Bioshock Oceanographic: How Deep Is Rapture? | Southern Fried Science
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Bioshock 2 Game
WARNING Before playing this game, read the Xbox 360 B I O S H O C K 2 accessory manuals for important safety and health information.® Keep console all manualsand for future reference. For replacement console and accessory manuals, go to CONTENTS www.xbox.com/support. Xbox LIVE 2 Main Menu 2 Important Health Warning About Playing Video Games Photosensitive seizures SINGLE PLAYER GAME A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Rapture’s Nightmare 3 Even people who have no history of seizures or epilepsy may have an undiagnosed Story 3 condition that can cause these “photosensitive epileptic seizures” while watching video games. Controls 4 Little Sisters 5 These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, HUD 6 confusion, or momentary loss of awareness. Seizures may also cause loss of Weapons & Plasmids 7 consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Gene Tonics . 9 Immediately stop playing and consult a doctor if you experience any of these Finding Items . 9 symptoms. Parents should watch for or ask their children about the above symptoms— Threats 10 children and teenagers are more likely than adults to experience these seizures. The risk Devices & Machines . .12 of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play Hacking 14 when you are drowsy or fatigued. -
Sylvia Earle Background Information
Sylvia Earle Background Information Birth and Childhood Home She was born in Gibbs town, NJ on August 30, 1935. Her early childhood years were on a farm where there were many woods to explore. One of her favorite places was a pond. Her parent, particularly her mother was very influential in teaching her respect for animals. She always emphasized putting animals back where they were found after observing them. Sylvia took notes as a young child on the things that she observed. They also taught her not to fear the unknown. Horseshoe Crab Story Sylvia as a little girl at the beach was curious about the horseshoe crabs and how they moved. She was also concerned that they were stranded on the beach. She tried to pick them up, turn them around and sent them back to the ocean, not realizing that they were coming up on shore to lay their eggs and that she was really interfering with their mating. (see additional notes on horseshoe crabs) Reading As a child she liked to read. She liked science fiction, fairy tales, and animal stories. As she got a little older, she found that she liked non-fiction books even better. One of her favorite books was by William Beebe name Half Mile Down. He wrote about going down in the ocean in a vehicle like a submarine. In her book Sea Change and some of her other writings and interviews she refers to it frequently. After reading that book she started reading more non-fiction books and began liking the encyclopedia. -
Towards Autonomous Localization of an Underwater Drone
TOWARDS AUTONOMOUS LOCALIZATION OF AN UNDERWATER DRONE A Thesis presented to the Faculty of California Polytechnic State University, San Luis Obispo In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science by Nathan Sfard June 2018 c 2018 Nathan Sfard ALL RIGHTS RESERVED ii COMMITTEE MEMBERSHIP TITLE: Towards Autonomous Localization of an Underwater Drone AUTHOR: Nathan Sfard DATE SUBMITTED: June 2018 COMMITTEE CHAIR: Lynne Slivovsky, Ph.D. Professor of Computer Engineering COMMITTEE MEMBER: John Seng, Ph.D. Professor of Computer Science COMMITTEE MEMBER: Xiao-Hua Yu, Ph.D. Professor of Electrical Engineering iii ABSTRACT Towards Autonomous Localization of an Underwater Drone Nathan Sfard Autonomous vehicle navigation is a complex and challenging task. Land and aerial vehicles often use highly accurate GPS sensors to localize themselves in their envi- ronments. These sensors are ineffective in underwater environments due to signal attenuation. Autonomous underwater vehicles utilize one or more of the following approaches for successful localization and navigation: inertial/dead-reckoning, acous- tic signals, and geophysical data. This thesis examines autonomous localization in a simulated environment for an OpenROV Underwater Drone using a Kalman Fil- ter. This filter performs state estimation for a dead reckoning system exhibiting an additive error in location measurements. We evaluate the accuracy of this Kalman Filter by analyzing the effect each parameter has on accuracy, then choosing the best combination of parameter values to assess the overall accuracy of the Kalman Filter. We find that the two parameters with the greatest effects on the system are the con- stant acceleration and the measurement uncertainty of the system. -
Modeling and Simulation of Motion of an Underwater Robot
