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The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
Practice-Oriented Exercises As One of the Ways to Form the Competences of University Students
International Journal of Environmental & Science Education, 2016, 11(7), 1509-1526 Practice-Oriented Exercises as One of the Ways to Form the Competences of University Students Marina Alexandrovna Romanova, Olga Vladimirovna Shashkina & Elena Viktorovna Starchenko Sakhalin State University, RUSSIA Received 11January 2016 Revised 26 April 2016 Accepted 03 May 2016 The article describes the methods of teaching students majoring in languages with the use of practice-oriented exercises, the need for the development and implementation of which is defined by a new methodological basis of modern higher vocational education – a competence-based approach. The study hypothesis involves the assumption that practice-oriented exercises allow to intensify the mental, practical and creative student activities, form a positive motivation both to study Japanese and be engaged in future professional activities. The article contains the results of the joint work of teachers of the Sakhalin State University on drawing up and introduction of practice-oriented exercises for students studying Japanese at the level of professional communication at the university and majoring in "Oriental and African Studies" and "Pedagogical Education". The study represents the general content of practice-oriented exercises, implying an interdisciplinary impact and integration of training courses, independent work of students, students' clear understanding of the ultimate goals of the task and assessment means. The content of each exercise, the rationale for its development, objectives, targets, the progress and the learning results have been described in detail. Students' comments have been presented demonstrating the efficiency of using practice-oriented exercises in the educational process. Keywords: competences; methods of teaching students; practice-oriented exercises; Japanese language; educational process INTRODUCTION Relevance of the study A competence-based approach described in the works of Bermus A.G., Zimnyaya I.A., Kogan E.Y., Lebedev O.E., etc. -
Perceptions of Masculinities in Japanese Society
Journal CAJLE, Vol. 13 (2012) Acquisition of Cultural Competence through Visual Media: Perceptions of Masculinities in Japanese Society Kaori Yoshida Ritsumeikan Asia Pacific University Abstract Many foreign students studying in universities and colleges in Japan have a rather essentialist understanding of Japan, often derived from the media in their home countries, and sustained by a still influential “nihonjinron” discourse in which naïve approaches and materials are utilized for learning about Japanese culture. It is therefore imperative to establish methods that can improve these students’ cultural competence beyond “nihonjinron” and enable them to question apparent cultural phenomena. Assuming that visual media can be used as a tool to deconstruct pre-existing perceptions and images of Japan, this paper attempts to demonstrate how film can be used effectively in Japanese culture courses, focusing on an important, yet overlooked topic — Japanese masculinity. For this purpose, the paper examines three films produced in different historical periods, each of which is associated with significant events or phenomena that reflect or affect the concept of masculinity in Japan. The findings of the analysis will provide instructors with concrete ideas on what points should be brought up for discussion to better understand Japanese masculinity. 1. Introduction Since the 1980s and 90s, Japan has sought to promote internationalization, with increasing numbers of foreign students arriving on Japanese shores to study each year. These students often have certain preconceptions and images of Japan, its culture and people, based on such concepts as Zen, bushidō, and otaku. It is not until students become exposed to life in Japan that they begin to realize the limited scope of their knowledge of Japanese culture, and more importantly, to see those preconceptions as largely a product of media representations. -
Reflections of (And On) Otaku and Fujoshi in Anime and Manga
