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Usherwood Adventures Expansion for OSRIC™ James D Sample file Designed for OSRIC™ Updated 2nd Edition USHERWOOD ADVENTURES EXPANSION FOR OSRIC™ James D. Kramer Sample file Contributors: Layout; James D. Kramer Illustrators; Peter Szmer and Hugh Vogt Some artwork used is from V. Shane, Arcane Publishers Edition, Volume 2. Color application in all artwork by James D. Kramer Editors; Ron Redmond, Chris Yoder, and Jason Zavoda http://www.usherwoodadventures.com © James D. Kramer. All rights reserved. OPEN GAME LICENSE Version 1.0a 11. Use of Contributor Credits: You may not market or advertise the Open The following text is the property of Wizards of the Coast, Inc. and is Copy- Game Content using the name of any Contributor unless You have written right 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. permission from the Contributor to do so. 1. Definitions: (a)”Contributors” means the copyright and/or trademark 12. Inability to Comply: If it is impossible for You to comply with any of the owners who have contributed Open Game Content; (b)”Derivative Material” terms of this License with respect to some or all of the Open Game Content means copyrighted material including derivative works and translations (in- due to statute, judicial order, or governmental regulation then You may not cluding into other computer languages), potation, modification, correction, Use any Open Game Material so affected. addition, extension, upgrade, improvement, compilation, abridgment or oth- 13. Termination: This License will terminate automatically if You fail to com- er form in which an existing work may be recast, transformed or adapted; (c) ply with all terms herein and fail to cure such breach within 30 days of becom- “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly ing aware of the breach. All sublicenses shall survive the termination of this display, transmit or otherwise distribute; (d)”Open Game Content” means the License. game mechanic and includes the methods, procedures, processes and rou- 14. Reformation: If any provision of this License is held to be unenforceable, tines to the extent such content does not embody the Product Identity and is such provision shall be reformed only to the extent necessary to make it en- an enhancement over the prior art and any additional content clearly identi- forceable. fied as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright 15. COPYRIGHT NOTICE: Open Game License v 1.0 Copyright 2000, Wizards law, but specifically excludes Product Identity. (e) “Product Identity” means of the Coast, Inc. product and product line names, logos and identifying marks including trade Dungeons & Dragons, Players Handbook, Dungeon Masters Guide, Monster dress; artifacts; creatures characters; stories, storylines, plots, thematic ele- Manual, d20 System, and Wizards of the Coast are trademarks of Wizards of ments, dialogue, incidents, language, artwork, symbols, designs, depictions, the Coast, Inc. in the United States and other countries and is used with per- likenesses, formats, poses, concepts, themes and graphic, photographic and mission. other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special This product uses the OSRICTM System (Oldschool System Reference and In- abilities; places, locations, environments, creatures, equipment, magical or dex CompilationTM). The OSRICTM system text may be found at http://www. supernatural abilities or effects, logos, symbols, or graphic designs; and any knights-n-knaves.com/osric. The OSRICTM text is copyright of Stuart Marshall. other trademark or registered trademark clearly identified as Product iden- “OSRICTM” and ”Oldschool System Reference and Index CompilationTM” are tity by the owner of the Product Identity, and which specifically excludes the trademarks of Stuart Marshall and Matthew Finch and may be used only in Open Game Content; (f) “Trademark” means the logos, names, mark, sign, accordance with the OSRICTM license. This product is not affiliated with Wiz- motto, designs that are used by a Contributor to identify itself or its prod- ards of the Coast. ucts or the associated products contributed to the Open Game License by Dragon Hordling, Goblinesque Orc, Orgre Orc, Sarngoch, JoAT, Verméan the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, Bard, Jongleur Magsman, Racaraide Bard, Lorist Priest, Lorist Ovate, Lyrist edit, format, modify, translate