2016 International Symposium on Nonlinear Theory and Its Applications, NOLTA2016, Yugawara, Japan, November 27th-30th, 2016 Modeling and Simulation of Motion of an Underwater Robot Ryo Inoharay, Kaito Isogaiy, Hideo Nakanoz, and Hideaki Okazakiy yGraduate School of Engineering, Shonan Institute of Technology 1–1–25, Tsujidounishikaigan, Fujisawa-shi, Kanagawa Prefecture 251-8511, Japan zFaculty of Engineering, Shonan Institute of Technology 1–1–25, Tsujidounishikaigan, Fujisawa-shi, Kanagawa Prefecture 251-8511, Japan Email: [email protected], [email protected], [email protected], [email protected] Abstract—This paper presents how system dynamics ics [1] of an underwater robot based on [2], [4]. The time and system control equations for an underwater robot were parameter t for all the stated variables, such as r(t), or Ω(t), derived using an Arnold-type operator to control the Open- etc., is omitted for convenience. We use the following no- ROV. Typical behavior of the OpenROV on MATLAB nu- tation as [2] (Fig 2): merical simulations is illustrated. ei 2 w (i = 1; 2; 3) are the base vectors of a right-handed Cartesian stationary coordinate system at the origin O; 2 = ; ; 1. Introduction Ei W (i 1 2 3) are the base vectors of a right moving coordinate system connected to the body at the center of Although there are several designs, control system equa- the mass Oc. tions, and dynamic equations for underwater robots, such as [1], unified methods to describe the dynamic equations Definition 1 Let w and W be oriented euclidean spaces for the rigid body kinetics of an underwater robot have yet (i.e. -
Everyman, All at Once Formatted 4.10.18
Ben Phelan Brigham Young University, United States Everyman, All at Once Baptism and the Liberal Subject in BioShock Infinite Even as liberalism has penetrated nearly every nation on earth, its vision of human liberty seems increasingly to be a taunt rather than a promise. —Patrick J. Deneen, Why Liberalism Failed Abstract The 2013 video game BioShock Infinite stages baptism as a way to place the player within a liminal space where he or she is ostensibly a free subject, able to choose from an array of political options, but who will inevitably choose liberalism. In order to get the player to the point where they make—or rather confirm—their choice, the game must also force the player to arrive there. This conundrum mirrors the paradox of liberalism, following theorists like Patrick J. Deneen: that we supposedly choose among a realm of infinite possibly and yet those possibilities are forced upon us. This paradox is also the mode within which BioShock Infinite operates. The game uses self-referential and metatextual techniques to call attention to its gameness, and yet, it still asks the player to accept its liberal ideology. Althusser argues that the role of “Ideological State Apparatuses” (or ISAs) is to convince us that we are subjects who freely choose the dominant ideology, as opposed to any other system. ISAs do this through confirming us as subjects through rituals of ideological recognition enacted through, among other things, theatre, film, and video games. BioShock Infinite places the player in a position where they confirm that they are, indeed, a liberal subject, and then asks that liberal subject to choose the very order from which their (mis)recognition occurs. -
Development of an Underwater Robot
School of Science & Engineering Capstone Design Development of an Underwater Robot Oumaima Lamaakel Supervised by Dr. Kevin Scott Smith Submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in General Engineering Spring 2018 2 DEVELOPMENT OF AN UNDERWATER ROBOT FOR MUD SAMPLES PICK UP Capstone Report Student Statement: The work submitted is solely prepared by Oumaima Lamaakel and it is original. Excerpts from other’s work have been clearly identified, acknowledged and listed in the list of references. The engineering drawings, computer programs, prototype development, and testing protocols reported in this document are also original and adhere to the engineering design ethics and safety measures. ______________________ Oumaima Lamaakel Approved by the supervisor: ______________________ Dr. Kevin Scott Smith 3 Acknowledgment I am highly indebted to my supervisors prof. Kevin Smith and prof. Lorraine Casazza for their guidance, constant supervision and support throughouts the whole year. I would like to express my gratitude to prof Veronique Van Lierde for helping understand the kinematics behind manipulators, prof. Asmae Khaldoun for her feedback regarding materials selection, prof. Yassine Salih Alj for his support and coordination work, the lab technician Mr Abderahim Boulakrouch, and Al Akhawayn University and the School of Science & Engineering for giving me the opportunity to pursue this project. My gratitude extends to the members of the ROV team, who helped me assemble the prototypes, especially Jade El Haimer for his invaluable help. I would also like to thank my dear family, friends for their support throughout my undergraduate education. 4 List of Tables and Figures Table 2 Comparison of Thrusters ........................................................................................... -
Dynamic Reconfiguration of Mission Parameters in Underwater Human