University of Central Florida STARS Electronic Theses and Dissertations, 2004-2019 2014 The Great Mirror of Fandom: Reflections of (and on) Otaku and Fujoshi in Anime and Manga Clarissa Graffeo University of Central Florida Part of the Film and Media Studies Commons Find similar works at: https://stars.library.ucf.edu/etd University of Central Florida Libraries http://library.ucf.edu This Masters Thesis (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2004-2019 by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation Graffeo, Clarissa, "The Great Mirror of Fandom: Reflections of (and on) Otaku and ujoshiF in Anime and Manga" (2014). Electronic Theses and Dissertations, 2004-2019. 4695. https://stars.library.ucf.edu/etd/4695 THE GREAT MIRROR OF FANDOM: REFLECTIONS OF (AND ON) OTAKU AND FUJOSHI IN ANIME AND MANGA by CLARISSA GRAFFEO B.A. University of Central Florida, 2006 A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in the Department of English in the College of Arts and Humanities at the University of Central Florida Orlando, Florida Spring Term 2014 © 2014 Clarissa Graffeo ii ABSTRACT The focus of this thesis is to examine representations of otaku and fujoshi (i.e., dedicated fans of pop culture) in Japanese anime and manga from 1991 until the present. I analyze how these fictional images of fans participate in larger mass media and academic discourses about otaku and fujoshi, and how even self-produced reflections of fan identity are defined by the combination of larger normative discourses and market demands. -
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Anime/Games/J-Pop/J-Rock/Vocaloid
Anime/Games/J-Pop/J-Rock/Vocaloid Deutsch Alice Im Wunderland Opening Anne mit den roten Haaren Opening Attack On Titans So Ist Es Immer Beyblade Opening Biene Maja Opening Catpain Harlock Opening Card Captor Sakura Ending Chibi Maruko-Chan Opening Cutie Honey Opening Detektiv Conan OP 7 - Die Zeit steht still Detektiv Conan OP 8 - Ich Kann Nichts Dagegen Tun Detektiv Conan Opening 1 - 100 Jahre Geh'n Vorbei Detektiv Conan Opening 2 - Laufe Durch Die Zeit Detektiv Conan Opening 3 - Mit Aller Kraft Detektiv Conan Opening 4 - Mein Geheimnis Detektiv Conan Opening 5 - Die Liebe Kann Nicht Warten Die Tollen Fussball-Stars (Tsubasa) Opening Digimon Adventure Opening - Leb' Deinen Traum Digimon Adventure Opening - Leb' Deinen Traum (Instrumental) Digimon Adventure Wir Werden Siegen (Instrumental) Digimon Adventure 02 Opening - Ich Werde Da Sein Digimon Adventure 02 Opening - Ich Werde Da Sein (Insttrumental) Digimon Frontier Die Hyper Spirit Digitation (Instrumental) Digimon Frontier Opening - Wenn das Feuer In Dir Brennt Digimon Frontier Opening - Wenn das Feuer In Dir Brennt (Instrumental) (Lange Version) Digimon Frontier Wenn Du Willst (Instrumental) Digimon Tamers Eine Vision (Instrumental) Digimon Tamers Ending - Neuer Morgen Digimon Tamers Neuer Morgen (Instrumental) Digimon Tamers Opening - Der Grösste Träumer Digimon Tamers Opening - Der Grösste Träumer (Instrumental) Digimon Tamers Regenbogen Digimon Tamers Regenbogen (Instrumental) Digimon Tamers Sei Frei (Instrumental) Digimon Tamers Spiel Dein Spiel (Instrumental) DoReMi Ending Doremi -
Densha Otoko 電車男 (Train Man)* 177,553 Characters in 1,840 Utterances Divided Into 6 Parts/Chapters
Michal Ptaszynski Pawel Dybala, Rafal Rzepka, Kenji Araki AFFECTING CORPORA: EXPERIMENTS WITH AUTOMATIC AFFECT ANNOTATION SYSTEM – A Case Study of the 2channel Forum – Presentation Outline Introduction Specificities of the Japanese language ML-Ask – Automatic affect annotation tool Contextual Valence Shifters Evaluation of ML-Ask Experiment on a large corpus Results Conclusions Future Works Introduction Some problems with today affect analysis systems (for Japanese) ① No standards for emotion type classification ② Simplified classification (+/- , happiness/sadness) ③ How to tell if the utterance is emotive? ④ No evaluations on large corpora compare: ① Endo, D., Saito, S. and Yamamoto, K. Kakariuke kankei wo riyo shita kanjoseikihyogen no chushutsu.(Extracting expressions evoking emotions using dependency structure), Proceedings of The Twelve Annual Meeting of The Association for Natural Language Processing. 2006 Tsuchiya, Seiji, Yoshimura, Eriko, Watabe, Hirokazu and Kawaoka, Tsukasa. The Method of the Emotion Judgment Based on an Association Mechanism. Journal of Natural Language Processing, Vol.14, No.3, The Association for Natural Language Processing. 2007 Ryoko Tokuhisa, Kentaro Inui, Yuji Matsumoto. Emotion Classification Using Massive Examples Extracted from the Web, In Proc. of Coling 2008,pp.881-888,2008. ② Peter D. Turney. 2002. Thumbs Up or Thumbs Down? Semantic Orientation Applied to Unsupervised Classification of Reviews. In Proceedings of ACL’02, pp. 417-424 Jorge Teixeira, Vasco Vinhas, Eugenio Oliveira and Luis Reis. A New Approach to Emotion Assessment Based on Biometric Data. In Proceedings of WI-IAT’08, pages 459-500, 2008. ③ Ryoko Tokuhisa, Kentaro Inui, Yuji Matsumoto. Emotion Classification Using Massive Examples Extracted from the Web, In Proc. of Coling 2008,pp.881-888,2008. -
