First Edition Fantasy: OSRIC Unearthed

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First Edition Fantasy: OSRIC Unearthed Written by Charles Rice Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! OSRIC UNEARTHED, the latest release in Ronin Arts’ FIRST EDITION FANTASY series, provides players and GMs with an assortment of new rules options that help expand their choices. Designed for use with OSRICTM or any other first edition-style game system. This product uses the OSRICTM System (Oldschool System Reference and Index CompilationTM). The OSRICTM system text may be found at http://www.knights-n-knaves.com/osric. Supplement #2 OSRIC UNEARTHED Introduction .....................................2 Yamabushi ...........................................20 School of Hard Knocks Classes.............................................2 Yamabushi Saving Throw Table .................20 (Martial Arts Style) .....................................31 Yamabushi To-Hit Table...............................20 Shield Bash (Martial Arts Maneuver) .........31 Barbarian................................................2 The Yamabushi Character .........................21 Shield Charge (Martial Arts Maneuver) ....31 The Barbarian Character ..............................3 Yamabushi Abilities ......................................21 Shield Punch (Martial Arts Maneuver) ......31 Barbarian Abilities ..........................................3 Yamabushi Level Advancement ..............21 Shield Training (Martial Arts Style) ..............31 Barbarian Saving Throw Table .....................3 Advanced Abilities ......................................22 Shield Wall (Martial Arts Maneuver) ..........31 Barbarian To-Hit Table ...................................3 Slash (Martial Arts Maneuver) ....................31 Advanced Abilities ........................................4 Snap Kick (Martial Arts Maneuver) ............31 Barbarian Level Advancement ...................4 Weapons .......................................22 Snap Shot (Martial Arts Maneuver) ...........32 Bard ........................................................4 Melee Weapons ..........................................22 Staff Fighting (Martial Arts Style) ................32 The Bard Character .......................................5 Missile Weapons ...........................................22 Sword Fighting: Longsword (Martial Arts Bard Abilities....................................................5 Style) ...........................................................32 Bard Saving Throw Table...............................5 Sword Fighting: Shortsword (Martial Arts Bard To-Hit Table ............................................5 Martial Arts ....................................23 Style) ...........................................................32 Brawler Saving Throw Table ..........................6 Aikijutsu (Martial Arts Style) .........................24 Sword Fighting: Two-Handed Sword (Martial Brawler To-Hit Table .......................................6 Arc Fire (Martial Arts Maneuver) ................24 Arts Style) ....................................................33 Bard Level Advancement ............................6 Archery (Martial Arts Style) .........................24 Tae Kwon Do (Martial Arts Style) ................33 Advanced Abilities ........................................7 Axe Kick (Martial Arts Maneuver) ..............24 Testudo (Martial Arts Maneuver) ...............33 Brawler ....................................................7 Bear Hug (Martial Arts Maneuver).............25 Wrestling (Martial Arts Style) .......................33 The Brawler Character ..................................7 Body Blow (Martial Arts Maneuver)...........25 Brawler Abilities ...............................................8 Box Ears (Martial Arts Maneuver) ...............25 Knight ...............................................................8 Boxing (Martial Arts Style)............................25 Magic Items ..................................34 Brawler Level Advancement .......................8 Breaknuckle (Martial Arts Style) .................25 Accolade .....................................................34 The Knight Character ....................................9 Conservative Attack (Martial Arts Acrobat’s Pole .............................................34 Knight Abilities .................................................9 Maneuver) .................................................25 Assassin’s Blade ............................................34 Advanced Abilities ......................................10 Crescent Kick (Martial Arts Maneuver).....25 Brawler’s Brass Knuckles ..............................34 Knight Saving Throw Table ..........................10 Disarming Attack (Martial Arts Maneuver) 26 Masamune Blade ........................................34 Knight To-Hit Table .......................................10 Élan (Martial Arts Style) ...............................26 Master’s Obi ..................................................35 Knight Level Advancement .......................11 Elbow Slam (Martial Arts Maneuver) .........26 Quest Sword .................................................35 Ninja ...................................................... Eye Gouge (Martial Arts Maneuver) .........26 Reaver ...........................................................35 The Ninja Character ....................................12 Fast Attack (Martial Arts Maneuver) .........26 Shinobi Shozoku ............................................35 Ninja Abilities .................................................12 Fencing (Martial Arts Style) .........................26 Sojourner’s Lute ............................................35 Advanced Abilities ......................................12 Flying Kick (Martial Arts Maneuver) ...........26 The Bard’s Ale ...............................................35 Ninja Level Advancement .........................12 Ground Fighting (Martial Arts Maneuver) 27 Wanderer’s Staff .........................................35 Noble ....................................................3 Groundpound (Martial Arts Style) .............27 Ninja Saving Throw Table ............................13 Haymaker (Martial Arts Maneuver)...........27 Ninja To-Hit Table ..........................................13 Head Butt (Martial Arts Maneuver) ...........27 Campaigns ...................................36 The Noble Character ..................................14 Hip Throw (Martial Arts Maneuver) ............27 Arthurian OSRIC ............................36 Noble Abilities ...............................................14 Hook (Martial Arts Maneuver) ....................27 Suggested Class Selection .................36 Noble Saving Throw Table ..........................14 Jab (Martial Arts Maneuver) ......................28 Jujutsu (Martial Arts Style) ...........................28 Oriental OSRIC ..............................37 Noble To-Hit Table ........................................14 Suggested Class Selection .................37 Advanced Abilities ......................................15 Karate (Martial Arts Style) ...........................28 Noble Level Advancement .......................15 Knife Fighting (Martial Arts Style) ................28 Know Your Enemy: specific martial arts style Samurai ................................................5 (Martial Arts Maneuver) ...........................28 Credits ...........................................38 Samurai Saving Throw Table ......................16 Kung Fu (Martial Arts Style) .........................28 Samurai To-Hit Table ....................................16 Leg Sweep (Martial Arts Maneuver) .........29 The Samurai Character ...............................17 OGL ................................................39 Lunge (Martial Arts Maneuver) ..................29 Samurai Abilities ...........................................17 Ninjutsu (Martial Arts Style) ..........................29 Samurai Level Advancement ....................17 Nock Shot (Martial Arts Maneuver) ...........30 Thief-Acrobat .......................................8 Pole Arm Fighting (Martial Arts Style) ........30 The Thief-Acrobat Character .....................18 Power Attack (Martial Arts Maneuver) ....30 Thief-Acrobat Abilities..................................18 Pressure Points: specific race Thief-Acrobat Level Advancement ..........19 (Martial Arts Maneuver) ...........................30 Thief-Acrobat Saving Throw Table ............19 Reckless Attack (Martial Arts Maneuver) .30 Thief-Acrobat To-Hit Table ..........................19 Written by Charles Rice Introduction Welcome to a treasure trove of knowledge for your OSRIC games. OSRIC Unearthed provides new classes, weapons, martial arts rules, magic items and campaign resources, allowing your games to do more than ever before. With the new Barbarian, Knight and Samurai classes you can expand your campaign into other cultural regions and bring some variant warriors into your game different from the standard Fighter, Ranger and Paladin. The Bard and the Noble provide support characters that make those around them better and also provide backup support in combat and stealth. And speaking of stealth, for those who believe that invisibility equals invincibility we present the Ninja and Thief-Acrobat, providing those who like more subtle characters with more options as well. For those who prefer to fight without weapons, the Brawler and Yamabushi, along with a new set of rules for martial arts allow you to feature unarmed combats
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