Dynamic Reconfiguration of Mission Parameters in Underwater Human-Robot Collaboration Md Jahidul Islam1, Marc Ho2, and Junaed Sattar3 Abstract— This paper presents a real-time programming and in the underwater domain, what would otherwise be straight- parameter reconfiguration method for autonomous underwater forward deployments in terrestrial settings often become ex- robots in human-robot collaborative tasks. Using a set of tremely complex undertakings for underwater robots, which intuitive and meaningful hand gestures, we develop a syntacti- cally simple framework that is computationally more efficient require close human supervision. Since Wi-Fi or radio (i.e., than a complex, grammar-based approach. In the proposed electromagnetic) communication is not available or severely framework, a convolutional neural network is trained to provide degraded underwater [7], such methods cannot be used accurate hand gesture recognition; subsequently, a finite-state to instruct an AUV to dynamically reconfigure command machine-based deterministic model performs efficient gesture- parameters. The current task thus needs to be interrupted, to-instruction mapping and further improves robustness of the interaction scheme. The key aspect of this framework is and the robot needs to be brought to the surface in order that it can be easily adopted by divers for communicating to reconfigure its parameters. This is inconvenient and often simple instructions to underwater robots without using artificial expensive in terms of time and physical resources. Therefore, tags such as fiducial markers or requiring memorization of a triggering parameter changes based on human input while the potentially complex set of language rules. Extensive experiments robot is underwater, without requiring a trip to the surface, are performed both on field-trial data and through simulation, which demonstrate the robustness, efficiency, and portability of is a simpler and more efficient alternative approach. -
Music, Time and Technology in Bioshock Infinite 52 the Player May Get a Feeling That This Is Something She Does Frequently
The Music of Tomorrow, Yesterday! Music, Time and Technology in BioShock Infinite ANDRA IVĂNESCU, Anglia Ruskin University ABSTRACT Filmmakers such as Kenneth Anger, David Lynch and Quentin Tarantino have taken full advantage of the disconcerting effect that pop music can have on an audience. Recently, video games have followed their example, with franchises such as Grand Theft Auto, Fallout and BioShock using appropriated music as an almost integral part of their stories and player experiences. BioShock Infinite takes it one step further, weaving popular music of the past and pop music of the present into a compelling tale of time travel, multiverses, and free will. The third installment in the BioShock series has as its setting the floating city of Columbia. Decidedly steampunk, this vision of 1912 makes considerable use of popular music of the past alongside a small number of anachronistic covers of more modern pop music (largely from the 1980s) at crucial moments in the narrative. Music becomes an integral part of Columbia but also an integral part of the player experience. Although the soundscape matches the rest of the environment, the anachronistic covers seem to be directed at the player, the only one who would recognise them as out of place. The player is the time traveller here, even more so than the character they are playing, making BioShock Infinite one of the most literal representations of time travel and the tourist experience which video games can represent. KEYWORDS Video game music, film music, intertextuality, time travel. Introduction For every choice there is an echo. With each act we change the world […] If the world were reborn in your image, Would it be paradise or perdition? (BioShock 2 launch trailer, 2010) Elizabeth hugs a postcard of the Eiffel Tower. -
Orth. Hor - ' a Retirement Hotet 1611 Chicago Ave., Evanston,IL 6020-J 847-448-0104
Nues SERVING NILES SINCE 1951 $2.00Herdd I THURSDAY, JULY14, 2011 A CHICAGO SUN-TIMES PUBUCATIONSpe rtator24/7 AT PIONEERLOCAL.COM t, I - The i : orth. hor - ' A Retirement Hotet 1611 Chicago Ave., Evanston,IL 6020-j 847-448-0104. www.reIjrementhQteIconi CELEBRATE 1j BASTILLE DAY S, Vive la ratatouille! PAGE 28 .., j MOMMY ON A 4;;:. SHOESTRING t 4 , Fun T-shirt trans- formations PAGE 22 I- t AlLen Nilsen replaces a string of beads while attending the bead-and-jeweLry show with his wife, Diane, on July 9 at White Eagle HUNG JEWELRY Banquets in Hites. PAGE 10. I DAN LUEDERT-SUN-TIMES MEDIA TO YOU WITH ' SHARE THEIR GROWTiI.. SHARE THEth JOY SHARE THEIR IMAGjNATI' SOE-jLOg . lI S1IN AND MOST MPORTANTL .LS NO..L>iØ t0969 J.:to AèPßèl8I1OI1EJnd SHARE': THE WORLJ , e8OOOoo AèI'èJ8I-iOIIEIfld S1IN 6TO-1l:OOOOOO 5T03 8O6O9 PION ER 'CALCOM J,5THURSDAY. LUCY iU 20 CII L T. ISDa U I!!' Ov..i..L s The fastest Internet speeds. U-VERSE CAN'T. XFINITY° CAN XFINITY's fastest Internet speeds are more than twice as list as U-verse's, which means you can download music qarnes and HD movies fasterAnd if you're watching two HD shows at the same time and try to go online, U-verse's fastest Internet speeds can't even be reached They just don't have the bandwidth SS I, Nose, onto!, O4 EsII, If you want more room, don't settle forless than Airoom. Since 1958, Aboom has delivering projects on time, on budget, and backed by XFPNITY TRIPLE PLAY i 0-year installationand 1 h-year construction warrantlesThat's the Airoom guarantee. -