Josee, the Tiger and the Fish
SPECIAL THEME: JAPANESE CINEMA AND YOUTH CULTURE Issue 31 News and Re views Winter 2009 A PUBLICATION OF THE ASIAN EDUCATIONAL MEDIA SERVICE I CENTER FOR EAST ASIAN AND PACIFIC STUDIES I UNIVERSITY OF ILLINOIS AT URBANA-CHAMPAIGN multi-dimensional, human actors living in com - plex time s—in this case Japan during the end of World War I I—a central purpose of teaching social studies. On a more personal level, the film shows not just the process of breaking down sim - plified, perhaps glorified views of adult relatives (something teenagers often do with incredible skill), but shows how replacing this image with a more complex and even flawed understanding can . lead to respect rather than cynicism. C N I Morimoto anchors the film around interviews , S E that are, at times, painfully honest with R U four surviving kamikaze pilots as well as T C I P with survivors from the USS Drexler , sunk D O by a kamikaze attack. These interviews are O W combined with historical footage from E G World War II, as well as additional interviews D E with historians and Morimoto’s family mem - bers in Osaka, with voiceover narration by Wings of Defeat Morimoto. These aspects of the film introduce I Wings of Defeat. Directed by Risa Morimoto. 2007. 90 minutes the larger historical narrative without resorting (full-length) or 56 minutes (abbreviated, educator version). In English to the preachy tone of an educational documen - and Japanese with English subtitles. tary that often causes half the students in a class I Wings of Defeat: Another Journey. -
Viz Pictures and Ncm Fathom Debut Live Action Japanese Feature Death Note on the Big Screen
VIZ PICTURES AND NCM FATHOM DEBUT LIVE ACTION JAPANESE FEATURE DEATH NOTE ON THE BIG SCREEN Special Two-Night Event will be Shown May 20 th and 21 st in Select Theatres Nationwide Centennial, Colo. – May 5, 2008 – DEATH NOTE , a live-action Japanese feature event shows that the pen is mightier than the sword in a special two-night event at more than 300 theatres on May 20 th and 21 st at 7:30 p.m. local time. This unique theatre event (English dubbed) brings to life the popular Japanese manga series written by Tsugumi Ohba and will feature an exclusive behind-the-scenes look at the creation of this breakthrough live action production, an in-depth interview with Director Shusuke Kaneko and a unique look at the talent behind the Death Note characters. Tickets for this special event are available at presenting theatre box offices and online. For a complete list of theatre locations and prices, please visit the www.FathomEvents.com event details page ( theatres are subject to change ). Based on the supernatural action mystery manga series illustrated by Takeshi Obata, the DEATH NOTE live action feature takes manga fans into the world of Light Yagami, a student who finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies and now Light has decided to use the power of the Death Note to rid the world of evil. But when criminals mysteriously begin dying, the authorities send legendary detective L to investigate. Both Light and L believe to be on the side of justice and the two -
The Great Mirror of Fandom: Reflections of (And On) Otaku and Fujoshi in Anime and Manga
THE GREAT MIRROR OF FANDOM: REFLECTIONS OF (AND ON) OTAKU AND FUJOSHI IN ANIME AND MANGA by CLARISSA GRAFFEO B.A. University of Central Florida, 2006 A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in the Department of English in the College of Arts and Humanities at the University of Central Florida Orlando, Florida Spring Term 2014 © 2014 Clarissa Graffeo ii ABSTRACT The focus of this thesis is to examine representations of otaku and fujoshi (i.e., dedicated fans of pop culture) in Japanese anime and manga from 1991 until the present. I analyze how these fictional images of fans participate in larger mass media and academic discourses about otaku and fujoshi, and how even self-produced reflections of fan identity are defined by the combination of larger normative discourses and market demands. Although many scholars have addressed fan practices and identities through surveys and participant observation, many of these studies work with Western groups of fans whose identities may not be consistent with those of Japanese otaku and fujoshi, and fewer studies have addressed