and otherwise create Derivative Material of Veteran, Sonneteer Magician, Sonneteer Trickster, Verméan Monk, Bone Open Game Content. (h) “You” or “Your” means the licensee in terms of this Hound, Copykat, Crypt Slug, Arctic Dog, Mineral Dragon, Bittersalt Dragon, agreement. Dogtooth Dragon, Loadstone Dragon, Pyrite Dragon, Sulphur Dragon, Ura- 2. The License: This License applies to any Open Game Content that contains ninite Dragon, Deep Dwarf, Dark Elf, Dracolich, Garnet Dracolisk, Evil Excre- a notice indicating that the Open Game Content may only be Used under and tion, Fresco Fighter, Ghostly Hoard, Giant Frost Frog, Giant Marine Iguana, in terms of this License. You must affix such a notice to any Open Game Con- Bone Golem, Ice Golem, Ooze Golem, Tentacle Golem, Hhu'manii, Minotaur tent that you Use. No terms may be added to or subtracted from this License Herdsman, Minotaur Legionnaire, Minotaur Titan, Monstrous Construction, except as described by the License itself. No other terms or conditions may be Mountain Mold, Giant Mosquito, Giant Snow Leopard, Skeletal Noble, Taran- applied to any Open Game Content distributed using this License. tulamon, Villoi, Feral Zombie, Zzyll, Brain Destroyer, Energy Hound, Giant ESP Lamprey, Fibrous Tangler, Giant Id Wasp, Magma Golem, Merqueen, Mind 3. Offer and Acceptance: By Using the Open Game Content You indicate Your Mole, Mind Worm, Planar Worm, Psionic Psnake, Psionic Ray, Qilin, Unseen acceptance of the terms of this License. Protector, Werebat, Whipping Willow, Alicanto, Charybdis, Ichthyocentaur, 4. Grant and Consideration: In consideration for agreeing to use this License, Nemean Lion, Scytale, Stymphalian Bird, Vilde Cow, Usherwood Adventures, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive Usherwood Publishing, and all associated works and materials are copyright license with the exact terms of this License to Use, the Open Game Content.SampleJames D. file Kramer; author James D. Kramer. Dark Elf, Ooze Golem, and Tentacle Golem; author Alphonso Warden. Oozes, Slimes, and Jellies; contributing au- 5. Representation of Authority to Contribute: If You are contributing origi- thor Ron Redmond. Dark Elf; contributing author; James D. Kramer. Aquatic nal material as Open Game Content, You represent that Your Contributions Elf, and Hippocampus; author Stuart Marshall. are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, includ- This product uses OSRIC System (Oldschool System Reference and Index ing as an indication as to compatibility, except as expressly licensed in anoth- Compilation). The OSRIC System text may be found at http://www.knights-n- er, independent Agreement with the owner of each element of that Product knaves.com/osric. The OSRIC text is copyright of Stuart Marshall. “OSRIC” and Identity. You agree not to indicate compatibility or co-adaptability with any “Oldschool System Reference and Index Compilation” are trademarks of Stuart Trademark or Registered Trademark in conjunction with a work containing Marshall and Matthew Finch and may be used only in accordance with the Open Game Content except as expressly licensed in another, independent OSRIC license. This product is not affiliated with Wizards of the Coast, Inc. Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a chal- lenge to the ownership of that Product Identity. The owner of any Product Published and distributed by James D. Kramer design services. All text Identity used in Open Game Content shall retain all rights, title and interest in and trade dress in this publication, other than the Open Gaming License and to that Product Identity. (OGL), is Copyright © James D. Kramer design services. All rights reserved. No portion of this publication not designated as Open Game Content (OGC) 8. Identification: If you distribute Open Game Content You must clearly in- dicate which portions of the work that you are distributing are Open Game may be reproduced or electronically transmitted, either in part or in whole, Content. by any means, without the express written permission of the Copyright holder. To obtain permission to reproduce or electronically transmit con- 9. Updating the License: Wizards or its designated Agents may publish up- tent not expressly defined as OGC, contact the copyright holder at kramer@ dated versions of this License. You may use any authorized version of this License to copy, modify
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