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Paimon Paimon Was Once One of the Most Loyal Generals of Asmodeus, and May Still Be Such If He Is to Be Believed

Paimon Paimon Was Once One of the Most Loyal Generals of Asmodeus, and May Still Be Such If He Is to Be Believed

10/18/2018 The Homebrewery - NaturalCrit Paimon was once one of the most loyal generals of Asmodeus, and may still be such if he is to be believed. He was among the first of the fallen angels, and his razor sharp intelligence and legions of loyal servants served him well in the cut throat politics of Hell. He served his dark lord in Nessus, advising him on the nature of the multiverse. However, he is now trapped on a material plane cut off from the Outer Planes, totally unable to contact his lord. It is anyone's guess whether or not this was his plan all along. The Roaring King. Paimon is a being of exquisite contradictions. Though he possesses the fair head and torso of a beautiful elven , it is connected to the uncouth and gangly body of a camel. Though his face bears a placid expression of tranquility, he can fly into a rage at a moment's notice, unleashing ear shattering roars that break the minds of those that hear them. Unlike many , who favor arcane power, Paimon has developed his psionic skills to a mastery unseen anywhere else on the Lower Planes. Lord of the Lost. Ages ago, Paimon was summoned to a material plane shortly before the plane itself was subjected an arcane cataclysm of unprecedented power, a cataclysm so immense that it razed the soil of the planet and seared away its connection to the realms of both gods and devils. Whether Paimon foresaw this cataclysm or not, it is clear that he has embraced his newfound freedom from the rule of Asmodeus, setting himself up as the tyrannical messiah of the many disaffected and scattered tribes of elves that roam this ruined world. He even wields the last remaining moonblade of that planet as a symbol of his authority The Crown. While he still resided on the Nine Hells, Paimon crafted his crown as both a sign of his office and as a means to enhance his already formidable psionic powers. Since his exile on this distant planet, he has also learned to bind the souls of those mortals who pledge their loyalty to him to his crown, forcing them to serve him even in death. He occasionally allows his crown to travel beyond his grasp, guiding whosoever discovers the crown from afar to further his own dark agenda.

Sample file

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Paimon Moonblade. Paimon's longsword is an elven moonblade Large fiend (), lawful evil with seven runes. It is a +3 weapon which lands a critical hit on a natural roll of 19 or 20 and functions as Armor Class. 13 (natural armor) or 22 with the Crown a vorpal sword. of Paimon Regeneration. Paimon regains 15 hit points at the start Hit Points. 199 (19d10 + 95) of his turn. If Paimon takes cold or radiant damage, this Speed. 50 ft. trait doesn’t function at the start of his next turn. Paimon dies only if he starts his turn with 0 hit points and doesn’t regenerate. STR DEX CON INT WIS CHA Trampling Charge. If Paimon moves at least 20 ft. 18 (+4) 15 (+2) 21 (+5) 28 (+9) 26 (+8) 25 (+7) straight toward a creature and then hits it with a hooves attack on the same turn, that target must Saving Throws: Int +16, Wis +15, Cha +14 succeed on a DC 19 Strength saving throw or be Skills. Deception +14, Insight +15, Investigation +16, knocked prone. If the target is prone, Paimon can make Persuasion +14 another attack with his hooves against it as a bonus Damage Resistances. bludgeoning, piercing, and action. slashing damage from non-magical weapons that aren't silvered Actions Damage Immunities. fire, poison, thunder (and psychic, while wearing the Crown of Paimon) Multiattack. Paimon can use his Roar if available. He Condition Immunities. charmed, exhaustion, frightened, then makes three attacks: two with his Moonblade and poisoned one with his Hooves. Senses. truesight 120 ft., passive Perception 18 Moonblade (Longsword). Melee or Ranged Weapon Languages. all, telepathy 120 ft. Attack: +14 to hit, reach 5 ft. range 20/60 ft., one Challenge. 24 (62,000 XP) creature. Hit: 11 (1d8 + 7) slashing damage or 12 (1d10 + 7) slashing damage if wielded with two hands, Crown of Paimon. While wearing the crown, Paimon's plus 18 (4d8) psychic damage AC includes his Intelligence modifier; he is immune to psychic damage, the vocal effects of undead (such as Hooves. Melee Weapon Attack: +11 to hit, reach 5 ft., Wail attack of a banshee), and having his mind read; one creature. Hit: 11 (2d6 + 4) bludgeoning damage and he can use an action to conjure any combination of Roar (Recharge 6). Paimon releases a mighty roar. All banshee, allip, shadows, ghosts, wraiths, specters, and creatures within 120 feet of Paimon that can hear him will o wisps whose combined average hit points don’t must succeed on a DC 23 Wisdom saving throw or exceed 500. These spirits magically form in become deafened for 1d6 rounds. While deafened in unoccupied spaces within 300 feet of Paimon and this way the target is frightened and has disadvantage obey his commands until they are destroyed or until he on Intelligence and Wisdom saving throws. If a dismisses them as an action. Once this property of the creature's saving throw is successful, the creature is crown is used, the property can’t be used again until immune to Paimon's Roar for the next 24 hours. the next dawn. Teleport. Paimon psionically teleports, along with any Innate Spellcasting (Psionics). Paimon's innate equipment he is wearing or carrying, up to 120 feet to spellcasting ability is Intelligence (spell save DC 24, an unoccupied space he can see. +16 to hit with spell attacks). He can innately cast the following spells, requiring no components: Legendary Actions At will: comprehend languages, detect thoughts, fear, Paimon can take 3 legendary actions, choosing from major image, telekinesis the options below. Only one legendary action option can be used at a time and only at the end of another 3/day each: confusion, dominate person, fly, shield creature's turn. Paimon regains spent legendary actions 1/day each: dominate monster, weird at the start of his turn. Legendary Resistance (3/Day). If Paimon fails a saving Attack. Paimon makes one moonblade attack. throw, he can choose to succeed instead Teleport. Paimon uses his teleport action. Magic Resistance. Paimon has advantage on saving throws against spells and other magical effects. Telekinesis. Paimon casts telekinesis or manipulates a Sampletarget that he is currently castinfileg telekinesis on.