Marine Biology and Oceanography
Marine Science Marine Biology and Oceanography Thursday, August 22, 13 Exploring the Oceans • 1.1 The Unsinkable Ship • Buoyancy • Greek Scientist Archimedes • Discovered floating objects are supported by an upward force called buoyancy Thursday, August 22, 13 Exploring the Oceans • 1.1 The Unsinkable Ship • Buoyancy • Archimedes Principle: • (1.) Buoyant force on any object is equal to the weight of the liquid that the object displaces, or pushes aside Thursday, August 22, 13 Exploring the Oceans • 1.1 The Unsinkable Ship • Buoyancy • Archimedes Principle: • (2.) A body immersed in a liquid seems to lose weight is equal to the weight of the liquid displaced Thursday, August 22, 13 Exploring the Oceans • Buoyancy Equation: • Buoyancy force = weight of liquid displaced = loss of weight in liquid • Buoyancy force = weight of object in air - weight of object in liquid Thursday, August 22, 13 Exploring the Oceans Thursday, August 22, 13 Exploring the Oceans • Titanic ship construction • Ship floats because air-filled compartments • Air weighs less than water • Weight of air and steel in the ship is less than the weight of the water displaced by the ship so the ship floats • Titanic collision caused water tight compartments to fill • Combined weight of the water and weight of the ship became greater than the buoyant force supporting the ship Thursday, August 22, 13 Exploring the Oceans • 1.2 Voyages of Discovery • Oceans used for transport and travel • Humans settle along ocean or along waterways leading to the sea • Earliest boats: • Log rafts -
Conservation Bulletin 71
A BULLETIN OF THE HISTORIC ENVIRONMENT Issue 71: Winter 2013 RIGHT-HANDCHAPTER R/HEAD HEAD Caption set in 71: Winter 2013 9/11pt Gill Sans light Issue Photo:Conservation set in 7/11pt bulletin 2 Editorial 3 Impact on England The First World War 3 Drill halls 4 Trenches of the Home Front 5 Coast defence 7 Airfields 9 The first Blitz 10 Tank banks 11 Imperial War Museum 13 National factories 14 Bedford le Mere and Company 16 Forested landscapes 17 Graffiti objects to its conditions 18 The Fovant badges 20 Beyond our Shores 20 Approaching the Unknown Warrior 22 Commonwealth War Graves Commission 23 Canadian National Vimy Memorial: 25 Archaeological research in the Westhoek 26 Defending the East Coast 28 SS Mendi 29 Surrendered and sunk 31 Legacy and Remembrance 31 The Cenotaph 32 Wrest Park 34 Life beyond blindness 36 Village memorial halls 37 The donation of Great Gable 38 Rievaulx Abbey 41 Towards the Centenary 41 Perpetual remembrance 42 War memorials online 43 The National Trust 45 Heritage Lottery Fund 46 Great War archaeology 47 Operation Nightingale 48 Legacies of the Home Front 50 News from English Heritage 52 National Heritage The remains of the First World War are all around us, but we do not always Collections know how to see them – or how to connect with the millions of personal stories 54 Legal Developments with which they are inextricably linked. 55 New Publications First World War practice trenches and shell holes on Salisbury Plain in Wiltshire. Official records are largely silent about these rehearsals for the reality of the front line, but aerial reconnaissance and archaeological field survey can reveal their survival in the English landscape. -
Rapture (Bioshock) Free
FREE RAPTURE (BIOSHOCK) PDF John Shirley,Ken Levine | 400 pages | 19 Jul 2011 | Titan Books Ltd | 9781848567047 | English | London, United Kingdom Rapture (BioShock) - Wikipedia Rapture is a fictional city in the BioShock series published by 2K Games. It is an underwater city Rapture (Bioshock) is the main setting for the games BioShock and BioShock 2. The city also briefly appears in BioShock Infiniteand is featured in its downloadable content Rapture (Bioshock), Burial at Sea. The game's back-story describes the city as envisioned by business tycoon Andrew Ryan in the mids as a means to create a utopia for Rapture (Bioshock) greatest artists and thinkers to prosper in a laissez-faire Rapture (Bioshock) outside of increasing oppression by the world's governments and religion. However, the lack of government made many people uneasy, and the masses turned toward political activists like Atlas Rapture (Bioshock) advocated stability under a government, turning the city into a dystopia ; and on the eve ofa civil war broke Rapture (Bioshock), leaving much of Rapture's population dead. The remaining citizens either became psychotic "Splicers" due to the effects of ADAM, a substance that can alter genetic material, or have barricaded themselves from the Splicers to protect themselves, leaving the city to fail and fall apart around them. The player first experiences Rapture in BioShockina year after the fateful riots, as a man named Jack that has come to Rapture after a plane accident over the mid-Atlantic Ocean where the city was located; during this, the player comes to learn more about Ryan's motives and those that he struggled against to keep the city's ideals until the very end.