the way these fans are reflected in the very media (anime and manga) they consume. I examine both negative and positive depictions of otaku and fujoshi, as well as the representations of fan gender identities and sexualities, across a broad range of anime and manga, including Rusanchiman (Ressentiment), Genshiken, N.H.K. ni Yōkoso (Welcome to the N.H.K.), Otaku no Video, Kuragehime (Princess Jellyfish), Oreimo, and Mōsō Shōjo Otakukei (Fujoshi Rumi). The varied depictions of otaku and fujoshi in these works illustrate the tension between otaku and fujoshi identities and normative social roles, the problematic elements of identities defined through consumerism, and the complexities of the interaction between fans’ fictionalized and lived desires. -
Japanese Publishing Industry Summary 1. Market Overview
Industrial Report (C) JETRO Japan Economic Monthly, July 2005 Japanese Publishing Industry Japanese Economy Division Summary In 2004, Japan's publishing industry reversed course to show an increase in book sales due to the release of several million-sellers. The aggressive use of a marketing technique known as "media-mix" along with comprehensive publicity and advertising programs are credited with this development. While Japan's publishing industry has traditionally consisted of publishing firms, distribution agencies and retail stores, the emergence of the Internet has spawned new forms and channels of publishing. Other significant developments in the publishing industry include the increased popularity of Japanese comic books and magazines overseas. 1. Market Overview The All Japan Magazine and Book Publishers’ and Editors’ Association estimates publication sales in 2004 at 2,242.8 billion yen, a 0.7% increase over the previous year and the first such increase in eight years. Books accounted for 942.9 billion yen, a 4.1% increase over last year, while magazines only registered 1,299.8 billion yen, a decrease of 1.7% (Fig. 1). Several million-sellers created a bright spot in the 2004 sales figures although the weeklies led the slide in magazine figures. Fig. 1 Estimated Value of Publication Sales (billion yen) 3,000 Books Magazines 2,590 2,657 2,637 2,542 2,461 2,397 2,228 2,500 2,325 2,311 2,243 2,000 1,564 1,467 1,379 1,563 1,532 1,300 1,500 1,543 1,426 1,362 1,322 1,000 1,073 994 946 906 1,093 500 1,010 943 1,047 971 949 0 95 96 97 98 99 00 01 02 03 04 Sources: Figs 1-3, 5 and 6 were compiled from the Research Institute for Publications' "Annual Report of Publishing Indicators" The estimated number of publications sold was 3,720.7 billion, 1.9% less than the previous year, the ninth consecutive year of decline. -
The Emergence of the Anime Media Mix: Character
THE EMERGENCE OF THE ANIME MEDIA MIX: CHARACTER COMMUNICATION AND SERIAL CONSUMPTION BY MARC AARON STEINBERG B.A., MCGILL UNIVERSITY, 1999 M.A., MCGILL UNIVERSITY, 2002 A.M., BROWN UNIVERSITY, 2006 A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN THE DEPARTMENT OF MODERN CULTURE AND MEDIA AT BROWN UNIVERSITY PROVIDENCE, RHODE ISLAND MAY 2009 © Copyright 2009 by Marc Aaron Steinberg This dissertation by Marc Aaron Steinberg is accepted in its present form by the Department of Modern Culture and Media as satisfying the dissertation requirement for the degree of Doctor of Philosophy. Date___________________ _________________________________ Mary Ann Doane, Advisor Recommended to the Graduate Council Date___________________ _________________________________ Philip Rosen, Reader Date___________________ _________________________________ Thomas Lamarre, Reader Approved by the Graduate Council Date___________________ _________________________________ Sheila Bonde, Dean of the Graduate School ! """! VITA Marc Aaron Steinberg was born on July 27, 1977 in Montreal, Quebec, Canada. He attended McGill University where he received his B.A. in East Asian Studies in 1999, and his M.A. in East Asian Studies in 2002. He received his Ph.D. from Brown University in Modern Culture and Media in 2009. He has published articles on the subjects of contemporary art, architecture and Japanese animation! "$! !"#"$%&'(%! )*+,"'+-*./)*/0*'(#1+2$+34+*"#5/6-&#*"4%!6"3"*/7-#&,!&$'!8%(-#59/:&4'&#(/;/<-$+('5=/ ! "#! ACKNOWLEDGEMENTS This project reached completion thanks to the help, support, advice and contributions of family, friends and professors. I would like to extend particular thanks to Mary Ann Doane and Philip Rosen for their warm welcome to Brown, their intellectual guidance, encouragement and support over the years of graduate school, and their faith in this project.