http://homebrewery.naturalcrit.com/print/NJivWjqjg?dialog=true 2/4 10/18/2018 The Homebrewery - NaturalCrit Eevuu Silt Stalker. Once a mighty and bloodthirsty chief Crown of Paimon of an elven tribe, Eevuu is now a sword wraith Paimon crafted the Crown of Paimon while he still resided commander (Mordenkainen's Tome of Foes pg 241). He within the Nine Hells. speaks only Elvish. During his life he led his tribe on many Paimon immediately becomes aware when a creature a raid of wanton slaughter, dreaming of the day the desert attempts to attune to his crown. Any creature besides Paimon sands would be stained red with the blood of his enemies. that attempts to attune to the crown must make a DC 17 Now he happily serves Paimon so long as he is allowed to Intelligence saving throw. On a failure, the target takes 10d10 indulge in bloodshed. psychic damage. If this damage reduces the creature to 0 hit points, it is immediately rendered unconscious and Paimon If a spirit bound to the crown is reduced to 0 hit points or takes control of its body with full hit points. While controlling successfully turned, it vanishes and cannot be summoned a creature in this way, Paimon has full access to the again for one week. Otherwise, any spirit bound to the crown creature's class features and he can cast spells and use his recovers all lost hit points at the next dawn. Roar action as if he occupied the creature's space. While Paimon is attuned to the crown, the spirits he Random Properties. The Crown of Paimon has the summons with the crown don't disappear at dawn the following random properties: following day and remain until Paimon dismisses them.

2 minor beneficial properties 1 major beneficial properties 2 minor detrimental properties 1 major detrimental properties

The detrimental properties of the Crown of Paimon* are suppressed while the wand is attuned to Paimon himself. Psychic Protection. While wearing the crown, you add your Intelligence modifier to your Armor Class. Additionally, your mind cannot be read and you are immune to psychic damage. Crown of Might. The Crown of Paimon also functions as a helm of telepathy and a helm of comprehending languages (spell save DC 18). Entourage. The spirit of any elf who dies while serving Paimon is bound to his crown forever, and these spirits can be summoned to serve whoever wears the crown. While wearing the crown, you can use an action to conjure any combination of banshee, allip, shadows, ghosts, wraiths, specters, and will o wisps whose combined average hit points don’t exceed 500. These spirits magically form in unoccupied spaces within 300 feet of you and obey your commands until the following dawn or you dismiss them as an action. Once this property of the crown is used, the property can’t be used again until the next dawn. What follows are examples of spirits that can be summoned by the crown.

