles, Different Stories Jacqueline Cordova Iowa State University Follow this and additional works at: http://lib.dr.iastate.edu/ethos Recommended Citation Cordova, Jacqueline (2016) "Same Bottles, Different Stories," Ethos: Vol. 2016 , Article 11. Available at: http://lib.dr.iastate.edu/ethos/vol2016/iss4/11 This Article is brought to you for free and open access by the Student Publications at Iowa State University Digital Repository. It has been accepted for inclusion in Ethos by an authorized editor of Iowa State University Digital Repository. For more information, please contact [email protected]. SAME BOTTLE, DIFFERENT STORIES Defining alcoholism when drinking is such a big part of college culture BY JACQUELINE CORDOVA DESIGN ALIXANDRIA COLLINS “We’ve all seen the statistics and heard PHOTO SAM GREENE the consequences and students still don’t change their drinking habits. It’s just the way things go,” said Martin. “In college there are no alcoholics,” says and just about anyone in the state of Iowa. Trent Pease, a junior in agricultural studies. It can be an extremely enjoyable and fun “I think we have some traits that might fit an way to honor game day; but a high number alcoholic but not all of them.” of drunk people can lead to accidents, from people crossing the street where or when So what exactly does drinking in college look they shouldn’t, to alcohol poisoning from like? According to the National Institute of drinking all day. Alcohol Abuse and Alcoholism (NIAAA), 4 out of every 5 college students drink.
    [Show full text]