Labal and Abali. These twin banshees were once the crown of a great elven kingdom. However Celba. This wraith was once cruel elven sorcerer who ruled over a huge swath of fertile land. However, her rash actions led to the life being leeched from the very soil of her realm, dooming her and her people to agonizing deaths. Now she advises the bearer of the crown on the nature of magic and rulership. Jentil. This allip was once a powerful elven psion who strove to see beyond the mundane world. Unfortunately for her, she eventually succeeded. She pierced the veil and saw the terrible gulf that was wrought by the cataclysm, and she understood the terrible truth beyond that. For her sight she was driven mad, and now she serves the bearer of the crown, whispering to them the nature of the muSamplendane and what lies beyond it. file

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Labal Abali Medum undead, lawful evil Medum undead, lawful evil

Armor Class. Armor Class. Hit Points. ### (d### + CCC) Hit Points. ### (d### + CCC) Speed. Speed.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 00 00 00 00 00 00 00 00 00 00 00 00 (+00) (+00) (+00) (+00) (+00) (+00) (+00) (+00) (+00) (+00) (+00) (+00)

Damage Resistances. bludgeoning, piercing, and Damage Resistances. bludgeoning, piercing, and slashing damage from non-magical weapons that slashing damage from non-magical weapons that aren’t silvered aren’t silvered Damage Immunities. Damage Immunities. Condition Immunities. exhaustion, frightened, Condition Immunities. exhaustion, frightened, poisoned, unconscious poisoned, unconscious Senses. passive Perception Senses. passive Perception Languages. Elvish Languages. Elvish Challenge. (XP) Challenge. (XP)

Bound. Labal cannot move more than 5 miles away Bound. Abali cannot move more than 5 miles away from the crown of Paimon. He must obey any order from the crown of Paimon. He must obey any order given to him by a creature attuned to the crown. given to him by a creature attuned to the crown. Detect Life. Labal can magically sense the presence Detect Life. Abali can magically sense the presence of living creatures up to 5 miles away that aren’t of living creatures up to 5 miles away that aren’t undead or constructs. He knows the general undead or constructs. He knows the general direction they’re in but not their exact locations. direction they’re in but not their exact locations. Additionally, he can determine if they are elves or Additionally, he can determine if they are elves or not. not. Incorporeal Movement. Labal can move through Incorporeal Movement. Abali can move through other creatures and objects as if they were difficult other creatures and objects as if they were difficult terrain. He takes 5 (1d10) force damage if he ends terrain. He takes 5 (1d10) force damage if he ends his turn inside an object. his turn inside an object. Turning Defiance. Abali has advantage on saving Turning Defiance. Abali has advantage on saving throws against effects that turn undead. throws against effects that turn undead. Actions Actions Multiattack. Multiattack. Attack. KIND OF Attack: + to hit, reach 5 ft., one Attack. KIND OF Attack: + to hit, reach 5 ft., one creature. Hit: () damage creature. Hit: () damage Battlecry (1/Day). Labal unleashes a ferocious Warhorn (1/Day). Abali blows on his warhorn. All battlecry. All creatures that are not undead or creatures that are not undead or constructs within constructs within 60 feet that can hear him must 60 feet that can hear him must succeed on a DC make a DC XXX Wisdom saving throw, taking XXX XXX Wisdom saving throw or become frightened psychic damage on a failed save or half as much on for 1 minute. A creature can repeat the saving a success. throw at the end of each of its turns, ending the effect on a success. If a creature's saving throw is Additionally, any undead bound to the crown of successful or the effect ends for it, the creature is Paimon within 60 feet of Labal that can hear the immune to the XXX's Frightful Presence for the battlecry gain advantage on their next weapon next 24 hours. attack and have advantage on saves to avoid being turned for 1 minute. Additionally, any undead bound to the crown of Paimon within 60 feet of Abali that can hear the warhorn can use their reaction to move up to their Samplespeed and make one weapofilen attack.

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